Skydance Games has announced a release date for its promising virtual reality action title, Behemoth. As you can see in this new trailer, the game is lumbering onto PSVR2 on 14th November, 2024.
As a recap, Behemoth casts you into the Forsaken Lands, where civilisation has been brought to its knees, and huge monsters roam the landscape. It's your quest to put an end to these giants once and for all, culminating in Shadow of the Colossus-style battles against these looming beasts.
It's not all big boss-killing, though, as you'll also be up against threats your own size. Combat looks like it'll be fairly improvisational. While you'll use swords and bows for the most part, you also have a grapple which can pull weapons for you to wield, or take advantage of environmental opportunities, like bringing down a large wooden pillar on enemies or flinging them into spikes. Coming from the makers of The Walking Dead: Saints and Sinners, we expect the combat will be a highlight.
Are you excited to play Behemoth when it hits PSVR2 this November? Clamber down to the comments section below.
[source youtube.com, via uploadvr.com]
Comments 15
Absolutely stoked for this, trailer almost looks too good to be true
Yassss! Can't wait. My most hyped VR title so far.
2 PSVR 2 announcements.in one day. Xmas come early, and both look good.
I just pre-ordered Arizona Sunshine Remake for PS5/PSVR2 so I will wait and see how this one turns out.
This looks epic. I need to clear out a few PSVR2 games and be ready for this
Genuinely can’t wait for this. And a little scared… I’m still relatively new to VR and giant creatures still freak me out in it a little bit… so this is going to be quite something! 😄
I´m so hyped for this game. I´ll be happy if its half as good as it looks...
Hope there’s lots of exploration too.
Yes, a strong studio that brought us a stellar title taking the adventure genre in a different direction "verticality" in VR, very excited for this one.
This and Astrobot were the only two highlights from that June showcase!
This game keeps reminding me how much I need it in my life. Pretty cool. I've been dedicated to turnbased titles for months now in Baldur's Gate 3 and X-COM 2. Maybe this is exactly what I need to get virtual again.
@NeonPizza I haven't played Compound, no. I've played a few things that utilize the 90's FPS aesthetic (Pixel Ripped etc) and I love how that works out in VR though! Thought DOOM VR was the most "perfect" id game you were going to get - such a pity it's trapped on PS4/VR1 still (and PC of course where it still lives.) Sure it's "modern" doom, but the gameplay is there, and it looked great. One of my most played PSVR1 games I think.
Yeah, I got the Quest 3! Just took it for a spin this weekend actually. I actually went a little different on straps and interface. Instead of the Elite I actually bought into the BoboVR system and bought two straps, their "elite" style strap (I call it goggles syle) + battery adapter, and the halo (PSVR style but much more comfy) with the fan. I figure I'll use the elite while I'm outdoors more and playing games with more physical movement, then go halo in winter with more seated-type play. And they use the same interchangeable batteries that magnetically snap on. Really nice setup, though the one plus of the Elite is that it can use the strap battery FIRST without always drawing on the headsets battery, and it charges itself....that you don't get with the 3rd party battery, but the magnetic batteries are nice, and the straps are comfy.
I'm also using a fan interface, the kk-someting k3 with a pleather interface (also bought the ice silk fabric one but heard those get really gunky). So far it's all really nice.
I did have one scary moment with the q3 just yesterday, I took it off my charging cradle only to find it had low battery off the charger. Then got low batt warnings and realized my bobo battery would show on screen it was charging, then stop charging a minute later. And the charging light on the headset didn't come on at all. I rebooted, it still wasn't taking a charge. I shut it down and brought it to the charging cradle (PrismXR, not the official one) and fortunately the charging light came on, I took it off at about 25% charge, and then the battery magically worked again and charged it the rest of the way. Then played a while and it was still working.
Had another glitch where the right controller trigger wasn't recognized in the UI/menu, I couldn't click anything, and the projection of the controller didn't show the trigger being depressed. But it worked in the game! So the controller worked fine, the OS didn't recognize it spontaneously.
