Remember In the Valley of Gods? The promising follow-up was being developed at Firewatch studio Campo Santo before it was acquired by Steam's parent company, Valve, in 2018. In 2019, the developer was put to work on Half-Life: Alyx instead. Its promising narrative adventure game was indefinitely delayed, seemingly sealed away in a digital tomb for all time.
Until today, that is. On X, user Gabe Follower shared some of Valve dev Matthew Wilde's work, whose field of expertise happens to be water shaders. Wilde showed off some of the impressive water tech being developed for In the Valley of Gods before Camp Santo was shuttered. Considering that would make it some five years old, it's impressive stuff!