nDreams has been on quite the role over the past year. Since the developer launched The Assembly on PlayStation VR’s release day, it has gone on to publish the co-op brawler Bloody Zombies, as well as VR experience Perfect. To round out 2017, we have Shooty Fruity, a title that asks you to eliminate hordes of fruit while trying to stay in employment as you perform a series of mundane supermarket tasks. A fun combination indeed, but does this trip to Dale Winton’s old stomping ground feel better suited for home delivery?
Ignoring the ravenous army of fruit for a second, your supermarket contract will have you engaging in three different tasks throughout the game’s 24 levels. You’ll set up shop at the checkouts as you scan products that customers wish to buy, then take a back seat in the canteen serving up meals any dinner lady would be proud of, and finally pack the 10p bags for life your customers are kindly reusing. These jobs are all very easy to carry out with little thought necessary, but when you’ve got a menacing pineapple charging at your till, they take on a whole new ball game.
While you perform the menial jobs in the foreground a conveyer belt of guns can be found just above your head, and you’ll pick these up to destroy any pieces of fruit that dare to cross your path. Things start off fairly simple as a couple of apples and cherries move into vision, but as things progress you’ll quickly come up against higher ranking members of the five a day family such as melons that can cover ground quickly, bananas that deal damage with a spin attack, and strawberries that’ll shoot back at you.
Again, you could deal with this legion of fruit if it was all you needed to focus on, but when combined with the humdrum supermarket activities, Shooty Fruity finds its main hook and it’s this that forms the core of its gameplay. Executing the prosaic assignments will reward you with better weapons for eliminating the largest fruits, but in doing this you’re ignoring the smaller lemons creeping up on you. This creates a fun balancing act that when combined with challenge stars, gives you motivation to both scan and shoot.
It’s these challenge stars that are your key to progression, as earning enough will unlock more and more levels. This is a progression system that a lot of similar VR games seem to implement, but while this scribe has been literally gated off from content due to a lack of skill in other titles such as Headmaster, we never felt like we had hit a solid brick wall. There was always another way to progress.
Speaking of which, there’s also a solid progression system to be found in the range of weaponry on offer. Handguns, revolvers, SMGs, assault rifles, shotguns, and explosives can all be unlocked with cash you earn from vanquishing a fruit, and each new gun can then be incorporated into your loadout before a level.
Now this may all sound well and good, but Shooty Fruity’s biggest flaw is that there simply isn’t enough of it. The 24 levels on offer can be as short as two minutes or as long as you can possibly go with an endurance test, but you’ll see everything the game has to offer inside four hours. Sure, you could re-visit missions to earn more challenge stars, but there isn’t much of a point to that if you’re simply doing it to artificially lengthen the time you spend with the game. It’s a shame because the core gameplay loop is a good one that offers a lot of entertainment, but there just isn’t enough content here to fully exploit it.
One further flaw can be found laid at the feet of the PlayStation Move controllers, which struggle with tracking when things get hectic. We’d regularly lose precise control over the Move controller in our right hand when there was a lot of enemies surrounding us, and thus taking them out became a much tougher ordeal thanks to only being able to aim accurately with our left. While this wasn’t happening every single time things got a little chaotic, it was enough of an occurrence to become a real annoyance.
Conclusion
There’s an enjoyable core gameplay loop at the heart of nDreams’ latest VR outing, but there simply isn’t enough content here to allow you to delve any deeper than the surface level. We certainly had fun with Shooty Fruity, but with only enough levels to support four hours of fun, you may want to look a bit more upmarket with your next grocery shop.
Comments 10
.. such a shame re: game length, this was high on my radar... again (like most PSVR titles) I will have to wait for a half-price sale, etc. to justify purchasing this... this is one of the main reasons my PSVR is often left unused... high prices for way too short 'experiences'... let's hope 2018 brings more substantial PSVR gaming... :/
I haven't been using my vr since finishing the excellent invisible Hours (not including Stranger Things and Last Guardian demos) so was looking forward to this one which I was close to buying before reading your review.It's not the length of the game that bothers me but rather the tracking of the move controllers which can really frustrate me in other vr games.
Still,I may wait to see if I get any psn vouchers for Xmas or I may still go for it anyway..
Is a review of Ultrawings (out today) forthcoming?
The reason that I ask, is because I didn't see any mention of it, in the recent article concerning December's store update.
@Hengist They didn't send out review code so currently undecided. There probably will be a review, but likely not until after Christmas.
I would love to tey this out , need to look up the pricing
@get2sammyb
Hi Sammy, thanks for taking the time to reply and the associated info'. Much appreciated.
There's many VR games that look really fun, but it's the price of most that keep me away. I'd like to purchase the Apollo Space one and the Everest one, but why does almost every VR title have to be in the $15-20 range or higher...many are not worth that price. I bought Eagle Flight at full price, only to be let down by it's 'not worth it' tag. Hopefully some better titles come out for it that are better worth it.
I don't think that the length should be considered such a big downside and deduce the final score so much, and that's because the price of the title is like 1/4 of a full AAA title. Many VR / non-VR (MGS Ground Zeros?) experiences that last about the same cost the same price, and it's fine.
So based on the review, and removing the length complaint, it looks pretty fun so I'll get it
This has been one of my favorite VR titles recently. It controls very well, it's exciting, and has a decent challenge (if you're aiming for 3 stars). Personally, I haven't even done the last 4 missions and I'm well over 4 hours... maybe I'm just slow though.
My only real complaint is that the grenades seem overly picky when trying to throw them. I'll release what feels like a perfect throw for the thing to land in front of me and blow up my work space.
EDIT: Maybe there was a patch or something, but i've had absolutely 0 tracking issues with this game too. I'll still get some drift in titles like Farpoint and (occasionally) Skyrim VR, but this game seems spot on.
What do you mean by 'endurance test' is there an endless mode you can play?
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...