The Last Guardian doesn't much care for convention. Fumito Ueda's fantasy adventure may have taken the best part of a decade to deploy, but Team ICO's creative vision was never to blame. This bewilderingly brilliant yarn about a boy and a bird sticks so rigidly to a singular ideal that it's almost detrimental at times. And yet, it's hard not to be enamoured by this touching tale of companionship. It's not perfect, but sometimes it's the imperfections that help us to fall in love.
The game borrows liberally from its forebears: the bloomy, ostentatious architecture of ICO's castle provides the backdrop for all of the buccaneering that you'll be getting up to; the concept of enormous computer controlled creatures from Shadow of the Colossus forms the foundation of a friendship that you'll struggle to forget. But these obvious associations aside, this PlayStation 4 exclusive is very much its own beast.
And there are occasions where that can frustrate. The robed protagonist – diminutive in scale but boasting a big heart – is gangly and awkward to manoeuvre; strange controller mapping and a heavy physics system means that he can be difficult to position. Meanwhile, the feisty phoenix – who goes by the name Trico or Toriko depending upon who you listen to – can be contrary, ignoring instructions akin to a real animal.
But much of this is by design. When you're haphazardly running across roof-top beams, desperately attempting to drop a drawbridge in order to save a stranded Trico from the attacks of the ethereal enemies who populate the game world, the deliberate controls contribute to a kind of white-knuckle tension seldom seen in even the best survival horror games. And for all of the animal's disobedient behaviour, perseverance helps you to establish a pet-like relationship with the fantastical fowl.
They may barely utter a word, but make no mistake, these are two of the most relatable and believable protagonists ever to grace this industry. And while that may be taken as a slight against the medium at large, it's more a compliment to Ueda-san's unending genius. The animation work which imbues both heroes with such emotion is frankly staggering, and the set-pieces create a sense of scale rarely seen outside of the likes of Uncharted and God of War.
It's hard to imagine how this was ever envisioned for the PlayStation 3, then – especially when even the supercharged PS4 Pro struggles to match Japan Studio's seemingly limitless vision. But while the performance problems do grate, acknowledgement must go to the sheer ambition on display here; the game world folds in on itself, teasing areas that you're yet to encounter, and reminding you of districts that you've long since conquered.
There are some staggering, sky-high platforming sequences over the course of the campaign, and these are interspersed with puzzles that will require you to manipulate Trico in order to achieve your goals. The game gleefully leaves you unaided, so it's down to you and your understanding of the animal in order to solve conundrums that range from creating makeshift catapults to manipulating the flow of water. Each headscratcher is more imaginative than the last.
It can, unquestionably, be irritating when you feel like you've solved a puzzle, only for the animal to not follow out your commands. But this only makes it more satisfying when you clamber upon its feathered back, and it carries out your instructions without thought. The game gives you the tools to manage the beast as though it's a living thing: you need to pet it to calm its nerves; feed it to maintain its strength. And it's through this effort that you'll get your just rewards.
These prizes expand beyond a blossoming bromance, though: The Last Guardian does away with XP drip feeding and unlocks, opting instead to reward you with memorable moments. These may span a glimpse of a gorgeous, natural vista – or a moment with Trico, as he washes clean his feathers by rolling gleefully in a shallow pool. There are no menus or user interfaces here; the game itself is the reward, and it's refreshingly old-school in that regard.
But it looks incredible. The lighting, so ethereal, is exceptional, and the sense of scale as Trico bounds across collapsing buildings is out of this world. It's all complemented, of course, by an understated musical score which emphasises wind instruments and gives the whole affair a necessary air of whimsy. The world, intricately detailed as it is, feels like a third character here; the lore is never expanded, and yet it exudes every inch of meticulously detailed architecture.
Conclusion
The Last Guardian is a modern masterpiece, and a worthy addition to Team ICO's already flawless track record. Some will be unable to look past the mechanical shortcomings, but they'll be missing out on one of the most meaningful and truly original experiences in years.
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Comments 60
I can't believe it released! Any questions, just copy me in!
With as much hype as this game garnered, I figured review scores.would be in the 8 to 10 range.
No questions regarding the game. I am part way through Ico now with Shadow of the Colossus to play next then will go onto The Last Guradian next year. I imagine playing this will give me the same sense of satisfaction and pleasure as Journey did. Sometimes games can be so magical and moving.
@dryrain All too rarely, though, sadly.
