Republished on Wednesday 30th December, 2020: We're bringing this review back from the archives following the announcement of January 2021's PS Plus lineup. The original text follows.
Lara Croft makes one last attempt to prove to us she has what it takes to become the Tomb Raider she is destined to be. Taking a backseat as a sole collaborator, Crystal Dynamics placed this last entry's fate at the hands of the developers behind Deus Ex: Mankind Divided. With a mammoth budget of $135 million, Eidos Montreal's pressure to finish the trilogy with a bang could certainly not be any less, especially with the hefty amount of marketing pushing Shadow of The Tomb Raider to be "Lara Croft's defining moment". Can Ms Croft shine beyond her shadow?
Shadow of the Tomb Raider's story picks up a mere two months after Lara's encounter with Trinity in the cold wilderness of Siberia. Still with questions, Lara's obsession to stop the evil organisation at any cost takes her to a hidden tomb in Cozumel, Mexico. Thinking she is one step ahead as she finds a mysterious dagger, Croft soon finds out that might have been a grave mistake, as a terrible tsunami destroys the city. Left with no dagger by the game's main villain, Doctor Dominguez, and a city's destruction on her consciousness, our guilt-ridden adventurer travels further into the jungles of Central and South America to restore a world free of apocalypse.
Just as with Rise's breathtaking Siberian mountains, Shadow's environments brim with life. Every shot of the surrounding landscape vividly pops out as more than a pleasant sight to the eyes; it's hard to not stop and admire the beautiful scenery the jungle has to offer. Such admiration can come in the form of the newly introduced photo mode. This mode, while not a new implementation in recent video game releases, certainly is a welcome addition to a franchise with stunning environments.
Adding to the grandiose scenic views of Latin America is the faithful detail emphasised on the community that resides in the hidden city, Paititi, and even early on in Mexico. Cozumel has streets filled with food vendors, kids playing with flares, and various altars representing the importance of 'El Dia De Los Muertos' or 'The Day of The Dead'. With the inclusion of Immersion Mode, as you traverse the city, you will hear people talk in their native tongue. This feature is a hit and miss as its "immersion" only works when you don't talk with the local people.
If you start interacting with them with Immersion Mode on, Lara starts responding to their comments in English, which makes the interaction seem rather awkward. It's a shame, since a main concern we have with games depicting Mexican culture is when Mexican natives are depicted talking among themselves in English, with a pronounced accent for the sake of English speakers. As someone who is of Mexican descent, this author talks full on Spanish with families and friends. Immersion Mode is a step in the right direction, but one that is not executed at its best.
However, the best type of immersion within the game kicks in with a double hammered dose of tombs and overall exploration. A common criticism of the franchise was the lack of tombs which defined the series from its very conception. Rise started to sprinkle in more intricate tombs, although they were mostly present outside of the main quest, and not a whole lot to justify the name its taking. Hearing the fans, Eidos Montreal made sure to address this absence — tombs are everywhere. The main quest is riddled with tombs to solve, overtaking the combat-heavy sections this franchise seemed to have taken a liking to. You'll often find yourself wanting to deviate from the main campaign to explore the deadly hidden tombs that await you in the world.
The addition of more tombs and crypts makes puzzle-platforming more enjoyable than the previous entries. Players are given new mechanics to tackle more than nine tombs (without counting the main campaign ones) and crypts with another familiar return from the classic entries: underwater swimming and wall running. While they might seem small additions, they certainly add to the exploring experience. Most notably, swimming takes you to explore wondrous underwater ruins and entices you more by placing resources, relics, and murals to uncover within, the latter's numbers of which are also cranked up.
Yet, when analysing artifacts, we unfortunately drifted off and eventually didn't bother to read their descriptions, since it never goes more than that. We thoroughly enjoyed collecting and reading about artifacts in Rise, because now and then, we'd hear Lara make comments that told us about her. Letters were sometimes read not by Lara, but by the person who had experienced that moment. Recordings were tied to her own personal story, which allowed us to know more not just about the characters surrounding her, but what she had been up to before the events of the game.
As previously mentioned, while puzzle-platforming makes a satisfying return, combat takes a backseat in the overall game. When it does make an appearance, players are rewarded when taking a more stealthy approach to dispatch enemies, as taking them head on will make waves of enemies seem brutal. While the stealth approach builds up tension when confronted, it makes weapons other than the bow seem useless. Mainly because throughout the game there are merchants with whom you can trade gold and jade for weapons, which seem unnecessary, especially since the weapons you are initially given can be upgraded with a few combat sequences. Rarely did we find ourselves changing or having the necessity to buy more weapons than the ones we already had.
