
Much like the HyperMotion technology in EA Sports FC 25, developer Visual Concepts is implementing a similar system for NBA 2K25, which will transform real-life basketball footage into PS5 gameplay. The technology, named ProPLAY, analyses professional NBA footage and translates it into movements in the game, resulting in over 9,000 new animations across the board.
These will be accompanied by an all-new dribble engine, which promises the most realistic movement yet. It’s the first time Visual Concepts has overhauled the way dribbling works in over a decade, and it feels confident about the results. Signature moves will give star players more personality, while shot cancelling means you’ll be able to segue in and out of shooting situations to fake out your opponents.
Despite all these hardcore tweaks, a big theme this year is accessibility. After criticism of last year’s game, the shot meter is getting a rethink, with new toggles allowing you to set the level of risk-versus-reward you want to experience. There’ll still be high precision options for those in the upper-echelons of pro play, but there’ll also be easier options for those who just want to kick back and enjoy.
Speaking of which, a new Learn 2K feature promises to teach you all the ins-and-outs of basketball theory, as well as NBA 2K25’s gameplay mechanics. This is something that’s long been missing for casual players, and it features minigames, drills, and much more to help get you up to speed. There’s a lot of content like this on YouTube, but it’s great that it’s finally getting added to the game.
You can find out much more about all the alterations in the latest Courtside Report, or you can just enjoy the trailer embedded above for some stylish on-court action.
One other thing worth noting is that anyone who pre-orders NBA 2K24, irrespective of version, will be eligible for Early Tip-Off, and can start playing from 4th September – two days prior to the 6th September launch. We’re not entirely sure we understand how this differs from the game’s release date being moved forward to 4th September, but we’re just sharing what we’ve been told.
[source nba.2k.com]
Comments 6
Sounds like this entry could be an interesting one, if they turn these words into practice. Especially the part about accessibility. With these kind of sports games I just want to play some matches, without having to learn all kinds of button combinations.
I could have sworn this was a thing last year. A new dribble engine sounds good though, innovation is badly needed in sports games.
N.i.c.e.Glad jason tatum is on the cover of my 2024 nba champions Boston Celtics 💚🖤.word up son
I honestly couldn't read the article when you just used a ea made hype word and mixed it with a game like this.
Say what you want about nba 2ks micro transactions but no one can take away how realistic and probably the standard to aim for in a sports game, 2k has done and is no where near anything like the silly buzz words ea uses each year for there gimmick.
This is just a step in the direction everyone else should be aiming for.
I still can't believe we have sports games not hitting realism when we have open world games nearly hitting it.
NBA 2K is the king of graphics for sports games, no one comes close.
9000 moves but people are still only gonna use what's the cheesiest and op moves. This game suffers from. Being a victim of animation and not skill.
Will wait for reviews. Looks good, haven't bought a game in the series in a few years and none of the micro transactions stuff interests me so if it turns out as good as it looks then I might invest
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