Republished on Wednesday 30th January 2019: We're bringing this review back from the archives following the announcement of February's PlayStation Plus lineup. The original text follows.
The back and forth of a mano-a-mano sword fight rarely gets encapsulated effectively in video game form, and even the likes of Nioh or Dark Souls – with their more methodical combat – still feel like they fall on the action side of the coin. In the past, if you were looking for some more deliberate sword fighting then you'd have to hunt down niche titles on PC, but with For Honor Ubisoft has taken a gamble by putting its money behind a multiplayer-focused game that turns its back on guns completely to test your skills wielding all manner of blades, axes, and spears.
Set in a world where knights, samurai, and vikings all ended up as neighbours, most of your time playing For Honor will be spent locked in combat across several different multiplayer modes, either with AI bots or other players. Before you jump into the multiplayer, though, it's strongly recommended that you invest some time learning the mechanics at the core of the game – especially since the competition online can be brutal to say the least.
Outside of the usual tutorials – and some extremely useful tips videos for each of the twelve characters – the single biggest help you'll find in lifting the curtain on For Honor's mechanics is to play through the single player campaign. Divided into three chapters – one for each of the game's factions – you'll spend time using each of the character classes giving you the chance to familiarise yourself with each of their move sets, while working out which you feel most comfortable playing.
For what's essentially a glorified tutorial, the campaign's surprisingly enjoyable, and while it won't be topping any lists in terms of its story, it does a great job in giving personality to characters you might only spend a short amount of time with. It also manages to weave in some grandiose set pieces that when coupled with its effective characterisations succeeds in making you at least want to see it all the way through to its conclusion.
Visually, For Honor also puts in a strong performance with not only some nicely detailed character models, but some well realised environments as well. It also manages to maintain a solid 30 frames-per-second on the PlayStation 4, and while it feels like the combat would certainly have benefited from a higher frame rate, you won't feel like the gameplay has been compromised by the decision to prioritise a bump in visual fidelity.
Whether you settle on primarily using a dagger wielding assassin or a hulking brute sporting a flail, they all have a few things in common. Chief amongst these is how you direct strikes and parries. By holding the right stick either left, right, or up, you'll change your fighter's stance, which in turn will determine the direction you'll throw a strike. Similarly, should your opponent launch an attack at you, changing your stance to mirror theirs will block it, and if you time it just right with a counter strike, you can block with such force that you'll stagger them giving you the perfect opening to go on the offensive.
Guard breaks, interrupts, dodges, combos, attack cancels, and several unique moves all come together to give each character a varied repertoire, and if you want to be successful, getting an understanding of each character's strengths and weaknesses is an absolute must.
If these elements remind you of a fighting game, then you wouldn't be far off the mark. In fact, the one-on-one fights that happen often in For Honor feel very much like that of a fighter. Players probe each other's defences, launch combos, get blocked, and reset to try again. The only difference is there's often the chance to turn tail and try and find a teammate to help you out.
While the tactical nature of the combat makes for some very enjoyable battles, the high initial skill floor means that even having played through the campaign you'll still need to be prepared to get frustrated once you enter the multiplayer modes. You'll be dominated, pushed around, and generally made to feel totally inadequate – especially when you get hit by a complex combo right out the gate before getting unceremoniously kicked off a ledge to your death. It's entirely possible that you'll end up so frustrated that you'll give up on For Honor entirely, but if you stick with it you'll gradually get a feel for the best way to fight, and that effective blocking – as well as timing your combo button presses correctly – are the first steps on the road to victory.
The multiplayer modes available cover a nice cross-section offering everything from one-on-one duels all the way through to Dominion – where teams of four vie for control of capture points, while at the same time helping their army of AI controlled soldiers fight across a battlefield.
There really isn't a dud mode among them, and while matchmaking can take a while for the less populated game modes – which inevitably will lead to matching with a player either way above or below your skill level – there are enough people playing this close to launch that you won't end up in matches populated with AI bots too often.
Wrapped around the multiplayer are a few other systems that aim to keep you invested in For Honor longer term. Perhaps the largest of these is an overarching battle map that has you pledging allegiance to one of the game's factions and contributing your score each match towards expanding or defending the areas controlled by your group. After a two week round – or a ten week season – rewards will be dished out based on each faction's performance, so at this point only time will tell if the swag turns out to be worth the effort.
In addition, there's an end of match loot system that awards you armour and weapon parts that provide a variety of stat boosts and cosmetic changes. While this again provides another layer of complexity, the fact the stats associated with your gear only applies in certain game modes means it feels a bit superfluous at times, and you'll be much better off mastering For Honor's swordplay since it's going to be the biggest single element that determines the outcome on the battlefield.
