It’s been a long wait leading to a bumpy road for racing fans, but DriveClub is finally here. A curious lack of pre-release code and online connection issues has forced us to hold back our thoughts on Evolution Studios' cursed exclusive for a couple of weeks longer than we expected, but having now had a chance to see everything that the long awaited title has to offer, we’re ready to deliver our verdict. The question is: does this well publicised title fire on all cylinders, or simply blow up in smoke?
Well, whether you’re looking to improve your abilities, or – more likely – you’re having trouble connecting to the servers, the title has a lot to offer in single player mode. The career is split into categories based on car class – a successful structure, as it eases you into the monstrously powerful vehicles towards the end of the campaign. Solo races range from simple three lap sprints to more complicated drift challenges, with each objective augmented with sub tasks that earn you stars. Accrue enough of these awards, and you’ll unlock more events to compete in.
Unfortunately, the artificial intelligence appears to have skipped a few lessons in racing etiquette. Computer controlled opponents will casually rear end and slide swipe your car if you even remotely get in their way, which is irritating considering that the game seems to favour clean play. Worse still, these rude collisions will result in a loss of points, and, on the most frustrating occasions, slow you down. It’s beyond infuriating when the game asks you to complete a clean race to unlock one of the abovementioned stars, only for the AI to act like it belongs in Twisted Metal.
Still, when they’re not being abnormally aggressive, the offline drivers do feel like they’ve got some chops behind the wheel. Your opponents will almost always push you hard to the finish line, and while they do slow down a little when you fall particularly far behind, we didn’t find any real evidence of rubber banding; if you get pipped at the finish post, it’ll be because you took your eyes off the road.
As enjoyable – and maddening – as the offline play can be, though, this is a social racer first and foremost, and it has plenty of online components to back that up. At any point during a race, you may be presented with a ‘Face-Off’, where you’ll need to compete against another player’s performance. This could involve you trying to better their average speed around a corner, surpass their top speed, or even nail a perfect drift. These challenges help to test your ability by setting realistic goals, but also create personal vendettas, which are a great hook to keep you coming back.
Online races are equally competitive, and it’s easy to push some cars just a little too far as you try to pass a friend or beat an on-track challenge. Fortunately, even losing a race will see you accrue plenty of Fame points, which is the fictional currency that you attain throughout the game. As a result of this, you’ll always feel like you’re contributing to something greater – whether you’re winning or losing.
It’s just unfortunate that said Fame points are so underutilised. While they’ll help to increase your personal level – or the level of any Club that you join – you’ll only ever unlock anything when you level up, meaning that you’re at the mercy of the game’s progression system. In other titles, for example, garnering a good 12,000 Fame points may allow you to purchase new vehicles or cosmetics – but here, you’ll get nothing until you reach the next quota, and even then it may not be what you actually want.
Fortunately, the racing is a reward in itself. Ever since the title’s initial teaser video was released, many have questioned where the game would sit on the arcade to simulation spectrum. As promised by the developer, the final product is neither. Instead, it’s a beautiful mix of real-world physics with the learning curve dialled down. Basic racing principles such as undertsteer are present, but so are far more advanced mechanics like trial braking, load transferring, and torque steering.
Everything feels balanced enough to reward those with a real-world knowledge of racing, without directly punishing those that don’t. You don’t, for example, need to understand that the Lotus Evora is prone to snap-oversteer, but you do need to know how to react when you break rear traction mid-corner. It’s all very forgiving, but when you get things just right, it’s extremely rewarding.
The Lotus Evora isn’t the only car with its own characteristics, though. The vehicle selection spans cars that you’ll commonly see on the streets – such as the Volkswagen Golf GTi – all the way up to the ultra-rare Pagani Zonda R. Each automobile looks and feels unique, with well rendered interiors, exteriors, and fantastic audio recordings. There’s enough variety in the car handling that each vehicle will control very differently, yet the skills that you acquire from one will generally apply to others. And while customisation options may only be cosmetic, with a combination of designs and paint styles, the game offers enough tools for you to make a ride your own.
Similar to the car selection, the variety in track locations is expansive, and while they’re all derived from a slender list of nations, each layout is individual enough to test you in different ways. Inner-city circuits are practically non-existent, with Evolution Studios instead focusing on fictional courses rather than real-world tracks and roads.
