Push Square die-hards will doubtless recall that back in 2017 we gave Pillars of Eternity: Complete Edition a glowing review, bestowing upon it a well earned 9/10 to take home for its mum to put on the fridge. It was both a love letter to old school, all-time classic role players like Baldur's Gate and Planescape Torment, and a title that refined the mechanics and genre tropes established in those games to such a degree that it could be considered their equal. We loved it.
Pillars of Eternity II: Deadfire continues the tale of The Watcher - a being with the unusual ability to communicate with the recently departed as well as peer into the souls of friend and foe alike. The original game saw The Watcher foil an elaborate plot involving Gods, wayward religions, and wanton treachery, either by heroic or nefarious means depending on the decisions you made as you played. Deadfire picks up some years later, with the Watcher sat on his throne, probably glugging wine and eating handfuls of peanuts like a proper hero, pretty sure that nothing awful is about to happen.
Predictably, something awful happens. A massive, renegade God bursts forth from the ground and decides to go for a stroll around the world of Eora, leaving untold devastation in its wake. The Watcher -- caught in the initial blast -- is among the victims. Before you pop your first Trophy you're being whisked off to the afterlife, which doubles up as a chance to have a handy recap of the main story beats from the first game as well as the opportunity to assign your protagonist a face and a class that's to your liking.
A mysterious benefactor quickly restores you to life, and once you're back in reality, you're charged with hunting down the towering God that smited thee. And so you hop aboard a ship and sail the seven seas, following the path of destruction from port to port, while finding yourself embroiled in local politics as you attempt to recruit the allies you'll need for when you inevitably come to blows with the marauding titan.
The story is wonderfully told and beautifully written, and the mature, grounded (for a fantasy game) world is the perfect setting. It's not a land where the hero of light is fated to defeat the dastardly evil, but rather one where the villains have motivations that are understandable, and those who stand against them come with their own skeletons in their respective closets.
While you can play a moustache-twirling rogue or a stalwart champion of the people if you so desire, regardless of how you play you will be forced to make tough decisions that have no clear cut, ethically sound answer. You're going to get your hands dirty.
One of Deadfire's finest qualities is how customisable the whole game feels, right down to how you fight your battles. At the beginning of the game, you'll be asked whether you want the combat to be turn-based or real-time with pause. The former means that combat unfolds in turns with each allied participant being controlled by you, while in the latter your friends will attack, heal, and buff in real-time, with you having the option to pause the game whenever you'd like to assume direct control.
Combat is challenging, and you'll need to use your grey matter to survive in anything other than the easiest difficulty setting. The companions you meet throughout the game add new dimensions to battle, each having their own pros and cons. It's well balanced, the various classes all feel useful, and rarely do defeats feel cheap.
One of the new ideas in Deadfire is ship management, and it's mostly a success. The world map in the game is, essentially, the high seas. You're free to sail as you please: you can make port and recruit new sailors to your cause, you can run afoul of pirates and settle your differences in either ship combat or a more traditional battle spanning the two decks, or even sail to uninhabited islands and - in a nice touch - give them a name. Keep your sailors paid and fed and watered, and they'll sing sea shanties -- which is obviously awesome -- but leave them wanting and they could mutiny.
We could sit here and bleat on about everything that Pillars of Eternity II gets right all day, but then Robert would have a heart attack when he came to edit a 10,000 word review. Unfortunately, we must dispense with the pleasantries, and we really need to talk about the problems with the game, because oh boy, there are problems.
Cutting right to the chase, the load times in Deadfire are an absolute joke. We got our little stopwatches out at one point to start tracking them once we realised it wasn't a one-off, and on average, loading screens are up for around one minute and twenty five seconds. That's such an annoying length of time. It's not quite long enough to go and make a cup of tea, but it's long enough that you'll think to yourself, "Maybe I should go and pop the kettle on?"
The frequency of the loading screens simply exacerbates the problem. If you go into a building to talk to a guy to hand in a quest, then want to head off to a new district to do something else, you'll get a load screen as you enter the building, one as you leave the building, and then another as you travel to the new district. That's four and a half minutes loading to about thirty seconds of gameplay.
Dying in combat means you'll face another loading screen, and then all of the loading screens while you re-do the things you did before you died. As if that wasn't enough, the game crashes with alarming regularity, so there's a reload every time you get blue screened. Sometimes the cancel button will just stop working inexplicably, meaning you can't get out of a menu you're in, so that's a reload. Accidentally click on a door that you don't want to go into? Say goodbye to the next three minutes. Perhaps a patch will fix most of these issues, and honestly, we hope it does. But right now they're inexcusable.
Conclusion
Pillars of Eternity II is a 9/10 RPG tragically trapped inside a 7/10 game. The quality of the writing and the world-building is second to none, and the tried and tested combat mechanics are meticulously tuned, but the outrageous loading times and other technical issues are too upsetting to ignore. It's like sitting in a fine Italian restaurant, sipping a glass of wine and nibbling on breadsticks, enjoying your date, and then the waiter comes over and drops a dead dog on the table. Wrong table, mate. I ordered the carbonara. Now get that dead dog out of my sight.
