
Wonder Woman was the third game by Monolith expected to use the Nemesis System. The feature – first introduced in Middle-earth: Shadow of Mordor – powers emergent storylines in each individual playthrough, giving antagonists unique personalities which changes how they respond to your actions in the world.
The studio expanded on the system in Middle-earth: Shadow of War, and had been expected to do the same in its aforementioned DC tie-in. But with the release now cancelled, we may have seen the last of the fascinating mechanic.
What makes this more frustrating is that publisher Warner Bros actually applied for a patent on the feature in 2015, which was finally granted in 2021 and will expire on 11th August, 2036. That’s over 11 years away, folks!
While the language of the patent is relatively vague, it effectively describes a system whereby procedurally generated NPCs belong to an in-game hierarchy which can change depending on the player’s actions. Said characters may also alter their appearance and/or behaviour depending on what you do.
What this means is that any developer attempting to build a similar system or mechanic would effectively have to obtain a license from Warner Bros, although it’s certainly possible they could create riffs on the formula that aren’t explicitly the same.
To be fair, it’s feasible other studios under the publisher’s umbrella could use the system in the future: a sequel to Hogwarts Legacy could leverage it, for example, or even an upcoming Batman game. But realistically, with Monolith closed, it seems unlikely this system will be revisited for a while. A shame because it had huge potential!
[source ign.com]
Comments 40
one of the most ridiculous patents of all time...
Absolute scummy company
Leads to an interesting debate of whether game mechanics should be patentable to begin with.
@ButterySmooth30FPS Nintendo may want to have a word with you, with the concept of throwing a device and catching a monster.
I'm not an expert on this matter, is there like any judicial avenue to challenge a patent?
I really wanna try those middle earth games because of how awesome Nemeis sounds. Was waiting for a 60fps update but with yesterday's news, I realise that ain't happening.
@Atreus97 The performance isn't that bad in them, it's definitely worth giving them a go.
Patenting gameplay should be illegal. The things other more competent devs could do with the nemesis system
I heard they got rid of most of what made shadow of war so bad so maybe I'll finally start it up again
Tbf, patenting game mechanics is stupid.
I seriously doubt WB would pursue any sort of legal battle with anyone who does something like this, any of the people there that would be signing off on it probably have no idea what it is.
It’s okay. I hear Muse is great for patent preservation.
@wilky2988 they went a step further and patented the idea of taking an enemy character from a combat encounter into the immediate gameplay as an ally. Nintendo is going insane with palworld being as successful as it is, but the only ones to blame are gamefreak.
To clarify, Gamefreak is not owned by nintendo but is a joint venture between them and the pokemon company. Though in the next few years that may change given how Nintendo has assumed the role of "bad cop" when it comes to gamefreak being arrogant. Still, patent laws need to really be put under a microscope and invalidated when it becomes evident it's a "just in case" motivation. Imagine if Metallica or Black Sabbath patented "aggressive vocals overlaid on downtuned instrumentation".
@wilky2988 I think so? But patents also expire and need to be renewed regularly.
@IceClimbersMain WB isn't exactly the most successful in court either. Artists under their umbrella tend to win lawsuits regularly due to the mismanagement at the company as a whole. Someone somewhere is always unaware of something bad happening, and given the frequency of said bad things it just makes it a great corporation to mock.
lol when aren’t fans “fuming”. Seriously!
@Oram77 Nintendo can do no wrong. They’re just guilty of ever single infraction every other company gets raked over the coals for.
@riccyb0y
Just bought the second one for £4 from the sale!
Waiting for a discount for the first one and I'll do the same
I guess the gaming community became Warner Bros' nemesis....I'll see myself out.
The leniency for patents is so dumb. Being able to patent a conceptual feature for any arbitrary videogame is just petty and destroys creativity.
@Pat_trick You gotta "Warn a brother" before coming away with gags like that 😉
@Atreus97 the double pack is on the store for £5.99
@Kidfunkadelic83
Damn, I missed that. Will order and try to refund the first one. Thanks!
The system effectively requires enemy scaling, which I hate. It is a shame a company can patent something then abandon it though.
Yeah, frustrating move by WB, preventing other studios from trying to adapt their own version. There are LOTS of games that I play with cool mechanics, or even just fun twists on genres and I'm like "yes, I want more of that." And more often than not, there's usually a good substitute somewhere else.
So yeah, it's sad we might have to wait a long time to see a repeat of the Nemesis system. That said, as cool/unique as it was, I won't say I'm going to be losing sleep over it. I can always replay the two Shadow of Mordor/War games.
I have to agree with a few others, patenting game mechanics is one of the dumbest things, and especially when it's not even being utilized at all.
That article heading has me fuming more than anything tbh. Nothing gets me fuming more than other people fuming about nothing important!
@Coffeeglitch What you said about Game Freak isn't even remotely accurate. Game Freak is not a joint venture from Nintendo and TPC. Funnily enough, the Pokemon Company is actually a joint venture between Nintendo, Creatures Inc, and Game Freak. Game Freak existed BEFORE the Pokemon company.
https://en.wikipedia.org/wiki/The_Pok%C3%A9mon_Company
https://en.wikipedia.org/wiki/Game_Freak
@Bigmanfan I stand corrected. Much appreciated.
@Atreus97 Both are solid games, definitely worth it to play.
No one actually cares about this lol. If the nemesis system was some major new gameplay mechanic then we would've seen several games implement a similar system. But they haven't. Not because the patent.. because the patent actually has nothing to do with the mechanic itself. But because it really isn't that good of a mechanic to deal with.
@YoureTooSlowBro I never saw the fuss with it TBH. Like I went out of my way to decapitate some orc captain, then he shows up again an hour later with his head stitched back on and some mates in tow.
Yes, disclaimer in the middle of game that this system is patented made me hate WB games.
Doesn't Assassin's Creed Odyssey have something similar to this?
The patent of the nemesis system doesn’t hurt as much as the closing of the studio. Monolith made some fantastic games and were clear innovators in an industry that rarely likes to innovate except for when it comes to exploiting players’ wallets with loot boxes and micro transactions. We lost a good one. RIP Monolith.
Monolith tried to bring something different. WB saw the $£ and euro's.
@YoureTooSlowBro I've always felt similar.
I thought the Shadow games were pretty middling in their gameplay, and that the mtx frickery in SoW made the game embarrassing. The Nemesis system is fine. If Mordor ever runs well enough on PS5 I might give it a second chance.
Monolith's fps are why I loved them.
SPOILER
Ive played hundreds of games perhaps the single best “boss” encounter I’ve experienced was at the end of shadow of Mordor when they use the nemesis system at the end and make you fight your top living nemesis. I hated that guy and was so happy when I killed him - he was such a pain in my butt the last part of that game. Was really well done in my opinion
I read the article a few times, did not find any references to fans fuming over this. A well written article otherwise. I know it may sound petty, but can we please stop with the misleading headlines?
You are better than that!
Gameplay patent should exist, if it exist it should be no more than 5 years 😕
I'm no patent law expert, but this patent should never have been allowed. Way too broad a concept.
Nintendo level hostile IP overreach. Can't decide which is more dumb, this or Nintendo trademarking "It's on like donkey kong".
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