Ghost Recon: Breakpoint is a difficult game to review. Sometimes it's great fun, sometimes it's an incredibly banal but weirdly addictive grind. Other times it's a buggy mess. Our enjoyment of Breakpoint has fluctuated so much over the review period that we had to sit down and carefully consider whether we actually think it's worth playing at launch. We think the answer to that question is yes, but it's certainly not without its caveats. We've spent over 30 hours playing Breakpoint, so it must be doing something right.
But first thing's first: this is the most Ubisoft game that Ubisoft has ever Ubisoft'd. It's like the developer took every current-gen Ubisoft title and mashed them all together, resulting in an open world shooter that's somehow even more predictable than Ghost Recon: Wildlands.
For the record, we quite liked Wildlands, and being something of a sequel, Breakpoint inherits a lot of its Bolivia-based predecessor's strengths. Co-op's still a blast with the right people, there's a lot of room for tackling missions however you want, and carving a path of death and destruction across an objective-filled map remains a moreish pursuit. Ubisoft could have quite easily reskinned Wildlands and left it at that, but it's decided to cram parts of The Division 2 into the mix, and this is where Breakpoint -- and indeed, Ghost Recon -- starts to lose what little identity it still had left.
Ghost Recon: Breakpoint is a far cry from what the tactical shooter series once stood for (pun not intended, but there's definitely a whiff of Far Cry in here as well). There are elements of Ghost Recon's once touted realism at play -- you can suffer from injuries and on the harder difficulties you really have to plan ahead before hitting an enemy base -- but the addition of colour-coded loot, gear scores, and all these other lite RPG mechanics that Ubisoft is now so fond of end up muddying the experience.
The publisher would probably argue that this is the modernisation of Ghost Recon, with its daily missions and weekly rewards attempting to justify the game's always online requirement. Character progression -- both skill trees and equipment -- carry over between the campaign and the game's PvP modes, which is neat, but it feels like Breakpoint is trying to be Destiny. Does Ghost Recon need to be Destiny? It's 2019, so apparently it does.
It's hard not to view Breakpoint with a cynical eye. Its approach to microtransactions, for example, is bordering on parody. On top of Ubisoft's infamous "time savers" -- which allow you to buy in-game currencies like skill points and materials with real money -- there are tons of cosmetics and weapons for sale. At the time of writing, the game's in early access, but there's already a mountain of exclusive stuff that you can splash your cash on. It almost feels like the publisher's testing the waters to see how much it can actually get away with.
Do you need to spend additional dollars to play Breakpoint properly? No, not based on what we've played. Over our time with the game, we acquired more than enough materials, equipment, and skill points to suit our needs, but that still doesn't excuse the sheer number of microtransactions that have been bolted to the title. For a full price release, it really is absurd.
Ubisoft obviously wants you to keep coming back for more Breakpoint day after day, and if you happen to flirt with the idea of paying extra for a cool looking tattoo or paint job for your gun, then that's a win for the company's business blueprint. But here's the thing: Breakpoint can be a pretty good game. If you can look past all the crap and get a couple of friends to tag along, your adventures across the island of Auroa can provide hours of Rambo-style entertainment.
The shooting's quite punchy, stealth is almost always a viable option, and there are some surprisingly well crafted missions scattered throughout the story. As was the case with Wildlands, you and up to three other players can band together to take down multiple enemies at once in complete silence, or you can hatch crazy plans that involve exploding vehicles and way too many gas grenades. When things come together in co-op, Breakpoint can be brilliant.
The open world's not bad, either; Auroa's undoubtedly an upgrade on Wildlands' Bolivia. Despite a total lack of civilians out on the roads, this is a much more dynamic map, with enemy patrols and brief random events giving you plenty of reasons to get out and explore on foot. In fact, just rambling across Auroa can lead to a lot of exciting moments, especially when you run afoul of the dreaded Wolves.
