
Update []: As promised, Capcom's delivered an update for Monster Hunter Wilds that aims to fix a particularly nasty, progression-blocking bug in one of the game's later main story quests.
Patch 1.000.004 (remember when patch titles didn't use two decimal points?) is available to download now on PS5, weighing in at around 1.4GB.
Monster Hunter Wilds Patch 1.000.004 Patch Notes
- The “Grill a Meal” and “Ingredient Center” features cannot be unlocked even after meeting the progress criteria.
- When heading to Azuz during Main Mission: Chapter 2-1 “Toward Fervent Fields,” players keep falling through the map.
- The Monster Field Guide cannot be accessed.
- During Main Mission: Chapter 5-2 “A World Turned Upside Down,” an NPC may not appear, preventing further progression.
- At the Smithy, an issue may occur where tutorials are repeatedly shown, disabling certain options in the menu.
- When guarding a monster’s attack with a lance using Power Guard under certain conditions, the weapon flashes in red but the effect is not activated
- When using a mantle, a Weapon Equipment Skill may mistakenly be activated.
- Some effects may be displayed continuously when using certain skills, such as Peak Performance and Self-Improvement.
- When successfully preforming an Offset Attack with the Insect Glaive’s Descending Slash under certain conditions, the hunter freezes and becomes unresponsive to any controls.
- Addressed issues that occurred under certain conditions with screen rendering and causing force quits.
Original Story: An update for Monster Hunter Wilds will be deployed on the 4th March, but it won't be the performance-enhancing patch that many players are waiting for.
Over the weekend following Wilds' release, there were numerous reports of a game-breaking bug that occurs during Chapter 5 of the main story. Basically, there's a quest where you're supposed to meet up with a certain NPC, but the bug makes it so they don't appear, thus halting all progression.
To Capcom's credit, the developer highlighted the issue on social media almost as soon as it was discovered, stating that it was under investigation. The aforementioned patch is a result of the team's efforts.
"Heads up, hunters: an update is planned to go live on all platforms at 12am PST / 8am GMT on March 4th with fixes for issues with the Ingredient Center, Grill a Meal and story progression in Chapter 5-2 "A World Turned Upside Down"", reads the latest social media post on the subject.
However, as mentioned, Capcom is yet to comment on Wilds' disappointing technical performance. While we're sure that the developer is looking into potential improvements, many were hoping that these immediate concerns would prompt an official comment on two — but at the time of writing, we're still waiting.
Are you holding out for Monster Hunter Wilds performance improvements? Dare we ask if you've come across the game-breaking bug that this new update fixes? Curse those lazy NPCs in the comments section below.
[source x.com]
Comments 30
They seem to be pretending that performance is fine on PC and that any issues are people are having are down to out of date drivers, as opposed to their appalling optimisation. I've even seen reports of some broken textures and models not loading on the console versions now as well.
Luckily for Capcom, the majority don't seem to care if their games look and run poorly
There was already an update over the weekend and I'm pretty sure it fixed some graphics issues, especially in cut scenes. For example the white shirt of the kid that was appearing with green/purple spots, like if chromatic aberration was on. There was no official announcement for this fix, but a couple of other people on Reddit also noticed the improvements after this update. That update was also 1gb so not very light by today standard.
Expecting performance improvements within a week after release? That ll be months just like DD2. On a positive note, by the time Capcom does improve the performance i can either buy the game for €30 or arent interested in it anymore at all and save even more money.
I am playing at a relaxed pace, having just reached Hunter Rank 3 so far.
On PS5 Pro in Framerate mode, the experience has been pretty good with few complaints. Visuals are pretty good, even sitting at a desk with my 42” 4K OLED less than a meter away.
It seems like PS5 Pro is the best way to experience this game right now. In its current state, it appears that not only a strong GPU, but a lot of very fast RAM and lighting-fast SSD are needed because of how the data is constantly streaming in. This could be why PC players are having the worst experience, down to optimization.
I realize that Series X and base PS5 is less than ideal as well. When the open beta was running, I downloaded it on my Series X and did notice that textures looked noticeably worse than the same beta on PS5 Pro.
Hopefully this game will receive improvement like Dragon’s Dogma 2 and eventually run respectively across more hardware.
I'm confident that Capcom will release an optimization patch!
Because this game looks like absolute trash and I have no doubt that they're ashamed of that!
I originally thought all the locales would be interconnected, and you'd be able to travel between them without any loading, so I was partially forgiving of the textures and resolution being lower to make that possible with all the moving parts in between. Now that we've gone hands-on and know the locales are separate and you do need to load in between them, I'm confused as to why it performs the way it does. To it's credit the fast travel is, well... fast, but MH World looked better in a lot of places and that sticks in the back of my mind when this game can often look blurry or hazy due to poor implementation of graphics and effects. Honestly though, the game is still peak.
Did you honestly expect them to improve performance?
I'm honestly surprised by how stable the performance has been for me. I do notice a bit of pop in here and there and some blurry textures but other than that it is smooth as hell for me. Not even the frame rate has been an issue like DD2 has been.
Very happy with the game despite the occasional choppy cutscene or botched texture. LR is basically a tutorial, but the difficulty peps up a bit at the end. I wouldn't mind if they nerfed my Switch Axe a bit...
