PlayStation VR is still a young peripheral, and with that we’ve come to expect some growing pains. Dating back to the headset's launch, there’s been a surprisingly high volume of worthwhile titles offered, including some truly great games. But alongside that, there’s also been a glut of high-price, low-quality "experiences" that hurt the image of virtual reality on a larger scale. That isn’t to say that all of the “experience”-type projects are bad though. The latest and greatest example of these is KO-OP’s GNOG.
GNOG is a puzzle game that has you interacting with vibrant environments to unlock puzzle boxes of a sort. The game treats these levels almost like living creatures, as many of the puzzles revolve around things like waking up a sleeping creature. In a darker context, some of the things that happen could actually be considered quite terrifying: the notion of locating someone’s eyes so as to return them to their owner sounds horrific out-of-context .
But that doesn’t account for this game’s aesthetic. Everything is coated in bright, neon colours which look incredibly playful. The game almost appears as though it's constructed out of a large collection of vibrant building blocks that you might have had as a child – and boy does it work.
The visual presentation of the game – particularly in VR – is absolutely incredible. Being inside of these vibrant worlds is a genuine treat, and frankly, we were content for long stretches just to look around in some of these environments. Each of the game's levels looks wildly different from one another, further making the experience a visual feast. We weren’t in any sort of hurry to solve the puzzles because we just liked being in these worlds so much.
This is a good thing, too, because the puzzles are not challenging at all. The entire game consists of nine levels, and on first pass, you could probably clear the whole game in about 40 minutes. This is a big reason why we referred to the title as more of an “experience” earlier. It’s not terribly long – nor is it expensive – but unlike many of the other experiences on the market, GNOG makes brilliant use of its limited time.
Now, while the puzzles aren’t challenging, that does not mean they aren’t fun. They are highly entertaining as a matter of fact. And unlike most puzzle games, where puzzles being too easy would be a negative thing, that isn’t the case here. It sounds weird to say a puzzle game with easy puzzles isn’t a bad thing, but the lack of a challenge helps with the flow of everything with GNOG. Between the idle animations for some of the characters, the brilliant music courtesy of Marskye, and the vibrant charm of the environments, weaving your way through puzzles without being challenged too much just makes sense. The fun factor trumps the challenge to such an extent with this game that it ends up not becoming a problem.
There is one puzzle – the very last one – that is essentially five of the game's other puzzles built into one, and while it still isn’t especially challenging, it at least demonstrates a bit of complexity. It feels more intricately planned, and would definitely be the logical next step for new puzzles if KO-OP were so inclined to continue pursuing the admittedly beautiful niche it's carved out.
To go along with the less challenging approach to gameplay is a lot of environmental stuff that has no impact on the gameplay itself. Brushing your cursor over certain items moves them or causes noises which blend expertly with the music, and it’s fun to hunt some of these things down and mess around with them. The problem is that, with a game with such little gameplay, there should have been more of this. It would have been a nice way to provide an extra reason to linger in the beautiful environments a little longer.
Conclusion
More a nifty little virtual reality experience than a game but with an almost overwhelming amount of charm, GNOG is delightful. While it by no means feels like a full-sized title, that doesn’t mean it isn’t fun. It may not take you too long to see all that it has to offer, but it's still an absolutely beautiful game that you’ll want to get lost in.
Comments 16
I think this looks cool. Looking forward to trying it out.
If anyone has any questions about the game, feel free to give me a shout!
I enjoyed what I played of this at EGX Rezzed. It's a really nifty little puzzler
Looks cool, good review. Does it support Move controllers?
@gbanas92 Does it have a platinum trophy?
I hate to say it, but this game was a pretty big disappointment for me. A big complaint is how they layered the music. If you listen to the OST, it's amazing, but when you actually play the game, it's layed in a way that you don't really hear the full song until the last few seconds of a stage (where it's arguably ruined by a dumb robot singing). Another complaint is that it's wayyyyyy too easy/short. It's like 2 hours of gameplay tops. It looks fantastic, but I wish they had spent less time trying to add 'charm' and more time focusing on more engaging puzzles.
All in all, I would have rather spent $15 on the OST than the game. To me, this game is to Hohokum as Far Cry Primal is to Horizon Zero Dawn.
@Simon_Fitzgerald: Nope. Just 20 bronze.
@NathanUC that's a bit naff
I've played quite a lot of VR titles and there's a really common thing occuring, every game is too short. the content might be brilliant but there just isn't enough of it. Whether that's due to budget or developers not wanting to commit to a certain gameplay idea before they know it will work is beyond me. I just wish developers would make some longer experiences for VR rather than throw out these tiny, lacklustre games.
@Simon_Fitzgerald No seemed pretty easy to 100% though. I think I ended up with 65% without going out of my way!
@NathanUC I would say 2 hours is being generous haha. I definitely didn't dislike the layerong of the music though. It might not have been like the end of each level, but while solving the puzzles, I thought the music was very calming. Very pleasant, even if it was different from at the end
@Simon_Fitzgerald Yeah I've played my share of VR titles now too, and most of them have been exceedingly short. Although, I'd rather devs used VR's infancy on the quick experiences. Get their growing pains out of the way quickly!
@Rudy_Manchego it doesn't
The devs talked about tje possibility once upon a time but nothing came of it.
@gbanas92 Yeah, I was being very generous with 2 hours. I think I finished all the puzzles in well under an hour (maybe even closer to 30 minutes), but I guess to get the rest of the trophies, it might double it?
I should also note that I didn't play it in VR. It looked fantastic on my 4k display (not sure if it supports true 4k though). I would also like to know if it supports Move controllers though. The DS4 controls were a little touchy. EDIT: I see my answer now that it doesn't. lame
@NathanUC Yeah trying to 100% the trophies would probably allow it to come in around 2 hours I'd say. Yeah 30 minutes is probably right haha. It took me about 45 minutes to beat the game.
Should the opportunity present itself, I can't recommend giving this game a go in VR enough! From a visual standpoint, this was far and away one of the coolest VR experiences thus far!
What would you score it if you don't have VR?
Some games should have two scores if VR isn't required.
I prefer my VR games with move controllers ( though Statik does a great job by hiding your hands in a box), especially puzzle games. I've had a lot of fun with VR and I hope that we start to get some longer experiences soon, I absolutely loved I Expect You To Die and had it been double in length that could easily be up there with the best games I've played on PS4. At the moment Job Simulator is my VR fix but I may look at this when I've finished that
@RevengeFan I don't know about a definitive score, but definitely less than the VR version. The VR experience for this game is absolutely a big part of what makes it special!
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...