Bloober Team has asked fans of the PS2 classic Silent Hill 2 to give it a chance, as it looks to remake what's considered to be one of the greatest horror games ever made. The fanaticals' fears are based on the studio's previous titles (Layers of Fear, The Medium), where it's been accused of poorly handling sensitive themes the very game it's remaking revolve around. Those concerns are warranted, but having played three hours of the PS5 version's introductory sequence, the studio deserves the chance to make its case. Silent Hill 2 on PS5 is different to how it was 23 years ago, but that does not mean it's bad. It's quite the opposite in fact: Bloober Team and Konami have a new vision for the game, and the opening hours show a great deal of promise.
From the famous bathroom scene to the graveyard and then into Silent Hill itself, the PS5 remake commits to the broad strokes of how protagonist James Sunderland makes his way into town, but then deviates from set expectations in the right way: it adds and expands rather than taking anything away. In the original, James simply followed a very, very long path into Silent Hill, covered in fog. In the remake, the mammoth trek has been fleshed out with a sawmill and a garage; the latter acts as a tutorial for item and key usage.
Having made it to town, James spots a strange figure off in the foggy distance in the same manner as the original, but instead of leading him to a tunnel underneath a bridge, he's taken into an apartment to fight the enemy with a 2x4. It is to Neely's Bar next, where a completely new puzzle based around a jukebox has you looking for vinyl and glue. This is how you obtain the key for the Wood Side Apartments, as opposed to the PS2 version which quite simply points you to its location on another street via a letter in the bar.
From there, our preview session guided us through Wood Side Apartments and Blue Creek Apartments, where the game introduces the Otherworld. Similar to the streets outside, the two main indoor sections have been expanded with fresh interactable items and files, more mechanics, and extra puzzles. The main brain teaser of the two apartments, the coin puzzle, has become more involved with different riddles and the ability to turn the coins over to the other side, meaning you have access to more options... and more wrong answers. Having made it to the Otherworld, our play session ended just before the first Pyramid Head boss encounter.
It's difficult to stop and smell the roses during preview opportunities, when you are under a limited time pressure, but the overriding feeling content-wise is that the Silent Hill 2 remake — just like Capcom's recent efforts with Resident Evil 4 in particular — is that same game you remember, but refined and expanded. At least in its first few hours, the biggest change is simply where you fight the first enemy. The PS5 remake even appears to acknowledge this with an interactive prompt placed next to a scene that looks just like the original location.
The combat system has received similar treatment: it purposefully retains that slightly awkward and clunky nature while expanding your options a little with a dodge to avoid enemy attacks. There's no lock-on option, but you will swing melee weapons with R2, and aim and shoot guns the usual way (hold L2 and press R2). Health Drinks and Syringes are then mapped to the Triangle button — press to use the former and hold for the latter — and your overall HP is conveyed using blood splatters on the screen. The more intense they are, the closer you are to death. In the early exchanges, the 2x4 James finds will do most of the killing, needing roughly five hits to kill an enemy. The handgun found in the apartment complex is for those desperate situations on the verge of death, or boss battles.
What makes it all come together, though, is that Bloober Team hasn't turned the game into an action one. While we did once or twice have a surprising amount of handgun bullets, every individual enemy presents a genuine threat — they're particularly deadly in groups of two or even three. Retaining its survival horror roots, combat feels intuitive enough to where you can get by if you know what you're doing, but you'll never be in a position where enemies are no longer a threat. This balance from Bloober Team and Konami is on purpose, and the opening hours of the remake get it right. It flirts with both sides, providing tense battles and satisfying murders.
What also remains lovingly archaic is the pause menu, where your items, notes, and weapons take up significant screen space just like the original version. The look wouldn't really fly nowadays if it were a brand new modern release, but that slightly odd, blocky nature is retained to make the homage a truly loving one. The map also acts the exact same way as it did in the original, as it fills in as you encounter deadends, locked doors, and noteworthy puzzles. We even unlocked a Trophy during the play session for trying to open 50 locked doors, which was a nice touch.
Of course, the single biggest alteration for the PS5 remake is bringing the original's PS2 graphics into the modern age. It looks fantastic, though not quite on the same level as big-budget new releases. All the characters have been given a significant facelift, while the dark and decrepit environments of the shops and apartments have never looked so pixel-perfect. Silent Hill looks absolutely awful, which is a fantastic thing. Having spent roughly an hour of the preview on its streets, the thick fog is ever-present, blurring and blocking your view more than 10 feet ahead — a concern based on the trailers very much addressed.
Elsewhere, the camera has been changed from a dynamic perspective to one over-the-shoulder of James, allowing you complete control. It works a lot better and lends to the immersion, as you can get a better sense of the space and its contents, with the opportunity to admire even the most dilapidated of buildings in Silent Hill.
There's another 10+ hours of game we're yet to see in Silent Hill 2 on PS5, but as long as what Bloober Team has done with its introduction carries through to the end, then its remake will go down as one with class, style, and respect for the original works. It's different, but it's different in a way where there's simply much more of it, rather than stripped back or having context removed. Still very much a survival horror experience, it plays brilliantly when it needs to and retains that clunky, blockier nature for the right moments.
