Capcom AI Game Development

Capcom appears to be pushing forward with plans to implement AI in its game development process.

As per a recent interview with Google Cloud Japan (as translated by Automaton), Capcom technical director Kazuki Abe seems pretty positive on the use of AI programs — especially during the conceptualisation phase of a project.

Abe says that one of the most time-consuming parts of game development is the creation of "hundreds of thousands of unique ideas" when it comes to things like settings and environmental design.

Typically, concept artists are the ones who have to come up with this stuff, based on briefs. Ideas are churned out as quickly as possible, before the vast majority of work is dismissed in favour of what seems to be the best fit.

In particular, Abe talks about about environmental objects; items placed within the game world that all need to be drafted, designed, and then realised in-engine. Again, Abe laments the sheer amount of work that has to go into details like this — the kind of details that, arguably, many players won't even stop to notice.

The theory, then, is that generative AI can handle the brunt of this workload, coming up with the initial ideas that the development team can then build upon and finalise.

Abe reckons that AI can streamline the process considerably, saving developers a huge amount of time. The generative programs are fed text, images, and other data before producing thousands of results in a matter of seconds.

According to Abe, this is "an essential advantage in the fast-paced gaming industry". And apparently, Abe's prototype programs have received "glowing" feedback from internal development teams at Capcom.

How do you feel about AI being used like this? Are you okay with the idea of AI streamlining the initial design process, as long as it's not being used to make more important decisions? Please don't use AI to write your opinion in the comments section below.

[source cloud.google.com, via automaton-media.com, ign.com]