Comments 67
Will wait for a price drop and should be patched by then
"loading screens are up for around one minute and twenty five seconds"
OK BYE
Such a shame though. For the same reason I couldn't really play Metro Exodus and XCOM 2. Looking forward to ssd drives!
What I get from this review is that this game is really good but it seems that the loading times is a liiiiitle bit too long..
So, another good game to play with ps5 =D
Load times might not be much of a problem in the near future ps5 but the crashes hopefully will be fixed sooner rather than later as this looks like an amazing rpg experience.
@LowTech It's a fantastic RPG that's an absolute chore to play. It's kinda like playing a Bethesda RPG but worse. Like the story is fun, and the characters and everything, but it's a mess technically. So if you have a high threshold for niggling issues and you don't mind getting your phone out to check Twitter every now and again while the game loads, you'll be okay. If you're easily frustrated I'd wait for a patch.
Thanks for the review. Can you clarify whether you have played with the day one patch installed?
@johncalmc Not that I get that easily frustrated, but I think I'll wait =D Btw, very nice review. Also, if the game gets fixed, maybe review the score?
@Crispy747 Yes, there was a patch installed. I started the game before the patch came out, got a few hours in, and then finished it with the patch installed. It didn't fix any of the major issues I had.
Also it should be noted that I played the game on the plain old PS4, not a Pro. Load times may well be less ridiculous on Pro.
That's a shame. I've finished the game on PC and it was wonderful, a lot better than the first one
@ShaiHulud Xcom 2 its great fun but man it runs horrible too. đŸ˜†
@johncalmc Maybe im a little too whiney but i think a game should run decent on both systems PS4 or the Pro.
@Flaming_Kaiser Same. Vanilla PS4 should be what runs well, Pro should run better. It's no good getting it to run well on Pro and the plebs who haven't bought one can just get in the sea.
Another one made for SSD! They just port it badly compare to the xbox one x
Need ps5 patch for the loading time
This review has absolutely infuriated me. Versus Evil have a lot to answer for pulling this nonsense again.
I was unfortunate enough to buy the first game on the Switch and it was an utter, utter mess. After months of waiting and following their page for updates the major issues were never fixed.
I had numerous dealings with Obsidian (not their fault, although maybe they could make sure their masterpiece was in competent hands) and VS Evil.
Eventually, after a bit of a fight, I managed to get a refund for the game from Nintendo.
VS Evil have released another mess of a game and ruined what should have been a sublime experience. For them to release this, in this state, before fixing their first mess is just disgraceful.
Heh. Yeah, I'll stick with PC on this one, should I ever get around to it.
pretty much what I expected, these games always crash on a regular basis, and yep, the load screens from pillars 1 got worse and worse throughout the game, more or less a disgrace really but I really really enjoyed pillars 1 and torment tides of numenera, currently playing wasteland 2 and almost finished, the loading times in that are so so much faster than pillars it's unreal. feels like I've been waiting for pillars 2 for years and years and years, so many delays
@Flaming_Kaiser I agree, the couple of hours I've played between the loading times were great!
@suikoden there won't be a patch to fix the loading screens or the bugs, this is pretty much the complete edition and as is it sounds like the pillars 1 complete editions, plenty of random bugs and crashes and long long loading screens.
@LocalPenguin I feel the frustration, as I had the pleasure of reviewing the original game - which had some spicy issues but nothing like this - and I loved it. I was really looking forward to this but by the end I was absolutely sick. It crashed just as the end credits started and I thought, "That just about sums it up."
I can't imagine how bad the game runs on Switch.
@johncalmc I played pillars 1 on pro and the load times got progressively worse during my playthrough, no idea if this is the case for II, sounds like they may just be generally poor without getting worse and worse...
@mini_piekarnik I don't think they get worse. When I said I got my stopwatch out I really did. Timed it and I'd only been playing it a few hours and it was at one minute twenty five. Timed it a few more times throughout the game and it was always around that mark, except sometimes when transitioning to a small building - like a shop or whatever - and it might only load for 40-50 seconds. Pretty consistently awful from start to finish.
Daaaaamn Wendy...seems ole girl needed a few more months in the oven. Here ya go...have a patch...have 3!!!
@johncalmc It ran bad mate, really bad. I had been excited to play the game for months and was absolutely gutted
@mini_piekarnik You're absolutely right mate, they did get worse in the first game. Apparently, the longer you played the more data the game stored in cache and so it had more to load or something along those lines. A simple issue VS Evil told me but one that wasn't addressed before launch. By the end, running around the city going in and out of doors/areas would take forever with very little gameplay in between. Shocking.
Screw this game and screw PoE1. The loading times are absolutely unforgivable.
Sounds like PC is the way to go for me.
Went with the $15 PC version.
