There’s no game better than Shadow of the Colossus when it comes to the sheer scale of enemies. As hero Wander perilously tries to find some way to climb the towering Colossi in front of him, it’s this exact feeling that Extinction attempts to emulate. From developer Iron Galaxy, with former PlayStation executive Adam Boyes at the helm, does Extinction reach the same heights as its inspiration – or is it not quite ready for take-off?
A monstrous horde known as the Ravenii have invaded Earth, and after leaving a path of death and destruction in their wake, the last retreat for the human race lies within the kingdom of Dolorum. You play as Avil, the last living Sentinel, whom along with his sidekick Xandra, arrive in the capital city in order to recruit King Yarrow to their cause. If they succeed, his resources will boost the efforts to construct a teleporter to escape the Ravenii.
Despite a few predictable plot twists, the story at hand is actually far more engaging than you might think. Told through text conversations during missions and beautifully animated cut-scenes that delve into the backstory of the war, you’ll learn of the deceased Sentinel fleet, the Ravenii’s reasoning for attacking Earth, and of a past that many would want to be laid to rest. It’s nothing truly ground breaking, but a surprise or two along the way provides more than enough ammunition to keep you invested in proceedings.
Extinction’s major selling point is of course the gigantic Ravenii that patrol Earth in search of humans, but if you’re planning on taking them out, a bit of prep work will be needed first. The core gameplay loop revolves around building up a rune energy meter, which when full, allows you to deal a killing blow to a Ravenii. This meter is filled by either rescuing survivors within the vicinity or killing the fodder enemies scattered across the battlefield known as Jackals. Once you’ve gathered enough energy, it’s time to carry out a rune strike.
A Ravenii can only be killed from a slice to the back of its neck, but getting up there is the real challenge. To bring them down to a smaller size, you must target their limbs in order to slice them off. And while they do regenerate, removing a leg forces the beast to sit down and in turn forge a much easier path up to its neck. However, things aren’t that simple the majority of the time.
Many members of the Ravenii horde will come equipped with armour that protects their limbs, thus making the act of shrinking them down a much tougher task. There’s simple wooden protection that can be destroyed in a single hit, iron lock armour that requires you to hit a padlock with multiple strikes before it malfunctions, and gold armour that comes equipped with four latches you must take out before targeting the limb. This escalates further with bone armour that has flaming skulls attached which must be extinguished before registering a hit, spiked armour which can only be damaged via the attacks of a Ravenii itself, and bright steel armour which is indestructible.
It’s this mechanic that gives the game its variety, and it’s so much better for it. The different types of armour will force you to switch up your approach consistently as, if a Ravenii covered in wood spawns, then it’s time for an all-out assault, but if another appears coated in bright steel armour, the only way you can even possibly take it down is by farming rune energy from rescuing survivors or killing Jackals. This also makes the act of climbing up a Ravenii all the more satisfying – you know you’ve earned it.
For the most part, the literal act of climbing up a Ravenii is a fairly simple task. You’ll sever its legs to bring it down to a more reasonable height and then scale its back in order to deliver the killing blow – easy peasy. But this becomes far, far tougher when for example a Ravenii is covered in bright steel armour and you have no way of stopping it in its tracks. In this instance, it feels like a lottery whether you’ll successfully make it to the summit or not. With how much the beast moves and the jankiness of your jump, you never fully feel in control, and thus there were far too many occasions for us where we’d actually get trapped in a Ravenii’s armpit. It’s incredibly frustrating to have to make multiple attempts at a climb just because the game doesn’t seem to be able to handle what is needed to succeed.
Outside of the Ravenii themselves, objectives generally revolve around rescuing a certain amount of townspeople, defending watchtowers, or defeating the supporting army of Jackals. Combat only ever plays out on the square button, with combos performed via a certain number of button inputs, or delaying your attacks in order to do something different. It’s very simple stuff, and the skill tree hardly introduces any more complexity later on. This is then worsened by the fact that you can’t lock-on to the standard enemies, which coupled with the speed that Avil moves at means we regularly missed our initial sword swings.
This is all probably painting a rather grim picture of Extinction. Its combat is far too simple, to the point where it feels like a button masher, the lack of a lock-on button makes engagements even tougher, and attempting to scale a Ravenii in motion is a fool’s errand. However, when everything falls into place and clicks, the sense of satisfaction gained from slaying a Ravenii is unmatched. There’s nothing quite like scaling the 150 foot monster and taking its head off with ease, after slicing off each of its limbs to render it defenceless. There a number of flaws in its gameplay, but when Extinction works, it shines.
Outside of the 10 hour campaign, a fair few modes will have you coming back for more. A daily mission will serve up something new every day, a horde mode also named Extinction tasks you with surviving with just one life, and Skirmish brings with it a random battlefield and a set of objectives, which can then be shared with your friends afterwards as you all compete for the high score.
The entire package is also presented within a beautiful art style that reminded us of the hand-painted art of Okami. The bright and vibrant colours help to make the desolate world a little more positive, and even the Ravenii themselves scrub up well with the deep greens and glistening oranges of their skin really standing out within the arena. All isn’t perfect on the technical front however, as during our time with the game we encountered terrain you could get stuck in which results in an entire mission restart, and a full crash of the product that sent us back to the PS4 dashboard.