A feature which we also ended up only using because Trophies required to were the Focus, Endurance, and Seeker plants which enhance your combat. For instance, Endurance plants make Lara more resistant to hits for a brief time. With not a whole lot of combat going on, these modes did not shine enough for us to use.
The game has a promising start, teasing to address the psychological consequences of murdering hundreds of soldiers on this iteration of Lara Croft, and teasing to explore that our heroine has a variety of personality facets. While the game does a better job of defining more of her personality, the story itself never reaches its promising potential. It's like the game keeps climbing a ladder, but it never reaches the top. The narrative jumps from one plot point to another without fully paying off at least one. Even Lara and Jonah's relationship, the most pleasant arc of the entire story, never seems to pay off more than what we already knew.
There are some moments, for instance, when they are in disagreement, but then it's never explored in depth because it wants to tackle more of the story's overall mystery. This results in highlighting the poor structural pacing the story has. It's disappointing since both Camilla Luddington and Earl Baylon give such strong performances that, for the majority of the time, overshadow the secondary characters that are presented. Again, these characters are presented with promising arcs, but end up lacklustre. The game's main antagonist falls into this pit in which the game tries to portray him as a sympathetic villain, but it's never quite achieved, making its intent to blur the lines of good and evil fail as well.
The overall structure of the game's story unfortunately starts to lose itself midway through the game, ending up with a disappointing final act that seems like a retread of last game. It's frustrating, since so much of this trilogy focuses on taking itself seriously, and in this instalment, the story is the weakest aspect. Even more so, as Brian D'Oliveira composes a much more memorable soundtrack than the game's predecessors. D'Oliveira does a wonderful job in encapsulating what the story could not. He's able to capture a haunting and sombre tone throughout the tracks that reflect the game's overall theme of descent. This nicely juxtaposes Bobby Tahouri's "epicness" that he conveys in Rise of the Tomb Raider, and D'Oliveira even beautifully manages to subtly play with Tahouri's main theme in his soundtrack, most notably with 'Trinity Pursuit'.
Conclusion
Shadow of the Tomb Raider shines in exploration, offering stunning scenic views that enrich the pursuit to walk among the greater open world. It's filled with rewarding puzzle platforming tombs that emphasise the return of new and old gameplay mechanics. However, the same can't be said for the story, as Lara's journey is concluded with a tired and tried formula that never reaches the potential it displays in certain cutscenes, despite its promising beginning.
Comments 62
We all enjoyed this game when it was called Uncharted The Lost Legacy
Nearly went for this today but got Dragon Quest instead. Looking forward to this next though!
Great review, Annette. I think I'm going to play it, but not until there's a gap in the release schedule and it's considerably cheaper.
I own the 2nd on disc, still haven't installed it, so no rush for this one, though I did read the review, mindful of spoilers. More puzles, less fighting sounds good. Stealth not so much.
With the 7 months worth of DLC releasing over the next 7 months will there be a new review when it's all done? Thats likely when I'll decide whether or not to get it.
@rjejr yeah i'm going to wait and see if there will be a complete edition after all the DLC is out before i pick this up
besides i have far to many games in my backlog anyway
Kind of what I expected. I started to see it with ROTTR. It just felt like I had done it all before. Will pick it up one day olwith a deep sale.
Sounds like no lessons have been learned from previous mistakes, most unfortunate.
I'll get around to playing the game eventually.
I enjoyed the previous two in the reboot series.
@zimbogamer I had the exact same feeling playing Rise. It's the reason why I haven't completed it yet.
Enjoyed the review, it's honest and straight to the point. It sells the game for me as "Gameplay-wise, if you enjoyed the previous ones, you'll enjoy Shadow, just keep your expectations in check about the story." which is perfectly good. It also gets extra points with me for removing the excessive amount of combat.
So the gameplay is good but the story isn't good and lara still annoying like in the second game. I still want to play it but not now at full price.
I wonder how many times Lara hyperventilates in this one
Great review. The scores are a disappointment if we consider that this is a conclusion of a trilogy. The classic Lara Croft is way better too.
Enjoyed this review, and it seems pretty fair. Im also waiting for a sale. There are just too many games atm. This should have come out a month or two a go. It is inevitably going to be lost this month and not perform as well as it could.
I am not surprised re the story telling. I am abit miffed that crystal left the project 2/3 of the way through the trilogy because something shinier came along. I think Eidos Montreal are great, and i love deus ex (please finish that trilogy now!!!) But i feel like they should have been able to start a new story path rather than finishing up someone elses.
