
Update []:
Well, it's here: the "final major patch" for Baldur's Gate 3.
Patch 8, which has been in a testing phase for months now, is finally available to download on PS5.
Here's a very quick overview of what the update brings:
- Full co-op cross-play between all platforms
- 12 brand new subclasses (one for each existing class)
- In-depth photo mode
- A frankly ridiculous number of improvements, tweaks, and fixes
Larian has even published a new animated short in celebration of the update's full release:

Now, we must reiterate: the patch notes for this thing are truly gigantic. So big, in fact, that pasting them all into this article would probably break the page. So we're just going to regurgitate the main ones and let you visit the official website for the complete rundown.
Baldur's Gate 3 Patch 8 Patch Notes
HIGHLIGHTS
- Photo Mode
- 12 brand new subclasses – one for each class, including: Path of the Giant Barbarian, College of Glamour Bard, Death Domain Cleric, Circle of Stars Druid, Arcane Archer Fighter, Way of the Drunken Master Monk, Oath of the Crown Paladin, Swarmkeeper Ranger, Swashbuckler Rogue, Shadow Magic Sorcerer, Hexblade Warlock, and Bladesinging Wizard
- Cross-play
- Xbox Series S split screen
Gameplay
- Fixed containers inside inventories not scattering their contents when they get destroyed, which could potentially lead to key quest items getting lost for good.
- Fixed an issue where picking up items from the ground in multiplayer could then block movement via the controller stick.
- Fixed the Wild Shape: Panther's Prowl action and Prowling condition not working correctly.
- When you succeed a Perception check, the spotted item will now ping on the minimap and be listed in the combat log.
- Fixed an issue where the special abilities of some of your allies weren't properly provided at the end of the dialogue with them at High Hall.
- Scrolls and potions inside unlocked containers in your party inventory can now be used when rolling in dialogues.
- Neutral and friendly NPCs will no longer become hostile when, outside of combat, they walk into surfaces created during combat that trigger passives (like electrified surfaces triggering Thunderbolt Strike). Take it easy, lads.
- Fixed Freecast being reset when any condition is applied.
- Fixed characters getting stuck when pathfinding via a ladder that's already in use by another companion.
- Fixed a bug with the moving platform in the Gauntlet of Shar that would sometimes leave you behind, causing you to plummet to your death.
- The Self-Same Trial in the Gauntlet of Shar will now offer a proper challenge to those using modded classes.
- Fixed an error when joining a game via a friend invite on Xbox.
- Fixed War Magic being active before Extra Attack, forcing the player to use a bonus action before getting access to other Extra Attacks.
- Eldritch Knights now properly use free Extra Attacks before their War Magic attack.
- Fixed Valiant Damage not triggering properly.
- Fixed an issue with Shadow Blade spells and the Knife of the Undermountain King dagger not granting Advantage against an obscured target.
- Fixed a bug where moving the controller sticks in specific directions wouldn't register any input.
- Fixed Jhannyl's Gloves not correctly triggering the Defy Villainy passive that casts Lesser Restoration.
- Updated Elemental Weapon to allow all damage types at all spell levels and include upcast benefits at Levels 5 and 6.
- Examining in-world surfaces with the 'Pin Tooltip' keybind now correctly displays the tooltip.
- Fixed a bug causing keyboard input to block if you spam the Level Up button and the Esc key.
- Fixed a potential blocker causing mouse input to get disabled when clicking an enemy's portrait as they die.
- Fixed a blocker when a follower or summon used the Scrying Eyes in the Iron Throne.
- Fixed a blocker when you tried to use any item while your character was Knocked Down.
- Fixed the game freezing when dragging items while trading or bartering.
- Fixed a multiplayer issue where the host would get a black screen for 15 seconds when transitioning to a crime dialogue.
- Fixed an Honour Mode issue at High Hall where all party members would die when reaching the top of the stem if anyone in the party was being dominated by an enemy, causing a Game Over.
- Fixed the skiff at the Morphic Pool sometimes appearing in the wrong spot or floating in the air.
- Fixed body type 1 duergar incorrectly receiving halfling stats instead of dwarf stats.