@get2sammyb you mentioned it struggles on Pro but the review at the top says it was reviewed on PS4, which console was it reviewed on?
@dryrain PS4 Pro. We need to add in a 'Version Tested' thing.
So you see the god forsaken bird thing not listening as a good thing? That it makes you feel accomplished by completing a puzzle?
I honestly think the game should give a little more indication as to what Treecko can do (Yes I'm calling it that). You can have the right solution to a puzzle, and it wont listen, so how do you know its right?
You don't. He'll just sit there and do whatever. Artistically, its nice. The idea that a companion wont listen is refreshing for a narrative. But this is also a game and gameplay-story segregation is probably a good thing for me here, because sitting on the right solution to something with no indication, is not fun.
Having your central gameplay mechanic be temperamental because the designers thought it was a good idea, is not fun. This is the first game, ever to my knowledge, where the phrase "I should be able to do X, but the game doesn't feel like it", is actually true. Having to wait for something that you have no control over, because its down to AI, is not fun.
It's not at certain points the bird thing will disobey. Its whenever the game wants. When you don't want it to, when you know what you are doing is right but the game says No.
I have to stress this, as a game designer, consumer, and someone who appreciates control over mechanics to have a solid, player experience, this game is artistic in what it wants to do but I genuinely feel this isn't a good way to do it. It's less endearing and more frustrating to sit and wait for it to recognise you've done something right for a few minutes, through no fault of your own.
I will probably be crucified for this but when am I not here: The game is artsy, it has an idea it wants to do, but it does NOT translate into an enjoyable player experience in its current state, as it stands within the current game design of do something and see how it feels about it. I'm sure there could be something here with work, and far more advanced AI, like having it react differently based on dynamic sound, lighting, positioning, or even a wide range of commands and database of scenarios and emotional responses within the bird...cat...pain thing.
This isn't filling me with hope for the other ICO games, as I've yet to play them. They all seem to fall under "Artistic Vision". Honestly the AI needs far more work, and that's my biggest gripe with the game and why I simply cant enjoy it. Sorry guys, its a no from me. :/
It's so close. Why must we wait Sony?!
"It's hard to imagine how this was ever envisioned for the PlayStation 3, then – especially when even the supercharged PS4 Pro struggles to match Japan Studio's seemingly limitless vision."
In fairness, the game chugging is probably more down to issues with optimization than anything.
@Ralizah Definitely. We've seen MUCH better graphics on PS4, even on the base model.
Really want to love this game, but I do have a hard time dropping so much money on a relatively short, one-go experience. I'l see how I feel after I finish FFXV
@Ralizah True, but it is outrageously ambitious. The sense of scale is gigantic in places.
Some games aren't about graphics and technological accomplishment of a gamesengine. They go straight for the heart. And will stay there for years.
My steelcase edition arrive tomorrow, I can't wait
I think this game can and will be divisive based on how you put up with the AI. If you like it and find it endearing, then youll like the game. If not, then itll come off as bad design.
@furtin I agree with you totally. For me graphics do not define a game. They always help but some of the games I enjoy the most are not graphically good, run well and are glitchy. Story and emotion can make a game stand out.
Sounds good. I think I am going to buy it this weekend. But it will get put on the play waiting list after FFXV which I am about finished with, then finish KH Birth By Sleep which has been put off for too long. After that I will start at Ico and work my way to TrIco.
I only got a chance to play it for a short time last night, but I am loving the relationship between the boy and Trico. I'm excited to see how it grows and I can certainly see how it will deepen emotionally. This game hooked me from the first sequence and made me feel invested in its characters. I understand the frustration with technical glitches and controls, but this story is worth overcoming the issues as you said.
@BLP_Software I was gunna go by what the words in the review said, but you used so much bold font in your comment that I've crossed this game off my Christmas list.
NOT
@get2sammyb did you play it on pro in 4k or in 1080p?. digital foundry seems to think the best profile for the game is on pro in regular HD. to be honest, i didn't read the review, just skipped straight to the score. i've got it coming tomorrow or friday and want to avoid as many spoilers as possible.
@kyleforrester87 That's fine. As I said, people will view this in a divisive manner and I'll be on the minority, as I have said in the past, if I don't like it, you should probably get it.
Again, it depends how respond to Trico. If you view it as a good thing then youll get more from it in terms of enjoyment. If you view it as a game mechanic like I do, where everything is technical, then it's frustrating.
And I hear some mention that if there was some sign from the game if Trico was doing it to be stubborn or just getting it, it would alleviate some issues with it, because then you know if its intended or the game whacking out.