You're on the list, Lara, my dear. After Dragon Quest and Red Dead 2 of course.
I think this will be about for mega cheap on black Friday, like sub 20 quid. Noticed a few folk talking about a definitive edition, are these games known for decent dlc?
ughhh 7/10 but it is decent score tho. i give this is 9.5/10
Poor man's Uncharted. (and Splatoon)
Only clocked in a few hours or so, but I am enjoying the game for the most part.
Good read. Nice to see the reviews are getting a bit longer than they used to.
I'm making my way through it now and I hate to say it, after how much I enjoyed the previous 2, but I'm feeling incredibly underwhelmed. I like the new focus on exploration but everything else just feels lacking. I really enjoyed the start and it seemed like it was developing a dynamic between Lara and Jonah where he was kind of a balancing influence, when it came to her obsession with Trinity. However the further I get into the game the more Jonah seems to get pushed into the background.
@Rob_230 Would have loved how Crystal Dynamics would have ended it if they weren't so rushed to ditch it for the upcoming Avengers game.
Great review. I feel largely the same tbh as many here. I got Rise full price and thought it was a step down from the last game. So this will await a price drop.
@Gatatog Yes! I loved the second game a lot, despite having a predictable story it was more entertaining, for some reason. After being a huge fan of the second one and especially with the amount of hype that surrounded this one, I was let down. I really wanted to love it as much as Rise, which for me would have been like a 9, but I just couldn't. I am holding out in hopes that the upcoming DLC adds more depth to the story.
@R1spam Rise had great DLC addition, especially Baba Yaga and Blood Ties, which added more to my love for that game.
@RogerRoger
You do make a good point. I should have been more specific, I was referring more to the story and character as you say. Sounds like it would be a serious contender if not for those failings.
This game is a blast, I've completed the other two as well. Less combat more puzzles and exploring. I'd give it an 8.5.
On the Xmas list 2019 a year later just like I did with Rise.
I will get around to it at some point. No rush.
Excellent review. For whatever reason, I've never properly got into a Tomb Raider game but I do wanna get through this trilogy at some point.
I like that there's more of a focus on exploration than just combat by the sounds of it.
I'm intrigued, but not enough yet to buy unfortunately.
I personally enjoyed this more than Spider-Man
I’m only about 4-5 hrs in, but I actually like it better than the first two, mainly because of the tombs and crypts mentioned in the review. That’s what I want out of Tomb Raider ... raiding tombs; To be a little less Uncharted-like with less cover shooting hordes of enemies, and more exploration and survival. And the early narrative is quite strong with some emotional moments. The flashback level was wonderful.
But I realize I am at the part of the game that the review praises and apparently it goes downhill after this. I hope the story holds true enough, because the lesser emphasis on combat is fine by me.
@FullbringIchigo Since they did it for Rise when it came to PS4 you can be sure they will do it for shadow. Because it means more money from people who wait as like me and yourself we wait
Never been a fan. Not keen on puzzle games; just like shootin', fightin' and grindin'
I love uncharted and I love tomb raider I’m gonna play them no matter what score They get! Just love this genre.
I have not played tomb raider the first 2. So I will jump back in on the PS4 soon. I play the other PS$ Tomb Raider games before this one, since they are dirt cheap.
@LaNooch1978 If you are referring to the ability to lower the difficulty settings for the puzzles and combat, I stuck to playing them all of them in hard mode, mainly to keep everything balanced and experience it as a whole. It was not as hard as I expected, standing in that grey area between hard and easy. Even without the white paint in the ledges, the parts where you have to jump are fairly seen. The survival instincts in hard difficulty is turned off as well, but with the skill upgrades you can add them later on. It certainly keeps you from relying too much on the survival instincts which did adds to the overall enjoyment of exploring and puzzle difficulty.
@zeppray By all means, I encourage you to buy it and experience it yourself. I also love both franchises. Being that this is the last of this trilogy, if you are a fan then do so as it helps to know how it ends.
@AnnetteM thank u and I enjoyed your review!
Bad release timing and too many people upset about the delayed release of the last game on PS4 to get any real sales or love from the PS crowd. That'll teach em to get in bed with MS again, right
solid 9/10 for me
Goodbye Lara! See you in another 10 years for another reboot
I may get around to this at some point, the problem is they always release the Tomb Raider games around the same time as other games that I want to play more.
You know, reading comments on Shadow here I realize that this game is gonna sell really well, but it'll take a few months or years. Everyone seems to be planning to get it, but down the road.
