There's a breed of racing game typically found on PC that takes the simulation sub-genre to the extreme, and Rennsport is one of them.
It's now been announced for PS5, with Nacon publishing the title sometime in 2025.
Rennsport is a realistic sim racing game co-developed by Teyon and Competition Company. It has an emphasis on circuit racing and features a number of licensed GT3, GT4, and hyper cars.
Additionally, the game includes several real world locations, such as Daytona International Speedway, Autodromo Nazionale Monza, and Circuit de Spa-Francorchamps.
The console version will have full crossplay support, letting you race against players on Xbox and PC.
The game has been available to play in early access on PC for a few months now, and will presumably launch on consoles when it hits version 1.0 later in the year.
What do you make of Rennsport? Change gears in the comments section below.
Comments 27
Could be good for sure.
Gran Turismo is too casual nowadays. The appeal of GT used to be that it was just that little bit more "real" than it's contemporaries. There are a lot of videos on YouTube going through exactly what has been lost with each installment.
Ooh that sub header is a bit of a stretch 😆
Finally. PS5 needs more SIM racers. Yes I know Assetto Corsa exists but its virtually unplayable without a wheel.
Sitting at mostly negative on steam. So yeah I guess wait and see but don't get your hopes up
Did I see a BMW hypercar? Are we finally going to have a decent endurance racing sim?
@QwarktasticLombax And you think this will be any more playable than AC without a wheel?
@solocapers do you have a wheel or tried one? There is no way on earth I'll ever play a racing game on a dual sense pad unless there is no wheel support. It's one of those things that once you've tried it there's no going back. These games benefit massively from a steering wheel setup. There's no comparison.
Given its multiplatform nature, I assume it won't support PSVR2, which is a deal breaker for me.
@QwarktasticLombax I agree. I tried AC with the pad and it's virtually unplayable but with my steering wheel it's an absolute dream and is the perfect companion to GT7. Dirt 2.0 for me was also extremely difficult with the dual sense but once again the steering wheel transformed the game.
@Northern_munkey yes I do, used to play iRacing and GT with a wheel but with limited time I now mostly play GT7 on a pad so the rig is folded up in a cupboard.
Fwiw I used to play GTR2 on pc with a controller so it's possible
@solocapers fair play bud. It's wheel or nothing for me for these type of driving games. At least you can form an opinion because you use or have at least used a wheel 👍
@Northern_munkey yea I totally get it. It's a shame cause the triggers are really good on a dualsense and gives good immersion for ABS kicking in it's just the more hardcore Sims are just too twitchy with a pad using sticks.
That and manual gearing is fiddly 🤣
Nice. Will probably try this for my gt dd pro
No competition if it's not on PSVR2
Take my money!
Was terrible last time I tried it on PC. I can’t see it being any better on PS5
It seems ok, but yeah Steam reviews or just the quality. But some fans prefer sim subgenre focus to be reality. I don't so I will have to look deeper for what I'm looking for. It seems kind of generic for a trailer though, not a lot to go on but like store screenshots no menus/the bare minimum sigh, why do they do this it doesn't look convincing to 'stand out' against others just 'another one' ok but WHY should I buy it over others? XD Something many companies refuse to answer for me. A fair attempt for some audience but it needs a bit more.
Wake me up when there is an actual competitor in modes/event variety. That's when I will start to pay attention. Progression in GT7 sucks, but the limited fuel and other stuff in GT7 is a varied as GT6 was. meaning yes I like GT4-7 of their event variety that's all I can praise GT7 for is still offering that which other products do not. I don't like the rest of it though.
Why are all competitors in the sim space so bland of event variety. XD Even Drift CE or others don't get high praise from racing fans but arcade/or sim fans who knows. I don't care about a wheel or tires being realistic. I play sims for the progression like they were named after. XD Not fans with realistic expectations. XD
I am fine with 1 class of racing and different event types, but NO one wants to offer that at all. It's confusing and hilarious.
Even V Rally had ATVs, rally cars and more but was just oh drive these around ok autocross layouts, point a to b (cough hillclimb and regular are the same). ATV and rally car races. It's still dull and repetitive.
GT series has country, transmission & other event entry besides overtaking and more. But still keeps other event types going for coffee breaks/driving missions. Something no one else offers.
Forza used to have bowling or point a to b events or hillclimbs but that's gone now. We don't get games like PGR in the arcade space any more. Anti grav racers sure, real car ones nope.
NFS is the last of it (older entries I'm buying no modern ones) and that, Crew and Forza Horizon don't appeal to me. Their progression is so boring. NFS Unbound's playlists are hilarious of progression.
