When the first Mirror's Edge released in 2008, it performed so poorly on the sales front that it's really quite remarkable that Mirror's Edge Catalyst exists at all. While the original certainly had its fair share of issues, some gamers look back on it quite fondly – especially since there wasn't anything quite like it at the time, either in terms of gameplay or setting.
Once again the action in the sequel takes place in a dystopian future city, but this isn't the kind of rundown, dark, dingy metropolis that you usually see in games – instead, it's a vibrant cityscape where glass towers rise into a bright and cloudless sky. All is not well for its inhabitants, though, as it's run by a conglomerate of companies who control its residents mercilessly, and if you don't fall in line with their rule of law, you'll end up on the wrong side of their brutal security forces.
Faith – the heroine of the series – lives off the grid as part of a group of free runners who've made the city's skyline their home. These outlaws are part delivery service, part burglars for hire, and are always trying to stay one step ahead of the security forces. Mirror's Edge Catalyst opens with Faith being released from prison having spent a couple of years locked up, and after quickly returning to her free running ways, it's not long before she's put on a collision course with the authorities.
While the story and characters in this reboot are both disappointingly average, it does provide plenty of excuses to send you to outrageous heights for copious amounts of first-person, parkour action. In fact, the story missions offer up some really exhilarating scenarios that are only let down by the occasional poorly placed checkpoint. Despite this, though, they're really fun to experience, and will no doubt succeed in raising the heart-rate of anyone with even the slightest fear of heights.
The clean and crisp lines of the city are rendered beautifully once again, with a bright vibrancy to its colour palette that presents an attractive vision of the future – even with the Orwellian murkiness lurking just under the surface. The framerate also stands up quite well, and while it isn't locked at 60 frames-per-second, the fluctuations aren't significant enough to detract from your free running escapades.
Most missions revolve around you finding a route to your destination by using every ledge, wall, walkway, or handhold that you can, and with runner vision returning – which highlights parts of the environment red to provide a guide – you're able to keep up quite a pace. If you want to increase the challenge, you can turn runner vision off, but since the way forward isn't always very clear, doing this only serves to make your progress a less satisfying stop, start affair.
With the inclusion of an obligatory upgrade system, Faith also has a few more tools at her disposal than before. In terms of traversal, the biggest addition is the Mag Rope, a high tech grappling hook that can be used at certain points around the environment to swing over large gaps – or to pull Faith up vertically towards previously unreachable areas.
When you're moving at full speed, chaining moves together, it feels really great, however, when the momentum falters, cracks do begin to show – especially when it comes to the combat. As with the first Mirror's Edge, it's by far the weakest element of the game, and while you no longer have to use guns at any point, the few times that you're forced to stop and fight don't feel particularly great. While there have been some additions to the combat – dodge moves, environmental kills, and a stun weapon being the most notable – outside of Faith's finishing moves, none of it feels particular impactful. In fact, it's quite comical to watch a guard stumble slowly into a wall only to fall down unconscious.
There are times when the combat does work well, but this only tends to be when you're not being forced to clear an area of hostiles. During these more enjoyable encounters, you'll speed through like a force of nature, knocking down anyone who happens to be in your way, and you'll feel suitably unstoppable when you blast through a security patrol without losing your flow.
Thankfully, in the grand scheme of things the combat represents a small portion of the game, and since the game also sports an open world for you to explore, there's plenty to do that doesn't involve any combat at all.
Criss-crossing the sandbox on your way between activities, you'll become familiar with some of the more well-travelled paths, and you'll have fun tweaking your route to shave seconds off your travel time. This really is a case of the journey being just as interesting as the destination, and even though you can unlock fast travel points at safe houses across the city, you'll only find yourself using them occasionally.
As you travel across the rooftops, you'll also come across a variety of other diversions to tempt you away from the critical story path. As well as a number of side missions, there are collectibles to hunt, races to run, billboards to hack, deliveries to handle, and so on and so on. With a fully stocked open world on offer, there's plenty to keep you occupied, but it's the races that ultimately turn out to be the most fun.
Tasking you with reaching a finish point in as short a time as possible, Faith's runner vision will show you a route, but it won't be the optimal one. If you want to post a decent time on the online leaderboards, you'll have to find your own path, using Faith's repertoire of moves to get through your run as quickly as possible. This provides a nice challenge, and as your skill level increases the longer that you play, you'll find yourself returning to certain races to try out new ideas, and improve your time once again.
On top of all of the usual side content, there are also some asynchronous community events to provide even more opportunity to show off your skills. In these, you can setup your own time trials or drop markers around the game world, challenging your friends – as well as the wider player base – to post better times or reach particular spots in the city.
Conclusion
With the addition of an open world, Mirror's Edge Catalyst successfully builds upon the fun, free running gameplay of the original to deliver exhilarating, high-altitude action. It's perplexing that, while demonstrating a clear understanding of what the first game did so well, this reboot still forces you – albeit relatively infrequently – into unsatisfying combat. Like Faith herself, this release is at its best when it's on the run, and while the combat, story, and characters do cause it to stumble occasionally, it never actually falls.
Comments 38
Great review, @AlexStinton. It's a shame to hear about the combat, but I always thought an open world would lend itself well to Mirror's Edge's traversal. Looking forward to this one, but it's coming out at a bad time for me - will play after E3 is done and dusted.