It’s the game’s sense of motion that really makes the racing feel lifelike, though, from the shakes and rattles as you veer off-road to the piles of leaves scattering as you rush through them. Even in the wide open mountains of Canada, the cars feel fast; it’s one thing to be driving a virtual vehicle at top speed, and another to actually feel like you are. The shaking of the camera paired with the subtle motion blur really conveys that sensation, despite the game famously only running at 30 frames-per-second.
Still, while the sound effects are spectacular, the soundtrack leaves a lot to be desired. The music selection is lacklustre – and disabled by default – which makes for some dull backing tracks. Sure, the developer would probably argue that the roar of multiple V8s makes for a beautiful mechanical symphony, but it’s a shame that it couldn’t have sourced some better tunes to complement the excellent car sounds.
Conclusion
DriveClub’s balanced physics and impressive presentation make for an all-around excellent racer, even if there’s still a lot of room for Evolution Studios to expand and improve upon. However, the overly aggressive AI and archaic progression system may deter non-racing fans, while the ongoing online issues remain infuriating. If you can look beyond the tire smoke prompted by the release’s poor launch, there is a really enjoyable game here. Still, the uncertain among you may be better off riding shotgun in the elusive PlayStation Plus version before buckling up in the full title’s driver’s seat.
Comments 24
@Bad-MuthaAdebis I think the AI is actually good, it just doesn't suit the game. I mean, they're really aggressive, and in another racer, that would be a good thing - the problem here is that the title wants you play cleanly, and penalises you for manoeuvres that they’ll make.
I really like the game: the handling is just what I wanted from a race game and feels not to arcadey, but it has the flow and pace you saw in arcade racers of yore. But after all this trouble with the server and the constant feeling I was robbed of a great game instead of the ok game I got, I regret buying it. Especially considering the upcoming games this time of year the ps+ version would have been more than enough. Got a bit carried away by the hype for the first real exclusive I care for...but even when the servers are up, the game has too little meat on its bones to justify the extra €40 I spent.
I got this yesterday and i enjoy playing it so far.the graphics and gameplay are second to none,but!,the ai is very poor in my opinion.i dont know what evolution were thinking of with the ai.i thought gran turismos ai was a little dodgy until i played this that is.but dont let that put anyone off this excellent looking,playing and sounding racer.the sense of speed is also tremendous and very easy to get to grips with the physics and handling models.i also would give it a 7/10.
@get2sammyb this, though i don't have much of an issue with the aggression as most people, makes it more of a challenge
@Bad-MuthaAdebis Not interested in LORDS OF THE FALLEN?
still not buying this untill I've tried the PS+ version. And I might lose interest if that is going to be more than a couple weeks from now..
The game should've been so much more. But they're not getting my $60 and a lot of that is on awful things went with this game really from the beginning. I wouldn't even pick this up in a Buy 2 Get 1 free deal and I love the more arcade-style racing games. Hopefully The Crew will deliver but not counting on that either. I guess the good news is that the ground work here isn't terrible so DriveClub 2 will hopefully have a much smoother launch and deliver on the true vision of what this game was supposed to be.
The only thing that bothers me about this game is the attainment of new cars,as far as i can tell, you cant pick the manufacturer color,i have a lot of red or yellow cars,i hate red and yellow..Of course there is the crazy club paints but i do not always want that.
I am just going to wait for all the weather stuff to be ready & any extra(free) DLC cars & extra(free, if any) DLC tracks then buy the game(if i like the PS Plus version that is) Not going to buy any DLC tho. Never do with games because it just makes game makers leave things out to rip(Gullible) people off even more(like Destiny etc etc) :-/ (+ it must be working because it seems every game has DLC now, oh well)
@Gamer83 Assuming it does well enough to warrant a sequel. MotorStorm Apocalypse didnt do too well ( due to no fault of the game or the devs) so this was there 2nd chance and it didn't go well obviously. Let's hope for the best.
I was very intetested in this game before the disasterous launch & the lack of cars out of the box. I am not a 'gear head' or car nut, so this game sounds like something for me as I have no interest in tweaking every aspect of the engine, etc. The AI sounds incredibly frustrating though.
