The promising China Hero Project game AI Limit, which seems to be a mashup of Dark Souls and NieR with an anime sprinkling, has today received a PS5 demo on the PS Store. SenseGames will let you try the first level of the title, which is said to contain roughly two hours of content. The kicker, though, is it's only available for one week. Part of the Steam Next Fest on PC, you can play it from now until 21st October 2024.
If you finish the demo, you'll unlock a second level with a new boss to face and fresh combat mechanics to test. The full game is due out in 2025 for PS5 and PC, so this demo provides a good chance to sample what SenseGames is making well ahead of time.
The demo will set up the following premise: "In the distant future when civilization is on the verge of extinction, people follow the legend of the Elysium in the last city, Havenswell. In this post-apocalyptic wasteland sci-fi ARPG, you will play as Arrisa, a Blader with immortality, and explore the city ruin to find the hope of a new life."
Are you going to try AI Limit this week? Let us know in the comments below.
[source store.playstation.com]
Comments 20
Love souls-likes, love anime… sign me up (although Code Vein is probably my least favourite souls-like ever, so maybe don’t 😅).
Too busy playing metaphor.
I'm willing to give this a try. I have already added it to my library because I thought it looks interesting enough.
I wonder if I'll beat Metaphor before the timer on the demo runs out. I like to take my games one at a time. So far 40 hours in xD
Definitely checking this out! These China Hero Project games are intriguing
Will be checking this one out thanks!
Sweet! First Berserker and now this? Although, I have a feeling I'm gelling towards First Berserker more. Will give this a fair shot
@colonelkilgore yep yep, need more anime soulslike on the quality of CODE VEIN. we need a sequel!
Appreciate the heads-up. This one is on my wishlist and it would have sucked to miss the demo.
Game looks awesome. Will definitely be giving this a go on the weekend. Asia is singlehandedly keeping the gaming world afloat.
Andddddd downloading now. Will play when the kids and missus is in bed.
Finished it earlier. Went back and made sure I got every last possible thing because I was kind of sad to put it down.
Nothing super revolutionary but an extremely solid "one of those" with enough of a core identity of it's own to be worthwhile. Good level design too, rewards exploration. I liked it. Will keep an eye on this one.
I'll give it a try but the amount of Souls wannabes is getting insane.
@ErrantRob yeah, that's what my gaming life looks like too. 😐
I finished the demo and really liked it. The lack of area music sucked, however, runs pretty good and the area boss was excellent.
One to keep an eye on.
This demo was a total mess. There is non-stop stuttering with the camera movement, which was insufferable for my entire play through of the demo. Didn't matter if I was running it in quality or performance mode. Looked very similar to the infamous Unity camera stutter when developers don't bother to fix a single default setting in Unity's tools.
Time limited demo? Nah, I'll pass just out of spite. I don't understand demos for a limited time.
People have a lot to do in life and giving them one week to try it before pulling it seems dumb to me.
Perhaps the idea is to create more hype but for me at least it does the complete opposite. If it gets a physical release I'll just rent it to demo it or try it via Steam with the 2 hour limit for refunds to see if it's worth a purchase for me.
@Gaia093
Which is why I dislike timed demos. Besides the fact people may be too busy, they may not even know it exists until it's too late.
I rarely buy games before I can try them first these days with few exceptions from devs that haven't disappointed me yet. But even that's risky.
Redfall as a case in point. I buy Arkane games day one, but thankfully Redfall was on GamePass and I saved myself some money. It was decent with my brother in co-op but otherwise severely dissapointing.
@Kang81 I really wish I felt that way about arkane until redfall, I own all their games except prey and can't stand any of them except deathloop, redfall just felt to me like everybody else arriving where I was already at (with the walls crumbling leaving only disappointment).
It def has a soulslike feel. The BIGGEST issue I have with it is that the dodge button and sprint button are different buttons! I very much prefer the DS way of rolling/sprinting being the same button. Playing this I kept messing up and confusing my buttons.
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