It's been five whole years since we last had a Tekken game on a PlayStation platform – not counting the free-to-play and hilariously unbalanced Tekken Revolution. As such, Tekken 7 finds itself in a slightly tricky spot. Expectations are high when it comes to the series' latest entry, and with other big-name beat-'em-ups like Street Fighter V missing the mark for many, there's pressure on the Tekken Team to get this anticipated instalment right. Fortunately, Tekken 7 is more than sturdy enough to stand as one of the best fighting games on PlayStation 4.
For those of you who have been keeping up with the game since its original arcade release in 2015, this praise probably comes as no surprise. Over the last two years or so, Tekken 7 has been tweaked and refined into what we now know as the finished console release. The final product is polished, tight, and super satisfying. In fact, we'd go as far to say that this is the most improved that Tekken has felt since the revolution that was Tekken 3 all the way back on the PSone.
That won't mean much to you if you're unfamiliar with the series, though, so allow us to briefly explain what Tekken's all about. Unlike fellow PS4 brawlers Street Fighter V and Injustice 2, Tekken 7 is a 3D fighting game, meaning that it functions on a 3D plane. Characters are free to move around entirely 3D arenas instead of being confined to a linear strip. Movement, therefore, is a big part of combat, and here, that movement feels more fluid than it ever has done in the past.
When it comes to actually smacking your opponent across the chops, the game doesn't stray from the foundations laid by its predecessors, but it does add a few new mechanics here and there. As with previous titles, there's still an emphasis on keeping your enemy in the air with specific combos in order to deal maximum damage, but newly introduced screw attacks make things a little more accessible. When they connect, these blows send an airborne foe into a relatively slow spiral, which allows you to get a few extra hits in as long as your timing is right. Compared to the bound mechanic seen in older games, the concept of screw attacks is a lot easier to grasp if you're new to Tekken. They also allow for some great looking and deadly combos.
Less technical but just as important is the overhauled rage system. When your health drops below a certain point, your character will be enveloped in a red aura, and their attacks will increase in power. However, if a simple damage boost isn't enough to satisfy your bloodlust, you can now use up your rage in order to let off a devastating rage art, which is essentially a super move. As long as you have enough health to absorb any incoming attacks, rage arts will cut straight through your enemy's offensive, dealing more damage the less health that you have. Naturally, these properties make them a fantastic comeback tool, but if your opponent sees one coming, then it can easily be blocked and punished.
Rage arts add yet another layer of strategy to Tekken's general play, and they're a joy to watch unfold. What's more, newcomers can assign rage arts to just one button on their controller, making them easy to pull off. This means that more casual players can enjoy the extra flashiness without having to remember specific inputs. Indeed, any and every button can be remapped to suit your needs, and you can do this directly from the character select screen. It may be a small addition, but it's little touches like these that let you get into the next match that much quicker, which is always appreciated.
Speaking of diving straight into the action, Tekken 7 doesn't skimp on single player content. If you don't want to jump online, the game gives you three modes of play: story, arcade, and treasure battle. Arcade is the simplest of the bunch, presenting you with five opponents to fight and beat before the credits roll. You can't really complain about a standard arcade mode, but we wonder why there are only five stages when previous titles had a few more – it's over just a little too quickly.
Next on the agenda is treasure battle, which is easily one of the most addictive modes to ever grace a Tekken game. Returning players will immediately draw comparisons to ghost battle as you fight a never ending supply of opponents until you decide to quit, but there are a couple of key differences. As the mode's name suggests, treasure is the main thrust here. After every victory, you're presented with a treasure chest which contains a random piece of cosmetic equipment that you can customise your character with. There's a huge amount of stuff to unlock and use to personalise your favourite fighters, so fashionistas in particular will likely end up loving this mode.
Sadly, our thoughts on the much hyped story mode aren't quite so positive. Continuing on directly from Tekken 6, the plot does a surprisingly good job of getting you up to speed with Tekken's mental ongoing narrative. There are some brilliant cutscenes peppered throughout, and series enthusiasts will no doubt enjoy seeing how proceedings unfold, but some frustratingly cheap boss battles put a dampener on things, and it's all over in a couple of hours or so. If your intention is to purchase Tekken 7 primarily for the story mode, then we'd suggest reconsidering; it's a mostly fun ride while it lasts, but it's certainly not the star of the show.
