PS5 Pro The Last of Us 2 Remastered Push Square

Naughty Dog has dropped its PS5 Pro patch for The Last of Us 2 Remastered a whole two weeks before the upgraded Sony system is even available, updating the game to version number 1.2.0. Of course, you're not going to actually feel the effects of the patch if you download it to a base PS5, but there are some tweaks and fixes included, which we shall detail further down below.

If you are planning on getting a PS5 Pro on 7th November 2024, the developer has provided a fairly straightforward way of understanding what the patch adds when running on the new Sony console:

  • New rendering mode added that takes advantage of PlayStation® Spectral Super Resolution (PSSR)
  • New “Pro” mode renders at 1440p, with PSSR upscaling output to 4K, while maintaining a target of 60 fps
  • Performance and Fidelity rendering modes are still available and provide smoother experience and high framerates compared to the original PS5

In a recent PlayStation Blog post, lead programmer Vincent Marxen said the following about the PS5 Pro enhancement: "Whether it will be your first time experiencing these stories, or a chance to jump in again, we hope all fans of The Last of Us enjoy experiencing this amazing way to play." Don't forget that the PS4 to PS5 upgrade path for The Last of Us 2 is still available at £10 / $10, so if you never upgraded your PS4 copy the first time around, you could theoretically go from a base PS4 version to a PS5 Pro edition in one go — that should represent a huge upgrade.

Please see below the full update 1.2.0 patch notes, including fixes for base PS5 owners:

The Last of Us 2 Remastered Update 1.2.0 Patch Notes

PlayStation 5 Pro

  • New rendering mode added that takes advantage of PlayStation® Spectral Super Resolution (PSSR)
    • New “Pro” mode renders at 1440p, with PSSR upscaling output to 4K, while maintaining a target of 60 fps*
    • Performance and Fidelity rendering modes are still available and provide smoother experience and high framerates compared to the original PS5*

*Enhanced features require a compatible display in addition to the PlayStation 5 Pro console.

General

  • Fixed an issue where some trophies would not unlock after importing PS4 save data
  • Fixed an issue where Abby’s torso could disappear when switching between her bonus skins

Gameplay

  • [The Tunnels] Fixed an issue where Dina could be grabbed an additional time while escaping in the subway

No Return

  • Fixed an issue where the stun bomb was not being accurately counted toward the player's “Stun” stats
  • Fixed an issue where some weapon kills were not accurately tracking toward player's stats when performing stealth kills in between those weapon kills
  • Fixed an issue where shiv kills were not being accurately counted toward the player's “Shiv” stats

Audio

  • [On Foot] Fixed an issue where music tracks would not progress as intended when speedrunning

Accessibility

  • Added additional support so more PlayStation 5 console Accessibility settings are now reflected in-game
  • [The Tunnels] Fixed an issue where code for the locked room could not be located using Enhanced Listen Mode
  • [No Return] Fixed an issue where enemies specified by a Gambit were not properly identified when using High Contrast Mode

Localization

  • Various minor localization fixes across multiple languages

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