But if you enjoy it because of what it is, more power to you, I personally cannot.
And if you got offended by how I word things, I.e. very lengthily, sorry, because I find it hard to verbalise what I mean and I don't enjoy leaving this at "It sucks" without explaining.
Even only being only a couple hours in, my girlfriend really struggles to solve the 'puzzles' so far. She's also struggling a lot with the controls. She's not bad at games, but there's just something about this one that makes it really difficult for her. I'm usually able to figure out what to do right away, but she resorts to climbing bird dog and getting frustrated at controls. She's still enjoying the game alright so far (for now).
Are the puzzles so complicated you need to check a strategy guide every 5 minutes? That's not fun.
@leucocyte Regular 1080p on Pro. It does still drop a few frames, though.
@BloodyBill I've definitely got stuck on a number of occasions, but I've worked through.
@BLP_Software
OK honestly answer this question, have you played "The last Guardian"? Because every reason you give why you don't like things about the game you reference it. Or you talk as if you r repeating what someone else said. I rly don't think you have payed the game and if so, you CANNOT comment as a valid opinion. You can have ideas, but you trying to boast that you're a game developer so therefore your "opinion" is more justified also stinks of lazy explanation of you complaints.
Maybe that is why the devs that developed "The Last Guardian" are revered as ledgens amongst the gaming community, and why nobody knows who you are. Sorry but you smell like you're just trying bash this game for whatever reason. And no amount of BOLD paragraphs will make you "opinion" better.
I'll wait for other patches to play it properly even on a standard PS4 and without stupid button prompts.
@BLP_Software It's cool, wasn't being serious anyway. Fact is, if this game is intentionally throwing elements of traditional game design out the window, I can get on board with that. It'll be a fresh experience, if nothing else..
Mmm. I am scared to buy the game for a standard ps4. Seems the game might struggle on system. My trouble is that all the reviewers are using a Pro system. Has anyone had trouble on the standard ps4.
@kyleforrester87 Hey if it tries something new i can applaud that. Im a guy who gives passes to didgy first attempts. I mean if they do this again or it opens new possibilities? Sweet. I just found this game had an off use of it which i tend to word harshly. In this case its the central gameplay so im less happy with something new not being great as it could be.
@Neolit I can appreciate new things. If it does something different that ends up refined in a sequel, thats cool. If ya get it right first go then its a miracle.
As for NMS? I can see whats there, its somewhat enjoyable. Spent time with i on my buddys PS4 and I can see many places to improve.
Now with regards to marketing? Hahah. No free passes there. Selling stuff has been a thing for centuries.
@get2sammyb Oh, absolutely. SotC was also an insanely ambitious PS2 game. Just pointing out that the "scope" isn't really the reason the Pro is struggling. If the coding wizards at ND wanted to make a similar game, for example, I imagine they'd be able to create something that is more visually appealing AND performs better.
I'm really excited about Trico's complex A.I., though. Selling players on the illusion of him being a real animal is more important than not dropping frames.
IT EXISTS.
@Bender It is a bit surreal for those of us who have followed the game's development (or non-development, really) over the course of many, many years.
Say what you want about Sony, but last E3 proved three things to me: they listen, they understand, and, to some degree, they care. I'm still not sure Nintendo is capable of any of those things.
@brendon987 Unfortunately all the reviews I read based on regular PS4 complain about terribile frame rate.
This is truly a special experience. I can understand why impatient people won't appreciate this game but for the person willing to embrace fostering a relationship with a lifelike creature, it's magical.
@get2sammyb How long would you say the game is?
@adf86 Depends how often you get stuck, but about 10 to 15 hours.
@get2sammyb
For how excited you were about this one I am surprised the review is so short.
I am not a fan of the Ico games and I dont have a Pro so I would wait on a heavy discount. Agree with @BLP_Software in that it must be frustrating if you find the solution to a puzzle and discard it because Trico wont obey. Like when a game glitches and you are left unable to proceed.
@thehitman1398 I think you're spot on. This BLPs dude often moans how he has no money and then somehow he's played all the new releases and they all underwhelm. Talk about inconsistencies in narrative!
@sinalefa We're trying to do shorter reviews across the board.
So the controls and lack of hand holding make it sound a lot like SOTC and while that's good for continuity I can clearly remember times in SOTC when I wished Wonder's control were as intuitive as Link's or other caharacters.
