As promised, developer Saber Interactive has dropped a big ol' update for Warhammer 40k: Space Marine 2. Patch 5.0 is available to download now on PS5.
If you're playing on PS5 Pro, this update adds support for Sony's latest console. It bolsters the game's resolution across both of its graphics options, which should make the carnage much easier to gawk at.
Quality Mode and Performance Mode can now hit 4K with the help of PSSR — although there will still be times when the resolution dips in order to maintain frame rates. The tech tests for this one should be very interesting...
A new Operation has been added to the game as well. This co-op mission takes place alongside the final events of the main campaign, so it should be suitably intense.
On top of that, the patch makes some pretty significant balance adjustments. In particular, melee weapons have been given a bit of an overhaul — especially ones that rely on blocking. Damage has been upped across the board as well, to make every death-dealer more viable.
Warhammer 40k: Space Marine 2 Patch 5.0 Patch Notes
NEW FEATURES
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New Operation: Obelisk
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New Enemy: Tzaangor Enlightened
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New Season Pass Content: Dark Angels Chapter Pack
GAMEPLAY & BALANCING TWEAKS
Melee
- Normal Melee Damage has increased across the board
- All Block Weapons have been reworked with a new mechanic: Perfect Block and Adrenaline Surge
Fencing Weapons:
- Perfect Parry AoE stagger radius slightly reduced.
Balanced Weapons:
- Perfect Parry AoE stagger radius greatly increased.
- Master-crafted versions: Damage increased by 10%.
- Artificer versions: Damage increased by 10%.
- Relic versions: Damage increased by 10%.
Blocking Weapons:
- Master-crafted versions: Damage increased by 20%.
- Artificer versions: Damage increased by 20%.
- Relic versions: Damage increased by 20%.
Unarmed/Firearm Melee:
- Stomps can now be chained indefinitely.
Extermination Bonus
Added a new feature that increases the amount of XP players gain based on % of enemies killed during an Operation:
- Rank A: killing more than 85% spawned enemies grants +120% XP pre-patch value.
- Rank B: killing more than 60% spawned enemies grants +110% XP pre-patch value.
- Rank C: killing less than 60% spawned enemies grants +100% XP pre-patch value.
Gameplay QoL
- Dodge invulnerability logic is now client sided, meaning that Dodges will be responsive and more accurate with higher ping.
- Players are now invulnerable to new instances of damage while in Knockback animation.
- Added 10 frames of invulnerability at the start of Jump Pack launch animation (Campaign and Operations only).
- Dodge and Parry sound notification clarity has been greatly improved.
- Heavy’s Barrier can be activated in more player states (e.g., during stagger animation).
- Player controls are slightly more responsive after using Vanguard’s Grapnel Launcher.
- Added spawn protection in PvP.
- Added Neo-Volkite Pistol in PvP.
AI
- Zoanthrope:
- Shielded Zoanthrope will now attack much less frequently.
- Enemy Spawn Director:
- You will no longer fight Extremis-level enemies on your first encounter right after the start of a Mission.
- Lots of minor animation fixes for various enemies.
Customisation
- Added: Lenses colour customisation.
- Fixed shading of Balthasar Gold and Ushabti Bone colours.
- Fixed a number of small bugs with certain armour pieces not applying colours correctly.
Operations
Fall of Atreus:
- Made adjustments to scripting to make this level shorter and more in line with the duration of other levels:
- The second sequence with the Dreadnought (Repel the Assault) is randomised now and may not happen.
- The fusion battery needs to be charged only once in the final sequence.
- Large amounts of small fixes in level geometry collision and Terminus enemies getting stuck in some areas.
General Fixes
- Getting kicked out of a session will still grant kicked player XP rewards based on checkpoint completion.
- Exiting the Turret Charging Wheel in the “Termination” Operation is now quicker.
- Improved a few enemies counting for Purge Them All Achievement.
- Fixed a bug where Combat Knife charged attacks would occasionally Heavy Hit every time without charging.
- Fixed a bug where Heavy’s Primary Weapon was not shooting after joining in progress.
- Fixed a bug where party leader could get stuck on a loading screen in rare cases.
- Fixed Hierophant’s damage sensitivity to certain weapons (it can still be damaged by normal weapons, but the damage is reduced).
- Fixed a bug where Heldrake was not taking any damage from shots in rare cases.
- Fixed a bug where Heldrake could be knocked off its pedestal by shots from an under-barrel Grenade Launcher.
- Fixed a bug where Imurah would not take any damage from shots in the final mission in rare cases.
- Fixed a rare bug where players were shown a long black screen instead of death screen in PvP.
- Fixed a bug where players could not see each other's customisation in rare cases.
- Fixed a bug where the Neo-Volkite Pistol would deal damage further than its actual visual FX.
- Fixed a bug where enemies were able to pierce Block stance with double attack.
- Fixed a bug with Bulwark’s Armour of Contempt Perk not triggering correctly and dealing friendly fire.
- Fixed an issue where the Neo-Volkite Pistol would sometimes trigger a chain of explosions and cause performance issues.
- Fixed a rare bug with Vanguard’s Zone of Impact Perk not triggering correctly.
- Fixed Perks that grant player immunity to Heavy Hits and Knockback during charging melee attacks not working with charged attacks unlocked via Weapons Perks.
- Combat Knife charged attack buffs from other Perks (e.g., Sniper's Shadow Stab) are now correctly applied on both damage instances.
- Large number of minor fixes in Perks, how they stack, and how they trigger in rare cases.
- Minor UI fixes and improvements.
- Localisation fixes.
Tech
Added: PS5 Pro Enhancements
You can check out the full patch notes on the official Space Marine 2 forums.
Will you be diving back into Space Marine 2 for this update? Is there anything here that you've been waiting on? Be sure to rev that chainsword in the comments section below.
[source community.focus-entmt.com]
Comments 10
Hope the pro patch is better than some other games we've gotten recently. Only thing stopping me from getting it.
@RedRiot193 Ive been playing with the pro patch on for the last hour or so and it looks great. The resolution has been significantly bumped and I've not seen any of the shimmering issues that have been apparent in some games with the pro patch.
As long as the pro patch is solid I'll be a happy marine.
@SirCecilNiplewhip Same here and details are more noticeable now.
@SirCecilNiplewhip Good to hear bud cheers 👍
Have they patched in a not-poop framerate on the base console yet?
@SirCecilNiplewhip Good to hear, shell check it out later for myself.
@SirCecilNiplewhip Good to know. I'll have to check it myself.
Wish I had a pro it'd make me jump back in 😅
That's quite the beefy update
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