
Hitman in VR is a match seemingly made in heaven, but whether it was on PSVR, PCVR or Meta Quest, IO Interactive has never seemed to get it quite right.
The ill-fated PSVR release with Hitman 3 in 2021 was an admirable attempt, although shocking motion tracking through the DualShock 4 (?!) meant it felt like a half measure. However, IO is giving it yet another go with Sony’s flashier PSVR2, and y’know what? We think it’s finally got it right.
Hitman: World of Assassination is a collection of the entire IO Hitman reboot trilogy, including all 21 mainline missions, bonus missions and challenges, and the Freelancer mode. That’s a whole package that has been out for quite some time, but now with a small upgrade fee, most of it is playable on PSVR2 - DLC and Freelancer mode aren't supported at this time.
Regardless though, that still makes it one of the most expansive PSVR2 offerings out there, with dozens if not hundreds of hours of content, depending on how committed you are to killing your targets in a myriad of inventive ways.

But what exactly does the PSVR2 version of Hitman offer over previous VR attempts? The biggest inclusion is easily ambidextrous controls, meaning you now have individual control of both the left and right hands using the PSVR2 Sense Controllers. It might seem like an obvious starting point for some, but it was bafflingly missing from the PSVR version of the game.
This inclusion really opens up Hitman: World of Assassination, as you can now drag a body with a pistol at the ready, dual-wield knives, and generally you just have a freer sense of movement. It is a little at odds with the amount of interactable objects in the game, as we were always reaching for things we couldn’t actually pick up.

However, it’s a night and day difference from what came before, especially when concerning guns and shootouts. Hitman has never been a shooter — it’s kind of against the point — but now in VR, shootouts can be a ton of fun. The weapons feel weighty and responsive, they have manual reloading (a must for VR in our opinion), and with a half squeeze of R2 you can see a red bullet pathway for aim assist.
In flat screen, shootouts felt like you’d failed in some way, but we loved messing around with a full-on chaos run on PSVR2. And now that the weapon wheel is easily accessible, it made bringing out our various tools in the heat of combat much more viable. Our main annoyance is that the holster slots by your hips make a noise every time your hand swipes past them, which is all of the time.

It’s not all perfect, however, as there is some VR jank to be found. It can be awkward at times interacting with tools like the screwdriver or breaking open doors with the crowbar. Depending on how an NPC is situated, strangling them with the fibre wire can be finicky. Most of our issues are things that we eventually settled into, but you will encounter a handful of interactions that will bring you out of the game a little.
An interesting choice that could contribute to that is the perspective switching to third-person when using ladders and ledges, and when blending into the environment. We actually think this was a smart play.

Ladders have been done right before, but we imagine the ledges would have just been too weird to interact with, considering they weren’t originally made with VR in mind. And when blending in it still gives you that opportunity to scout out your surroundings like in the base game. It might not be as immersive, but ultimately we think it streamlines the whole VR process.
Visually, Hitman on PSVR2 is a delight. The sense of scale was captured in the PSVR version of the game, and it still hits here, but the visual clarity has been amped tenfold on PSVR2. Even under more intense scrutiny, the PSVR2 version lacks the anti-aliasing that was prominent in the last-gen headset, and it plays around with lighting in a really impressive way, helped by Sony’s OLED panels. That being said it does struggle a little in lower light, never quite reaching the true black featured in a game like Metro: Awakening.

Putting both its visual and control achievements together, you’ve got a supremely fun VR offering. We’ve sunk a lot of time into some of Hitman’s levels, and switching to that VR perspective made it feel like an entirely different game.
Physically peering around corners, lining up shots, and waiting patiently for your target to walk into your murder trap is much more immersive here. It certainly loses some of that sleekness found in the flat screen version, but it replaces it with a more chaotic experience overall.