Mirrors Edge was a flawed gem and it sounds like (to me) they have made all the same mistakes (features I didn't like) again but in an open world which makes some of the mistakes more forgivable. Thats a little disapointing.
@Grawlog What can I say? I'm part man, part machine, all gamer.
Anyhow, if anyone wants to ask any questions, pop them in the comments and I'll do my best to answer.
@AlexStinton could you elaborate on the upgrade system? It appeared from earlier screenshots that some quite basic modes of traversal where tied to upgrades. Is this the case and how restrictive are movements without unlocking lots of upgrades? Thanks- great review by the way
I would love this on PSVR, and by love I mean balled up in a corner crying (fear of heights).
Loved the first game, loved the beta. If it ain't broke eh. Sure its not a perfect game but still pretty fun and will fill the void til star ocean and deus ex
@Mergatro1d There are two moves that need to be unlocked that I would class as core skills in Mirror's Edge. The first is the roll you use to maintain your momentum when hitting the ground from a decent height, and the other is the 180 degree quick turn.
The roll is unlocked really quickly, and the other a little bit later. Most of the other upgrades serve to mainly enhance your moves, or equipment, rather than giving you something completely new.
Personally, I didn't find anything to really take exception to in the upgrade system.
Hated the first and cannot believe the sequel is here! What a world! XD
@SanderEvers I would genuinely be interested to see how you feel about the combat once you've played the full game. Especially after the part that forces you to fight waves of enemies in what amounts to an arena.
Enemy waves? I don't like the sound of that in any game let alone a parkour one.
I love the concept and aesthetic but can't play because first person games give me motion sickness
@johnny30 Hey, i wanted to know what is the appeal of star ocean to you? Because i saw some videos and trying to get into it but it seems average
The first game although poor sales has a cult following. I was going to wait to play this game but will get it on its release date hopefully sales will do well enough for another sequel.
@SanderEvers I've not played Street Fighter V so I can't comment on how good, or bad it is.
But back to Mirror's Edge, It's not that the combat is hard, it just isn't anywhere near as good as the rest of the game, and when they force it on you, it's detrimental to the experience.
Sounds really good! It's not something I'm in a huge rush to play but I'd definitely like to jump back into Faith's world at some point
@Illusionistt been playing them since the beginning, not a typical dog, combat, best em up , string combos together etc like kingdom hearts and new ff15. Much better than old ff waiting for a bar to load to attack, all done in real time. Love the battle system, story isn't amazing but pretty good . everyone is different but I love the gameplay
RPG*
@AlexStinton thanks for replying. Day 1 purchase for me, loved the first game
Sounds great.
I loved the first game, and this looks to give a bigger, better looking experience.
Get the game for cheaper! http://www.cdkeys.com/?mw_aref=Videogames
I remember actually finishing the first one. I like buying new experiences from time to time. As soon as they announce the VR compatibility I'm in.
I loved the first Mirror's Edge, so I can't wait to get my hands on my copy.
I have a soft spot for fist person free running games. It's one of the reasons why I loved Dying Light so much.
Great review!
@AlexStinton How's the game structured? Is it similar to Gravity Rush? That's what I'm getting from reading the reviews. I thought it was a linear game, but there is an ''open-world'' element to it?
@Octane Yes, there's an open overworld to explore, and the main story missions offshoot from it.
@AlexStinton How long is the game roughly? Since it's open world, I guess it could be as long or short as you want it to be, but I'm just wondering how long your play through was. I'm quite interested in the game, having never played the original mirror's edge, and the fast gameplay of this looks really fun, but if the game last for too long then I doubt I'll buy it.
I'm really happy to see this game turn out so well. Even though I'm not fond of EA as a corporation, I have to say they have some fantastic game developers. I'll definitely be purchasing this when it gets cheaper as I always enjoy a great action/adventure game.
@BranJ0 I reckon it's about 7-8 hours for a straight forward playthrough of the story, but when you factor in all the open world stuff....... Well, it could take a while to do it all.
@johnny30 There is an edit function.
Well,i had great fun with the beta - Been a fan of vertigo inducing games since pillar jumping around on Turok N64.Going to get this.
This is actually a high end review for this game.
Gamespot 7.0
IGN 6.8.
Gamesradar 6.0
This games been getting bashed.
EA gave me the first one free, just a waiting game until then.
I played the Beta and was impressed so I may go for it.
This game could be one to get actually. But, oi, you've put the same picture in twice!
I am interested but I can't help but feel that a parkour game like this would be much better suited to third person. Am I the only one?
Hi, i haven't got the game yet, i'm just wondering roughly how long Mirror's Edge Catalyst is?
Played this for a few hours now do not have an issue with the combat within the game there are enough variety of moves to make it quick and efficient to clear enemies. I like the environment and the free running feels smooth. I am dissapointed with the faces of some of the charcters it really looks like they could not be bothered and some of them looked like they were made on a PS2 system. Thats only a sligh niggle. Its good to have a lead character thats a woman and the game is fun in the right way also at times frustrating but thats the same for most games.
@SPGFan34 The main story missions take around 7-8 hours, but there's plenty more to keep you occupied in the open world.
@AlexStinton okay thank you, I really want this, but as I've heard generally negative reviews towards it, particularly the story which I'm most bothered about, I think I will wait until it's in a PSN sale or discounted.
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