It’s been almost 20 years since the last mainline entry in the Suikoden series, so the time feels right for a new game.
Suikoden Star Leap, announced during a glitzy livestream overnight, is in many ways exactly that – except there’s a big catch. As the publisher proudly proclaims, this is the “first title to be tailored for mobile”.
As a free-to-play outing, you can expect microtransactions, presumably in the form of a gacha system.
To be fair, though, this looks extremely stylish. The pixel art presentation is reminiscent of the original games, but it looks contemporary, similar perhaps to the HD-2D titles Square Enix has been making.
“The story begins just east to the giant Scarlet Moon Empire, at a village located on the shore of a lake,” the blurb reads. “One night, our hero, the village chief Hou’s son, comes back home successful from his first hunt. The village is filled with celebration and brimming with hope for the coming days, but an assault is launched, and the fate of the village is changed in an instant.”
There’s no release date for the game just yet, but the teaser trailer was uploaded to Konami’s western YouTube channel, so it looks like a worldwide release is planned.
It’s a shame there’s no console version in the works, because gacha games are now hugely successful on PS5, so we reckon this could work on Sony’s system.
Is it an experience you’re interested in to begin with, though? Star leap into the comments section below.
[source youtube.com, via gematsu.com]
Comments 35
I miss the early days of smartphones. There were some fantastic mobile only games - pay once and unlock them. Some went on to become massive franchises (Angry Birds, Fruit Ninja, Plants vs Zombies) beyond the mobile world. Now only games like Genshin have become a franchise, and that was a massively budgeted thing. Gacha games are just so inherently predatory that it worries me how into them people can get.
Also, I miss Zenonia - not sure if anyone's played it but was a great mobile RPG back then. And it was destroyed the minute they added microtransactions to the series.
I always find it absolutely baffling when people clamour for console versions of crap like this. Now you can be fleeced while sitting on your couch rather than on the toilet?
Day after tomorrow the remasters release
sigh...why Konami always made 1 step forward 3 steps back? 🤦♂️
Oh well...
Where is red shirt guy when you need him?
For a second there I was worried this was announced for consoles but thank god it's a free-to-play mobile game
@nessisonett To be fair, the couch is more comfortable.
Reminds me of Breath of Fire 6... Why are developers so incredibly dumb? It's like a group of unthinking board directors have seen a graph of mobile gaming and try to squeeze in, apples and pears...
@nessisonett Well, stuff like Genshin and Star Rail is really big on PS5, so makes sense.
This is a huge disappointment for someone who played all the Suikoden games back in the day and is waiting 20 years for this. What happened to the gaming world? I'm too old for this s***.
If it’s not snake in green and black, it’s not getting downloaded to my mobiles. Back in my day Phones were Phones and Suikoden was Suikoden.
@ItsAlwaysSunnyyy Do you also call EA Sports games, COD Warzone, Fortnite etc. “inherently predatory”? You can absolutely play games like Genshin without ever paying a penny but if a complete 100+ hour AAA RPG is being offered for free I don’t mind if they want to charge for some optional characters or costumes. Personally I think that is reasonable.
I liked Zenonia but it was also very basic and simple, the only novelty was it was playable on mobile, they weren’t actually THAT good imo. If they were released on PS3 they would probably score around 5/10 by comparison to console rpgs of the time. Now we can literally play console/pc level games on phones.
I Remember when Sony Did This For Arc the Lad And Wild Arms a Few Years Back.
Hard pass. Konami is still fairly crap.
Wasn't expecting this. Not really for me, but if there's a plus side, maybe it would up our chances of a proper Suikoden sequel if it does well?
My gut feeling is it's a quick cash-in designed to raise the profile of the brand in time for the remasters, but we'll see.
Dunno why they didn't just make a proper sequel. Eiyuden Chronicle: Hundred Heroes is proof that people would buy it.
@themightyant Interestingly enough Zenonia did actually release on PS3 under the "minis" label.
@Bentleyma it’s interesting I didn’t know that. Thanks.
PSP/PS3/Vita version apparently as well as DSi which makes sense as these were Sony and Nintendo’s answer to their fear of “mobile” taking over
Still a very mid-JRPG imho
There is a lot of entitlement from console gamers who struggle with the idea that they are not top of the food chain. Fact is dedicated gaming devices are a niche, hobbyist industry compared to mobile.
