
If the PS5 has taught us anything, it's that we're well into the realm of diminishing returns when it comes to pursuing better and better graphics in video games.
Indeed, for generations, console manufacturers like Sony have used graphical fidelity to sell systems — but abundantly clear improvements are becoming more and more difficult to identify (especially at a glance).
The jump from PS1 to PS2, for example, was mind-blowing at the time — and going from the PS3 to PS4 was pretty eye-opening as well. But PS4 to PS5? Well, it's fair to say that the shift hasn't been anywhere near as dramatic.
And that's something Sony must keep in mind, stresses former PlayStation boss Shuhei Yoshida. In a fascinating new interview with Japanese publication AV Watch (as translated by Automaton), the talkative ex-exec explains that the company has to "changes its way of thinking".
"The game creators could clearly see that there was a lot left to be accomplished, and they had their own ideas about what they wanted from the next platform," says Yoshida, referencing earlier console generations.
He goes on to talk about the PS5's lack of load times, and how that aspect was pushed as a key selling point for the current-gen system because it was becoming much harder to tell the difference in terms of graphical enhancements.
"In the transition between the PS5 and PS5 Pro, ray tracing improved greatly, and while improving graphics quality is important, it’s hard to tell the difference," he comments.
Yoshida concludes: "It is of course, necessary to offer top of the line graphics to players who seek them. But in order to maintain popularity among a broad user base, [Sony] will have to change its way of thinking."
For what it's worth, we find ourselves agreeing with Yoshida wholeheartedly. While we do think that there are some truly gorgeous games on PS5, graphics can only take you so far, and that's where innovation has to step in and give people a good reason to invest in new hardware.
With that in mind, it'll be incredibly interesting to see what the next generation of PlayStation brings. As Yoshida says, Sony will still chase those high-end visuals — and it'll almost certainly continue to improve on exciting new tech like PSSR — but the marketing bullet points for PS6 will be telling.
What do you make of Yoshida's comments? Is he right to suggest that Sony needs to carefully consider its approach for the future, or are graphics really the most important thing to get right? Wonder how high those AAA budgets can actually go in the comments section below.
[source av.watch.impress.co.jp, via automaton-media.com]
Comments 55
Yea! Focus on performance! There should be no reason we’re still stuck in the land of 30fps because they’re more focused on graphics the system can’t deliver without impacting performance. It’s maddening honestly.
They should still push the console, though. That's become the allure of PS Studios games. But I agree that story, spirit, atmosphere, and even art direction are ultimately more important than graphics alone.
There's simply no point in PS6 now, technology just didn't advance enough to make a desirable new gen PS system. What it's gonna offer, more polygons on the screen? Games are still coming out on PS4 right now.
What amazes me is how Nintendo with the weaker hardware is often the one pushing boundaries with gameplay features like building in Tears of the Kingdom, Destruction in Donkey Kong. A real problem with this focus on photo-realism and pushing high end visuals is they aren't pushing gameplay innovation in the same way.
If you'd asked me 10 years ago I would have thought we'd have far more destructible environments and innovation than we have.
Just publish more games, I'd play a Sony Toaster if there were actual Sony games on it. It feels like we're stuck in a remaster limbo at the moment. There are far too many great Sony properties being warehoused, they need to fix that before dropping another console into the market.
I think we have reached a very good place regarding graphics and we do not need to go any further for at least 10 years. But like I always say game play over cutting edge graphics any day of the week.
To echo a comment above (@HRdepartment), the PS6 hardware set up should focus on fps performance (with decent image quality) - 60fps for quality modes, and 120fps for performance modes, with 30fps consigned to the history books. This includes making RT more plausible at higher framerates.
If the PS6 does not offer a technical leap of some kind, very few will buy it, and will stick with their PS5/Pro - but Sony already has spoken about the data they have, that 75% use performance modes, and this is the direction they should travel.
@themightyant it's sad that Red Faction Guerilla is still the benchmark to beat on destructible environments. That's a 16 year old game!
We have definitely reached a point of diminishing returns. Most comparison videos i hardly see a difference. I have absolutely loved the faster load times (almost non existent) of the ps5. The graphics really don’t register with me anymore. Games looked good enough during ps4 generation.
Stop spending absurd amounts of money on things no one cares about. Extra particle effects, more textures on fabrics, each individual piece of grass has its own animations. All this stuff is the reason games take 7 years plus to make and they make no difference to the thing that matters, Gameplay!!!
