And breathe. Bloodstained: Ritual of the Night – the long-awaited Koji Igarashi-helmed spiritual successor to Castlevania: Symphony of the Night – is finally here. After a worryingly long gestation period, some Kickstarter troubles, and numerous delays, we were concerned that Bloodstained was destined to disappoint. Fortunately, you can rest easy: Ritual of the Night is fan-bloody-tastic.
In Bloodstained we play as Miriam, a woman who has awoken from a decade-long coma at the precise moment that an unsightly castle filled with nasty beasties has appeared on the horizon. Miriam is a shardbinder – a human infused with crystals allowing her to harness demonic powers – and while most of her kind were wiped out as she slept, she and another survived the cull. The other shardbinder has gone well and truly off the deep end, hell-bent on revenge against the humans who wronged him, and so Miriam must set off on a quest to bring his evil machinations to an end.
You'll do this – in true Metroidvania fashion – by exploring a vast map in 2D, solving puzzles, platforming, defeating enemies, and picking up new skills that will allow you to access previously unreachable areas. The beginning of the game is ludicrously easy, with most enemies requiring little to no strategy to best. Push square to attack, and that's about it.
There's a moment fairly early on when you'll go up against a boss in which the difficulty ramps up significantly, and if you're anything like us you'll wonder if you've taken a wrong turn and wandered into late game content. It's a rite of passage after the welcoming opening hour, and in order to progress you're going to have to keep practising, learn attack patterns, and utilise every trick in your ever-expanding arsenal. It's an exhilarating battle.
Thankfully, combat provides you with many options. You can wield knives, short-swords, katanas, huge greatswords, maces, whips, and even guns. Each type of weapon has its own pros and cons in terms of speed, range, and damage output, and so you can play in whichever style you feel most comfortable.
Killing baddies sometimes yields loot, and on rare occasions you'll acquire a shard. Shards are demonic skills that you can equip, and on your travels you'll find dozens of them. There's projectile attacks, defensive manoeuvres, creatures you can summon to aid you in battle, passive abilities that can boost your stats, and more.
Mixing and matching the many different weapons and shards you can find is truly a joy, with practically limitless combinations. If you want to focus on building a character that relies on melee, using big magic attacks only when you get overwhelmed, you can. If you want to be a ranged attacker utilising both guns and magical spells, that's an option. If you want to get up close and personal with poisoned daggers before summoning a giant buzzsaw to annihilate anything that gets in your way, then go for it.
The sheer variety of options available to you in combat is genuinely quite staggering, so why settle for one? Later in the game you gain the option to shift between different character builds on the fly, so you can create specific load-outs for different situations and then quickly switch between them when the situation warrants. It's a wonderfully flexible system that encourages experimentation.
As is prerequisite for games within the genre, you'll occasionally discover new skills that will allow you to reach areas that you couldn't access earlier in the game. Metroidvania veterans will immediately notice the signs – narrow gaps you can't fit through, heavy objects you can't yet move, etc – and so it would behove you to take note of these locations for later in your adventure when you'll have the tools you need to traverse them.
The skills are fairly standard for the genre, but one late game addition to your arsenal is so game-changing that it practically turns Bloodstained on its head. All of these abilities can be used to aid you in combat, but it's in exploration that they're most useful, and most rewarding.
The game is teeming with secrets to discover, and since most of them are worthwhile pursuits, your efforts constantly feel like they're being rewarded. Sometimes you'll find items that will increase your health or magic, other times a rare weapon or a unique piece of armour. The level design is unfathomably clever, with an incredible attention to detail. Some hidden areas contain amusing, thoughtful, and frequently delightful Easter eggs, the secrets of which we couldn't possibly spoil here.
There's an aura of camp and silliness to Bloodstained that keeps things light. The dialogue is largely silly and overblown, there's cute references to Castlevania and other properties, some of the monster designs are utterly ridiculous, and at one point, David Hayter even turns up doing his best Solid Snake voice to take things to the next level. It's gloriously over the top stuff, and genuinely quite funny at times.
For example, one side-quest giver you'll meet early on charges you with exacting revenge on the monsters that killed her friends and family. It starts sensibly enough, with her justifiably wanting the heads of the creatures that killed her beloved husband, but by the time you're twelve side-quests deep and she's angrily demanding justice for her favourite local chimney sweep, it's comical.