Konami is an Asian company making games primarily for their culturally shared area and the most popular gaming devices there are mobile phones.
I’m not saying the market is perfect nor full of predatory IAP games designed to make money rather than entertain the player but then so is the console space; it’s just here they make you pay upfront for the privilege (Hello, FIFA). One of the best games on console, FFXIV is full of IAP, level skips and a subscription on top of content purchase but that gets a free pass because the store isn’t baked into the game?
But console is also full of great titles of all sorts of shapes and sizes. But then again so is the mobile market too. Don’t be snobbish just because Konami hasn’t saved you a spot at the front of the queue.
Will it have controller support on on mobile?
@RadioHedgeFund I would hardly call the 10% of the world's population who are console gamers "A niche market". There are roughly 700 million console gamers between modern and retro consoles so again it's hardly a niche industry.
I'm ready for this game I'm not buying the microtransactions but I am definitely buying the remasters as support as well
@WiiWareWave There are about 250m active consoles on the market, which if we’re being generous is about 125m households as many people own more than one amongst a family, housemates etc. There are 7.2bn active smartphones on the market, each capable of playing most games.
Now take off more casual console gamers, perhaps buying a PS5 to just keep up with sports titles or a Switch for some family gaming and the market for a JRPG like Suikoden is incredibly small. They might sell 2-3m copies (based on Octopath Traveller) but get that many downloads in a day on mobile.
It is, whether we like it or not where the money is. In the non-Japan Asian market consoles are barely a blip. Personally I prefer playing JRPGs on my iPhone just because of the convenience.
Yet somehow darn near everyone I know IRL has at least one game console in their home. Kinda odd if there were only 125 million households globally with a game console. Your numbers aren't jiving. Sounds like you're only counting current gen and maybe last gen consoles and not older consoles.
Alot of casual gamers don't upgrade consoles often and then there are a lot of people who can't afford consoles and are handed down retro consoles by family members. You are most definitely grossly underestimating the number of active retro consoles out there.
Well, considering it's Konami, we should be counting our blessings it's not an announcement of a Pachinko machine
Removed - unconstructive feedback
@RadioHedgeFund I think people are allowed to express their disappointment if a game franchise they enjoy has taken such a different path. That's not entitled or snobbish.
@themightyant I do like Fortnite and Genshin for the games they are but if I was to recomend them to someone without restraint and they started spending a concerning amount of money on them it's saddening. Somebody we knew discovered had a mobile game gambling addiction and spent thousands of dollars on it. Most people can play a game free just fine without it being a problem but for some people it is really addictive with their time and money needlessly draining. This is more of a Genshin issue than Fortnite because of its random paid mechanics but its a real issue. (Side Note: There was a presentation I watched of how to best make a mobile game profitable and they went deep into the mind games of how to entice and lure people to spend large sums of money. It was twisted but pretty enlightening on the depth of the methods they use and think about. One thing they talked on was having an alternate premium game currency instead of using real currency in stores to disconnect their mind from the real cost of purchases. Gems etc.)
@Balosi It’s more the parallel attitude to mobile gaming, that somehow console gaming is special and by releasing it on mobile it will automatically be crap.
@GoatFace04 Good post, I agree with some of your points... especially that they should have to use real currency. 100% agree.
I believe I have seen the developer talk you are talking about, and on the outside it looked really bad. But here's the thing, gaming's dirty little secret, the exact same tactics are being used to keep you playing on games without MTX, to keep you addicted and engaged. When we talk about "addictive gameplay loops" or that "just one more round" feeling, it's all the same thing.
Now people will immediately say that isn't as bad because money isn't involved, and that's partly true, but as you said all these games are competing for our time. I'd posit that more people have got into trouble in their life over being addicted to games and it eating up their TIME than their money. At the end of the day we can make more of one, but not the other, which is worse? But no one wants to discuss that in good faith because it would be too close to the bone about this time-consuming hobby we love.