Conclusion
Extinction had the potential to be something special, but a few too many flaws and frustrations hold it back from true greatness. Despite that, we still think this adventure of epic proportions is very much worth a purchase if the grand scale even slightly grabs your interest.
Comments 21
That $60 price tag almost feels like a bad joke.
Sigh, it doesn't look so good.
I'm still interested about the concept though, I will play someday.
Maybe I missed it but how the hell did you write this review without mentioning Attack on Titan? Lol.
Attack on Orc.
Sounds like one of the flawed gems I'd usually end up really enjoying. Having said that, I think I'll wait for a price drop before testing that theory.
https://www.youtube.com/watch?v=Lig4jsSW1rs
`nuff said...
8-10 hours is too short for me at this pricetag, but I will pick this up later; fighting the big dudes looks fun.
The price is pretty steep, but otherwise this looks like a cool game. Taking down giant foes is always a good time.
I was interested till you said it was only 10 hour long, maybe get it in a sale sometime
10 hours sounds perfect to me. I prefer short games. I'll wait for a price drop, though, like always.
Still, a shame it didn't turn out as good as I was hoping it'd be. I'm sure I'll enjoy it for what it is.
Can we take a vote to remove the comparison to Okami from the article? For one, it doesn't look anything even remotely like Okami, looks more like a standard PS2 game like Legend of Kay or FF12, and also, it's insulting. 😛 Really I'm not even sure this game looks as good as Mark of Kri on PS2, graphically or game play wise.
And that price point is insane, this is a $20 download, even $30 would be pushing it for that presentation. Kameo in 2005 on X360 was a whole lot better than this. Heck Starfox Adventures on GameCube in 2002 looked better than this. Better off spending $40 on Spyro.
On the bright side, shogun shouldn't have to threaten anyone for port begging with this one. 😆
Before I seen your review score I predicted it would be a 6-7/10 game, great review.
Yeah, Attack on Titan was coming my mind too. Maybe the review hasn’t seen the anime?
Otherwise, good review.
Meh, I had feared this would rate low but was trying to be optimistic.
I'll be waiting for a $10 bargain bin sale in a few years.
@rjejr If you think because of its graphics it should be a "$20 download", how much should games like Owlboy cost? 50 cents? Or do those get a free pass somehow?
@Spectra The air traversal was really fun in AoT. The developers really got the ODM right.
@naruball 50 cents for Owlboy seems like too much, looks like a free web browser game to me.
Owlboy isn't $60, it's only $20. The same price I said this game should be. So really, what's your point? I say that indie games, or games that look like they could be indie games, should be $20, and you jump in and say indie games should be 50 cents? That doesn't make any sense. If I say games that look like indie games should be $20, or $30 in case you missed that part, why would you say 50 cents, I never said any game should be 50 cents. For better or worse $19.99 seems to be the sweet spot for indie games these days.
@rjejr Wait a second. Are you saying that all indie games should cost the same? Hellblade the same as 16-bit games?
The point that I made (that you clearly missed) is that this game has evidently a decent budget. Not God of War budget but still much bigger than that of a 16-bit game.
@naruball No, not all games should be the same price, I actually like that each week on Switch eShop there are a dozen or so games that almost all have their own price, some really odd like $31.45 or stuff like that, some of which I think are due to the exchange rate. But some are really cheap, 1 this week is free on Wii U then 99 cents starting next week. So some are $1, some are $60 if there is also a retail release. But it's a wide range.
This game looks like $20 or $30 to me. Not just the PS2 graphics, but the lack of voice acting and limited story and limited well just about everything reading the review. The Ratchet & Clank reboot was $40, Crash and Spyro trilogies are $40, this doesn't look like $60 to me. Knack 2 looks better, I think that was $40 as well, maybe $50. Say what you will about Knack but my kids had a lot of fun playing co-op, and I watched a bit and played the demo, a whole lot better than this.
But I think this can be $20 without making 2D 16 bit retro spirte games 50 cents as you said. I'd prefer those 2D sprite games were $10, but $10 isn't 50 cents. And some of them, like Shovel Knight which might be $30 now in Treasure Trove, offer a lot.
So yes, I do judge a game by it's graphics, but also by how much game is there and what it's competition looks like. Some retro looking sprite games look much better than others. And some $15 or $20 indie games look really good. Some $10 ones as well.
I expect this $60 disc game to be in the $5 bargain bins soon. Getting killed on metacritic.
http://www.metacritic.com/game/playstation-4/extinction
@rjejr "But I think this can be $20 without making 2D 16 bit retro spirte games 50 cents as you said. I'd prefer those 2D sprite games were $10"
The difference between the two is massive to cost just $10 less.
My point is the double standards in video games. 16 bit games get a free pass while mid tier games get marked harshly. This leaves little to no room for games that are neither AAA nor "retro".
How are we ok with those games having no voice over (same with most Ninty games up until recently) yet it's fine for "retro" games?
Anyway, I do agree with your original point that this should have cost $30.
@naruball "Anyway, I do agree with your original point that this should have cost $30."
You're killing me, but in a good way. Let's just say I'm glad I didn't have a mouthful of coffee when I read that.
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