So I've had some glitches, all in software so far, but I'm really liking the system overall. The gray blacks suck, no question. I bought Ocean Rift, and kept thinking in deep sea...wow, this needs local dimming lol. More SDE than I'd prefer but not really different from PSVR2 despite "lower" resolution (pentile hurts PSVR2.) But all in all the flexibility of the system is great. I'm mostly going for "active" games while the weather's nice and "because I can" since it's portable. Dungeons of Eternity (that's a blast!), bowling, Power Wash Simulator (It's Meta exlclusive, I had to!!) And trying a lot of MR stuff because it's meta and obligatory. Miracle Pool or whatever it's called is a blast. Tried Eleven Table Tennis and suck soooooo bad.
I bought some good sit-down stuff too. Assassin's Creed I haven't tried yet. Did some pinball, and am loading up on sale goodies. They were supposed to have Asgard's Wrath 2 on this weeken'ds free play and took the page down as soon as I found it.
There's good content mixed in with the derivative bad, and it's the same on PC and PS too. Such is where VR is. It's not going to be a place big publishers put games unless it hits critical mass of sales and install base. That's decades away probably. Seems like for now the "sweet spot" for VR if what you really want is those big games is PCVR and mods. Lots of amazing games have mods to get them in VR, but the problem is you can spend literally DAYS just trying to get it running and then it's still janky. And then there's issues like the Luke Ross mods supposedly need 4090s just to be functional and even then use alternate eye rendering, so.....yeah....the VR you WANT is 20+ years away. Now you get to pick between the indie cesspool and whatever scraps you get here or there or go full PC to get close to what you want, but the monkey's paw version that takes forever to get going with mods and then kind of works however you get it working. THey're doing a rerelease of Hitman in cell shading for Quest though, so there's that.
Don't forget Behemoth! Also on Quest of course.
@NeonPizza I didn't know about Game Optimizer. That's interesting. I don't think I'd actually bother with it, too much hassle, could lead to warranty issues (I bought the 2 year extended for $40), and I've had enough glitches on my Q3 in a matter of days that I don't trust it with sideloaded anything (great overall OS, but VERY buggy. From failing to charge that one day, to controller working in game but not in UI the next day, to yesterday, it suddenly stopped recognizing either controller was turned on at all, and I had to force reboot it for it to pick them up again. Very glitchy.
I don't see THAT much of a softness difference much of the time actually, but yeah, the PSVR2 avoids SDE by putting a blur filter over the screens, which does negate what would be bad SDE with the pentile but makes everything look underpowered by consequence.
Ewww, no seated play, no buy for me for most games! I've been prioritizing active, stand-up stuff for quest 3 just because I can, but seated is my mainstay. I totally agree. There's some genres that NEED to be standing, but so many games seem to expect standing when the game really shouldn't need it.
The VR market is unfortunately split despite being a small niche already, between those who feel if it's not 100% hands free interactive, it doesn't even pass as VR, and those who like seated play, and sadly that splits into half the seated market being SIMmers only. Seems especially with the stand alone headsets taking over the the forced full motion is going to make up the bulk of the market, where a lot of the seated market has taken to mods for AAA games on PCVR. BUT the performance on those is...dodgy even on the most extreme hardware.
There's still no replacement for displayport direct connections, but yeah, the limitations of PSVR2 on PC really blur the line. Interestingly, there's forever going to be a split for wired/wireless. I was reading Pimax info on their delayed 12k set. The main reason for delay is that the Crystal already pushes VERY close to the bandwidth limits of DP1.4, and right now no video cards even support DP2.0. There's literally no video card on earth that has the bandwidth that can handle the resolution even with 8bit color, over a wired connection. So they have to wait for NV50 or even NV60 for it to even function. Doing that over radio is not ever, ever, ever going to happen. Even NASA grade radio doesn't have that kind of bandwidth. They're doing the Crystal Super first which Im' wondering how that will go. That's also very high resolution, over 4k per eye and DP1.4 only handles 8k at 60fps. The wired connections don't actually have enough bandwidth for that out of the box already and I assume it will rely entirely on foveated rendering, but not everything supports it.
I did try Ocean Rift MR though I don't think I tried it well. It's really cool! Even more amazing that it remembers where you set it up and when I left the room it was in, it saw me inside the water looking at the room from outside it. Wild stuff. That shark is serious stuff lol. I stopped dropping meat in the tank and then found it kept running into the cage, mouth-first, right at me lol.
@NeonPizza Ugh, removed account before I could reply, AGAIN? LOL you and SplooshDmg always making me look like I'm talking to myself...
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