- Fixed Gimblebock getting stuck if his attack triggered a Reaction.
- Fixed characters not being able to pick up any items if an invalid pickup request was, somehow, stored in the savegame.
- Fixed a bug causing non-Dark-Urge avatars to say Dark Urge lines. You're not all obliged to be wretched things with headaches.
- Fixed a bug where difficulty and game settings wouldn't save properly when adjusted after experiencing a Game Over in Honour Mode.
Combat
- Fixed an issue causing neutral NPCs to trigger combat for seemingly no reason.
- Cerys will stop getting involved in combats with Minthara from across the region. An eager beaver no longer.
- Fixed a bug causing damage riders to be added multiple times in Honour Mode.
- Fixed Sneak Attack not activating for actions that spawn additional projectiles, like Curving Shot.
Scripting and Flow
- With 12 new subclasses arriving in Patch 8, we’ve rechecked some achievements, including ensuring the armed version of Stunning Strike no longer counts as an unarmed attack for the Fists of Fury achievement, and its unarmed variant now does.
- Monks' Unarmed Strike bonus action now also correctly counts toward the Action Surge achievement.
- Fixed an issue where you could tell Astarion that Gandrel has been looking for him even if Gandrel refused to tell you the name of his prey.
- Fixed a savegame issue where you wouldn't get the appropriate amount of Umbral Gems for the Gauntlet of Shar.
- Halsin will now show up to your camp in Act II as long as you saved him, even if you happened to skip the celebration with the tieflings at camp.
- Minthara now comments on the Emperor's reveal.
- Reminded Minthara that 'knocked out' does not mean 'dead', so she'll more reliably appear in Moonrise Towers.
- You can no longer teleport out of Moonrise while controlling Minthara unless you tell her to stay put.
- Minthara is now willing to talk to you after you tell her to wait in the torture chamber.
- Minthara no longer gets stuck babysitting Thaniel in Act II.
- Fixed an issue where you could talk about Art Cullagh as though he's alive even if he isn't.
- Your character will no longer think Shadowheart is dead if she isn't when talking to Viconia.
- Characters who were in a relationship with Gale when he sacrifices himself in the endgame to defeat the Netherbrain will now receive a tonally appropriate (read: lovey-dovey) letter that was missing.
- Fixed a dialogue issue preventing Avatar Gale from talking about the orb to Lae'zel after consuming a magic item.
- You should no longer be able to ask Shadowheart about her Shar worship after recruiting her at the Goblin Camp if you don't know about her faith.
- Shadowheart's wound flare during the Arabella scene in the Emerald Grove will not be considered to have triggered when Shadowheart wasn't present in the dialogue.
- Fixed various Background Goals that weren't triggering.
Animation
- Added dance animations for some creatures that didn't have it, like ettercaps, kobolds, and harpies.
Art
- Fixed an issue causing the Flaming Fist armour to clip and generally freak out a bit.
- Fixed some clipping and textural issues with the Barbarian starting armour when worn by body type 1 gnomes.
- Fixed the Cleric starting armour bouncing around a little too much when worn by body type 1 characters.
UI
- Discovered and available (non-hostile, alive, etc.) traders are now shown on the world map regardless of how far away you are from them.
- Fixed button or keyboard shortcut inputs in the UI sometimes not working.
- Fixed some Reaction tooltips like Divine Allegiance not showing some values correctly in the description.
- Fixed a bug causing the UI to lock up when rapidly switching between keyboard and mouse input and controller input.
- Fixed a bug where opening the Main Menu on controller wouldn't automatically select the 'Resume' option at the top of the menu.
- Fixed a bug where you'd have to deselect your current passive when respeccing a character before selecting a new one. Now, you can just click the new one.
- Mentioned the damage that Corrosive Spit deals in its condition tooltip.
- Updated the names of the condition tooltips for the Dilophosaurus wild shape's Corrosive Spray spell, adding 'Dissolving' and 'Dissolved' for clarity.
- The Tides of Chaos passive tooltip now correctly states that it only works for ability checks.
- Updated the Lifedrinker tooltip to match functionality; it does not require Pact of the Blade.