Video games are a visual medium, it's in the name. There's always going to be an emphasis on how things look.
But I think it's not always all about the raw fidelity. Animation and performance are also important.
The Last of Us 2 is one of the best looking games ever made, but it also feels simply unbelievable to play, thanks to the outstanding motion matching animations and just how intelligently designed every encounter is.
I tend to agree that the general fidelity is in a good place now, and it'd be good to see devs just work on refining what they've got.
Time for the new dawn of great physics and weighty gameplay! But we must keep pushing detail in games that benefit from truly immersive worlds. I'd say that open worlds don't need to get bigger though, they could be scaled back to become more dense. And some trickery with inside/outside spaces to keep things moving as we get faster and faster read speeds to deal with once impossible transitions that could make that possible.
"PS3 to PS4 was pretty eye-opening as well"
Nah. The difference has been small ever since ps3. That was the last time the average gamer was wowed by graphics.
Tbh I thought full RT implementation really does change the game. And if the PS6 can do these things this diminishing returns argument falls flat. RT really is the next level of graphics. Or am I an old fart that knows nothing about this lol
@naruball PS3 era gave us HD. That was a pretty big deal back in 06
Edit. You already made that point 🤦♂️
But hasn't it been unofficially confirmed that both PlayStation & Microsoft are going the console and portable route next gen? PS6 having more power with a Steam deck like device would be good enough for me.
Refining graphics are all you can really do, but performance and stability should be higher on the priority list.
I agree. While I can tell the difference between PS5 and the Pro it’s no way near enough to make me upgrade. But I don’t think it’s on Sony alone either. Devs really need to start getting more inventive with gameplay mechanics as well. This gen has largely been a wash of RPG open worlds that, to me at least, all feel and play essentially the same. If that continues into the next, and add to that the likely exorbitant price of the PS6, I’ll probably call quits on my 30 year PlayStation journey.
Performance - Portability - scoPe
These are my 3 P's for the PS6 papi
He is correct. Game bloat has to stop too. Shawn Layden was correct. We should be seeing way more titles the length of Astro Bot, or the likes of the lost legacy, Miles morales etc. Which are sold at a lower price, but released more often. There is still a place for massive game worlds, but these should be limited because dev time and costs have spiralled to the point it no longer seems sustainable.
Smaller games with reduced budget will freshen up the gaming industry again because it will allow devs to take more risks rather than this constant sword of damacles should a title not meet sales expectations. All the current situation will achieve is drive talent out of the industry and will put younger generations off from taking that career path in the future
I believe Sony first party games need to be top priority. The games take too long.and graphics Sony will top it.graphics first party games 3 to at least 4 games etc.will help Sony out.word up son
I miss it when games were focused on being fun, whereas now it's all about how good a game looks. The pixel counting culture has damaged gaming for me. It's true that I enjoy a great looking game, but ONLY if it plays great and is fun. I'm hoping the industry will focus on making a game fun first, and then being able to make it look great as apposed to the other way around.
@naruball I completely agree.
SNES to PS1 - massive leap
PS1 to PS2 - massive leap
PS2 to PS3 - massive leap
PS3 to PS4 - meh
Pretty much what I've been saying, stop prioritizing graphics.
Hang one minute the PS5 has not had a chance to produce games with its power and capability let alone the PS5 Pro.
Developers have also not got it right, until we get some Sony AAA games starting with Ghost 2 soon, then we might see what can really be done.
It’s not so much about the power it’s the development time and cost that needs to go into a game to use that power to its fullest.
Well said.
Most casual gamers i know are content with the graphics from PS4 and play games that don't even push graphics.
Performance
Load times
Storage
That should be prioritized at this point. How much better will 8K be to 4K comparing with the jump from 2D to 3D or SD to HD
@SMJ yup. Also "meh" is the perfect way to describe it.
@OldGamer999 taking a PS4 game and making it 60 FPS and upscaling to 4k basically uses the entire PS5 overhead. There's practically nothing left. Same with series X and you will see similar with the Switch 2 when most of the games looks like Switch games at higher frame rate and resolution.
@ThomasHL The original Red Faction released 24 years ago, which is crazy when you think about what it delivered in destructible 3D level design.
I just don't want to wait 5 or 6 years for games anymore. Whatever they can do to address that I'd welcome. Studios potentially releasing one game a generation is sad.