Former special operations agents that are now acting as what is essentially a terrorist organisation, the Wolves have Auroa in an iron grip. Led by Cole D. Walker -- once a Ghost and comrade now gone rogue -- the group has taken the technologically advanced island by force, and their weaponised drones have smashed your operation to pieces. Stranded on the island, your custom character, known as Nomad, must fight to survive and attempt to put a stop to Walker's ambitions.
It's a tense-sounding setup, and when the dialogue isn't busy being unbelievably cheesy, there are actually some decent story moments. Actor Jon Bernthal is a standout as Walker, but don't expect any big twists or turns in the narrative. It's predictable and the direction's more than a bit cumbersome at times, but it's an improvement over Wildlands.
Realistically, though, you're not playing purely for the story. It's the constant progression loop that keeps you hooked, and for as tacked-on as the loot system seems, it's an effective candy trail when you're hopping from one map marker to the next. Repetition can and will set in eventually, but as a game where you can just switch off and be rewarded with shiny new guns for popping skulls, Breakpoint gets the job done, and the map's so vast that you'll be chewing on it for a long while.
Assuming that you've got a tolerance for typical Ubisoft open world busywork, there's only one thing that can really damage the experience, and that's the bugs. We're not sure whether it's a byproduct of the game requiring an always online connection, but proceedings can get real buggy real fast.
We've had instances where we've fallen through the ground, phased through buildings, and teleported out of vehicles while driving. Sometimes it feels like some form of lag, other times, it just feels like a Bethesda game. Animation bugs are also an issue; swapping weapons can occasionally see Nomad break his or her arms in every possible direction, and aiming over the shoulder has locked our camera in place more than once. Oh, and the AI can be impossibly stupid when it wants to be, with enemies casually walking into walls for minutes at a time, or standing in place even though you've just painted the room with their best mate's brains. For us, these bugs haven't been at all gamebreaking, but that doesn't stop the title from feeling decidedly rough around the edges.
And then there's Ghost War, the game's dedicated suite of PvP modes. As you'd perhaps expect, it's a reasonably tactical affair compared to the running and gunning of, say, Call of Duty, but this can lead to some frustration if your teammates aren't on the same wavelength. The same highs found in Wildlands' multiplayer are here, and when you're tracking down your opponents, waiting patiently for your time to strike, Ghost War is at its best. But of course, not every game is like that, and naturally, things can devolve into a messy all-out deathmatch for which Breakpoint doesn't feel like it's built. PvP seems a solid enough distraction, but it's probably going to need a few tweaks before it's worthy of heavier investment.
Conclusion
For the most part, Ghost Recon: Breakpoint is an enjoyable open world excursion, provided you know what to expect -- and let's face it, you probably know exactly what to expect. Its loot and gear score systems seem more than a little tacked on, but much like many of Ubisoft's other open worlders, there's a moreish quality to Breakpoint that's difficult to deny. In co-op there's potential for a lot of fun, and the freedom that you're given in both building Nomad and tackling missions is the game's greatest strength. However, an eye-watering number of microtransactions leave a sour taste, and a parade of annoying bugs give the release a disappointingly rough feel. Robust but bloated, Breakpoint is a mishmash that has its fun moments, but its identity is MIA.
Comments 40
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Haaaaard skip for me. Wildlands was somewhat addictive yet boring at the same time, and I found the mechanics unsatisfying compared to those of Future Soldier. The always online plus even more microtransactions plus more of the same Wildlands gameplay mean I'll skip. I wish we could just get another Future Soldier. I still love that game's campaign to this day, and I replayed it recently.
'this is the most Ubisoft game that Ubisoft has ever Ubisoft'd.'
This should be a review quote on the back of the box.
With wildlands - i waited 'till it was dirty cheap.
With this one? not sure i'll even bother... hate microtransactions!!!
I decided to skip it based purely on the technical test and closed beta, due to the import of looter-shooter elements and 'gear score'. From what I've been reading about the MTX, it's only serving to convince me I made the right decision.
It's a real shame, as I enjoyed Wildlands and was... was... looking forward to this.