Oh this will def have to go PS+ free version first for me. Cant trust them until I see it with my own eyes.
@Bad-MuthaAdebis Have you played the Bloodborn alpha? I did and hated it. I love Demon Souls 'n' Dark Souls but Bloodborn is a real let down, or should I say, another let down. The graphics were good but the gameplay was terrible imo. You cannot block any incoming attacks, inteads relying on dodge roll which doesn't work in crowded Victorian streets. In far too many cases I had no choice but to let enemy's kill me and then start all over again. This time From Software 's souls game doesn't play aswell as it looks, far from it.
I'll be sticking with The Witcher.
Even with the online issues DriveClub is a real fun game. Its just unfortunate that the online side is still having serious issues. When I have played online I love the dynamic challenges. One think I hate about DriveClub online is the random people that just ram you or use you car to brake and corner. When the random people ram you on a corner and you leave the track you're the one who gets penalized which needs to be seriously fixed asap.
My only issue is Evolution Studios needed the extra year because of the online issues and dynamic challenges and they still don't work even after the extra year.
I originally posted saying I thought the PlayStation Plus version would release in November. Im now thinking December at the earliest.
I'm a fan of the way you work yourself up the grades. You level up so often that you get the car you are looking for eventually. I drove quite a few miles just to get one in particular - and boy was it worth it. The old selection I always lost on the last stretch - with the new car I was winning with ease. The feeling of driving that race with that car was worth all the "work" to level up to that car. Also, starting off with the mini was really helpful because it's a handful to control the later cars. Getting a clean lap with the Ariel Atom is a challenge. The car doesn't like being driven slowly.
.. and the lack of music. I didn't realize the game didn't have in game music turned on because the sound of the engines were enough for me. It's a pleasure to the ears and eyes.
Whenever they sort out the online part, I'm probably through the game. Which is a perfect time to start playing online.
When was the last time a first party Sony game got a 10/10? Serious question.
Edit: TLoU Remaster.
@Bad-MuthaAdebis I totally agree. All of the other upcoming "real" next gen games are just white noise in comparison. Having played The Witcher 2, which I really enjoyed and The Elder Scrolls games I actually believe that The Witcher 3 will meet all of my expectations. Its like Skyrim and The Witcher had a baby lol.
@LDXD Actually no I never rage quit. I also played the hell out of Demon Souls which was a pretty hard game. I said this games issues are where your only defence is to roll or step back out of the way but that doesn't work when your in a narrow street, (most streets are narrow or crowded with objects) corridor or are surrounded by enemies. I like to be able to block a melee attack from an enemy who can block themselves from being attacked. Like I said previously, I like Souls games but Bloodbornes deaths felt cheap and alot of time unavoidable. I get to play it again tomorrow and if I find that I was wrong I'll reply to you with an update if your're interested.
Please note, I've been playing games for 30 years and I've got accustomed to playing them on the hard difficult settings as I like a challenge, but what I don't like is cheap deaths were you have no way to defend yourself or avoid it. Apart from the cheap deaths Bloodborne shows promise and even though I didn't like those issues I'll give it another go as I understand its only the Alpha so there is still time to out anything that doesn't work.
@LDXD Cool we I'll be getting access to it again tomorrow evening so I'll let you know if its any better. I wish I could broadcast it but Sony have blocked that option.
@LDXD The only game I have 100% faith in is The Witcher 3. But for both of ours, Sony's and From software sake I hope it turns out to better than what I've played thus far.
Got it for my bday and I do like it but i do find the amount of cars quite disappointing, and the Al is a pain. I loose fame because AI hit me, and that really gets my goat.
DRIVE CLUB IS A JOKE!!! DON'T WASTE YOUR TIME AND MONEY!!
this fixed yet?
after all that has been patched, fixed and added the game would deserve another closer look and an updated review with a much higher rating - with all of the content available, the improved graphics and netcode, and a season pass that offers more than most full priced games these days, this game now easily deserves a 9/10
its extremely cheap now on the ps store so every racing fan that has been hesitating - go get it, for me its a kind of spiritual predecessor of PROJECT GOTHAM RACING - it plays like it and is as rewarding
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