Pretty much agreed with Shu 🤝
Instead of prettier graphic, can devs focus on making smarter A.I enemies? I mean, in the last 20+ decades, i've only seen a handful of games with really smart enemies that added more fun gameplay experiences. Like MGS 2/3/4/5, Alien Isolation, F.E.A.R, or TloU part 2.
And i think devs can do better animation too but somehow some big AAA games still has characters with janky animation.
@get2sammyb I agree visuals are still important but that is more Art Design than visual fidelity. The worlds of the Xenoblade series on inferior hardware (Wii, WiiU & Switch) always looked more amazing than many higher fidelity games on PS3 and PS4.
Genshin does similar and plays on mobile. I just think this focus on cutting edge graphics - and the amount of dev time and budget it takes - is the wrong focus. (And that's from someone who bought a PS5 Pro)
He’s completely right. The upcoming generation should be more about innovation and changing up what to expect from games instead of chasing the graphical fidelity craze.
I don’t completely agree. Sure, at the AAA end, graphics are great and won’t get too much better, but for VR more power is still necessary, and that’s the most interesting area of growth for me.
Also, more assistance (maybe AI) can be given for smaller and indie devs to hit better graphical fidelity. The vast majority of games I play actually look like crap.
I do agree that, other than for VR, there is still a whole generational upgrade possible with power that hasn’t yet been realised.
I absolutely agree. Higher and higher fidelity games take longer and more money to make and game prices are mostly stagnant. Chasing the most pixels is only going to shrink the market over time.
I love games that tell stories and have great gameplay. Beautiful graphics are a plus, but not a must. For example, Prince Of Persia: The Lost Crown is my favorite game I've played this year (Not counting Ragnarok as I'd been playing that for 2 years) and it's the most dated-looking game I've played in a while. So yes, graphics aren't everything. But do know that PlayStation could never get away with graphical mediocrity like some other consoles...
Y'all keep changing your tune, I thought y'all co-signed a Pro in these generations of diminishing returns and called anyone who didn't co-sign a jealous bitter hater. On the real though, ambitious devs like Rockstar, Naughty Dog would always need more power not just for graphics but power for more realistic and immersive gameplay. Everyone can't be making Mario Kart and Zelda.
I don't think Sony needs a gimmick. They just need to get back to regularly releasing really good games.
Better physics please. Most stuff nowadays is overly flashy and floaty.
There clearly room to improve further, I've yet to play a game that comes close to the matrix unreal 5 demo...
I can't see PS6 making a graphical leap to be honest should it come out near 2026 I feel it should be delayed till 2028 at least. PS5 really hasn't been used to it's full potential at all and it has plenty of time to get their or well should.
Exactly why I don’t think we need a PS6 for many years yet.
There hasn't been one "cutting edge graphics" game in the last 5 years, so wtf is he babbling about?
I want to mention AC Shadows, and how graphic/visual features have been integrated into core gameplay. RTGI is an integral gameplay metric (i play on pro, balanced) where the RT eyecandy actually serves a gameplay purpose (dynamic shadows, etc). Personally, i dont need native 4k60, if the available power is used to innovate/augment gameplay.
This is where i hope to see future innovation (I understand the Gpu carries all the dynamic weather loads). What will devs come up with next?
Yep he's right, instead of catering for the graphics whores. Let's make new exciting games that don't rely on visuals all the time. When visuals have hit a ceiling anyway.
Lol, of course we need better hardware, we are all rocking 4k TVs and Monitors, games Devs can easily make 4k eye candy (internal rendering) but due to hardware limitations resolution is scaled back, the up scaled with the inherent problems it causes, and still they struggle to hit 60fps. While going for 8k will offer limited improvement in discernable fidelity we definitely need a more powerful PS6 if only to hit true 4k with 60/120fps and no fake AI upscale/frame gen.
More interesting concepts for, and originality in games; better use and implementation of the dualsense's capability. 2 things Sony should have been strides ahead with, but seems like fun ideas went out with the PS3.
@get2sammyb That was always one of the things that blew ne away with TLoU: that peoppe push up against walls etc. And really interact with the world around them in little gestures and movement. Not the same animation for running up stairs that still just looks like walking up a slight incline, for example.
