Republished on Wednesday 31st January 2018: We're bringing this review back from the archives following the announcement of February's PlayStation Plus lineup. The original text follows.
The release of RiME is a huge relief: Tequila Works will be pleased it's finally got the game out the door, and players will be glad they can at last get their hands on this elusive title. Crucially, however, it will come as a relief to hear that all the waiting, and the rollercoaster development, has been worth it. The final product is here, and for the most part, it’s wonderful.
The good thing about the sparsity of information surrounding RiME is that it sits well with the type of game it is. The story, which of course won’t be spoiled here, stars a young boy who wakes up on the beach of a mysterious island, and you embark on a journey together to find out what’s going on. It’s as vague an opening as you might expect, and the narrative stubbornly upholds this level of ambiguity, showing through environmental storytelling in much the same way as games like Journey.
Another title that has clearly inspired RiME is ICO, which informs much of the way the game plays. As a melancholic puzzle platformer with a small boy for a protagonist, similarities to Fumito Ueda’s classic are unmistakeable. The platforming is particularly evocative, perhaps to its detriment; occasionally the controls are imprecise and the camera inflexible, which can lead to some unnecessary falls.
The puzzles are where RiME starts to come into its own. Built around ancient white architecture, they start with simple door and key fare and gently introduce new ideas along the way. It’s nothing revolutionary, but the puzzles are imaginative and evolve just enough each time to keep things interesting. We found the difficulty curve to be pitched nicely down the middle: the puzzles aren’t so easy that you grow tired of them, nor are they so hard that they stump you and kill your momentum. If you do find yourself stuck, though, your fox companion will point you vaguely in the right direction.
He will also sit patiently at key areas while you wander through each stage, either searching for the next puzzle or simply exploring. There are only a handful of environments, but they’re all generously sized and full of secrets. There is a wide variety in the levels, cleverly all tied together by the imposing stature of the great tower at the heart of it all, nearly always in view. Exploration is not only an option but is absolutely encouraged thanks to a selection of collectibles, some of which are very well hidden. Wooden toys, emblems, new outfits, and more give you a good reason to go off the beaten path and see as much of Tequila Works’ excellent level design as possible.
It helps that it all looks rather lovely. RiME is a great looking game, sporting gorgeous colours and a surprising level of detail. It even boasts a full day-night cycle, the sky gradually turning from beautiful blue to star-filled twilight and back again. It also maintains a healthy frame rate most of the time, although does see some slowdown in specific areas. Tonally, too, the game excels, shifting moods effortlessly between areas, thanks in no small part to the soundtrack. The music is outstanding throughout, reinforcing the presentation and really driving home a melancholic vibe.
All this combined makes for an engrossing experience, and those expecting a Team ICO-esque adventure won’t be disappointed. However, in reproducing the feel of those titles, right down to the slightly iffy platforming, RiME can come across as derivative, and as though Tequila Works was afraid to push the envelope. It does feature some great moments and there is good variety in the environments and puzzles, but sometimes the feeling that you’ve played the game before may wash over you. Come the game’s ending, we also felt that it lacked a certain something, an X factor found in Ueda’s games that isn’t present here. That’s not to say it’s soulless, but there is a je ne sais quoi that made, for example, The Last Guardian an emotionally charged and memorable experience, and RiME struggles to capture that.
Having said that, the game plays host to some fantastic moments, as we’ve mentioned. The third main area is one of our favourites, as it not only introduces new narrative points, but also contains some of the best puzzles. We don’t want to talk about specific elements too much, as RiME is definitely a game to be played as fresh as you can, but rest assured that as much as it can lean on its influences, it does enough to stand on its own.
Conclusion
Tequila Works’ long-awaited title takes you on a heartfelt adventure through large, open areas full of personality and imaginative puzzles. Comparisons to the likes of Journey or ICO were inevitable, and while it can imitate a little too closely, it has just enough fresh ideas to set it apart. Its clean and colourful presentation is backed up by a truly excellent soundtrack, and the story conjures up some wonderful moments along its fairly brief duration. Those looking for a fun, cohesive, and original puzzle platformer could do far worse than investing some time in RiME.