- Rephrased the Hexblade's Curse tooltip to prevent the technical text '+ProficiencyBonus' from appearing in Character Creation and Level Up.
- The Acolyte of Nature passive tooltip now shows up in the Character Sheet as
- Fixed the controller UI not accurately showing when you're logged into your Larian Account, which could cause cross-play connection issues.
- Fixed the multiplayer session manager panel not populating properly for players that connected while the panel was open.
- Fixed a bug where if a user tried to join your session while you were filling out a user report, cancelling the request would close the report window in the background instead of cancelling the request.
- Fixed the body type slider sometimes skipping through a choice on controller.
- Fixed the 'No savegames available.' message showing up in the background while the game is loading the list of saved games on controller.
- Updated the credits to include developers who have worked on the game since release, playtesters, moderators, and Baldur’s Gate 3 Toolkit testers. Also updated the order of the voice actor credits to prioritise larger roles at the top.
- Fixed a bug causing an empty text-input panel to pop up and block gameplay.
- Fixed an '%%% Empty' passive feature appearing for rogues during Character Creation.
- Fixed a 1-frame glitch where swapping between two party members' Inventories would briefly show the first character's equipment in the inventory of the second character.
- Fixed the tooltips for the combat log not consistently appearing on controller even if you have the tooltips toggled on.
- Fixed a bug preventing you from pasting special characters into the password form when logging into your Larian Account.
- The filters in the multiplayer lobby now filter properly.
- Fixed the generic icon for some passive features missing from their tooltips in the Character Sheet.
- Fixed visual issues with the white translucent VFX that appears over portraits in the Party Line, caused when dragging one character's portrait over another's.
- Fixed the character tooltips that appear beside character portraits on the Party Line not showing up correctly on hover.
- Fixed a tooltip bug while trading where hovering over any equipped item would display a faulty tooltip, but trying a second time would magically fix it. The tooltips now populate correctly the first time around.
- Fixed a bug causing the sliders in the Gameplay options to autoscroll continuously when the left stick is flicked to the left or right.
- Fixed an issue causing the game to freeze for a second when switching between two characters with the Character Sheet open.
- Fixed a bug on controller preventing you from scrolling through the spells in the Replace Spell UI when levelling up.
- Fixed the footwear slot in the Character Sheet deciding to just not show up.
- Fixed the ‘Venture Forth’ text shaking during Character Creation while the button is held down on controller.
Sound
- Added a new spot where the easter egg song plays. Happy hunting!
- Restored some of the original music from the scene with Ansur before its rework.
Cinematics
- Shadowheart has agreed to stop repeatedly changing her hair colour during certain intimate moments.
- Tidied up and improved some cinematic animations for characters of different heights if you kiss during the evil ending.
- Fixed the VO getting cut off prematurely for githyanki and drow characters entering the Shadow-Cursed Lands for the first time.
Writing
- Fixed a duplicated dialogue option and the wrong version of another dialogue option appearing in Minthara's main party dialogue.
Multiplayer
- Fixed a crash on the client's end when a local host attempts to start split screen.
- Fixed a bug preventing you from logging back into your Larian Account after losing internet connection.
- Fixed a bug preventing a host from inviting a client whose game is suspended to the multiplayer lobby. The client would instead get a persistent 'Please wait...' message.
- Fixed an issue causing random session time-outs and disconnects for multiplayer clients.
- Fixed a loop on PS5 that would keep taking you back to the PlayStation Plus upgrade screen if you try to join a lobby without permissions.
Again, you can find the complete patch notes through this link. Just make yourself comfortable before you click it; you're going to be doing a lot of reading.
Original Story: Having been in a public testing phase for months at this point, Patch 8 for Baldur's Gate 3 finally has a full release date — and it's soon.
The massive update, which was originally announced back in November of last year, includes an exciting new subclass for every playable character class, complete cross-play functionality, and an in-depth photo mode. What more could you possibly want?
Patch 8 will be deployed next week, on the 15th April. If the game's previous major updates are anything to go by, the patch notes will be far too big for us to post in an article — but we'll be sure to let you know when it's available to download.
Will you be diving straight back into Baldur's Gate 3 with Patch 8? Plan an entirely new playthrough in the comments section below.