Where is the Behaviour Entertainment (Dead by Daylight, Scaler, Wet, licensed games) concept art to actual game with scifi places and earth like cars. We need variety in the racing genre it's so boring.
Midnight Club LA was so boring. Wow highways and street event types, barely any rules with differences. The world is nice, the event types are boring. I dropped it immediately. NFS was far more fun for it's event variety.
NFS Hot Pursuit 2010 remastered was so boring. I bought the Wii version and binged it I had more fun. XD Presentation over gameplay every time.
Everything else has boring classes or boring races/1 other event type, to differ things and it's not fun at all. Using an FR or FF is fun and different but so is HP range or US/JP only or whatever. It's what the GT series was good at.
There is a reason I play for mechanics or event variety in older PS2 era racing games (or challenges in old MotoGP games, or the MGP3 PS2 20 custom tracks) and go oh what do modern ones have, not what I'm looking for.
Ok moving on to retro ones with mechanic/event variety when AAA cared, competition was better and less lazy.
Part 2:
Or 1% of Indie racing games that impress me as 99% of them are nostalgia or boring and basic. Unless it's Inertial Drift it blended what I wanted of event variety (story/aesthetic) like Juiced 2 but has fair aesthetic of it's own I like. I want gameplay variety, none of modern racing games really do that. They do the bare minimum and it's boring.
WRC 3 on PS3 had more gates/other things for event variety that was 15 years or so now. Dirt 3 was just as fun of it''s sandbox missions, races, drifts, point a to b stages. For an annual title like WRC to have one of my favourite career modes. Some have challenges most don't.
Rise: Race to Future on Switch is more fun of challenges I'm playing it currently.
Sure it''s arcadey/anti grav more so but it has what I want more then Hot Lap Racing on Switch did, I bought it support them and got a fair amount of it. It still has the same boring game design problems I knew that before I bought it though. Grid Autosport is ok..... Grid 1 was still better. TOCA is still better.
Ride series 4 & 5 are too difficult so I stick to 1-3 only. 4 had a cool progression like Forza Motorsport 1 & 2 but 4 and 5 are unplaytable, the AI even on VERY easy are too hard. Because like MotoGP nowadays Milestone makes them unplayable for casuals. When MotoGP16 had dirt bikes/rally cars more playable then Motogp bikes AI, I'm not joking, there is a reason I refuse to buy the other games these days. XD I still bought and can play MotoGP06, 08, 9/10 easily so Im collecting those.
They can have 1 discipline of only rally, street, derby, whatever, but they cant be bothered to add multiple modes, it's pathetic.
As to me Forza Motorsport (a series that USED TO offer many modes/event types, now is so dull even GT7 has more modes besides it's bad progression I have more respect for GT7 even though I hate it) or others are too esports or too motorsport focused and I am seeking more then that.
I don't care how they do tire marks or movement on the tracks. I just want good progression/event variety and I cant even get that in this day and age.
I'm not like other players seeking real tracks and real car licenses to be their favourite cars in their life or dream cars. I don''t care about any of that.
I prefer the fictional tracks even they fit the physics more and are more fun. I'm having more fun playing Forza Motorsport 1 for OG Xbox on my 360 as bought it recently to complete my Forza Motorsport 1-7 collection. It's even better then 2 which pushed graphics and cut tracks I liked in 1. So you bet I'm having fun with 1 more.
Assetto Corsa (researched, no interest), Project Cars (did buy series of) and others are too esports or boring motorsport focused with nothing of interesting secondary modes.
Wreckfest (race/derby, no Flatout like driver throwing them at things, it has the vehicle 'variety' but it hardly matters, it feels like no licenses (which I am ok with) NFS Shift, but without the event variety that had and more the progression accessibility to play half the game and endgame is open XD, yes I have not beaten it on purpose, it was ok fun),
Grid Legends I platinumed but is still too event variety limited.
Gravel was fair for it's theme/rally approach, but otherwise event variety was still boring even if fair tracks,
Onrush was actually fun as a motorstorm successor but when Onrush was the only one with more event variety and the rest didn't yeah those or Indies just make me sad.
Part 3:
Woden GP is fine but just micro machines mixed with GT6 like stars or GT2 like HP restrictions and is inspired by Gran Turismo 1 & 2. Its fine but still pretty nostalgically boring. it gets you better at isometric racers though so that's a plus.
The racing genre is just so boring, it's nostalgia or the bare minimum/dream cars & tracks or realism. It's so boring. No one has imagination for it when we did 20+ years ago. Same with the platformer genre I prefer older ones when AAA/AA/b grades actually cared then dull Indies with bare minimum skills/ideas so gameplay boring and dull worlds/characters.
