Following last night's release date reveal for the Silent Hill 2 remake, Konami and Bloober Team have both appeared on the PlayStation Blog to share further details about the game. Touching on story, combat, and puzzles, creative director Mateusz Lenart explains how Bloober Team has modernised the PS2 masterpiece while respecting the original version.
Starting with the narrative, he said Bloober Team "wanted to preserve" the original plot, but it has changed the setting of some events. For example, in the extended gameplay walkthrough revealed during last night's Silent Hill Transmission, the first encounter James has with an enemy now takes place inside a building. He still reaches for a wooden weapon, though, as Lenart explains: "Even when new locations are introduced, we’ve sought to refer to the original whenever possible so that returning players will feel right at home when they venture out into the foggy streets of Silent Hill again."
He adds: "The central characters from the original story, James and Maria, are at the heart of our remake as well. Their emotional arcs have been preserved, with great care being given to showcasing their emotions with motion capture technology. This allows us to employ “show, don’t tell” techniques more often, which is why some of the dialogue has been slightly altered to add an extra layer of nuance to the character dynamics."
For the combat, Silent Hill 2 retains the limited inventory of the original and apparently remains just as intense, but a new third-person camera "supports greater gameplay immersion and the feeling of being in the game’s space". You'll be able to use more combat-focused actions during gameplay, but the enemies have been updated too.
James will "still have to deal with familiar opponents from the original game, but returning players will notice how their movements and attacks have been fleshed out in order to make them more distinctive and unpredictable in combat scenarios. For instance, going against the frantically aggressive Nurse will pose a completely different challenge than a skirmish with the silent and stealthy Mannequin."
Finally, the puzzles have been updated "to present a new spin on their original designs". The solutions to some of them will be different, but they'll still be pretty vague, "in a kind of a tribute to the inventiveness and playfulness of the original game".
"We believe that this approach, alongside the numerous and often surprising references to the original present in the game, will bring joy to fans of the classic Silent Hill 2, while at the same time offering them something new and interesting to solve," said Lenart. "We like to think of it as our way of expressing love for the original game – by enriching the experience, while still being mindful of preserving its essence."
Konami concludes the piece by mentioning the other Silent Hill projects it has in the works: Silent Hill F and Silent Hill: Townfall. The company says both titles are still in development and it will "follow up on these games when the time comes, so please look forward to more". There'll be more from Silent Hill 2 between now and launch as well.
Silent Hill 2 releases for PS5 on 8th October 2024, with pre-orders available now on the PS Store for a base version and a Deluxe Edition that bundles in two days of early access and bonus face masks. Do you like the sound of the remake? Share your thoughts in the comments below.
[source blog.playstation.com]
Comments 27
Can't wait! Already pre-ordered.
The only "complaint" (though more like an observation) I had with the 13 minutes gameplay was James complete lack of reaction to seeing the monster for "seemingly" the first time.
In the original version, James panicked and grabbed the first thing he could find. In the remake he didn't panic at all and just grabbed that wooden plank like a hardened killer ready for action.
Not generally a fan of Bloober's games, but I feel like they understand the legacy of this game and are taking care to treat this remake with the care and respect it deserves.
I'd love it if this convinced them to pivot toward making their own survival horror games. Bloober Team's games are on point in terms of atmosphere, but they're missing the mix of action, exploration, and puzzle-solving that defined classic Japanese horror game design.
@TheAmbienWalrus Having recently fired up the PS2 version on my PS3, I agree with you.
It helped when I changed the control scheme - it's amazing how poorly tank controls have aged, despite feeling great to play at the time - but even still, there are just certain aspects of the game that haven't aged well.
I think this looks promising. It's a shame that people are dead set on hating it.
I’m pumped for this, not going to lie.
This and Astro Bot, alone, will make my fall.
Never played the original, and I might now just wait for this remake. I'll hold off until I see reviews though - if it doesn't do the original justice, I'll just stick with that. Still, from what I saw last night, I thought this looked pretty promising
The added emphasis on combat is already a misstep. Silent Hill was never about the combat, it was always about the puzzles and the story. The main characters are meant to be every men with no combat experience, that’s why the combat was so clunky. Seeing James make leg shots like Leo from RE4 just seems wrong.
Even after all these years, Silent Hill 2 remains an incredibly unique game, even within the series. It’s one of my all time favourites. I’m thrilled with what I’ve seen of this. Bloober have nailed the presentation. My only hope is that they don’t try to do too much with combat. Keep it simple, functional and intense - the rest is looking great!
I liked the medium game that blooper did
I remember the town being limited in exploration with many buildings inaccessible. Would like to see this more fleshed out in remake.
I’ll predict the score now. 7/10
I really want this to be good and while it's nice that Bloober wants to stay faithful to the original, I just hope the game isn't a buggy, unpolished mess.
I've been a long time fan of the Silent Hill series, with my favorite being the original Silent Hill 2. But this remake just doesn't do anything for me, I keep watching the previews and trailers hoping that something will make me go "yes, I need to play that!" but so far, nothing has. I'm just going to wait to see what reviews are like before I decide to purchase this. I hope the game turns out well.
I never got a chance to play the original. But this remake so far looks good to me. Especially this latest extended gameplay. Atmosphere look so creepy. As a huge fan of horror game,im kinda excited for this. Just dont get it what’s up with all those hated for bloobers
Based on the trailer, it looks much more like a PS4 UE4 game than a PS5 UE5 game.
Silent "Coming Soon" Hill 2 finally has a release date (that frankly is not so... soon).
Been waiting for it for a loong time, from what was shown în recent trailers at least, it's gonna be a good Remake.
I'll go back there for a splendid and relaxing city break on day one.
@GamingFan4Lyf that's what you crying over? Lord have mercy and you do know the gameplay was edited right?
@Ralizah who asked if you was?
@Jireland92 did you even play the original hardcore fan supposedly?
@Undeadcop Who is the hunk in your pfp?
@Undeadcop no not really. But based on what I know Silent Hill isn’t a combat focused game. It has combat, but it’s meant to be clunky and something you try to avoid.
@Jireland92 correct so why yall complaining and having tantrums over the combat?
@Ralizah lol don't know I think he's an model and never seen him online unless he retired
@Undeadcop tantrum? I was just saying the direction didn’t seem like a good fit for the series. Your the one throwing the tantrum.
@Jireland92 whatever you say gigi
@Undeadcop don’t necropost
@Jireland92 excuse me cici?
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...