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As Rockstar's eagerly anticipated GTA 6 still doesn't even have a release date, we can reasonably assume it will push some bold new video game boundaries, considering its developer and how long it's been in development. Add to that the fact the baseline PS5 is already showing its age; now, it sounds like even the PS5 Pro might struggle to maintain a high framerate in the next game in the series: a former Rockstar animator with credits on Red Dead Redemption 2 and GTA 5 doesn't think GTA 6 gets anywhere close to 60fps on any console, at least, at launch.
Speaking on the Kiwi Talkz podcast (thanks, GamesRadar+), former Rockstar animator Mike York was asked what performance threshold he thought would be targeted in the next entry in the series, and he said: "I don't know if they'll be able to pull off 60fps. I think they're gonna be shooting for 30fps – and a locked 30fps, meaning it never dips below that...I bet you, like, later, once it's on PC, it'll probably get super optimized and changed and new graphics cards that come out, and you'll be able to run it at 60fps probably at that time."
It's not necessarily a bold prediction when you consider Red Dead Redemption 2, released on PS4 in 2018, is still unavailable at 60fps, even six years later on a PS5 Pro, never getting the requisite patch to unlock that game's framerate. Still, where does this all leave the many, many prospective GTA 6 players planning on playing on PlayStation platforms? At a decidedly last-gen sounding 30fps, that's where, at least without the aid of upscaling tech, according to York:
"I don't think [the] initial release will come out at 60fps unless it's getting there by [using] an AI upscaler like PlayStation is doing, unless something is coming in and helping it get those 60fps. I don't think it'll get the 60fps raw out the gate on a base console. Maybe PS5 Pro, or whatever, but I still don't think so."
Is even a locked 30fps acceptable for the supposedly futuristic GTA 6? Is a framerate below 60 in an action game a deal breaker for you? Speaking from personal preference, this scribe was only too happy to wait a year to play Dragon's Dogma 2 at 60fps on PS5 Pro, and we'll gladly repeat the practice in future. Let us know where you stand in the comments section below.
[source gamesradar.com]
Comments 112
GTA 6 can come out running at a shaky 25-30fps and it's still going to be the best selling game of all time. You overestimate how much the vast majority of this series' audience care about things like resolution and frame rates.
I know a handful of people that have not bought a video game since GTA5 and are on standby to buy a ps5 as soon as this comes out.
Is the PS5 showing its age? Feels like it’s still not gotten started, like a lot of games really haven’t pushed the boundaries. It also feels like every developer has en masse decided to ditch haptic feedback/triggers.
But as long as we get a stable frame rate as we blow up 200 cars and orphan a hundred children, I’ll be satisfied
OK cool, and I'm doubtful that he's doubtful. We are talking about a "former" animator at Rockstar so maybe he's not privy to what's going on under the current iteration of their engine. Who knows, they may pull 60fps out the bag; perhaps with the help of the Pro.
OK so maybe it'll be running internally at 1080p and then upscaled. But I don't think it's impossible. The PS5 is still a beefy machine
@Hyena_socks I'm not sure getting satisfaction from "orphaning 100 children" is something I would publicly state xD
I don't think GTA has kids in it anyway so you might be disappointed.
@Hyena_socks I played the Pro version of RE4 remake recently and I was getting 120 frames. Think this more down to development team and their skill set.
Its GTA5 on the PS3 all over again, and the want to charge $100 for it. They just need to tone down the graphics or put a performance option in. Im really starting to lose interest in AAA games that put fancy graphics over gameplay and playability. Rant over, i’ll go switch to decafe
One thing the new Zelda games proved is you can run at 10fps when using the most important mechanic and people will not care. Seriously Ultra Hand massacred Frame rates but it affected no one.
I think the pro will probably get a VRR 40fps mode but base PS5 is definitely 30fps. Series S? I don't know how that runs unless they reduce NPCs and resolution a lot.
@Hyena_socks same thing happened with Nintendo's Rumble vibration. No third party and most first party didn't bother with them after two years
Digital foundry said a while back that they’d be surprised if even the PS5 Pro could run it at 60fps. I personally think it will be a locked 30fps, but I’m sure Rockstar are working hard to make it as buttery smooth as possible.
They'll be milking it on PS6 and PS7 with 'remasters' and 'definitive editions' and we might see 60 frames a second around 2034....