Hitman: World of Assassination in VR is a massive step up from previous VR attempts, utilising the sharp display and pinpoint motion tracking of the PSVR2. If you’ve already played through IO’s incredible trilogy, then donning the VR perspective will feel like a brand new game.
It could do with a little smoothing out in some areas, but this VR update has essentially unlocked one of the most densely packed experiences the PSVR2 has to offer. If you have access to Sony’s headset, then this is a must-play.
Have you tried Hitman in VR yet? Are you impressed with IO Interactive's effort here? Brand yourself with a barcode in the comments section below.
PlayStation Buttons based on work by VictorPines, CC BY-SA 4.0, via Wikimedia Commons
Comments 17
Sounds great! I‘ve never played Hitman before, and I‘m very picky with PSVR2 games, so Hitman will entertain me for a very long time.
I know you appreciate manual reloading. I can’t stand it. For me, it is more distracting while not increasing the immersion in a meaningful way.
Is there also an option for reloading on a button press?
absolutely agree with you, in VR the chaos just makes sense and makes for a more enjoyable experience.
I have not played much hitman in my time, but been playing it this week loads, wow what a fun game. It can be a little clunky sometimes, but it is so much fun.
With this new version can you “walk forwards” smoothly or is it still teleporting?
Next purchase/upgrade. Looking forward to it
@BowTiesAreCool you can change it to smooth, it's a must for me
@Max_the_German No button press reload but the mechanism is in-between button press and simulation so it's a pretty good compromise.
1st and foremost it's a stealth game, you're usually overwhelmed in straight gunfights and a button press reload is unlikely to save you.
@maybemaybemaybe Thank you! I assumed it to have manual reloading, and that it’s not a big deal due to the stealth focus.
I also have to admit that after a few hours, reloading in RE4 was in my muscle memory, I even did it correctly without thinking of it.
But I will NEVER like repeating rifles in VR games!
@Max_the_German Yeah Pavlov for example is next level, this is nowhere near on that scale. I haven't used a sniper rifle yet though so not sure how painful loading the next bolt will be for you.
Either way this is such an epic game in VR. Hybrid flat/VR ports are the way forward.
Stunning. A few annoyances but for the most part its very, very good. The aiming is at a weird angle, I drop my gun whenever I drag a body, I cant reach my gun properly when sitting. But its hard to notice the negatives when your walking around Sapienza or marvelling at the gilded cornices in a magnificently opulent building in Paris. Its fun just doing exploring to tick off all the sites in each level. Hadnt appreciated just how complex the game is and how omplicated some of the challenges are before. They just need to release a two handed controls patch for PCVR now.
@BowTiesAreCool
Teleporting isn’t supported in this version. There is support for smooth or snap turning.
Great review Aaron and a great port from IOI. A few further tweaks are needed imo (ability to offset holster position, ability to disable holster sound effect, adjustments to body dragging), all very minor things. However I must say I had quite a few crashes today with Sapienza (none with Paris) and I have read a few reports about crashing so they still have a few issues to fix.
But I’m enjoying Hitman psvr2 immensely and this is (for me) a top five psvr2 game.
One word of advice, do the tutorial, if you skipped it then you can find it in the Prologue section. I was watching PS Access play this week, Rob skipped the tutorial and then had a few issues....don’t be like Rob.
I love it, but there is still some fine tuning to be done. I hope ioi keep updating it even more, but i think thats probably it.
Am I mad? Freelancer mode isn't playable in VR? Every time I try and load it up it says that it's not supported, unless this has been patched in the last few days?
It’s unbelievably good. One of the best games I’ve played in VR and easily the best version of Hitman in VR.
@Kibinaaru No, unfortunately that particular mode is not supported in VR. Half way down the page.
https://ioi.dk/hitman?panel=https%3A%2F%2Fioi.dk%2Fhitman%2Fpatch-notes%2F2025%2Fhitman-woa-march-2025-patch-notes
@Kibinaaru Freelancer mode unfortunately does not have VR support. Would be cool if it had, though.
Nice to hear from you about this version of Hitman. I am going to get it for sure at 'full price', I just hardly have time to play on my console😅
In other news the PS Blog is running their game of the month poll and the number of people raving about Hitman VR (which is included in the poll) is refreshing to see.
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