With Sony's mid-gen refresh, the PS5 Pro, gloriously launching this week on 7th November, prepare for a deluge of enhancement trailers and updates as your favourite developers seek to take advantage of the extra horsepower. Case in point: Insomniac has released a trailer praising the machine and describing how it makes a great game, Ratchet & Clank: Rift Apart, even better.
As Insomniac sees things, having gamers have to choose between the now-familiar Performance and Fidelity settings was never ideal; the "true vision" for the game is the marriage of the two modes, which is what the PS5 Pro is allegedly capable of doing. Of course, you might need a digital magnifying glass and a console speedometer to spot the difference in some cases, but that hardly matters in the face of new console hype.
Will you return to Ratchet & Clank: Rift Apart on PS5 Pro to see Insomniac's "true vision" for the game, which will likely resemble the PC version? Let us know in the comments section below.
[source youtu.be]
Comments 42
I'm more excited for games like Alan Wake 2, Dragons Dogma 2 and Rebirth where the differences will be very noticeable. R&C already looked near perfect as it is no matter the mode.
I thought the current PS philosophy is „show, don’t tell“. This obviously doesn’t quite work out for the PS5 Pro in many cases, as showing means pixel-peeping.
Pro versions are the "Zack Snyder" directors cut versions. See the TRUEEEEEE VISION!!!!!!!
There'll always be performance and fidelity because however good it looks at 60fps, it'll always look better if you ramp up the settings until it can only manage 30.
It's hard to exited for old game.
In a way they are undermining base PS5.
I already have seen their vision for the game. It was released back in 2021. This is just talk to try to get people to buy the Pro.
these developer advertisements are getting so lame.
Exactly like they said the game can only run on PS5 due to the instant portal gameplay.....and then it came to PC. Never fall for the hype.
How about being excited for a new game?
Or have the PS studios forgotten what that is?
The game was great anyway 🤷
Pro release specs.
Thought TFLOPS was going to be higher.
Seems to have DDR5 2GB, which PS5 does not.
That makes it a sort of split RAM pool so guess it is used for something very specific.
CPU - x86-64-AMD Ryzen Zen 2 8-core/16-thread
GPU - 16.7 TFLOPS, RGNA AMD Radeon
RAM - GDDR6 16 GB + DDR5 2 GB
Storage - 2TB SSD
Power Supply - 390W
Dimensions - Approx. 388 mm x 89 mm x 216 mm (15.28 inches x 3.50 inches x 8.50 inches)
Weight - Approx. 3.1 kg (6.83 lb.)
The base game had zero issues, I'm not really sure how you could improve on it meaningfully. I'm really disliking the current tone that the base ps5 is trash and the pro magically fixes everything.
„Seeing gamers have to choose between those two modes is frustrating“
PS5 Pro STILL has Performance and Fidelity Mode 💀💀
I’ll wait until the PS6 to get the true true vision via back compat
Game changingly phenomenomenal true vision living its best life FFS
I am buying one but i won't be revisiting this game. I do wonder who these ads are targeted at.
This isn't the first game on my list to replay but its nice to know that when I do it will look and run better on my pro.
@LowDefAl
Totally agree that’s down mainly to Microsoft not developing their studio games for series x only.
The best way to get the best out of your own console is to have your studios develop a game for just that console like Sony and Nintendo.
Total focus on that one device.
I mean we'd all have to have $3000 Consoles/PCs to actually experience any devs' true vision.
Well, uhm, cool and stuff. But can we please have some exclusives after 4 years?
@thefourfoldroot1 (comment #14) my man 😂
@OldGamer999
Saw these yesterday.
You probably saw the rumoured specs, amongst these was a little addition, that Pro would make over 1gb extra RAM available for games - but no details on how. They seem to be doing what they did for PS4 Pro with the DDR5 RAM taking on part of the OS, leaving more GDDR6 for games - certainly an interesting addition, if only small.
RE 16.7 Tflop - I read up a bit on this. It seems due to the way RDNA3+ calculates its Tflops that if indeed the Pro is RDNA3/4 which is what the rumours suggest, you could declare it as 33.5 Tflop like AMD do on their RDNA3+ GPUs ie double 16.7 (with rounding error), which was the widely rumoured figure, or as the more conservative 16.7 Tflop figure. I think the 16.7 figure more reasonably shows the upgrade from the 10 Tflop PS5.
@Rich33 The OG PS5 had 512Mb of DDR4 for the OS to work in, the Pro has 2Gb of DDR4 for the OS. This is what allows them to claim some more of the precious DDR6 for games. I'm assuming the size of the increase has something to do with PSSR.