Sure it is not any better optimized... you can just brute force your way on PC đŸ™„
well it is owned now by MS / Xbox so hopefully will get properly optimised in the future or future releases will be.
I'm more disgusted that @ShogunRok won't edit a 10, 000 word review. Pull your finger out, slacker.
@JohnnyShoulder He didn't even edit this one — I did!
@LiamCroft What a lazy bones!
@LiamCroft @JohnnyShoulder I'll edit both of your user profiles to "banned" in a minute.
Loading Screen Simulator
Load times aren't too bad of a deal breaker, but crashes certainly are. I'll wait for it to be patched
I don't really mind long load times but the long loading when entering different areas and buildings was what made me not finish the first game.
Too high of a score IMHO. The games sounds almost unplayable in the current state...
This is a 5/10 that eventually will turn into something higher
@Ralizah Played it on PC and oh boy, this review is like a mirror image of my experiance.
Hell even POE 1 had serious loading issues on both PC and consoles, without mentioning other techicall issues i have encountered on PC side of things.
Still fantastic games.
@DominatorV93 Sounds like the game is just poorly optimized all-around, then. Thanks for the warning!
Not that bothered about long loading times , remember the days of c64 and spectrum up to 30 minutes and good chance it would crash on start up, god.knows how today's culture of ever thing now would cope.
@johncalmc No idea wgat a pleb is i own both but as a owner of the PS4 vanilla and Pro i find it really bad that some people cant play a game on a decent way. I know the Pro would be the best version but that dows not excuse the developers for releasing a subpar vanilla version.
@suikoden to be fair that was 30 years ago.
@themcnoisy And most games didn't take 30 minutes to load. And most games didn't load every two minutes.
obsidian wasnt even that good
outer worlds is pretty average
and new vegas is the lowest scored sp modern fallout
@Ridwaano Pro has the advantage of internal SSD installation, it's pro ably why the majority of games load quicker on my Pro vs my Xbox One X.
@Lekzie1 oh dear...lol
PS5 should alleviate this problem out of the box (assuming it is PS4 back compact which is almost a certainty)
I will buy as soon as it is reduced to a good price but will not open until PS5s arrival.
@morrisseymuse installing a ssd on you pro is not that good since it ain't truly compatible with ssd yet..
Not gonna lie. I love the game, but after playing for a few days the load times and crashing are bordering on completely ruining the game for me. Beyond frustrating
@Ridwaano not compatible? many tech sites even offered guides on how to do it back in the day! I've had SSD in multiple PS4's and never had an issue with any of them going back years now. I'd recommend it!
This looks like a game that will benefit heavily from the PS5's SSD hopefully
@morrisseymuse I got a evo 860 1 tb in my pro. And xbox one x. Got the same. But xbox is way faster tho..
@Ridwaano really? the X is faster typically, but I found even when both consoles have SSD in external bays, my PS4 Pro loads games faster than my X model 90% of the time. I have no clue why, it defies logic really! lol
@morrisseymuse next gen. Is going to way better,. I am excited for the games!
@Kafkaesque @GAMER-GlRL
I sacked the first game off about half way through. The load times and crashes are embarrassing considering how quick the game should be able to load.
@johncalmc Hi, don’t suppose you have a PS5/are able to let me know if load times have improved on PS5?
@johncalmc C’moooooooooooooooooon
@kyleforrester87 Now you know what it's like playing this game.
@johncalmc đŸ˜‚đŸ˜‚đŸ˜‚ ok fair play. Just transfer your save to PS5, install it, download the update and tell me if it’s better.
It’ll take 2 hours, max.
@kyleforrester87 Serious answer I don't have a PS5 so I actually don't know. I'm a PS4 pauper so I couldn't possibly say.
@johncalmc Wow. No PS5? Wow. You have my deepest sympathy.
Wow.
@kyleforrester87 I can't buy anything until I've moved house later this month so I need to wait. I'd only be playing Danganronpa on it anyway.
@kyleforrester87 Not that you deserve it, but I've purchased a PS5 and I've downloaded this game and the load times do seem better than what I remember them being. They're not instant or anything, but they're more in the region of thirty seconds or less rather than being like over a minute. I didn't play for a long time and my save was at the end of the game, so I take no responsibility whatsoever if you buy this game and then find out it takes seven years to load.
@johncalmc haha thank you. I actually started playing PoE 1 in January, and I am not too far off where I was on my PS4 save and the loading times are significantly better. They are still a bit obnoxious but it’s not the 45-75 seconds it was at some points previously. I guess PoE2 is kind of the same.
@johncalmc congrats on the PS5 purchase by the way
@kyleforrester87 Thank you I am now one of the special people
@johncalmc eh PS5 is kinda 2020 now but yeah.
@LowTech it also crash's all the time i had to unplug my ps4 on a few occasion's the crashs were so bad, pathfinder: kingmaker is a bit the same no crsh's but the game is so good its worth it, i'd love to know why that game isnt reviewed by push square @John Cal McCormick
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