@JB_Whiting haha I didn’t, it was 200! 100 is a tragedy, 200 is a really great 5* police chase in the making.
I simply wont play it till its available in 60fps. It should be mandatory and a norm these days, fps>resolution. If they can get it to run on Series S, then I dont see why X or PS5 cant achieve 60 fps
$100 thing, now this. It looks like it will be the first GTA i will not buy at release...
I doubt any console will run this at 60fps, and only top end PC's will run it at 60fps when it eventually gets a release on PC.
It’s a definite ‘no thanks’ from me then. I shall wait for the PC release.
Ps5 showing its age while we still haven’t had any true next gen games released yet.
While it won't hurt sales in general, it WILL hurt sales from people like myself who can sometimes get uncomfortable playing at 30fps. Id suspect at least a 40fps option on pro as a minimum and hope we see it.
This is why i am not hyped about this game anymore. But i will buy it for my pS6 .
@Hyena_socks What do you exactly mean with „haven’t pushed the boundaries“?
PS5 and Xbox Series having very familiar architectures and being evolutions of the former generation, it was very easy to use their full potential from the start, much easier than for e.g. PS3, where we can see a stark evolution from Uncharted 1 to The Last of Us.
Cmiiw but GTA 4 and 5 on PS3 run at 30 fps and they still sold like hotcakes. Even back on PS2, i think GTA 3, Vice City, and San Andreas also run at 30 fps.
The majority of people doesn't give a F* about frame rate like hardcore gamers. As long as the game is really fun and works just fine with very little problem then they will buy it.
This has only been in development for ages so Rockstar can milk the cows that keep buying shark cards for the online in 5. You don't wanna release a new iteration in the GTA series while you can get that sweet moolah.
Personally I find this series incredibly dull and can't fathom why it's as popular as it is. I used to enjoy it when it was full of nonsense like having the rampage tokens and being more Arcade(ISH) in the first 3 but they just got really boring for me afterwards. Terrible janky aiming, characters control like tanks etc. you'd think they would sort that out with such a budget. One thing I'll give them though is their coding process and engine are top notch. Can't stand Read Dead 2 but that was mazing considering it was on a PS4.
If Rockstar choses that GTA 6 is a 30fps game it will be a ~30fps game. I assume GTA6 will run on the switch2 and series S, so if it does not run at 60 fps on ps5, seriesX, it is a choice.
No game I will play on 30 fps. None.
The ps5 is showing it's age?!? My 'baseline' ps5 still runs like a dream. So much so, I didn't see the point of the 'upgraded version'. I think it's fair to say though, that when GTA6 does finally come along, it will look incredible, and all this uncertainty will just slowly disappear.
This is just an opinion piece by1 person who is not currently involved in it's development. Opinions can be wrong.
I'm more worried about the size of my SSD.
The more pressing question for me is whether Rockstar has done anything with its game design. Failing missions because I stepped one toe out of the narrow and invisible confines of what the mission designer intended the experience to be is tedious. I hope reviews touch on this aspect of the game in due course.
That is freaking hilarious. i’m so glad i didn’t go console-only again & invested in a PC this generation. People with ps5 pros got scammed, it should cost way less
only way i’m getting gta6 on ps5 at this point is if the pc version is much later and/or doesn’t have controller support or cross-progression
@StrickenBiged i doubt they fixed GTA’s jank early 7th gen gameplay , lol , don’t get your hopes up.
@gaston GTA6 on switch 2? hahaha
While 60 is certainly preferred and should be the target for most games these days, I can still do a stable 30 just fine. The tech that is going into GTA6 pretty much guaranteed it wasn't going to be 60 so I'm not really expecting it anyway.
Plus I don't play R* games online or anything and GTA isn't really a game that relies on pinpoint accuracy or reaction speed. So I'm fine with 30 for it.
@Heino Has nothing to with res its the PS5/SX low CPU. GTA VI will be very heavily CPU bound as R* game always are and well the game could be 720p and it still won't be 60fps.
I’m pretty sure the same people that refuse to accept ps5 will not run every game at 60fps have zero understanding of the role of the cpu and the idea of a cpu bottleneck.
Rockstar have never focused on frame rate in their new titles. Red dead redemption 2 is the most recent open world example to target 30fps and did so on both the xbox one and Xbox one x. This, despite the fact that the one x received a dedicated version and despite the fact that the power delta between the one x and one was even greater than that between ps5 and ps5 pro.
