Guitar Hero Live is Activision's answer to Harmonix's Rock Band 4, and seems to be the complete polar opposite to it. While the new Rock Band allows you to use old instruments, Guitar Hero introduces a completely new one; where Rock Band 4 allows you to import old songs, Guitar Hero Live doesn't. The two rhythm games, despite being in the same genre, couldn't be taking more different approaches, then – but how does FreeStyleGames' axe-'em-up square up?
The short answer is well. This is most obvious when you take a look at the song list: there are only 42 songs on the disc compared to the 90 or so in previous Guitar Hero games, but the selection is a lot more impressive than Rock Band 4's track list. Bands such as The Black Keys, Fall Out Boy, The Rolling Stones, Green Day, and Kasabian light up the soundtrack, but what's most interesting is the variation, not only in modernity but also genre – Eminem's Berzerk and, strangely, Skrillex's Bangarang are present, as well as Rihanna and Katy Perry. It does seem a little odd, but it's nice to have some diversity.
All of those 42 tracks are available in Guitar Hero Live mode, which is all about playing gigs at two big imaginary music festivals. Each gig is performed by a different band and usually has a set theme: one gig is all about modern hip-hop, dubstep, and nu-metal, while another is themed around pop-punk. This allows you to play whichever type of music you're in the mood in, which is a nice idea. Of course, going through the concerts and unlocking the songs does allow you to play them individually if you so wish.
What's most obvious about Guitar Hero Live, though, is its FMV presentation, rather than Rock Band 4's computer-generated graphics. It's quite cool to see the crowd and band react to how well you play, but after a while the novelty just wears off and it all just seems a bit cheesy. It's also kind of weird how it seems almost impossible to fail – no matter how much you're booed and jeered, the band keeps on playing, which isn't a very good design choice at all as you should be able to fail.
You'll notice this most at the start of the game, as you'll be getting used to the new guitar. Speaking of which, it feels a lot nicer to use than Rock Band guitars due to the sleeker and more integrated design. Instead of having five brightly coloured buttons stretching down half of the neck of the guitar, you've got six buttons right at the top, arranged in a 3x2 grid – the top three buttons representing the black notes on-screen, and the bottom three reflecting the white notes. This way, your fingers don't have to stretch way down the guitar and mess up your concentration, making these new guitars a lot more comfortable to use.
The gameplay is essentially the same, though – if a white note appears, hit the corresponding white note and strum, and if a black note appears, hit the corresponding black note and strum. Hero Power returns as well, which can be activated with either a flick of the guitar or a press of a designated button. This time, however, as well as netting you more points, it also instantly improves the crowd's mood, which sometimes feels like cheating, but doesn't really affect anything too much.
However, it is kind of disappointing that only two guitars can be hooked up, making Guitar Hero Live less of a party game than Rock Band is. Sure, it's fun to play and compete with a friend – and have another on the mic, though you will need a USB splitter – but the fact that you're both playing the same thing instead of contributing to the song in different ways means that Rock Band 4 just edges it out in terms of local multiplayer.
The other main mode in the game is Guitar Hero TV, which is likeable, but has some questionable design issues. Here, there are three music video stations playing, all offering something different. Every half hour, they change to a different genre or sub-genre; for instance, one station could be playing an indie rock section, while another is playing heavy metal. All you have to do is simply drop in and start strumming, while a real-time leaderboard shows how you're doing compared to the other people who are playing at the same time. It's really fun to see what song comes on next, and has led us to discover some new tunes.
After finishing each song, you're granted XP, which levels you up and grants you Plays – a very controversial addition. See, GHTV also has a Song Catalogue, filled with around 200 songs (with 70 more being added soon) that are all excellent choices. Bands like Rage Against the Machine, System of a Down, The Strokes, and smaller indies such as Spector and HAIM all get a run out. However, to play a song from this catalogue, you'll need to spend a Play. And, of course, although they can be earned from earned by levelling up, you can also buy them for real cash – either in Play Packs, or by buying a 24-hour pass.
Now, this is already unacceptable – many people will pay around £100 for Guitar Hero Live, so they should be entitled to all of the songs in this catalogue. But the worst part is that even if you spend money to buy some Plays, and then use a play on a song, you still don't own it. This is absolutely disgusting – a real kick in the teeth for people who forked out for the game and the new guitars, who are now being told that, however much money they spend in GHTV, they can't even own the songs on there.
Now, to disclose, we were given 2200 Guitar Hero points, which was enough to get around 150 Plays, so we didn't experience this problem. But that doesn't mean that we shouldn't get angry about it – microtransactions shouldn't be in a £50 game, and they certainly shouldn't be in a £100 game. And this is a huge shame, because GHTV is an excellent mode – a well thought out idea that's executed very well. It's just the addition of microtransactions completely drags it down.
Conclusion
Guitar Hero Live surpasses Rock Band 4 in terms of track list and replayability, but sadly lacks the party appeal that Harmonix's latest provides. Though Guitar Hero TV is an excellent addition to the series that really makes the game, the microtransactions ruin it for us. There's no kidding that Guitar Hero Live is a very fun game, it just feels like it cares more about the money than it does about the fans.