Conclusion
By successfully meshing team based multiplayer with the sort of mechanics you'd normally find in a fighting game, For Honor manages to offer an experience like no other on the PS4. While the skill barrier to entry will likely cause frustration for some, anyone who puts time into learning the extremely deep combat will find each hard-fought success immensely satisfying. While the ancillary mechanics – such as the battle map and loot system – don't feel particularly engaging, it's the enjoyable campaign and multiplayer combat that are enough to ensure this title deserves more than just an honourable mention.
Comments 23
Ha ha brilliant sub header - it was actually one of my first thoughts when I saw the box artwork.
This is one of those games I'd like to play but don't really want to play full-price for. Will wait for price drops.
@get2sammyb That is exactly how I see it Sammy. This went along with Digimon World, Nioh & Berserk for Jan/Feb as games I'd like to pick up and play but will wait till the drop to save some cash.
Played the beta, seems well-done and all but not interested enough to invest the necessary time to be half-decent. Combat seems to rely too heavily on reflexes and habituated responses to visual cues for my taste as well
I love this game. Great review as always, but I think the loot game is fantastic for the cosmetic changes alone. My Shugoki, the sumo samurai, is a scary mofo with a mask that looks like Predator. If you want practice it's a good idea to play multi-player modes against AI to learn the ins and outs of your character as well as your opponents.
Definitely one of my GOTY candidates. The gameplay play is so addictive. And even if your don't like playing against people you can also play against the A.I.
Quick question for @AlexStinton - does playing against bots actually unlock upgrades and stuff?
@ShogunRok Yes it does. Just don't make the mistake of thinking they're a push over because they will mess you up. There were even certain heroes I'd rather fight with a player at the controls.
@AlexStinton Interesting, thanks!
@ShogunRok Also if you play the Faction War your results make a difference no matter if you play against Bots or other players.
Good score, love this game! However there is an error in the review. You won't play as every class. You don't play as the conqorer, or betserker. And in the samurai campaign you only play as the orichi. Maybe you can play as them in multiplayer, but they did miss some of the 5 of the characters in the campaign
@Radbot42 Sorry, I wasn't very clear with my wording in that section was I? What I meant was that you got a chance to play as all of the broader character classes: all-rounder, heavy, light, etc.
You're correct in saying you don't play as all 12 specific heroes in the campaign.
Nice review! I want this game bur unfortunately I just bought Nioh with my bets money and I just got money for 1 more game so that will be Horizon! Hopefully I will win some bet next weekend and then I can buy both!
@Tasuki That's pretty cool, quite thoughtful for those who perhaps don't want to play against other people for whatever reason - most online games don't bother with any kind of bot progression.
@ShogunRok I agree it's a big plus for them. Basically game play wise it don't matter progression wise if you select PvP or PvA.I. you get them same XP, same gear etc. You can even go back and forth in fact some of the daily objectives have you doing that!!
@ShogunRok game modes such as Dominion are decent with bots or players.
Elimination is definitely better with players, as bots are guaranteed to go twos up on you or another player, and they occasionally dont act like players.
A tip for new players would be to save your free premium boxes from the campaign until you hit level 21 and "prestige" your most played hero.
That way you get rare loot from them which only starts dropping at reputation level 1.
Theres a few balancing tweaks that are much needed, like the Orochi being able to effectively stun lock any hero wity fast attacks and side steps.
But none of the classes are game breaking you just see much more Samurai as they arent as well balanced as the other 8.
Given that they can strike fast and hard with high range and high stamina.
With the possible exception of Shugoki.
Anyway, great review.
@JoeBlogs But you can only play the DLC if you can answer three questions...
One of the best - if not THE best site for reviews.
Thank's!
This isn't my cup of tee though, for my age this game is too skill demanding.
If it had a lengthier single player campaign, i would bite.
@notdead Thanks! I know all of the reviewers for the site would really appreciate that compliment. It'll help us stave off the crushing self doubt for at least a few hours.
@JoeBlogs Now that is one unlockable character I would pay for. That rabbit's dynamite. Or you could get the rabbit for free but have to pay for the Holy Handgrenade of Antioch (one of the relics brother Maynard carries).
Like Rainbow Six Siege it looks like a great game but it's best off to wait till the price drops under the £30 mark.
After playing the beta a couple weekends ago, I honestly felt it was like a lot of Ubisoft games....a rental or "wait for sale" game! It was really fun learning the fighting system at first but it grew repetitive to me by the end of the weekend.
@Lonejester strikes me as one of those QTE (quick time event) heavy type games i'm not very fond of, i'd be happier with Mount & Blade or any of the other games that this one is trying to emulate, i just don't get fighting games, i find them very borring after about 5 minutes
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