The GPU is dual issue, so it can work on two FP16 chunks at the same time hence the ~33TFlops, FP32 chunks are processed one at a time hence the ~16TFlops. This is common with AMD GPUs, they have 1:2 setup whilst NVidia is a 1:1 setup.
@cuttlefishjones
Yeah, I couldnt remember the exact details of the PS4 Pro extra RAM (ie type/amount), just it used a very similar method (OS into slower RAM to free up better RAM).
It is intriguing - as you say it may be for PSSR, or may be just to allow for a little overhead for when base PS5 struggles (if this is a thing) just to smooth over the problem. It must have been done for a good reason as it will cost, but Im not surprised Sony havent gone into this given their lack of detailed info!
You seem to know more than I do on the 33.5/16.7 Tflops point - would you say Sony were right to only state 16.7, or does the architecture really support a 33.5 Tflop declaration - not that Tflops are the be all and end all of course.
I hope games like this, Astrobot, Rebirth etc get a good 50% sale on launch day or I’ll only be able to afford 1 digital game when I clearly want 3. Can’t find a disc drive anywhere.
"true vision"
Does that mean the standard PS5 version isn't?
Think a lot of the PS5 Pro chat is waking a thin line of making the standard PS5 sound like it's not up to snuff.
Maybe that's on purpose.
This site is so full of negativity it's painful to read. Well the game already looked so fantastic now it looks better and runs even better I have the game can't waait to start it.
Ratchet and clank is definitely gonna look better on the ps4 pro.word up son
@playstation1995 The game already looked like a dream so good really wanna see the difference. 😁
So Sony make all their money from a 700 ps5 pro but not new games? It works in a way lol
This is one of the early PS5 games, no one will come back because of the upgrade. This will be just, looking for some minutes how it looks now, for some people.
This is just hyperbole. The game was that bad on the PS5 that it wasn't the "true vision?"
Please.
@Rich33 - for marketing purposes they could have plumped for the FP16 33TFlops but, realistically, the majority of calculations peformed in the GPU pipeline will be FP32 for the greater precision. So it would have been a little disengenuous for them to have used the lower precision TFlop value.
Would rather have games with new mechanics than an extra couple of people in a crowd
@cuttlefishjones
Thank you - I did wonder when I read up a bit after the specs were released over the weekend - they gave a brief reason why the difference from the rumoured 33, but nothing I read said anything about what they should have declared.
I suspect Sony didnt want a "but its not true 33 Tflops" headline like the sillyness we got about RDNA version of the Base PS5.
Ah yes, the "true vision".
And that "vision" will be even more true, when we release the remastered version on PS6.
And you will be even more amazed by the most true vision of that one, on PS6 Pro.
And let's not forget about the remake for PS7...
@Steel76
Lol haha exactly. I didn't know the PS5 hardware was such a bottleneck in achieving their "true vision," it must be so hard as a developer to design a game on such horrible hardware :eyeroll:
@Rich33
New vids on YouTube.
Just watched all the upgrade videos on line on my 65” x95l to get a better effect.
So glad I ordered a Pro. It was very sharp and detailed especially SM2 and Last of us 2.
Dragon Age looked a step up as well.
Remember I’m still watching on YouTube even though at 4K, so console it will shine a bit more.
Felt so sharp and so smooth when panning.
It’s like a double up for me as always play at 60fps.
@OldGamer999
I havent had chance to see any videos today - are these new ones put up today as I havent seen Dragon Age at all on Pro or TLOU2 (except DF from a couple of weeks ago).
(Im thinking you are replying to a comment I raised on the SM2 Pro update article, not this one, but apologies if im wrong here).
Ive watched quite a few videos now, and am generally impressed - there are a few games where the upgrade seems more modest, but these are the games that look great already in their 60fps+ modes.
Sadly, a lot of people dont realise that the games will look even better in person on Pro than a Youtube video - Youtube is a good guide but it just cant do things like this justice.
(Sadder still is when people play spot the difference on their Phones!)
@Rich33
Yes they went up today by someone that got their Pro already on YouTube.
They have done a few good videos.
I was happy with them on my TV considering they are YouTube as well.
I am really starting to think the intial release of a PS6 is in fact just a small upgrade because they have to and then the PS6 Pro will be realistically the true next console. This pattern they are doing is making it look this way in my mind. PS5 was most likely released only because Microsoft was releasing a new console.
@GreatAuk
This mentality is so exhausting. Compromises are made when developers optimize so that they can get both performance and visuals as good as they can be, running in real time. However, most games are developed with the highest resolutions and the most bells and whistles before they have to be optimized.
At that point hardware matters. They never said that what the PS5 was able to do was bad, they just weren't able to provide the graphics they wanted at a steady 60. Now they can. Very simple.
Excited to finally play this game for the first time… on a Pro! 😜
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