[source x.com]
Comments 27
Do people still have problems with the game crashing on ps5 I loaded the game up a while back and it crashed instantly not played it since because of my backlog
@Dan12836666 I've only noticed crashing if I have a lot of mods installed. In particular, I noticed it with some clothing and hair mods.
Wonder if this will be ported to Switch 2.
Good timing. I've been holding off my second 'evil' playthrough for this patch as I had plenty other things to play. I'm part way through Veilguard but when I'm done I'll have finally managed to get my backlog down to just a few PS + games I might play.
Looking forward to returning to this world and seeing some different outcomes.
@Dan12836666 I have 3 play throughs on PS5 and never had a single crash.
@wildcat_kickz great news then 👍
@GnomishViking thanks 👍
Amazing amazing game but way too many other games to play to replay anything.
A fourth playthrough? Oh go on then.
I parked the game somewhere near the end at 142 hours, that's probably the longest I've ever played a game for. I'll go back to it someday though.
I think I've been playing the new content as part of the 'public testing phase' then. I assume nothing will change when this goes live?
Want to come back for a second Durge run, but just holding out for a Battlerager subclass!
Ugh 4 hours into my Dugar dwarf monk. Quite the conundrum. Do i restart or make a plan to replay for later, knowing im splitting my available game time also playing KCD2, and a few others? And of course when Oblivion drops im playing that through. Hmmm. thoughts?
I am so ready to finish BG3 and try a new character. Also, my owned games are put on the back burner when I subscribe which I will for Hogwarts and Ragnarok.
But it is nice to know that 8 meaty patches have bolstered my experience.
What is the file size of this game nowadays I bet it's gotten so big that people keep the game installed because it would be a pain having to Download everything at once.
I have around 400 hours in this game and I still haven't finished it. I keep restarting with new mods and classes and such. I really should just commit to a playthrough.
I didn't feel like waiting any longer, so I started my playthrough over a month ago. I'm still early on in Act 3. Oh well. I'm loving the game the way it is.
Photo mode would've been nice, but that's about the only thing I really wish was already in the game.
How's the framerate these days?
@Dan12836666 Last time I attempted to play it, it ran ok as long as I played it single player… though I bought it for multiplayer and that still didn’t work for me without it crashing after a little bit of time (and I mean 30 minutes-ish of playtime). I tried it again about a year ago for reference. I tried in earnest to start the game on four different occasions and never made it to the double digits for hours in playtime with any attemptive run due to bugs.
Looking online, it seems like the game runs fine for most people though! I would sincerely hope it works now! I’m too frustrated with it to ever go back, but hopefully you can get something out of the game.
Maybe it’s time to do my first playthrough. 🤔
@Th3solution
And second. This is the best rpg on the ps5, nothing comes even remotely close
Back before BG3 released in full, when at that point I had only played the Early Access version, I was speaking with someone on these very forums, and was saying to them that BG3 would likely be the best game ever released. This other person, was having none of it, instead insisting that Spiderman 2 would hold that mantle, and indeed, would win Game of the Year in 2023. Of course, I contested this, and we had this long back and forth. Now, I have to say, I was bloody well right! Larian are easily the best developers out there, and BG3 is simply sublime. The best game ever made.
I did play Spiderman 2, and enjoyed my 27 hours that I play. However, even after more than 3000 hours playing BG3, I still want to play more of it, and now, with this update, I cannot wait to begin another playthrough...
I still can't even begin to survive in this game.
Maybe after 20 years they'll release a version that's accessible to casuals, like they did with BG1&2.
@DexTepa 😂😂 They really require patience and tactics these Larian games, but so far I find BG3 manageable, DOS2 is worse.
The studio already said they are not doing Baldurs Gate 4. So it will be a longtime before there will ever be another great Baldurs game. Although this game will last a longtime IMO. Having cross play just adds more longevity and on top of that they even have mods on console for this game for free. Very well done without a doubt.
As someone that dabbles in RPGs but doesnt claim to be good, i found this game so difficult to get in to and play. Maybe now the final patch is out i will give it a whirl again.
Been waiting to pull the trigger on BG3 for a while now — this absolutely clinched it.
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