For those on the fence about framerate... I'm playing on a regular PS4 and it's fine. The dips are minor and this isn't a fast-paced action game, so it's not a game breaker.
can you customize the controls like you could in Shadow and Ico?
@dryrain you just described one of my favorite games of all time: Advent Rising for the original Xbox. It wasn't the prettiest or smoothest running game, but it absolutely captured my imagination. Also, the music was simply amazing!
@get2sammyb How come shorter reviews?
@get2sammyb I see that quite a few reviews berate the camera control and the fact that inside building views can be blocked. Have you experienced anything like this and is it really that bad, or just slightly annoying?
@BLP_Software I agree with you 100% getting frustrated by some intentional or unintentional (marjin & forsaken kingdom I wanted blow the walking rock up with tnt).
If I want someone to look blankly at me not do what im telling/asking it. I have 3 1/2 Girl a 1 1/2 boy & a cat that already fills that big hole in my life.
I wonder how much of the 10/15 hour play through is you shouting at the feathery one you stupid bloody animal.
Nice review Sammy, got me very excited about playing this over the weekend! Still can't quite believe it's finally here. Of all the days spent wishing it would reappear out of the development black hole it was trapped in, these last couple days are definitely the hardest to deal with!
@bbtothe It encourages the writer to be more precise, and is easier for the reader to digest. The days of 3,000 word reviews are long gone, in my opinion.
@stupidget Yeah, the camera can be a problem. I found it a minor irritation rather than a glaring flaw, though. It could certainly be better.
@SegaBlueSky Hope you enjoy it as much as I did!
@sketchturner Glad to hear that. The game now is 1.02, right?
Nice to see the Duke Nukem Curse has been broken twice in a matter of a week.
Can't wait to play this one, especially as my debut ICO game!
@get2sammyb
I have played six hours of the game, I think I am about halfway through.
Incredible game. Does the second part of the game hold up? Because if it does, this game is hall of fame material.
On a side note, I should be upset because of framerate issues on my classic ps4. I am not because the game is too good, but of all bethesdas and third parties that release games with stuttering framerate, I didn't expect Sony to be the first to let me down in this regard with a first party title.
Anyway everyone please play this game and show some love for the potential of our beloved medium.
@get2sammyb about the shorter reviews, I'm sorry to hear that. In my opinion reviews can't really be long enough. I love the good ol' 5-7 page reviews. I just don't think you can cover all aspects of a game with a review as short as this. I also think it must be frustrating as a reviewer when you have to edit out much of what you wanted to say just to keep the article down in size.
@Jackrov It gets better IMO.
@brendon987 I play it on the Slim and I think it plays just fine
@get2sammyb Great review! It perfectly captures how I feel regarding the experience. I have yet to finish it--perhaps today I will--but so far I'm loving it.
And for those asking, I'm playing it on a Slim PS4. Sure, a slowed frame rate happens especially when there's a LOT going on, but for the most part it looks and plays just fine. I imagine it's enjoyable no matter which iteration of the PS4 you're playing on.
Good review, Sammy!
Also...
@BLP_Software Thanks for your comments. I was a little concerned that it'd be too artsy and ambitious without fleshing out enough of the quirks to make it a complete, enjoyable experience.
I do admire games like this, though, and I usually give them a try. I tried to get into Ico on PS3 a couple of years ago, but, ultimately, I found it tedious and gave up a couple hours in. I did enjoy Shadow of the Colossus, but only got through the sixth or seventh Colossus before putting it down. I fought with the controls and camera constantly during that game's playthrough, and when I decided to delete it off my PS3 harddrive to make space for something else, I was just fine with that and haven't regretted it yet.
I'm not a big fan of puzzlish-type games, because I have to work through puzzling situations at work all day. For me, video games act as a release, so the pick-up-and-play games and button masher games with a linear, more arcadey-feel usually scratch that itch. That's not to say I won't give The Last Guardian a try, though; it'll just be later on down the line, in a year or two, when it shows up with a $7.99 to $9.99 price tag in a PSN flash sale.
@get2sammyb how long does it take to complete the game mate ?
I am not too fussed but im holding off getting ffxv for this just goes to show the impact the game has had on me ive not played ICO or SOTC before but love games that have immesive relationships, im guessing this type of game will apeal to me being a dog lover and having a stupidly disobedient dog
@Ypmud About 15 hours or so.
Sounds good but also sounds like I won't like it. Really need to play a demo before spending so much on a short lived game.
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