I'm probably 5 or 6 hours in now and while certainly not perfect I actually am liking better than either TR 2013 or Rise, which are both games I also loved. The combat in this does feel more clunky than in the last two, so in that sense I like the greater focus on exploration since that part is well done. I'm liking the narrative so far but it does pale compared to God of War, Spider-Man and the two Yakuza games. Still looking forward to seeing how it plays out.
@AnnetteM
Thanks for writing the review, I enjoyed reading it. I also hope that the season pass content may flesh out the story a bit. What I read about it was 7 tombs each which has some story, that sounds like something that could be really great or really terrible. Rise had awesome DLC so hoping for the best.
@kyleforrester87 good man. Good choice. Haven’t bought shadow of the tomb raider yet.......
I'll be waiting for the inevitable Complete/GOTY Edition during BF 2019...honestly don't know why I even started playing Rise...I may just ignore it for a year or more.
Is anyone ever going to do a game like Tomb Raider and Uncharted but actually the king of them all, Indiana Jones? Being an 80's kid, I'd love to play a game as my all time hero of cinema! Set in the 30's, whips and pistols, nazi's. Awesome.
I liked Rise of the Tomb Raider so much that I doubt this one could be as disappointing as some reviewers suggest... or is it Eidos Montreal? I'll judge it when I'll play.
@Th3solution Thanks for your impressions, I think I'll feel the same playing this.
@RogerRoger Wait, you think Raiders is the WORST Indy movie?!!
@LaNooch1978 I recall the Indy game on PS2 which seemed good at the time of course. But can you imagine one with the graphical power nowadays, and the smooth gameplay of TR or Uncharted, but with Indy! Would be so awesome. I mean, just Uncharted with an Indy skin would be enough for me!
@AnnetteM Thanks for the lovely review! I'm about 14 hours in and I am enjoying the gameplay a lot. I like the immersion feature (I agree with your negatives about the language--I would think Lara would know Spanish). Hiding all the silly gameplay hints of colored ledges, etc is a really nice touch. I think GoW would have benefited from this instead of just making the enemies tougher. GoW was too easy in this regard.
So far, the story has been a little bland, as you mentioned, but I'm okay with that. I am kicking butt with Lara Croft again, and it feels fine.
@AnnetteM I very rarely compliment reviewers, but I was pleasantly surprised by this one.
It’s the first time I’ve read a review written by you (are you new in here or am I not paying attention? Lol), and I must say it’s hands down one of the best, more detailed and in-depth reviews I’ve read in at least the last year!
Keep up the good work, you are clearly talented for this!
@get2sammyb give this girl a raise! Ahahahahahah
@clvr Thanks! And yes, I am a newbie here, lol! I try to do my very best to provide honest and well-rounded thoughts and hopefully improve as time goes on. The very fact that I was allowed to join the staff of Push Square is more than I could ask.
@AnnetteM Great review Annette, looking forward to reading more of your stuff.
As for the game, it sounds like the storyline and characterization just don't quite match the gameplay, which is a shame. You could forgive the classic games as the core puzzle gameplay and tombs were so, so good - but with this new cinematic, Uncharted-esque direction it's a bigger omission, I think. I'll still get it at some point, but won't be rushing to the shops just yet.
@RogerRoger Now, now Roger. Don't get all instrospective and apologetic about your choices. If you like terrible movies like Crystal Skull, own your choices!!
To be honest, I think it largely relies on what order you saw them at what age. The first one I remember seeing was Temple of Doom so that's always been my favourite (although it gets a bad rap from a lot of people).
@LaNooch1978 Fingers crossed! I think a lot of gamers now are 'of a certain age' and would love to play games featuring characters from their childhoods. New properties are great of course, but a lot of us are in our 30's having grown up with NES, SNES etc and I, personally, would love an Indiana Jones game, or a Star Wars game featuring the original characters (an actual story rather than online like Battlefront).
I think because of the age of a lot of gamers now that would be a good sell. Just look at the likes of Spiderman (although I get it that superheroes are a bit of a different case now).
@LaNooch1978 You have much experience in crowdfunding?
I decided to pay the ps now membership after realizing that Control was being offered. I ended up downloading and really enjoying TR way more. This game is a blast. Not sure why I like this one so much and dislike rise of Tr
This one is fine. I prefer Rise overall, of the new three. The original Tomb Raider (PS1) is still the best by far.
Honestly, very underrated. Great game, not the best Tomb Raider, but definitely not the worst.
@tomassi
I'm going home to Missouri where they never feed you snakes before ripping your heart out and lowering you into hot pits. This is not my idea of a swell time!
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