@Nepp67 This game runs better for me than Elden Ring, Starfield (ugh), Cyberpunk, DD2 and even BG3 did at launch. But games discourse is powered by contrived outrage.
I hope they do improve it, but I honestly think its unlikely to be yet, or that it will ever be as big a change as is really necessary - this game has already had a lot of work done in terms of optimisation on base PS5 between the beta and launch from what I understand, plus DD2 was similar story.
Now, if people hadn't been so 'trusting' that it would be improved, and game sales were low, then improvements might have been more forthcoming - that is unless the ceiling has already been hit for this engine (which clearly needs a lot of work if they are to continue to use it for open world).
Also, from what I read the PC version is nearly flat out broken, so they may well be quite busy - if they bother to fix any version of course.
@Rich33 Beat the campaign on a good-but-not-great PC. The moaning is massively overblown. There are issues with fps and low-res textures, sure.
@VaultGuy415 I feel Elden Ring and MHWilds are a tie for me in stable performance during launch, but you're correct on every other game. Also Switch Axe is a God damn beast, I've been spamming its sword counter and sword energy discharge so often. Lol
Bit of a W for the pro, I’ve yet to have a single moment that’s pulled me out of it
@VaultGuy415
Fps might be a deal breaker for me - the DF graphs for PC did not look good at a glance, but I cant say I studied them either, as I don't game on PC (I only looked out of curiosity) - but as long as it can acheive 60fps or above with VRR, with only minor dips below, it would be fine.
I did pay much more attention to the console reviews, and based on the performance reviews / footage I would probably buy it for my PS5 Pro, but not a chance if I only had access to a base PS5, and even then it did not exactly impress me.
I wanted to be impressed by the game, but nothing has yet pulled me to buy it (im not a long standing fan of the series) - but I am going to keep up with news, as if on sale or after improvements, it could easily peak my interest.
@TheDudeKenobi I was also thinking the same. My impression is that all the GPU compute is going into the 3d modeling of monsters. For example one of the first monster you have to beat, which looks like a long chicken, you can see all the details of its tail, all the small parts are moving and follow some realistic physics, etc. I'm expecting that big monsters will have a lot of details everywhere. So the downside is the low resolution textures for the landscapes, which you don't really look at in detail when you are in the middle of a high pace hunt. Overall I find that the game runs fine and looks fine after some tweak in the HDR luminosity. Even on base PS5. Could have it been better? Yes probably. But it's absolutely not a "trash" or the disaster that the negative people are yelling.
@B0udoir Not at all, the game is actually leaps and bounds better than I think anyone could've expected from the beta. On the one hand it sucks to have the lower textures, especially while I'm on PS5 Pro and my wife is behind me most of the time with her PC and better performance (though not as much better as you'd expect on a high end PC) but on the other hand it's still Monster Hunter, and if you love the franchise then this still feels right at home. The vibes of playing a new MH game in 2025 are immaculate either way. RIP to the folks on Xbox Series S though
@B0udoir You're onto something with the HDR tweaking. I've just lowered shadow and detail brightness and it looks much better.
@Jey887 I haven't invented anything, there are dozen of tutorials over the web to explain how to tweak the HDR so that the game doesn't look dull and grey Another important thing is to put the slider over the right during the calibration of the HDR (when there is a black and white checkboard to make disappear). Basically the idea is to allow the max possible of luminosity, to reduce it later in the options. It's like by default the game compress everything. You want to allow a larger palette that you can fine tune, otherwise you just play with restricted knobs.
@B0udoir Awesome thanks for the tip. Ill give it a go next time I play.
@TheDudeKenobi Tonight my son was fighting a lizard/manta monster in a swamp of the forest area. I realized how dense the scene was. The big monster with all the details of the scails, the water splashing everywhere, all other animals and monster around that might join or get in the way of the fight, plus you can make the whole area to collapse by pulling triggers, etc... So yeah I totally understand now why the low resolution textures. It's clearly not the priority. Monster Hunter is about close range fights in an open world setting, but it's not an open world game that focus on vistas like in Horizon. So the more I progress in MM Wild, the more I find they did a very good job with the graphics and the performance. Again, you cannot have everything, they made choices.
I'm happy that I didn't encounter that bug. I finished the main story today and started the post game story. I played most of the game including the final monster battle in bed on my PS Portal.
The latency doesn't bother me as much as I thought it would and playing the game in performance mode on the Portal is totally fine since the resolution is 1080p and smaller than a TV.
When I played on the TV I played in balanced mode but then I noticed some uneven framerate and it kinda bothered me a bit. And performance mode was quite a downgrade in fidelity on my 4k 65" OLED TV.
However with the 120FPS mode and VRR enabled that's less of an issue.
Still I kinda actually prefer to play it on the Portal since I can play in bed, in the kitchen while eating breakfast or on the toilet
@DaniPooo Username checks out. Watch where you aim that Large Dung Pod
Removed - flaming/arguing
Removed - flaming/arguing
Removed - flaming/arguing
So... bug fixes. It's not unexpected. It will take some time to fix the textures and the performance.
@Nem
Jesus! Yes ... Wilds is bugged for sure - he is saying it ain't and accusing a near-polished to a diamond sheen-game for 'broken'.
@EfYI In that case, my apologies. We are in agreement.
@VaultGuy415 Why don't you go back to your vault? Hunting monsters is dirty business
Leave A Comment
Hold on there, you need to login to post a comment...