Sony has published a new PlayStation Accessories app for PC that allows DualSense Edge owners to access the entire suite of features the high-end controller has to offer. Available to download now, it's a redesigned application that used to work as a firmware updater for PS5 controllers on PC. The DualSense Edge has always been compatible with PC, but through the new app, you can now "create, edit, and switch between custom profiles", just like on PS5.
In a quick video demonstration posted to Twitter, we see the ability to customise button assignments, a thumbstick and trigger deadzone adjustment option, and then the chance to tie those specific settings to a custom controller profile. This way, you could quickly change how the DualSense Edge operates when playing a competitive shooter like Valorant, as opposed to a more standard feel when playing a single player game.
As well as new features, the refreshed app also sports "significant improvements to the overall design and user experience". No matter whether you're using one on a PS5 or PC, though, the DualSense Edge controller represents a worthy upgrade for enthusiasts. We said it's "premium in every sense of the word" in our DualSense Edge review. If you reside in Japan, you might want to buy one in the next few days, however, as another wave of PS5 console and accessory price increases come into effect next week for the country.
[source x.com]
Comments 12
Absolutely infuriating that you can adjust deadzones on PC but not on PS5… unless you pony up £200+ for a DualSense Edge. Maddening. Sort it out Sony
The games Sony, just the games please !!
Did they get the adaptive triggers working wirelessly on the PC yet? That is the primary blocker with me on PC.
@themightyant This is absolutely true, it is a shame. Even more when you think about all the problems with drifting we are having this gen
A $200 pro controller with $20 replaceable sticks instead of hall effect sensors like $70-180 controllers, and no adjustable stick tension like EVERY $70-180 controller, and they won't even sell you the different stick tensions for $20 a pop. And the battery life is worse than the pack-in controller's and.....all other $70-180 controllers.
Nice they remember it exists, but this might be the most Sony product ever to be made by Sony.
@Nekomichu I have two Day 1 DualSense’s with drift that when plugged into pc for testing have less percentage drift than my PS4 controllers which don’t drift on PS4. It’s a software issue mostly, the sticks are exactly the same as in PS4 pads, which makes it all the more annoying they don’t let us calibrate the dead zone for standard PS5 pads.
@themightyant 8BitDo makes a $34.99 wireless controller with hall effect sticks that won't drift. Sony couldn't manage to do it for $200 and instead built an overengineered replaceable stick cartridge system. Xbox couldn't do it for $180. At this point it's not "a software issue" when better technology exists and is included in budget toys that can be as sensitive as DS5 without the drift and without needing replaceable cartridge based sticks, and they all just willfully choose to not use it.
@NEStalgia Re: Hall Effect yes I agree. It I was talking about the sticks in the current PS5 pads which are FAR too over sensitive which leads to drift. That is a software issue
@themightyant Yes and no. I see why they did it. Xbox deadzones were way more sensitive than DS4. It made PS worse for competitive type play (which seems to be their focus with PS5.) Even Nintendo switched to small deadzones, high sensitivity, probably due to Japloon (Splatpan?) So PS4 sticks out badly with the wide deadzones. Yeah less drift, but worse response.
They could have ate their cake and had it too and just used Hall, but no, they saved $1.20 per controller and then invested in force feedback motorized triggers to go with self-destructive sticks.
@NEStalgia I didn't say they should increase default deadzones making it less responsive. I am saying they should give us the CHOICE to be able to adjust them and make them larger if needed. I suspect for most players given the choice between spending another £60 for a new controller and making it a little less responsive most would chose the later. That is a software issue.
Additionally testing on my PC the deadzones only need to be increased a tiny amount to remove drift on my two controllers I doubt most players, who aren't competitive gamers, would even notice.
@themightyant Yeah, I get it, though I also get that they want a uniform experience (especially when you can pay another $70 to keep it working, which I know is your point )
I'm just at the "no excuses or BS" point where, I don't want "choice to be able to duct tape my controller to work" when the option was "spend another buck and make a controller that won't need duct tape." I just can't swallow calling lack of software adjustments to work around the intentionally carppy hardware being carppy a "software issue." It was cute when only rare exotic controllers used Hall sticks, but now the bargain basement Chinese knockoff wired controllers for $17 have them and the big boys don't. It was excusable want it wasn't an obvious ploy to keep replacing sticks.
That goes to Asus and their Ally with non-Hall sticks too. I think the Ally X did fix that for a mere $800.
But yeah I also agree most players wouldn't even notice.
@themightyant yeah it's a software problem sure, I got two controllers with drift after an update. In the other hand, some pads with drift I try them after months and they don't have drift anymore... I never had these problems with ps4
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