Comments 15
Great review, @Anchorsam_9. We've been discussing the microtransactions and I actually think the karaoke system is a good idea personally. I haven't played the game so I'm not intimately familiar with how the system works, but I think it's unreasonable to expect all 500 GHTV songs for free. If I'm an artist or record label, I'm sure as hell not giving my songs to Activision for free. So, there has to be a revenue stream somewhere, right?
There are three ways you can do this: take out all post-release support and just include the songs on the disc and that's your lot; sell songs for £1.50 a pop like Rock Band; or give everyone access to everything, in the hope that the small minority of people who do pay for the convenience of on-demand music fund it for everyone else who wants to play for free.
Personally, I think the last option is the lesser of the evils... But I do understand where you're coming from.
I really don't think that the "microtransactions" ruin it or should take points from the review. I mean as you just play along one of the channels you earn quite some coins that you can use for some passes, you also get a lot for leveling up plus bonuses from the premium shows. And I really think it is a great approach to "force" you to play along the channels, getting you out of the comfort zone of your favourite tracks and just throwing you in. I really think that this approach is better than the real money dlc that can get really really expensive over time where all you do here is play along some friends or strangers, exchange your coins and play some of your favourites. Yes you have to do it again if you wanna play them again but they are "free".
I really think they made a great game and the live mode feels really immersive and great. Having a lot of fun, the controller is much better than the old one and a really huge library. Everyone on the fence shouldn't be afraid of the "microtransactions" as you can really have a lot of fun and also play your favourite song plus many new added over time for no extra fee if you bring some willing to play guitar... And isn't that the essence anyway?
I like that the new guitar is two rows of three, it sounds like that would solve my issues with playing the guitar in these games. However that comes at the cost of not having a "full band", not even having a separation of guitar and bass, so limits this games multiplayer/party aspect, which is the whole point (IMO) of games like this.
The "lets pretend we are in a music video" gimmick (which I would hope you can disable) is distracting and reminiscent of Sega CD FMV games. I don't want to watch a slightly interactive music video, over and over.
If Guitar Hero had more instruments, and ditched the FMV thing, I would have definitely considered it over RB4, even though I have a large RB library, just because of the new take on the guitar. However limited instruments and the music video mechanic, means I am going to stay far away from this title. I do hope they make a sequel at some point (I really do want that new guitar style).
@get2sammyb I can see where you're coming from, and this certainly wasn't the worst route Activision could've taken, but don't you agree that if you pay for a song, you should own it, at least for a short while? I know that artists need to get paid for this, but I feel that the fans should at least be able to own their favourite songs. Also, previous Guitar Heroes came with plenty more songs than GH: Live's - the last one came with over 90 - so I feel that a least a few of these songs could've been included with the base game
@Melistrius I agree that Guitar Hero Live is a good game, and that GH TV is an excellent mode - in the review I said about how it was good that it got you to play and like new songs. I just feel that they should at least have the option to fully own a song, so fans can either buy or rent a song depending on how much they think they'll play it - it just seems more consumer-friendly, and the more consumer-friendly a game is, the better reputation it'll get
@thedevilsjester The new guitar is a lot better than the old ones, but, like you say, it's pretty disappointing that they at least couldn't add a bass mode like in previous GH games. You can't turn the FMV off either, as that's the whole USP on GH Live, and you can't turn off music videos either, I'm afraid. Rock Band 4 definitely trumps Guitar Hero Live in terms of multiplayer.
I'll probably pick this up when I can nab it for 50 quid, maybe crimbo
@Anchorsam_9 I feel that multiplayer is the whole point of games like this, GH being so limited in that area doesn't say much for the longevity of the title.
You can't turn off the FMV? Seriously? I thought I saw an image of some computer city-scape like background in the article. If you can't turn off the FMV, then this title is DOA as far as I am concerned. Its annoying enough to watch more or less the same FMV's over and over again, but in all of the videos I have seen, the FMV are extremely distracting. I can see this being patched soon.
@Comrade44 It needs a guitar, I'm afraid
@thedevilsjester No, that's a music video I'm afraid. It's not actually too distracting, but you could always contact the developers to let them know how you feel so they can patch it in, I'd support that
@Anchorsam_9 Unfortunately, I doubt they are going to patch in more instruments, so my "you should change this, but I still won't buy your product" email wouldn't really go down well. I may voice my opinion on some official forum (rather than complain in a comments section on pushsquare), in hopes that a sequel will address the issues I have with the game, because I really want the new guitar experience, but I am not willing to sacrifice the rest of the band for it.
@thedevilsjester Go for it. Knowing Activision, there'll probably be a sequel in the coming years
Isn't it time you dispensed with the plural personal pronouns? You clearly have different opinions from each other, which is perfectly normal.
Ah, the smell of cashing in every single penny. Activision, we salute you. :fu:
@Wesker It's policy at the moment, it might change in the future but it'll stay for now. I think that I'll write an opinion piece of microtransactions though, seeing as it's on my mind at the moment
@Anchorsam_9 I've never understood it. Reviews are done independently. It's not like you all sit down and try to reach a consensus on what to say about a game, so why try to create that illusion?
I'm really enjoying the game, the TV aspect of the game is great, I love watching music videos of classic tracks.
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