Maybe there’ll be a 60fps mode, but I’m fairly confident that with the cpu bottleneck of current gen consoles and rockstar’s development history that there won’t be. This is a view shared by digital foundry who have far more technical expertise regarding performance metrics than myself and the vast majority of gamers.
@nomither6 Scammed? Majority of games look and run better on the Pro. In fact Monster Hunter Wilds is most likely going to upset non Pro owners as the game will look and perform far better on it while base consoles will be lucky to even touch 60fps. Then there's Kingdom Come 2 what is meant to look far better on the Pro and at 60fps. Hey enjoy spending 2K on the new graphics card for your PC.
@gaston If it has to run at 30fps on more powerful consoles why would it run on a console weaker then the Series S?
This is where we find that the stats about gamers and their need for 60 fps is hyperbole. Just like Tears of the Kingdom and the other critical and commercial darlings out there, we’ll see that 30 fps is still good enough to sell millions and win tons of critical awards.
I suppose there will be a select few who refuse to play it at 30 fps, but its always an eyeroll for me when the performance elitists say they’ll never touch or support a game under 60, and then they always make an exception.
Didn't everyone already know this years ago? Isn't this why we have the Pro. I literally saw articles like this in 2021 about how the PS5 is not going to run GTA VI at 60fps
I'd take a 40fps Pro mode TBH.
Not in a million year will this run at 60 on base consoles.. especially when you consider Xbox series s
How is this a surprise to anyone? 60fps would be the icing on the cake, but i never expected this game to be anything other than 30fps.
People really have some demanding high hopes for rtx2070 equivalent hardware. While i was already impressed Insomniac pulled off like 4k40 with raytracing at the beginning of the gen, people just want more.
For the people still saying “they havent used all of PS5s power yet” i dont know what to tell ya, but every game developed up until now uses all of PS5s power, they arent holding back or leaving power on the table. 🤷🏻♂️
I think it will launch at 30fps fixed on the base ps5 and maybe 45fps fixed on the pro. The inevitable remaster will run at 60fps on the Ps6. They gotta make that bank!
"once it's on PC, it'll probably get super optimized and changed and new graphics cards that come out, and you'll be able to run it at 60fps probably at that time."
No offence but he doesn't seem to know what he's talking about, if it's GPU limited then today's graphics cards can easily more than double the console performance. RDR2 could run at 60fps on PS5 and Series X if Rockstar could be bothered to patch it.
If this is 30fps, then it's more likely a CPU limitation than GPU and that would make me seriously consider just waiting for the PC version as 30fps just looks awful to me now
It can run at what it likes, as long as it has a lookalike of my ex wife ,who i can take for a ride in a helicopter ,I'll be happy 😏
@carlos82 not to mention games r more optimized on console than on pc its been like that for a long time
@nomither6 Don't worry about that; sometimes I feel like I'm the only person not hyped for GTA6. I enjoyed GTAV and Red Dead 2 a lot (though the latter was too long and everything after the trip away from the main setting felt like a slog). I'm sure I'll get it at some point down the line, but I'm still waiting to hear what kind of experience it's going to deliver that iterates on Rockstar's formula. Same old Rockstar is fine by me, just nothing to get particularly excited about.
Most people don’t care about frame rates and resolutions. Personally I’d always prefer 60fps but 30fps won’t usually ruin my enjoyment of a game (see Breath of the wild, Xenoblade etc.). But it isn’t one size fits all, it also depends on the pace of the game (mostly how fast the camera moves) and most importantly how it FEELS. RDR2 felt very sluggish to me, hopefully it’s better than that.
It’s a design choice. Rockstar always is ambitious for whatever console hardware is the current generation. People still will love their games at launch. The only people that truly care for resolution/FPS are the FPS foundry crowd. Most people are content with good gameplay and don’t even know about all these technical details.
I only listen to Fleetwood Mac's rumours.
Kinda obvious. PS5's CPU is 4 years old already. Open world games tend to be CPU bound, and I'm pretty sure you'll need a better CPU than the consoles have to run this thing at a stable 60fps. This all applies to Pro too, since its CPU is the same one from the base console with a "boost" that is quite small
Hopefully the pro will get at least 40fps with pssr…?!
Yeah, we all know how those locked 30fps will actually be, dipping into 20-25fps or lower in very crowded areas...
