PlayStation fans will be all too familiar with the work of Keita Takahashi, the creator of Katamari Damacy, Noby Noby Boy, Wattam, and many others.
Well, now he’s back on PS5 with a new game published by Annapurna Interactive: the irritatingly stylised to a T. Due out on 28th May, this is described as a 3D narrative adventure with a “strong focus on character, interaction, story, and exploration”.
Here’s the official blurb: “Play as a teenager (Teen), with a unique posture just trying to live a normal life in a small coastal town. Explore the town along with the help of Teen’s loyal dog and loving mother. While going to school and contending with bullies, Teen discovers a new ability granted to them by their extraordinary posture, and they start to uncover more about their mysterious lineage.”

So yes, your character is stuck in a perpetual T-pose – a unique posture, indeed.
The full game will span multiple days depicting Teen’s inability to fit in. There’ll be various minigames designed to showcase the protagonist’s struggles, whether petting a dog or eating breakfast. As the press materials reveal, Teen can “do a lot even if they have to do it in their own way”.
There’s even character customisation and tons of open exploration. This looks like one of the higher budget efforts we’ve seen from Keita Takahashi in a while.
Personally, we think this looks fantastic, but be sure to let us know your thoughts in the comments section below. Has this shot straight to the top of your wishlist, or is this type of title not really your thing?
[source youtube.com]
Comments 11
Has the vibe of some obscure Japanese PS1/2 game, which means it looks perfect lol
No way this dev passes a drug test lol
This looks like an absolute gem. Quite heartfelt too, about fitting in and making do with who you are.
this looks really cute!
Looks weird. I’m in.
Day 1 for me. Takahashi is one of the best developers in the industry to me. I love everything he and his team touches, honestly.
Not gonna sleep on anything this guy does. This is the type of visionary the industry is desperately lacking.
@somnambulance same — we need more weird, experimental games like his.
@Troubbble absolutely — it feels like PS3 was the last era where we truly had stuff like that.
@Andee Yes, exactly. Vib Ribbon 2 when? Seriously, Katamari and his other creations have given me so much joy. I mean, even right now, knowing that To a T was going to get a new trailer, I restarted I Heart Katamari for the dozenth or so time and… I haven’t been able to go back to Kingdom Come Deliverance 2 since.
I somehow feel I can have faith in the industry because creatives like Takahashi and Kojima and a couple others are just allowed to make whatever they want, basically.
My thoughts before watching, oh so like Unbox or Pose Mii in Wii Play kind of thing and you T pose cartwheeling or something.
Not thought but adding to it: Something actually gameplay exciting, clearly not a minigame/party game that's a one and done and not as WarioWare or others replayable fun.
If it had puzzles to like slot the clothes or shoes on, to catch a ball in a T pose, actually exciting use cases of the T pose limitations, sure. But it's not it's as boring as a WIi game with click this and it's on, wow what interactivity. XD Something any mobile app/PC flash game did and I like flash games but some were so dull.
Even Rhythm Heaven has better situations then this does.
Video: A slice of life with minigames and T posing and the most boring mundane tasks and no challenge, just a boring slice of life story with nothing that exciting, and apparently is funny when it's not challenging or using the situations well at all.
I'm all for the T posing idea but use it better not as pitiful as this, it's so generic for a gimmick so easy to expand upon is my problem with it.
Sigh games so accessible and theme focused and gameplay sucks yet again. Why do developers keep annoying me with their accessible garbage to appeal to a toddler or nostalgia garbage in the Indie space.
Yeah I don't see this being much or that exciting. It's creative of a 'gimmick' but really doesn't effect much it's very pointless.
Even some anime/manga have gimmicks that don't really have that much going for them and work sure but this, nah for a game I think it's lacking a bit more to it.
I'd rather play Mercury Meltdown as mercury properties in a ball maze kind of game then this. I'd rather play a visual novel that's slice of life then this.
But I prefer I guess platforming or puzzle not a really rather dull minigame slice of life experience as a game regardless of audience and gimmick being accessible it's just too dull to me.
Katamari sure, Humanity sure, Watam sure, but this. It doesn't do much exciting at all for gameplay possibility just boring slice of life rather then more exciting slice of life.
As someone who played Noby Noby Boy, WTF. I hope it finds its niche audience and he keeps fulfilling that for them.
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