Graphics are still fundamental to the state of the art and “state of the art” is the big carrot in video gaming. Plenty folk can’t appreciate the art of whatever craft becomes their playground of choice, the fine detail we worked up to this point over half a century lets not take it for granted everything contributes textures; lumen definition it’s all good. Physics I want the first AAAA in production now 10yrs lets go
I hope they make a hybrid and compete w Nintendo directly. It would be better for everyone. Sony could get back to making games that people play to have fun, and Nintendo will maybe get some of its recent hubris shaken off (I'm a Nintendo fan, but I thought that Switch 2 showing was absolutely abysmal).
@Netret0120 I couldn't have said it any better, those 3 factors matter alot more to a video game than graphics.
Also really good story and gameplay helps too. I'm a sucker for offline single player games, with strong narratives and combat.
It's actually a lot more nuanced than that. Graphics could improve dramatically, but not in the brute force way it used to be. CPU and GPU power just does not scale well anymore, but software still can, especially when coupled with custom function hardware.
Path tracing (or full ray tracing) can have a transformative impact in the way games look. And additionally, it has the potential to ease the work of developers, which is another important bottleneck to today's graphics.
More importantly, AI could really advance graphics to the point of offering quantum generational leaps. DLSS/PSSR/FSR4 are the tip of the iceberg. And of course, AI also has a gigantic potential to ease the work of developers, but that coin has two very different sides. If abused, and it will be abused, things could get ugly for a while.
It's simple maths for me, developers should keep pushing forward the graphics and aim for better photo realism and raytracing and motion capture and physics in the game world. PS5 has been showing its age in some recent titles that's why there are compromises, 30fps is a poor show, the balanced 40fps is a slight improvement, 60 should be the minimum with excellent graphics but as always it requires a powerful machine, PS6 needs to be powerful or it'll be a joke if there is still 30fps, but that's just the way I see it, I'd go PC but I'm priced out of that platform, wages need to increase ha
Without competition from Xbox, Sony may not feel the desire to innovate, to be the more desirable console brand to gamers.
With it looking like Xbox is going the way Sega did and becoming a multi-format/platforn software company, and Sony potentially not having competition, gamers won't have a choice of console. It will be playstation or PC.
Insert - "Why not both?" meme
It needs gameplay prototyping but it just doesn't happen, too much visuals, too much cinematic focus and only a few that offer gameplay that isn't skill trees, and trend following.
Xbox has variety but sigh, none of them are appealing, whether the new stuff or the old IPs getting a revival I just don't care.
South of Midnight was the only interesting from Xbox and even then it's a story driven game first (not a bad thing it does what it needed to), combat/gameplay being fair but hardly the most exciting thing I've seen of combat or level design interactivity but still there and that's enough even if I would want more it's not it's goal so I shouldn't complain. But I'll still praise it for standing out like a Kena or others that do from time to time that are solid enough games to play. That and it's completely different from Compulsion's We Happy Few anyway so good on them for like Tango did with Evil Within/Ghostwire to Hi-Fi Rush trying something new.
I'll take any AA/A game any day with gameplay ideas, problem is I don't see them happening or they try to compete with AAA so I don't care about them.
Heck I get fan service games because even besides the themes the gameplay is still just as compelling as other games and more then AAA repetitive game design.
Too much trend following not enough gameplay design happening just the most basic mechanics/level design I don't care to play in, boring missions, boring worlds, boring world building and boring gameplay abilities whether human, alien, insect, animal, so I play old games with that experimenting because it's way more fun to play as some normal or weird character but still have gameplay first design whether an explorer like Harry Pitfall or something like Glover, to whatever other level design shooters/racing games had, to older hack n slashes/tactics games, or visual novel city builders like Metropolismania (sure the school one on modern platforms but not the same), or boss rush weird games like Stretch Panic by Treasure.
Having Roguelike modes is fine but the core games are still catchup design and I just don't care for most 1st party games from Sony. Astrobot is ok but eh wasn't appealing to me compared to other platformers. It's like Indie platformers just doesn't offer what I'm looking for.
Third parties just make games that 'work' but just are filler and don't appeal to me of basic gameplay to find, defeat, collect, do skill tree, do boring missions and I just don't care. Open worlds or linear I find them mostly boring.
Indies it varies but I can get those on any console.
Genres eh gameplay differs in quality and has been lacking in some especially shooters, racing or platformers, hack n slashes/tactics have kept at it pretty well, puzzle is pretty good. They vary.
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