Maybe they should slow the... down with the graphical advancements for a few years, given the abysmal PC gaming GPU market and the current gen consoles limitations?
GTA6 should be all about gameplay and platform availability, and not boundary-pushing graphics.
We'd rather have a game with good normal graphics running at 60fps than a "technological marvel" that barely reaches 30fps on current gen...
But who am I kidding, the GTA6 dev/publisher are probably "encouraged" $_$ to crank the graphics up thus driving the need for better hardware, especially on PC...
Probably get it on sale for the inevitable PS6 version
Surprise, Surprise....not.
The game will probably be VERY CPU heavy.
@Hyena_socks
Games HAVE pushed the boundaries.
All consoles are using PC hardware now. There is no more, about learning how to use it, like in older generations, that had unique hardware.
Even on the Pro, some games are suffering.
The issue is the outdated CPU.
AHHHH The old under promise, and over deliver schtick.
I fully expect this to launch with 60 fps
@nomither6 I usually have time for your takes on things, but saying we got scammed on the Pro is just not true, if it's not your thing that's cool, but every game I've played on my pro has been truly awesome.
It'll have a 60 mode on Pro at least. Even DF had to furiously backpedal on Pro games running at 60 that they said never would. Even the 'not biased at all' Battaglia.
@Stale-Bread Yep, its popularity bemuses me too. Bounced off the previous games, found them quite dull (lots of running and taxiing people about) so not in any hurry to get this – despite the fact that a 30fps frame rate bothers me not one jot.
Shame but on that note PC it is then when the 6000 series releases, won't be buying it twice.
If the Switch's massive success has taught me anyhing it's that the majority don't care about 60fps. This is a non issue and the game will sell incredibly well and PS5 console sales will sky rocket.
I used to really care about a good frame rate, and it’s still a nice to have, but after playing some wonderful games at sub-par resolutions and frame rates in recent years (Switch, I am looking at you), I really don’t care any more.
Although I do get it is annoying for people who have bought the latest tech.
@Oram77 the pro not being able to reach 60fps for all games at $700 is ok with you? theres GPUs for cheaper that can hit 60 fps with ps5 games.
@StrickenBiged i’m sure it’s the 10 year wait and follow-up after arguably the best GTA ever made that’s the reason for most of the hype
@gaston switch 2? I don’t think that’s going to happen😅Nintendo haven’t shown us the internal specs yet.
Former animator at Rockstar.
Okay.
They better have some stellar motion blur to make this not feel like a slideshow on an OLED display.
@Max_the_German you answered your own question
What I meant is we’re only just moving away from games being built for both PS4 and PS5, it feels like there’s still room for the PS5 to be pushed and explored and built on.
I’m not saying there’s been no impressive games, just that we’ve not seen the best it can do yet
I just started a second playthrough of GTA V (first time since 2013 on Xbox 360), this time on PC. It holds up so well after all these years, especially with the graphical gloss and high frame rate - I'm getting over 100 for the most part. Story, voice acting, general inversion - everything is still top class. As I don't play online I'll happily wait for GTA VI to be 60fps minimum on either console or PC. Rockstar is a big time developer and they really need to give us graphical options to hit these targets early into release. It's 2025!
@nomither6 Every game I've played so far on Pro has reached 60 just fine, like I said at the top I played RE4R at 120, so I don't know what to tell you 🤷♂️
Don't you worry, guys. You'll sure be able to play it with 60 fps when Rockstar will re-release it on PS6. Or 7. Or 8.
@themightyant I think more and more folks are realizing that 60fps is a game changer - quite literally on console. I'm sure many will indeed tolerate 30fps for GTA VI but some will also play the waiting game, hopefully not in vain!
PS5 Pro MAYBE. Dragon’s Dogma 2 PS5 Pro performance mode can more or less squeak out 60fps with some corner cutting but I would imagine GTA6 will be a LOT more CPU intensive than that game, afaik that’s the bottle neck. I wouldn’t hold my breath.
@Oram77
On this we 100% agree - given the >60fps framerates we have seen on many games this gen even on base console (everything Insomniac do even with RT, Hogwarts, GOWR etc), not getting 60fps, particularly on Pro, is down to bad decision making (ambition over ability), or just low ability.
Edit: added 'particularly on Pro'
Simple - 60fps+ on Pro and I will consider buying it; <60fps I will not buy it. Same rules for any game.
