While itโ€™s still extremely early days for Sonyโ€™s proprietary machine learning-based upscaler PlayStation Spectral Super Resolution (PSSR), itโ€™s already beginning to look like the Japanese giantโ€™s done an outstanding job. An in-depth Digital Foundry comparison, which pits the tech against AMDโ€™s alternative FidelityFX Super Resolution (FSR) โ€“ the technology PSSR has been designed to replace โ€“ shows some remarkable improvements in image quality, when compared like-for-like in Ratchet & Clank: Rift Apart.

The tech experts stress this isnโ€™t a perfect comparison, and it still needs to try more titles, but it looks like PSSR solves many of the shortcomings of FSR, like โ€œfizzleโ€ appearing around characters when theyโ€™re in motion. It also does a much better job of accurately resolving particle effects, perhaps best evidenced by the confetti in Rift Apartโ€™s parade scene, which actually looks much busier with PSSR due to FSR phasing objects in and out of existence.

PSSR still has drawbacks compared to the much more mature Deep Learning Super Sampling (DLSS) from NVidia, but this is a remarkable first draft from Sony, and it bodes well for the future of the technology for PS6. While you may not be interested in the PS5 Pro per se, the real-world experience Sonyโ€™s going to get from releasing this product now will have a significant impact on the next generation โ€“ and it looks like the platform holderโ€™s starting off strong.

[source youtube.com, via eurogamer.net]