While the remake has always been near the top of our most anticipated list for 2024, there were doubts it would come together correctly. Those have been comprehensively addressed by our preview session. Silent Hill 2 plays like a worthy, respectful remake of the PS2 classic, and that alone places it in the upper echelons of the industry. We just have to see the entire thing before we can commit to banging that drum.
Silent Hill 2 launches for PS5 and PC on 8th October 2024. Are you happy to hear the remake is coming together nicely? Let us know your thoughts in the comments below.
Comments 54
I hope the boat sequence near the end doesn't take me as long this time around. Seemed to take me forever all those years ago. It was about 5 in the morning by the tine I got to that point though.
Im delighted to hear that much of our fears and concerns appear to be wasted. It would be great if they can land this and prove the doubters wrong. Im cautiously optomistic now that they can, so thanks for the preview....
Wasn't one of the concerns an absence of the fog? I guess that's not an issue then. I wonder if they added it after backlash or it was always going to be there?
I just hope the game isn't vanilla 'for a modern audience' and it's just quality of life/graphics improvements they were referring to. SH needs to disturb people.
I’ve been telling people to invest in this game for months, if this game ends up being awful then clown on me all you want PushSquarians, but I really think we’re going to get a great game here.
How hard can it be to mess up such an easy lay up? Right? Right???
There's a new 27 minutes gameplay by VGC
https://m.youtube.com/watch?v=BX0LiAFNYRc
After watching the video, i think it looks better than what they showed a couple of months ago. And possibly it could be more faithful than what i expected. But we'll see...
@Jimmer-jammer Thought you might be interested in this preview, if you haven't seen it already. Also @PuppetMaster 's link above may be worthy of note.
Why do they always reduce the amount of fog? I swear it was thicker back in the original or am I crazy?
Looks like a cheap knock off, of resident evil
@DonJorginho it looks terrible
I wouldn't say my concerns with Bloober Team have anything to do with them "poorly handling sensitive themes", but more with the actual quality of their games.
The Medium had an interesting premise but was just a bit dull. Beyond the dual world gimmick, it had very little going on and was lacking in tension, which isn't exactly ideal for a supposed horror title.
In this case, they have a template to build on, which should in theory make it easier for them, but it doesn't make me any less skeptical.
Looking forward to it.
I just couldn't get into the original, due to the clunky controls and combat.
@KillerBoy
Just like the original then?
Now it's time for optimism I guess. I was skeptical towards the game but I guess I was wrong.
I just want at least the trilogy on modern consoles.
This remake looks promising and at the same time disappointing.
Nope, as long as bloober still use the updated characters design for the "modern audience", I'll pass this one, even at huge discount.
I'm totally spooked out just thinking about playing this one!
Ha! Come on Bloober, knock it out of the park! They got this, and we got an amazing game to play in October.
The new footage looks quite nice. Definitely going to be the best post-SH4 release.
Ideally, making SH2 will have opened Bloober's eyes to the superiority of Japanese survival horror game design, and they can stop making walking sims and horror games without combat.
@BlAcK_SwOrDsMaN Thanks for the tag! Probably my most anticipated release of the year at this point, I’m glad to hear it appears to be shaping up quite nicely. Will you be playing at release?
I'm looking forward to it. Played Silent Hill on PS1, inexplicably missed the rest.
The new story trailer on the official PlayStation blog actually looks really good! Got me hyped for the game whereas before I wasn't feeling very hopeful about it.
Provided the gameplay has been tuned adequately to be not only satisfying but also to reflect an everyday man suddenly having to fight for his life, it should be a worthwhile experience.
I’m actually quite surprised the preview perhaps exceeded expectations. It seems like the remake is adding new layers whilst keeping things original. I like when remakes do that. I wasn’t excited for this game whatsoever, but now it’s definitely on my radar.
people nowadays just love to get on the hate bandwagon rather than make there own minds up once the game comes out
@KillerBoy need to get your eyes tested my man!
For the first time in a while, I want to hear what Jim Stephanie Sterling has to say about something.
@trev666 I hear ya, but I do remember what actual "console wars" were like, and it's nowhere near as bad currently.
Wow, this sounds really positive. Thanks @LiamCroft (what was the music like, loved that original score). I almost didn’t want to read it, to go in cold, but glad I did. It’s a pity there’s not a PS5 version of the original 1, 2 & 3 for the purests😄. The HD version isn’t great on PS3 and Shattered Memories is a tough putt now, definitely showing its age.
All i want now is to see a dog flying a UFO
I was always instead in this one especially since it was going to use UE5 features on console.
These previews just shot my interest to the moon. Still a bit worried on the difficulty with the change of combat in over the shoulder view.
Though a huge change from the last few previews, as they just should have waited until this media/cut was available.