@nomither6 Yes there are GPU's less than $700 that can hit 60fps... but not for the WHOLE PC at similar settings to PS5 Pro. By the time you have factored in a (inhales) GPU, CPU, Motherboard, RAM, SSD, PSU, Cooler, Case, Fans, OS, Keyboard & Mouse you will not get close to a PS5 Pro for $700.
At least if you are going to compare, be fair about it.
It will most likely be 30 fps on current-gen consoles and that will be fine.
Especially since it's an open-world game that will probably be even more complex than Red Dead Redemption II is.
I could see a potential 1080p 60 FPS mode being added later on though and that would also be fine.
Either way, it's not really shocking "news" that current-gen versions are most likely going to be targeting 30 FPS.
People still think PS5 is powerhouse based on 2018 architecture lol
@Hyena_socks The haptic feedback and the variable tension of the triggers are 2 of the things I was most hyped about the ps5, along with the increased load speed. And yeah, hardly anyone utilises it well! Such a shame. Ps3 had me hyped with the gyroscope, and beyond using the digital keyboard, I can only think of maybe 1 or 2 games that ever implemented it. Again, such a shame!
So much good and fun tech on the ps5, and all the devs seem to be doing is chasing instability through attention to details and graphics, rather than innovation with the hardware.
I dont need to see every snowflake in crisp 4k detail, with ray tracing... but I'd like a steady framerate and games that feel novel and interesting.
Sure, let's all speculate wildly and whine about it. We know almost nothing about this game yet this is the discussion?
Okay. Y'all are going to play it anyway, liars.
meh its okay, plenty of good games releasing this year, a lot of us can afford waiting for a sale until they fix the game
I would settle for a locked 40fps on the pro
It's wishful thinking to believe that high-budget titles will run at 60FPS on current generation consoles that are roughly equivalent to low-mid-range PCs. Every generation, we go through the same thing, this discourse. Consoles are for 30FPS gaming. They're budget options compared to PC counterparts.
It'll be a massive disappointment if it doesn't run at 60 on the Pro, at least. I don't subscribe to the 'RDR2 30 fps to this day' argument either. In 2025 with current gen tech, 60 fps must be possible, even if it's a slightly lower res than other titles. If not then you surely have to question the point in buying consoles in the future. May aswell just stick to PC.
we know it's his homework. we know it will run at 30fps (if that). No one (statistically significant) cares.
We will buy it again on PS6 and there it will run @60fps. Just take it easy.
@thebizniznizbiz PS5 standard is more than capable to run RDR2 @60 - XB1X (last gen's most powerful console) is running it at 30 at native 4K - PS5 stomps over XB1X
rockstar just doesn't want to waste any resources while they are fully focused on GTA6.
If this doesn’t run at 60fps locked then there will be some disappointment no doubt. And rightly so - they’ve had the time, money and resources so it should be.
That good ol' sweet 30fps
If you have a Samsung oled tv just turn on Game Motion Plus.(tm) Watch 30fps appear 60ish
@Oram77
You're comparing a linear game, with a huge open world game? Massive difference, when it comes to demand on the CPU 😂
@Steel76 Ok......?
I was talking about my experiences playing games on the Pro, believe it or not but I haven't played GTA 6 yet so I can't say, I'll keep you updated with my findings 👍
I’ll just wait till next gen or PC. Not a biggee, but I won’t play at 30 fps. I might at 40 fps.
This is a bit of a non-story.
Would be funny if the Switch 2 has frame generation hardware and makes it the only available console to play GTA6 at 60fps.
I will definetly buy it at a bargain down the line. Complete edition with all features.
I'm really surprised by the common belief that GTA6 will be the beat thing ever. We've all been burnt by this kind of hyping before.
That being said, it is better to be optimistic than a contrarian.
@Hyena_socks PS5 is over 4 years old no matter what has or hasn't released nor how long people waited or had to wait to get one. I have ~40 disc PS5 already and we will get a PS6 in 2.5 years from now.
Too be honest me personally the PS5 is already loosing its luster and I'm ready for next gen this fall or early next year. So I'll lean on my PC more until PS6 is here.
I do hope they launch this on PC day one. I think they are dumb not doing so.