Aside from side-quests of the monster killing variety, there's a fairly robust crafting system, recipes to cook that boost various stats, a demonic hairdresser who'll allow you to customise how Miriam looks, and three different endings to unlock. There's an awful lot to do here, and nearly all of it feels worthwhile and enjoyable.
If there's a reason to perhaps take umbrage with Bloodstained it's in the overall lack of polish. There's graphical and gameplay glitches, some frame rate issues, and on one occasion our game crashed, forcing us to reset and lose fifteen minutes of progress. None of these are huge problems, but given the quality of the rest of the product, it's a shame.
Conclusion
Bloodstained: Ritual of the Night is a wonderful love letter to Castlevania fans. It's gothy, camp, and unabashedly old school. But it's also a meticulously crafted game that constantly rewards players for exploration and offers unbridled options in combat. For long-time Metroidvania fans, Ritual of the Night is an unmissable celebration of the genre from the mind of one if its chief architects, while for newcomers it's an accessible entry-point that's easy to pick up and oh so difficult to put down. Let's hope the next one doesn't take quite as long.
Comments 44
damn it i forgot this was coming out, i gotta go download it later
Already playing it from a couple of days ago, can’t wait to go back playing it, my ps4 is a bloodstained machine now
Just got 100% on the map and I'm far from bored with it. Masterpiece.
Do we know when Zangetsu will become playable? I plan to get this game, but I'll probably wait for bug fixes and DLC.
Downloading now, I'm going to have to make a Castlevania folder now 😁
EDIT been playing for an hour so, this is probably my favourite game of this year so far. What are you doing Konami letting talent like this go and not making awesome Castlevania games?
This has defo gone up on my list after seeing some of the positive reviews.
Excited to play my Switch version when it comes. I'm glad at least one of these "spiritual successor to an established dormant I.P." kickstarters has turned out well.
Hopefully good sales convince Konami to revive the Castlevania series again.
I love the trailer to this on the PS Store. Starts off with showing comments of everybody dissing the looks of it then cuts to the creator looking fed up before he downs a glass of wine (or blood), smashes the glass and shows the improved version. Brilliant.
@Ralizah Heads up: the Switch version apparently has way more issues than the PS4 one from what I heard.
Played for an hour so far and can’t wait to get a good chunk of time to sink into it! Loving it!
Not normally my type of game, but I’m liking the look of this. Will wait a few weeks though for them to (hopefully) fix some of the issues your review mentions.
@johncalmc Yeah, I've heard the same. I don't think I'm going to have an issue with it based on everything I've read and gameplay footage I've watched, but, if I do, I opted to go physical for a reason.
Worst comes to worst, I could sell it on Ebay and make back basically the same amount of money as I would end up spending on the PS4 version.
I think it's going to be a perfectly fine portable version, though. I wanted it on Vita, but, since that's clearly not happening, the Switch is my own choice when it comes to portable Ritual of the Night.
I am absolutely stoked to play this but committed to finishing a few other games before buying any more.
I'm happy to have preordered the PS4 instead of the Switch version.
https://www.youtube.com/watch?v=EMDNCA3fe24&t=7s
Alright then 🤙🏻
@Ralizah Yeah, the Switch doesnt look very good at all, I think I'd rather get some of the DS games and replay them on my New 2DS for some portable 'Metroidvania'.
I got the physical disc on PS4, this game is blooming great.
It's been fantastic so far, I wasn't keen on the 3D look until I played it, it's pretty good looking in motion.
@Ristar24 Whatever floats your boat. Be sure to grab Order of Ecclesia: it's a fantastic game.
@Steel76 I also wanted to get the Switch version along with the PS4 one, just to support the devs for making such a great game. But if a port looks that bad... No, sorry, thanks. Sure, it can be patched in the future, but I also don't like the thought of more and more devs using this as an excuse for bad Switch ports.
Really enjoying this so far. Loving the deep level of customization for abilities, gear, and looks. Everything I was hoping for and more!
@Ralizah Ah yes, had that game years back, for some reason I kept the GBA Castlevania games but sold the DS ones. Must try pick them up again.
Probably portable Switch looks ok on the actual screen, just in some of the videos I've watched it looks a bit blurry on a bigger screen. Its a shame as the game looks great in higher resolution. Either way, am sure you'll enjoy the game, its great.
