As an old games media meme once pointed out, the problem with Sony’s games is they’re too good. Okay, we’re being facetious, but there’s a nugget of truth here when it comes to the PS5 Pro, as this analysis of Ratchet & Clank: Rift Apart illustrates. Ultimately, the problem is the game already looks incredible on base hardware, so you’ve really got to search for the improvements.

This analysis from tech experts Digital Foundry does a good job of digging out the details, but this isn’t a Final Fantasy 7 Rebirth situation, where the performance mode is so poor that PlayStation’s new proprietary upscaler is transformative.

Instead, in the Performance RT mode – which balances raytracing with a 60fps refresh rate – you’re looking at some cleaner edges and improved details. In a YouTube video, even on a 4K screen at full-screen, you really have to look to see the differences.

The improvements do close the gap with the original game’s fidelity mode on base hardware, and it’s running at double the frame rate here, so it is an overall win. But as we noted at the start of this article, because the original game is already so well optimised, there’s a lot less to be gained here. And that’s a problem a lot of Sony’s first-party titles are going to find.

[source eurogamer.net]