I think people need to understand that the simulation component of GTA (5 and definitely 6) is stuck at a CPU power that was anaemic even 4 years ago. Ok,.. they don't need to cater for the 12 year old Jaguar CPU, but I am guessing the physics in this game is going to be next-level... and the PS5 doesn't have a great CPU to power it. It's not always about the graphics... just look at BG3 on PS5 Pro. Don't expect amazing framerates out of the PS5 Pro... but you should expect at least a cleaner 30.
2025 30fps games 😆 why buy a console at all?
@Oz_Who_Dat_Dare Fair comment, all the fanfare about the PS5 pro was regarding the 45%'ish lift in gpu power. Sony knew what they were doing with regards to the CPU. It's going to be a definite bottleneck at some point over the next few years.
@thebizniznizbiz it's already a bottleneck for some games... though admittedly not that many. So... who knows... it's just that there's a reason why many people are doubting 60FPS... after all, GTA came out on PS3, and it took until PS5 (8ish years later) before they could hit 60 FPS in a performance mode.
We can however hope.
A lot of comments from pc folk whining about no 60fps no buy/wait a year or more for pc version with my xxx graphics card, whine whine boast boast.
Why are you on a soley playstation website to the point of signing up to post comments? Go back to to IGN and PC Gamer.
Why do you have a PS5 if you want and have the 'superior' experience of PC?
How long have you been playing video games? What did you do when 30fps was the norm?
Yes 60fps looks better than 30fps. Yes I want 60fps where possible, but won't buy a game that you are excited for that does not have 60fps. That is just sad. And it's slightly pathetic, especially when all you bring to the conversation is 'PC better than PS5'.
If someone has already commented and said the exact same thing you want to say. Tap reply and type SAME.
Pretty sure if Rockstar was shooting for 60fps on consoles out of the gate, people would complain that it only looked slightly better than GTA 5 after waiting so long for a new entry.
The developers decided to push the limit instead for significant visual gains at the cost of framerate.
Rockstar wants that “wow” factor!
Not sure where the dream of 60fps came from.
No GTA game has ever been able to even achieve a steady 30fps at launch on console.
If we get a locked 30 on base PS5 it will be a break from the norm and almost a miracle. It’s the reason I bought a Pro and I’m not even optimistic there.
We’ve all been spoilt by playing GTA5 on PS4 and PS5, which are one and two generations ahead of the console the game launched on….
@TheDudeElDuderino Okay Father John, thank you 👍
@nomither6 "GTA6 on switch 2? "
somewhere somebody rumored/speculated that it would be on the switch 2. Anyway GTA5 runs on switch. I don't know how much is already known about GTA6 to exclude the possibility? Just because the trailers look pretty ? It might be another 100M copies to sell.
@DennisReynolds It does not have to. But would a company like rockstar not target a platform as successful as the switch (in this case the switch 2)? Maybe not immediately but maybe once enough switches are sold? But who knows maybe they just target the next steam deck or MS's handheld if that will see the light of day, or sales of GTA5 on switch were not very relevant ...
@gaston GTA V is the 2nd best selling game ever made and its not on a single Nintendo console. The Switch 2 is basically PS4 Pro with better specs but weaker then a Series S the chances of the Switch 2 running it are near zero. Giving R*'s history we will be lucky if the base PS5 and SX can even stick to 30fps themselves.
@gaston where’s the gta5 switch version ? i could only find a video and it looks and runs even worse than the ps360 versions . The Wii U has a better chance of running GTA5 than the switch. i don’t think the switch is no where near as powerful as people hype it up to be & the switch 2 won’t even be on par with steam deck, so a gta 6 on it is far fetched
@nomither6 If the graphical quality would matter to most people, most people would not play any AAA games on switch, but it seems enough people do, which makes the switch a viable platform to target. Are there any signs that Rockstar would not sacrifice any features, because they want to have the highest quality game possible ? All I can see is that everybody hypes up "multiplatform" as the new way to go, that there is no reason to not go multiplatform because now games "scale" from a 5090 down to the apple watch without sacrifices. Will gta6 be different, because it will be the most incredible, demanding game ever, or will it just be a small iteration over gta5 ? Who knows. And maybe it will be exclusive to xbox X/S and ps5 and only limited by the xbox s specs and not also by the switch 2 ones ...
@DennisReynolds It seems that there is a switch version of gta 5
@gaston Not a playable one and it certainly ain't official.
@DennisReynolds Indeed ! I got fooled. Thanks !
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