Indies just disappoint me in the gameplay department I refuse to buy them.
At this point, if Gran Turismo is a racing sim, then I'm the 2024 NASCAR Cup Series champion. What racing sim adds a damn Unimog as an update car? Like seriously have they ever actually listened to the wants of their fans during Sport and 7? No they haven't, at all, not even a little bit.
@FlutterDash97 it varies. But then again WRC, F1, MotoGP all vary, MotoGP had/have challenges, yet those don't matter towards the sport. F1 has varied. WRC has had an ok track record.
I assume NASCAR has it's moments (I haven't played them).
I mean Smash Bros sort of doesn't really get things from the west when it gets feedback it seems they don't pay attention as much. As far as it seems.
Western/Japanese fans of GT no idea, only hear western fans opinions.
Whatever to believe from this: https://www.youtube.com/watch?v=WVry84ACu0k
Heck I'd take Behaviour Entertainment's concept art for a racing game with earth cars on whatever fictional places. I'd take anything. XD I don't need car licensing to be happy. Just cars in more then 2 boring event types. That's all I want. Any cars & different event rules to be varied & not boring progression system.
I think Polyphony gets what they can of licenses from car makers/Kaz's mindset. At least GT7 has event variety, but not the progression I want. How many fans want real tracks/older fictional tracks & we don't see it happen.
Vision GT being for car makers to have someone else to do the work for them then the car makers doing the modelling/simulating themselves. XD
I dropped off series around 7 anyway. Sport was ok/I did the wiki work on it's 1.69 offline but still playable status. I play 1-6 only/retro racers these days odd Indies.
But also SIMS were just the progression/real cars compared to arcade racers, how physics 'felt', it never meant reality.
GT1 wasn't 100% REALISTIC as a simulation like military shooters did such as Operation Flashpoint from 90/00s (not anymore or PS3/360 entries) or some OG Xbox US military games, or many esports racing games/modern standards people label a sim & love their wheel rigs.
It's not a simulation in the way many arcadey powerwash, surgeon simulator or others were. They 'simulate' but not realistically. XD Just the scenario.
GT1 pushed just as much as TOCA did of what racing games could be, the sub genre started around then on console, for PC yes many existed way earlier then that with F1 or Indy Cars or whatever of course. Or advergaming of a Ford catalogue. GTR was a fair sim racing game on PC of the 2000s.
GT1/TOCA put their impression on console for the formula.
Like any genre a term can be bent all sorts of ways. RPGs are all sorts of things and yet all games you roleplay just the story, length, worlds, combat, party members or individual, level up systems, quests, etc. all vary to so many things in an RPG nowadays.
Ferrari F55 Challenge is a simulation of that car, arcade/Dreamcast?PS2, regardless of what situations it was put in. It was to model around the car. That I think is a fair simulation 'for the time'. Is Test Drive Le Mans?
Some games do push for tire changes to be simulated. Or esports, car licenses, same cars/tracks to death as 8th gen gaming has been doing.
There is a reason I'm playing older ones for mechanics/event variety, sim or arcade (licensing or none). I don't care about tire modelling/car quirks (some are nice to have though).
I don't play a shooter to be a simulator, many I play for the shooter/mechanics being gamey and arcadey, there are audiences for that and tech for that sure but not all NEED to replicate reality (for people that seek reality referencing which is fine I just don't/indifferent to it), fiction exists for a reason, creativity exists for a reason.
@solocapers It could be. Project cars (1 and 2 that is, 3 is shunned) and GT7 are very playable with a controller. I suppose I'm just tired at the lack of sim/simcade racing games on PS4 and PS5 (excluding rally). I want something like GT7 but doesn't have the same pitfalls as it.
@LifeGirl that's not really the appeal of Gran Turismo though. It's the car culture. The vibe. Driving cars you might actually own, cars you wish to own, cars that are no more, and even some crazy stuff. This game is yet another racing game like all the other ones out there.
Didn’t this flunk on pc? No thanks
GT has nothing to worry about here
WOW this looks stellar from the trailer. What I love about it is the grittiness and how it’s not so bright and colorful like GT7. Don’t get me wrong, GT7 is beautiful and dreamlike but sometimes I want my sim to be more sim-y like this with higher contrast etc.
Will likely get this if it reviews well!
@Art_Vandelay came to say the same. Curse when you have played in VR and have to go back to flat... I am out then. Arcade racers with a controller infront of a nice big TV okay, but sim where cockpit view is the only choice because of realism and not having tripple monitor... no way.
Yeah no PSVR2 no sale for me. I have zero interest in any racer after playing GT7 with PSVR2 and a wheel and pedals set up, nothing compares flat gaming just feels lifeless.
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