Broken Age is the newest release from Double Fine, the developer founded by adventure game legend Tim Schafer. The release is noteworthy for having a massively successful Kickstarter campaign; with a goal of $400,000, the studio ended up raising almost $3.5 million. Of course, with huge money came big expectations, and the title ended up launching both late – and only partially complete. Now, three years after its funding drive, the full version is making its debut on PlayStation platforms.
In this point-and-click adventure, you control two different characters: Shay and Vella. Recognised thespian Elijah Wood voices the former, who is a boy trapped in an automated space ship. This child-like vessel has been designed to make him feel like he's setting out on daring missions. In reality, he is trapped in an insulated, automated environment, tasked with undertaking fake "missions" such as saving knitted animals from an avalanche of, er, ice cream. These scenarios are excessively cute, but almost obnoxiously so. In fact, this level of cuteness is so over the top that it ends up making these scenarios feel rather creepy. This is a recurring theme throughout this portion of the story, and it demonstrates the line between being protective and stifling; Shay spends his days wishing he could break out of the monotony without any luck. That is, until something happens...
Meanwhile, fellow protagonist Vella – voiced by Masasa Moyo – is at a party with her family, celebrating her involvement in the Maiden's Feast. This may sound like a happy occurrence, but it's actually a "rite of passage" that involves offering one's self to a monstrous creature – named Mog Chothra – as a sacrifice. As may already be evident, the duo are involved in radically different stories, and it's up to you to determine exactly how they are linked.
The writing brings with it the usual Tim Schafer cleverness and wit, which has been a staple of his games ever since he entered the industry. We don't want to delve into too much detail for fear of spoilers, but rest assured that this game delivers one hell of a six or so hour tale – partly powered by its star studded voice cast – and it will leave you pondering just what is going to happen next.
But this isn't just about story: one of the cool gameplay features introduced here is the way that you can bounce between each character on a whim. You don't necessarily need to do this to solve puzzles, but if you get stuck on one, you can switch to the other on the fly, before toggling back again without interruption.
Speaking of the puzzles, this is an adventure game, so there's plenty to think about. One problem that the genre's had in the past is that the conundrums tend to not make a whole lot of sense, but luckily, that's not the case here. Indeed, the puzzles naturally and consistently make sense within the world that the game has established; the downside to this is that they do occasionally end up feeling a little tedious.
Don't get us wrong, navigating through the game is a breeze – but you'll certainly find yourself slogging backwards and forwards a little bit more than you'd like. This problem is compounded further by the game feeling directionless at times. The biggest issue is that it's not always immediately clear where you should start: going from place to place gets clearer as you advance a certain line of the narrative, but at the beginning of each plot piece, proceedings are a little vague.
Still, at least the game has a gorgeous art style, in which everything has a canvas-esque look to it. It suits the game extraordinarily well, and augments a beautifully unique vibe. Additionally, the soundtrack for the game is wonderful – especially the retro sci-fi elements. Overall, though, the music does a marvellous job of setting the mood for the characters and the environments alike.
Conclusion
When all's said and done, Broken Age makes an excellent case for why the adventure game genre deserves to exist in this medium. Indeed, it's a wonderfully charming title that really feels like a celebration of the point-and-click format. Sure, it doesn't necessarily do anything ground breaking, but it doesn't really need to. If you're a fan of Tim Schafer's previous work, then this is unmissable.
Comments 20
@Swiket The whole way through was about 6 hours. But I'd beaten Act I on PC previously, so I mostly just breezed through the former act to focus on the latter. Most of the time was with Act 2. Probably like 4 hours of it.
Sounds really good, I might have to give it a whirl soonish, clearing my backlog so I might pick it up when I'm done with the amazing transistor
@Bad-MuthaAdebisi finally went back and finished Transistor this weekend, what a game! Helped that it had one of the best soundtracks I've heard in recent years.
I really like the way it looks. I'm not sure that I have the patience for an adventure game at the moment, though. That said, I'm glad the puzzles in this one actually make sense.
Great review, Graham!
@SteveButler2210 I don't quite know what's going on but nevermind, I love it
TWENTY FIVE DOLLARS WOOOOOOOOOOOOOOOOOOOOOW
@sonicmeerkat a crowdfunded game that is roughly 6 hours long for $25? That's pretty steep if you ask me.
@T7L3RB Oh no I'm disgusted at that outlandish price if that was unclear.
Oh wow, 25 bucks? Lol, give me a break.
@sonicmeerkat right? I mean if it was like $10 then that'd be fine. But $25 for a game that took 2 kickstarters just to get finished? No thanks, that reeks money grubbing and I couldn't agree with you more.
@thatguyEZ It was just the one Kickstarter (for Act I), and initially I thought the game might have been $25 because that's what it cost backers to acquire it. That's why Planetary Annihilation was like $80 on Steam for a stretch of time. But that wasn't the case. It was $15 for backers! And then, as I understand it, Act I did well enough that the profits Double Fine made off that allowed them to complete Act II using that. It does seem like a steep price for a 5-6 hour game, but at least it's a really good one. (Silver lining and such?)
@gbanas92 ahh you're right, my bad. I was thinking of something else (I thought there was a game Schafer had done where it took two kickstarters to finish? Though I could be thinking of this game and simply be mistaken). But I have indeed heard that this is a really good game, I suppose the fact that I don't like Schafer and his financial mismanagement issues could be clouding my judgement. But I do feel that $25 is way too much, I mean if I add $5 more I could get two months of game time with FFXIV.
This actually looks very enjoyable. I'm kind of wondering why Elijah Wood keeps on doing voice acting for games, but it's nice to know that he's one of the only child-hood actors that hasn't ruined his career. Other than that, how much space does this game need to install???
@JLPick Barely 2GB install!
@gbanas92 Thanks. I'd have to clear up some space before I buy it...at least until the new Hard drive comes from amazon to me.
@gbanas92 Im in 2 minds, I am tempted to get this or Grim Fandango. I loved the old Grim Fandango, is this as good?
@Mrskinner Ooo, that's a tough one. They're both fantastic. Broken Age has less complex puzzles and is probably quite a lot easier to navigate, but Grim Fandango is a classic . I personally enjoyed Grim Fandango more, but it's definitely an easier game to get hung up on. But if you don't mind more complicated (sometimes almost nonsensical) puzzles, I'd say start with Grim Fandango! Both are worth playing though.
@gbanas92 Thanks, I loved Grim Fandango way back when so i am going to opt for that this time!
@gbanas92 Hey man, can I just ask you, what's the interface like? Do you move a cursor with the thumb stick, or is it more like Grim Fandango where you control the character? And more importantly, does it feel good, or would you recommend playing on pc with mouse and keyboard?
@DrClayman Yeah, you move a cursor rather than the characters (with a couple small exceptions in some uniquely styled bits). And yes it feels good even on the console! Sure a mouse would be quicker to work with a cursor, but the console version still feels really good. And if you don't like the normal reticle version with the left stick, the right stick is like a snapping one that goes from interactable to interactable as you move it!
@gbanas92 cool! Sounds like they put some effort into it, probably gonna grab it today. Thanks!
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...