When Star Wars Republic Commando launched in 2005, it was ahead of its time. It found a perfect balance between the tactical, detail-intensive gameplay of shooters like Rainbow Six and the cinematic bombast of Call of Duty. It nailed this so well, that now, 16 years later, the game holds up shockingly well.
Telling Delta Squad what to do and how to do it feels visceral in a way that many modern shooters aren’t even able to achieve. These commandos are the best of the best, and they act like it. Your AI squadmates – in most games, a nuisance to be coddled – are capable of holding their own, sometimes more effectively than you. This is best personified by the game not ending the second you get taken out. Your squad carries on and finishes the job before picking you back up.
Even the shooting has aged surprisingly well, especially when paired with a more modern control scheme via preset or custom mapping. Everything just feels good. Sure, some of the enemies might be a little too spongey, but the sheer variety and versatility of the tools offered is impressive, chief among them your DC-17 – a modular rifle that can shift between RPG, AR, and sniper.
Of course, being Star Wars, sound is a big factor, and Republic Commando is one of the IP’s highest points. Jesse Harlin’s score remains as immaculate as the day the game first released and all the sound effects you’d expect out of Star Wars are front and centre. This is all further solidified by the great work of Temuera Morrison, the actor responsible for bringing the entire clone army to life in the films.
Each of the game’s three “campaigns” distinguishes itself from each other as well. From the sandy canyons of Geonosis, the eerie halls of the Prosecutor, or the densely forested Kashyyyk, they all feel distinct. While it may not be a visual feast anymore, the takeaway with Republic is less look how far we've come but rather look how far ahead it really was.
Comments 21
I Iooked to buy this on the playstation store several times today, but it dosnt seem to be available to purchase I thought it was because of the time difference but its still not available, anybody know why???
EDIT: Never mind it became available here just a few minutes ago (just after 5pm Irish time)!
I want to see a sequel to this game.
Help with technical jargon: what does 'spongey' mean?
@jezjezjez I think it means they have a lot of health/ take a long time to kill
I keep on reading how great it is to have star wars without lightsabers and Jedi's. Isn't it a bit like having marvel without, I don't know... superpowers. Oh yeah, that's a snoozefest like agents of shield. Not saying every star wars story has to be foremost about Jedi's like in Mando, but they don't lead to any detriment either.
I played and finished it back then on pc, it's a good game
@jezjezjez from one jez to another, "bullet sponge", generally referring to the idea that the enemy/target/friend just soaks em up!
@jack22 Definitely same. Wanted that for like. over a decade haha
@jezjezjez Yep, @RiceC03 nailed it! Enemies that just take way more damage than feels appropriate in a given situation!
@tameshiyaku A bit part of that is definitely just how "deep" into the whole Star Wars thing I am at this point. Particularly the expanded universe stuff. Books, games, comics, etc. It's just incredibly tiring to see the same stories over and over in Star Wars, especially because of how great many of the "different" stories are. I don't need to see a story about a Jedi finding their confidence and saving the day or how a handful of Imperial's see a bad thing and decide they're rebels now (the only stories EA have taken the time to do with their Star Wars games under Disney no less). I'm sick to death of those. So seeing this game that came out over a decade ago that absolutely nailed not feeling the need to be Jedi-centric or lightsaber heavy is just a gigantic breath of fresh air. Especially when the game is as good as this one was!
@PhantomMenace84 Yeah more or less what I meant! A lightsaber not being central to the plot helps draw attention to other things in the Star Wars universe that would otherwise go unnoticed or completely ignored because "LOOK LIGHTSABER". Like the soldier/grunt world which is usually at best a supporting element to Jedi/lightsaber stuff. Or take familiar elements and go absolutely nuts with them. My favorite example's probably the "Medstar" books from the pre-Disney canon. It's related to Jedi, kind of. But it's basically MASH but Star Wars! And it's fantastic!
@gbanas92 fair point, those are some overused tropes by now. As far as legacy star wars, I do miss Kyle Katarn and hope for a return in some way. The high republic books are also off to a good start. The time gap gives it some freedom to tell stories that aren't wedged between the movies.
This is one of the greatest games...say it with me kids...OF ALL TIME!!
@The_Real_JMK
16:9, upscaled proper, but no new assets or audio.
The release date is at the top of the page
It's $14.99 (well in the states)
I didn't personally misspell lightsabers, gonna have to foist that off on one of the ol' brits who edited the piece though! haha
@tameshiyaku I miss my boy Kyle too Jedi Outcast is one of my favs of all time! I'm skeptical of The High Republic stuff so far. I'm kinda weirded out by them wanting to have it be so close to the modern era though. Was that exclusively so they could trot Yoda out a few times? Why not just go way way way back like the Old Republic and you could still basically do the same thing. Republic could still be at its height then and everything! I am reading Into the Dark right now though. Claudia Gray is far and away the best new voice Disney added to the Star Wars pantheon!
@PhantomMenace84 There are very few books I'd recommend from the old canon more! Both those MedStar books are amazing!!!! Not all of the books by Reaves (who worked on both MedStars) are great, but he's one of the only authors that was ever willing to get crazy with his ideas. The premise behind "Shadow Games" is kinda insane compared to most of the Star Wars books out there haha
@gbanas92 don't know, Yoda is mostly in the background, so it couldn't be just to bring him in. It's got a very different feel compared to Kotor (which I hope they resurrect as well). Light of the Jedi was quite fun, not the best extended star wars, but one of the most interesting since disney axed the ext. universe. Got my copy of into the dark but haven't started yet.
@tameshiyaku I'm sure it's not literally only that, but the fact that they can name drop Yoda every once in a while must make them so happy haha. Quite fun sounds about right. Since Disney took over, most of the EU stuff is more or less just "pretty good" there's a lot less that's outright terrible in the old canon, but there's a lot less that's incredible too. Which is good in a way, but a part of me likes the peaks and valleys
@gbanas92 true true, they definitely took more risks
@tameshiyaku A lot of them were pretty terrible as a result, but hey when they worked, they reallllllly worked. Rogue Planet is fantastic if you know that one? And it's extremely weird haha
I love most Star Wars games, but have yet to try one without Jedi being the main characters.
However with so many positive reviews and comments, think I may have to check this out eventually.
They should have just remade it from the ground up. It kinda feels awkward to play, like they added nothing, no significant changed or anything, even the extras are low res. Reminds me of those gameplay footage disks you'd get free with old gaming magazines in the mid 2000's. At least the price was alright, £11.99. If it were remade from the ground up I'd be more enthusiatic about paying more for it.
@jezjezjez Takes too long to kill them, basically they are a sponge for your bullets
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