But this problem is also much wider than gaming. The same things are done by social media, Youtube, Tiktok, Twitter. By gambling, slot machines etc. Similar techniques are used by marketing and advertising to push products and brands upon us, companies like Apple carefully price their product stack to upsell us to the next level up, then the next level, it's just and extra £150 right? We are surrounded by all this everyday and have to make choices ourselves.
At the end of the day it OUR responsibility what we spend our money on. If I decide to gamble away all my money, or spend it all on Genshin instead of paying the bills, that is on me. If I decide to spend thousands going to concerts, clothes, sporting events, expensive restaurants or travel, especially if I can't afford it, that is on me.
I accept some people have more addictive personalities than others - I don't gamble at all, I don't play MMOs because I know I would probably make bad choices in life. I've also known many addicts. But the responsibility still has to be on individuals, gaming can also do better, but we shouldn't make sweeping changes just to cater to people that can't say no. Don't get it twisted, I am all for helping them, absolutely, but we need to address the root cause, which is their addictive tendencies. That is a deeper problem they need to solve, because if it isn't gaming it will be gambling, overspending elsewhere, or drink/drugs.
@RadioHedgeFund I think that's more dislike of phone games general standard of being free to play gacha models nowadays. Years ago when mobile phones were developing into what they are now, gamers were quite excited about being able to play games on them.
Though I don't really know how that evolved. I guess it could be argued that players don't buy phone games released the classic way. Have the mobile audience become trained not to accept them, or did they never like them in the first place?
@Balosi The early days were games between £Free - £5. It quickly became a consumer mental image that £5 was the top of the pricing scale. It’s all very well hobbyist devs making a free app (with some ads?) but how do you monetise a games studio from that? There was an FPS called ‘Eliminate’ in the early days of iOS that used a daily energy limit to stop its servers being hammered. They knew most people wouldn’t pay for more time but some would. Freemium gaming was born.
To its credit mobile gaming tends to wear its IAP on its sleeve. It’s obvious to most customers that a game like Genshin or Nikki contains some optional purchases with the initial game being free. Contrast this with an EA Sports game that makes you pay £60 for the privilege!
F2P throw it in the bin i hope it bombs massively.
@Balosi The make money of the addicted nothing more nothing less. The Wales keep the game going.
@themightyant I agree with pretty much all you've said but I think some regulations to some of these types of microtransactions could be beneficial. Mainly against lootboxes because its the most anti-consumer. Lootboxes are like lottery tickets with it selling only hope of a big reward with extremely slim chance of getting anything. But governments tends to not care about games enough to do anything for their benefit. It would be nice if preservation efforts of gaming was backed by government support but as it stands most preservation is illegal and considered piracy when the only legal means of getting many old games is by paying hundreds for a used copy. I also agree with your other points about it being similar to abusing drugs, media, etc but I do think some guards against predatory practices could help people who aren't aware of these things. Similar to older folks being more prone to cyberattacks and phishing because they don't see the threats like people who grew up with technology. Don't play too much Vampire Survivors and good tidings😎👉👉
GoatFace04 wrote:
This isn't quite right. I don't know if it is the same for all loot boxes, but most Chinese lootboxes (like Genshin) do have guarantees of getting some characters. In Genshin for example you are guaranteed to get the top tier character you want after a maximum of 180 pulls, though it could be much sooner. E.g.
They split characters and weapons into 2 tiers (4-star and 5-star) and every 10 pulls you are guaranteed some random 4-star, though you may get more than one. And every 90 pulls you are guaranteed a 5-star, though it could happen on pull 1-89 too (I think my average is around 55). The first guaranteed 5-star after 90 pulls is only a 50% chance of getting the specific 5-star character you want, but if you don't the second time is 100% guaranteed. This isn't quite the same as a lottery or gambling, where there are absolutely no guarantees.
How does that work in reality? As an example in Genshin I haven't spent a penny in three years and have 72/94 characters, basically all the characters I want for free. Granted that does take a lot of time.
My point is I think there already IS some regulation or protections in place here, it isn't a complete lottery, you are guaranteed to win eventually, but people don't understand that and push back without all the facts. To be clear I don't know if it is the same for all lootboxes worldwide in every game but i've been pretty happy with the system.
Leave A Comment
Hold on there, you need to login to post a comment...