I'm starting to feel a bit concerned about what they might have done to Watch_Dogs.
@ShogunRok So i can just get the old one i guess?
Im not rewarding a early access freemium game that costs €60 crammed with microtransactions too the max. With 6 different package non which is complete. Why do they even have a Ultimate Edition.
With fixes in the next months or so if they feel like it? Liveservice is the death of games release it broken and fix later. It looked great but ill skip this reading the review. 😩
#### Ubisoft they are worse then EA if look at it.
@Flaming_Kaiser Yeah I think if you're looking for an open world shooter that has co-op, Wildlands is still decent and obviously a lot cheaper than this.
@ShogunRok Thank you for the answer i dont want to sounds like a crybaby but i just dont want to reward these kind of terrible messy released games. It has way too many microtransactions for a €60 game.
I kinda liked the open beta, I would consider buying it sometime but the most big con for me is the "always online" requirement which just kills the game. Especially if you are a solo gamer.
Pass!
@ShogunRok @RogerRoger @ApostateMage that sentence is a thing of beauty indeed ❤️
Hated the closed beta. Game was a mess. Played open beta and was genuinely surprised by the improvement and am now enjoying the full game. Micro transactions have not troubled me in so much as I haven’t noticed any need or push, so don’t be put of by that alone. If you liked wild lands, this is similar but a bit tighter on your own maybe
An open world shooter is the same as all the rest put together. Well duh. These games are the only thing they can ever think of making. And they ARE all the same boring game. They are pretty but stale as old bread.
I know I’m in the minority here, but I’m really looking forward to this. I had a blast with Wildlands and I expect the same from this one.
@Powerpellet Yup. All of these shooters are boring and repetitive. I do not get the hype for them or online focused games in general? People are dissing Death Stranding and bashing ND for focusing on a unique single player first instead of MP. We need more companies like ND and Kojima.
I’m enjoying it a lot. A very stable launch by Ubisoft, this was a big surprise, regarding the past games were plaged by server errors and server’s stability and bugs....
The Beta test looked great and could see how a squad of friends can loose themselves in it.
But was just a bit overwhelming for me. Half the time I had no idea where to go. And when I tried to get a few things done on my own - it never ended well.
I was the only one of the 3 of us that played the BETA that did not get it.
I don’t think I’d have the time for this. WoW Classic and free Destiny 2 are eating away at my social life.
Honestly, this game is part of a plague on the industry. Ghost Recon is not an RPG series and I will never call it a real Ghost Recon game. It feels racked on for a reason and not everything needs to be an RPG. It just bloating games and needs to stop. Don’t get me wrong, we need some good RPGs, but not by putting it on series it has no business being or when it realistically doesn’t add much to the game, where then it always hinders it.
The commercials are pretty decent!
Not really
To me, and this is not me jumping on the hate bandwagon (and admittedly only playing a bit of Wildlands on XB1), I feel that we have hit that tipping point where game design on Ubisoft games is now about encouraging their microtransaction business model as opposed to producing a good game.
Any game that sells timesavers is basically stating that the time is not worth spending. Grinding is now a core mechanic to try and get people to buy more. I have felt this while playing Assassin's Creed: Odyssey that there is unnecessary grind but at least I felt that the story and progression had a reason to keep playing. A single player game, forced into a looter shooter model with excessive grind and RPG elements to support a particular business model is not made for fans but to elicit more money.
I just feel that this will be the template for all major Ubisoft games. Their identity is really broken now.
Microtransactions because 'games are expensive to make'
Yes, because 1. Developers want big houses, flash cars, expensive s**t.
2. Microtransactions, annual passes, expansions etc, etc, just put off enough people to dent the games profitability.
So in short, greed and microtransactions are the cause of the the need for microtransactions
"But first thing's first: this is the most Ubisoft game that Ubisoft has ever Ubisoft'd."
I can't think of any other sentence that could put me off a game more than that one.
@ShogunRok was this tested on a stock ps or a ps pro? or do you have a ssd disk? I'm asking because of the known texture issues present on The Division 2..
