In concept, Bounty Battle is the Super Smash Bros. of indie games. In reality, Bounty Battle is nothing short of a disaster. It's a terribly made brawler that, at its worst, is borderline unplayable. It's a joyless, almost baffling experience that'll make you wonder how the heck it even managed to secure characters from Owlboy, Darkest Dungeon, Guacamelee!, and a load of other indie hits.
All the good that Bounty Battle does starts and ends with these character cameos. Recognisable designs like The Penitent One from Blasphemous have been recreated rather well, and seeing them litter the character selection screen is probably the highlight of the entire experience.
But even choosing your fighter is a chore. Aside from the aforementioned character models, Bounty Battle is a horrible looking game. It opts for a glitchy aesthetic that's reminiscent of a tuned-out TV screen, and it's an assault on the eyes. A shockingly basic UI is slapped on top of this, and it just makes everything feel incredibly cheap. At a glance, you'd be forgiven for thinking that Bounty Battle is flash game that someone threw together in an afternoon. But no, it's on the PlayStation Store priced at £19.99.
Sadly, Bounty Battle plays about as well as it looks. The goal is to empty the health bar of your enemies, but character animations are so basic and stunted that it's near impossible to tell what's going on — especially during three or four player fights. The controls are responsive enough, but the release is riddled with stuttering issues on PS4 — combat just never feels smooth, and that's a nail in the coffin of any fighting game.
Comments 21
Yikes, a mauling from both this and NLife. I honestly wonder if this will make indie devs a bit more careful about loaning out their IPs.
Wow, when the only positive is the roster, you know that the game is bad.
Wow this must be trash to get a 2, such a shame because a Smash game of indie characters sounds great
A shame, really. The opening of the game was pretty good.
How does this compare to say PlayStation Allstars? A big problem with that game was that you could only kill with specials.
Take it positive. No one will make indie smash anymore (because of legal rights). ☺️
One thing puzzling me about this game.. why doesn't anybody compare it to Brawlout? It seems to be a similar concept, just maybe done worse?
@Juanalf that was my favorite part of All Stars! I can’t stand smash bros, i loved All Stars gameplay so much more! (Yes, i know I’m in an ultra minority on that opinion haha)
@Stragen8 Now that’s a brave stance 😂
The better solution would just for be for Nintendo and indie devs to collaborate on getting their characters into Smash so we don't get crap like this clogging up retail and digital storefronts.
Sony already learned the hard way that nobody can make Smash the way Sakurai does, even with characters that have major ties to them and their gaming history, and clearly it's the same story here.
Considering Super Smash Brothers is terrible itself, this must really be bad.
@TheFrenchiestFry The biggest issue with All Stars (I think) was the utter non existent marketing, awful balance (which should have been easily patched!), no post launch support, and the PS4s launch right around the corner. It was a fun couch co op fighter at the time!
If they relaunched it now, with updated roster and some marketing, i see no reason why it wouldn’t be a success. Especially if they went F2P with character battle passes.
@Stragen8 Honestly the route they should've gone was making it a traditional fighter utilizing the vast majority of significant PlayStation characters and third parties who have intrinsic ties to that brand. Making it the way they did made it way too obvious that Sony was just trying to leech off of how successful Smash was without understanding what made that game feel inclusive of all types of players.
NOW however, I think it would be futile to even revisit All Stars given that if they tried it again in a time where we have characters like Richter, Solid Snake, Joker and Cloud freaking Strife occupying the Smash roster and being done considerably more justice despite their obvious ties with PlayStation, it would make the Smash comparisons even more obvious, especially given that the first All Stars even attempted to include certain third party characters like Big Daddy and Dante who had strong ties to their consoles, while Nintendo pulled off Joker and Cloud effortlessly, even though their source games for the most part aren't even strongly tied to Nintendo systems. Hell, Joker is the only playable Smash rep whose debut game isn't playable in any capacity on a Nintendo system now that FFVII on Switch is a thing.
@feral1975 I always hated Smash Bros too.
@feral1975 Being a highly rated series and best selling fighting games series must be pretty terrible huh?
Oh no, this has the ingredients. The trailer really has a wow-effect...
@Stragen8 same here!
@Akurusu Guess if other people you have too like it too?
I really likes All Stars only the name was so bad. I platinumed it on PS3 i only wish they would have made a effort with more characters.
@TheFrenchiestFry "Joker is the only playable Smash rep whose debut game isn't playable in any capacity on a Nintendo system" Doesn't the internet know it. Click on any Persona/SMT post and the comments will be nothing but switch port beggars
@AgentMantis lmao
I'm personally indifferent. I'm lowkey super happy SMT is actually getting featured heavily on Switch to begin with, and I did always prefer the portable equivalents to each mainline Persona entry. I'm not head over heels about a P5 Switch port because I've played Vanilla and Royal to completion and have had my fill. That being said I might actually get Scramble on both platforms when it comes to the West because I will literally eat anything portable Persona-related
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