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Comments 30
Any questions, please ask away!
@Quintumply Is it any good?
@get2sammyb And you wrote this off...
@get2sammyb reads like an 8/10
@get2sammyb Yes. Read the review before commenting jeez
@BLP_Software I did, and was wrong. Full admission in the video review.
Great review!So glad to see this one get a high score.As much as it looked good and I was very interested I still had this feeling that Sony must of dumped it for a reason..
Based on this review though I have nothing to worry about,will pick this up...at some point..
Seems an ok game then, I still maintain that Sony had good reason to drop it. The game did take it's time after all.
After the trouble this game has had, this is nice to read. I'll most likely pick it up tomorrow.
@Quintumply I realise its not the be all and end all, but how long did it take to complete?
Ty for the review, sounds like my thing - I'll get it on a sale!
@Wazeddie22 Thank you! A lot of people feared the worst, but they needn't have worried. I was really pleased it turned out the way it did
@Mergatro1d I would say my initial play through was somewhere around the 7 hour mark. I'm currently playing it through a second time and am taking much more time to seek out collectibles. I guess the running time will fluctuate between 6 and 10 hours depending on how much you explore for trinkets.
Has fox, has my attention.
Thanks for the review, Stephen. Sounds like you really enjoyed it!
Don't want to sounds like an @arse here....one thing i might add, maybe flesh out the future reviews in a bit more detail? Eg. some of your key likes in the game with specific examples, or some more detail about what different types of environment there are (and any variation between challenges within those envs), soundtrack/ambience....etc.
I'm glad this game turned out well. Gorgeous artstyle. I'd love to see more stylized stuff like this and Gravity Rush 2 as time goes on.
@General_Spiller Hi I was worried that the review may come across as a little ambiguous. Honestly, that was partially on purpose, as I strongly believe that RiME is one of those titles that should be experienced knowing as little as possible beforehand. I do understand your point, however. Thank you for reading, and for your feedback!
@Quintumply Hey. No worries. I totally understand and i personally try to limit my exposure to games ( and films) that i'm really interested in.
I'm just a sucker for descriptive detail. I think i'm in on this one. It's just that things like soundtracks and the like are important to me especially when you live in a country like i do and the internet can take days to download a game! (Vietnam)
@General_Spiller If you like soundtracks, RiME's is brilliant. I do briefly mention it in the review but it's worth reiterating that it's genuinely excellent and really does a lot for the atmosphere.
@get2sammyb Fair dos. I don't blame you tbh, it did seem to have that problem after Sony dropped it. Makes you wonder why...
If you haven't already, do check out Sammy's video review. We're largely of the same opinion but it features some PS4 Pro footage and delves slightly deeper into certain aspects I touch on in my written review
@BLP_Software looking at it now I wonder if the reason is just how much it looks and feels like the Last guardian?
@Quintumply is this open world/free to roam like The Witness, or do puzzles restrict exploration to a more linear game?
I will.wait for the switch version. I like portable gaming then gaming at home.
Can you save anytime ? Or are there save points?
@MattyHammo It's kind of linear, but the levels are all very large and have plenty of room to explore beyond the puzzles themselves. As I said, there are lots of collectibles hidden throughout the game so it can be worth heading off the obvious path and poking around.
I love the Wind Waker art style, so I'm pretty hyped for it.
@Ralizah I hope it sells we wont be seeing Gravity Rush 3 because it did not sell such a shame.
@BLP_Software It took ages and to be fair we did not see any gameplay in all those years. Good to see its a good game.
But does it run at 60fps on PS4 Pro!
@chiptoon I played on a standard PS4 for my review but Sammy has played the game on PS4 Pro, and he mentions a "dicey frame rate" in his video review. I found RiME to be pretty good in this regard, although frame rate dips were definitely there.
So, short answer is no, I guess.
I am gonna take my time playing RiME
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