Good review, glad it turned out well. I’ll download it soon
@Ristar24 I've heard it looks decent undocked and mediocre on the TV, which works for me. If I was going to be playing this on a TV, I'd have opted for the PS4 or PC versions anyway. I don't think of a system that's the same size as my graphics card as a home console. There's absolutely a downgrade visually, but, all things considered, it's a good deal less drastic than portable versions of console games used to suffer with.
Ultimately, it's just nice to have options.
I was an original backer. I like how the game has turned out but it has some bugs like text missing, some soul powers vanishing and fps drops. However the game is pure fun, I love it. I didn't like that they cancelled the Vita and Wii U versions but it is for the best.
News: I just got a backer e-mail. They said they shift the focus in improving the Switch version that I can say that is bad.
@Ralizah I don't recommend the Switch version but it seems they will try to patch it. It is very bad especially in the frame rate. Some areas look like an upscaled 3DS pixel mess.
@Ralizah Guess so, that Vita version of RE Revelations 2... oh dear. Vita had some rather good portable versions of console games though, Sonic Transformed and NFS come to mind. If a 'mini' Switch does appear, I might consider getting one as a portable.
@belmont Footage looks fine online. I got it physically, so, if it's too downgraded for my standards, I'll just sell it. The framerate looked fine in the footage I saw, although I am happy that the devs will continue to support and improve it.
One of my top 5 games of the year so far. Had it pre-ordered and been playing since day one. Really love the old school feel.
@Ralizah I have a digital copy from the original kickstarter for PS4 and Switch. I have palyed both and I really can't stand the Switch version (I think you can guess what systems I backed initially). The framerate is bad and the visuals are poor. However as I said improving the Switch port is the next priority of the team as mentioned in a kickstarted email some time ago so I guess it is a matter of time until they fix it.
Oh right, they wanted to release a Vita port as well initially. I... don't want to imagine how bad that one would have looked like though. I guess, it's for the better, that they've canceled it.
I'm so glad this came together. Great review, and I'm really excited to check it out.
Now to decide if I want the Switch or PS4 version... I hope Digital Foundry gives a breakdown on all the possible versions of this game soon.
I'm also a tad concerned that the shard system is just a rehashed Soul System from Aria of Sorrow and onwards, but it sounds like Igarashi broke out of his shell a bit with this one and tried new things.
I wanna play Judgement too. Just not enough cash and time to go around!
@belmont That's unfortunate. I might just hold off on playing the Switch version for a while. Or sell my copy and nab the PS4 version. Even if I lose some money in the process, I'll still have that snazzy metal case that came with Best Buy Switch version preorders.
I’m only about an hour in but I’m enjoying it. I’m still not sold on the controls though because at this point in the game it still feels floaty.
I always get annoyed by these kind of games the verticality of the maps throw me off.
Got it to release but haven’t played it because of the game breaking bug - any word when the patch comes out this week?? I’ve waited years for this and I don’t wanna start to get this bug and have to start all over again after the patch comes out ugh
Beat it to 100% on PS4. The game is great but there are some shortcomings that really bother me.
Some areas just don't have a "soul". They are empty.
And I would've liked some variety on the shards.
Ordered this bad boy - admittedly for the inferior Switch version but mainly because I need a new portable game. Looks amazing.
Really glad it's worked out well, hopefully will pick it up at some point and would love to see some DLC expansions later, perhaps. Shame the Switch version is pants, but at least the PS4 version looks lovely.
Was planning to buy this on Switch but as soon as I read about the massive fps difference I ordered the ps4 version. Should drop on my doormat this afternoon!
Looks like I have to buy this sooner rather than later
I've never played any of the Castlevania games past the first couple hours, but this game got me hooked bad. I've already gotten the plat, but I'm still going for a nightmare run because the game is just so good.
Can't wait for roguelike/coop DLC too!
Wish they could have added local co-op. I'll be getting it anyway though. It looks incredible.
I ordered this off Amazon and it shows up tomorrow. Can’t wait to play this after playing through Castlevania SOTN again.
... surprised this is getting such glowing reviews... it's so badly written (not essential, but incredibly laughable), looks like a 90's game (not in a good way), and it kind of just ended (don't go into 'that room' yeah there are multiple endings, but I don't think it's worth the time)...
Have to say it didn't feel so much a homage to CV as a creation from someone who hadn't moved on from an incredibly rigid game design... Much preferred Salt & Sanctuary / Dead Cells...
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