Most importantly a game on UE5 that doesn't look like it has major performance issues on PS5 cough Wukong cough
This is the most surprising news I have seen in this day. Fully expected this remake to be rubbish.
I still want to play it, even if the game may be a little rough around the edges.
I never played the original so i don't have anything to compare it too, but I have played a Bloober game and well guess i will just have to see how this plays out.
Cannot wait. I've been waiting since it was revealed. Everyone was questioning the team.
Yet people have such short memory that there games were amazing up until the final third. Which always let them down.
So give then a game which already has an ending and a game and let them go to town, of course they were going to master it.
They have the blue print.
I can't wait and I hope they have the section in the game where your in the creepy school with ghost children.
Had nightmares as a kid. Hahaha
its looks excellent, hopefully it does well and they do SH1 and 3 next since they follow on from each other.
I'm sure there'll be those who'll continue to complain, just to show the world how refined their purism is, rather than having an honest take on it.
One thing I would like bloober to add however are video filter options, especially grimey dirty CRT and VHS filters. That'll do a lot to get me back to the time when I played the original in the early 2000.
Every game should come with filters. It sure gave ghost of Tsushima an amazing Kurusawa feel and adding it here would also give that eerie feel when I first watched the original ring, juon, pulse or cure on VHS.
So they've definitely been cooking and I know I shouldn't but I'm getting hyped again so I hope they pull it off because it looks great.
N.i.c.e. people was complaining for Nothing.graphics looks really good.and the gameplay and the fog looks better than the ps2 version.word up son
@Frmknst people just want to be told what to do. No spines
@WhiteRabbit Nah, they will be heart broken, not for me though but for their silent hill 2 remake "modern audience" version not selling. I don't think I ever heard "modern audience" and "selling good" in one sentence lol.
Good preview, short and efficient!
And I like what I'm seeing about the Remake itself.
Silent Hill 2 This was the very first SH game I played back in the day, and the one I like best (after having finished most of them.... even Origins and The Room).
The thing that impressed me the most about it and stuck with me ever since, was the sequence at the beginning where you get to pick up an ordinary piece of wood with nails in it and start fighting back... Epic !
I don't care at all for games where you're forced to be just a scared little "mouse", with no option to get something like a simple frying pan or whatever, and bonk monsters on the head.
I was a bit concerned that Bloober would simply throw something together just to get a quick buck - very glad to be proven wrong.
Will get it day one!
people can be swayed and convinced so easily these days. it is still too early to tell how well this game will review. when money is at stake, be skeptical until there is a consensus and don't allow the marketing machine to dictate your impressions of anything (i.e. pre-ordering anything these days is foolish).
someone wise once said: "they played us like a damn fiddle!"
@DonJorginho I just did and now it looks a lot worse 😂
@WhiteRabbit the original looked way better. This on the other hand….
@KillerBoy gotta sue your opticians man lmaoooo
@KillerBoy @DonJorginho or maybe the game looks bad and you can’t accept that
@Jimmer-jammer Probably. Depends how I get on with RE2 & RE4 & Another Crab's Treasure and maybe Jedi Survivor before then. You said it will round out the year for you, I believe?
It also depends if any DLC/infinite ammo upgrades become available for purchase like in the RE games, I know combat is not the focus of these games but I may find that I struggle, otherwise.
Edit: It also depends on how much of my spare time gets eaten up with guitar playing, reading and watching cricket. Sri Lanka Test starts on Weds!
Not sure the running and walking was motion captured? it looks a bit funny to me.
@DonJorginho well, they already f'd it up once with the HD collection.
@KillerBoy the visuals are great, the slight differences to how characters look aren’t egregious for me and in some cases I feel they look better than the OG (Eddie, Angela)
The way they’ve expanded upon the atmosphere while retaining the OG feel looks great too.
The only negative is animations look very very janky, but Bloober aren’t a AAA studio, this is probably their first ever AAA title so I can forgive some rust in certain areas.
What don’t you like about the game visually?
@DonJorginho it looks like a game that was released in 2006
@WhiteRabbit I don't have hope for any esg/dei/made for modern audience games but hey, maybe this game will defy fate and be million sellers lol.
Keep in mind that gamers only want the best for the game, they want accurate representation of the old game with the added benefit of new console power and gameplay improvement, if the game delivers, like resident evil 4, most gamers will buy it.
It's not because of malice that gamers want this to fails, it's frustations because gamers want better game that respect its origin rather than change it for modern audience. In the end, the free market will decide whether this game will fails or not.
@WhiteRabbit Sigh, cmon man just be honest, one look at angela and you just know she's made for "modern audience". After decades gamers now really sensitive for games like this, just one looks and they know which game made for "modern audience".
Like I said, let the free market decide whether this game fails or not. Let's just hope the modern audience support this like they support concord lol.
@WhiteRabbit Let's just agree to disagree then, the sales will be the judge whether this game is a good remake or not. My prediction is the game will flop.
@WhiteRabbit I don't have problem with bad games failing, true gamer want to play good games, not AAA slop 😁
@WhiteRabbit Let's just agree to disagree and move on.
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