Although this game look really tempting, I'll wait a few months before even considering buying it.
From my experience with the Div2, all the bugs will take a while to get corrected, if some are corrected at all..
I waited some time for assassins odyssey and I believe it was woth it.
@LowTech We played it on both PS4 Pro and regular PS4, no SSD in either console. Didn't run into any texture issues in that time — only thing we noticed on standard PS4 was a bit of pop-in, but it was a rare occurrence. Seems to run fine on both models based on what we played (aside from some bugs, as the review mentions).
@JoeBlogs Overall, I think Assassin's Creed Odyssey is a good game (I'm still playing it at 40 hours in) but from my perspective, offering a time saving reward or indeed any paid skins etc. on a 100+ hour single player game suggests that the a) the time is worth saving and b) you can play 100 + hours but still not get some of the items.
Now grind is a core component of some games and I'm not complaining about that, but I feel that selling some way to avoid the grind automatically makes me feel like the grind is artificial. I would argue that some of the grind in Odyssey is artificial. That said, I think Odyssey gets away with it more because the loop is satisfying, the story, world and characters compelling and a lot of effort has been put into the game.
Ubi went full Ubi with this title and it's micro transactions and pay to win crap
@Rick_Deckard In my experience, always just an option. It's just that there are loads of them and it seems very cynical in a full price game.
To be clear, I didn't spend a penny, and I got the review done with no issues. Didn't feel like I was hardcore grinding or anything, or like I was ever being forced to splash extra cash. It's similar to Assassin's Creed Odyssey. Microtransactions didn't impact my actual playing experience at all, but their presence does leave a sour taste.
@Rick_Deckard I think the Gold Edition or Ultimate Edition gets you some bonus equipment and it gives you access to the 'Year 1 Pass'. They also included early access for three days.
This game if you can even call it that is everything wrong with AAA games these days nicely wrapped up in a overly complicated package. So thx for that ubisoft top marks.
@Rick_Deckard It's honestly a decent game if you know what to expect. A lot of people see the 6/10 and think it must be crap, but there's a reason we have "Not Bad" next to the score. Like the conclusion says, it has clear flaws, but you can still have fun — the game just won't be to everyone's tastes.
Hope you enjoy it!
Review feels spot on from what I’ve played, it’s unbelievable how much they’ve jammed into this game from all other Ubi games plus some non-Ubi games (like Monster Hunters preparation for battle thing). It’s fun in Co-op whether your trying to quietly take out a compound or goofing around in a car or helicopter. Combat feels satisfying, and the loot trail does provide a hook even if it is a mindless one. Probably not worth the full price but something to play around in at half price if say. I’ve enjoyed what I’ve played so far to be fair
@ShogunRok can it played solo?
NM, just seen the article related to this question. Thanks!
TRASH. the only people who like this game are those who were born yesterday and have no gaming experience. this is the same game people have been playing for 10 years except worse and buggier.
the game is build around monetizing first, so what did you expect, that it was gonna be a good game?, LOL
here is a tip, if it says require always online to be played on the box cover, stay away. live and learn.
I praise Ubisoft Paris. This is the best looking adventure game of 2019 so far. I think that its a good thing that they put in all the mechanics of their well received shooter games. Pure AAA title from every aspect. Game changing motion capture, lush environments, great guns and combat. Only thing I can complain of that the World should have been slightly bigger and more versatile, maybe we get new and vast locations in new episodes.
@zohaibshehzad I think Horizon Zero Dawn bit it from a year ago. Plus no massive microtransactions and seasonpasses and timesavers.
I want Ghost Recon, not Division 3. The loot killed the game for me.
The March 2020 update has finally taken away the loot system. Still to fix the menu structure, it's a mess on console, clearly made for a PC mouse, not a controller. The world map feels empty and not "alive". Com'on UBISOFT, fix it and it will become a hit.
Wildlands is still a piece of art !
@gianca would you recommend the game to someone that enjoyed wildlands?
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