Moving into more competitive territory, the title's online offering is rock solid. You've got ranked matches, casual matches, and the all new online tournaments. Setting up lobbies for friends and strangers alike is easy, and if you're just looking for a quick scuffle, the game will inform you of potential opponents while you train. Importantly, the opposing player's connection strength and ranking are displayed when they appear, so you can simply decline the match if you think it's going to be lag-fest or a massacre.
If you're looking for a bigger prize than a higher online ranking, however, then you'll definitely want to check out the aforementioned online tournaments. They're an excellent addition to Tekken's suite of online options, allowing you to organise competitions for up to eight players, whether they're friends or strangers. Champions get huge in-game cash prizes and treasure chests, so aside from the obvious glory, there's plenty of incentive to get stuck in and test your skills. In fact, we'd love to see an offline tournament mode in the future.
In many ways, Tekken 7 feels like a celebration of the series as a whole. Its story mode features the conclusion of a plot that's been going on for over two decades, and it's sprinkled with moments of pure fan service. Elsewhere, the gallery boasts intros and ending movies from every single Tekken game up to this point, and the PlayStation exclusive jukebox mode features every music track from past titles, allowing you to create your own custom playlists for use throughout the release. As far as bonus content goes, it doesn't get much better than this.
Last but not least, we have to give special mention to the graphics. Running on Unreal Engine 4, Tekken 7 looks superb at times. The stages in particular are a treat for the eyes, and the character models are immaculate. Impressively intricate particle effects pretty up every fight, and, along with some sublime sound effects, help give attacks a real sense of impact. On top of all this, the game incorporates slow motion during critical points in battle, punctuating desperate victories or crushing losses. Combine everything, and you've got a fighter that's both incredibly satisfying to play and great to watch. It also helps that the soundtrack features some absolute bangers - par for course as far as Tekken's concerned.
Conclusion
In terms of gameplay, Tekken 7 is masterful. Its overhauled rage system gives its already punchy combat a whole new dynamic, while helping to level the playing field for more casual players. Its story mode isn't quite the blockbuster that it thinks it is, but the insanely addictive treasure battle makes up for that on the single player front. Meanwhile, its online components can't be faulted – the newly introduced tournaments being a real highlight. Tekken 7 is a fantastic fighting game, and one of the best entries in the series.
Comments 43
Does the characters have their own story and ending in arcade mode like previous tekken?
I hope namco patch it so we can choose how many opponents in arcade mode, and make the boss battles less cheap in the story mode.
That Sub Headline though - 10/10
How many Characters were added? How many are there total now? Does everyone feel balanced in such a large line up? Can I play as Tiger?? Are there still super silly and out of place ending videos for certain characters? Is there an absurd amount of cosmetic items that range from cool to ridiculous?? These are the things I need to know about my Tekken games!!
If anyone has any questions about the game or the review feel free to ask and I'll try to answer.
@wiiware No, there are no arcade mode endings. Instead, each character who isn't featured in the main story mode has a character episode. These basically consist of some text that tells you what they were doing while the main story was going on, a single two-round fight, and then a cutscene unique to each character. Short but quite sweet!
@tabris95 I'll try to answer each question...
I wrote a guide on all the playable characters (there are 37 in total. 38 if you count Violet): https://www.pushsquare.com/news/2017/05/guide_tekken_7_characters_-_complete_roster_list
The lineup definitely feels balanced based on what I played. Some characters are no doubt easier to use than others, but you can tell the game has been in arcades for two years, because it's incredibly hard to point at any character and say "OVERPOWERED! NERF!"
Tiger's not in the game. RIP.
There are still dumb ending videos for each character that isn't in the main story. See my previous comment ^
Yes, there are some downright crazy cosmetic items. There are some super cool ones, too.
Can't wait to play this. I love me some Tekken and it's been way too long since TTT2.
Must admit, it will be a sale purchase for me. Great review, by the way.
For the record, Tekken 7 was veering very close to a 9 before we decided on an 8. With a few good updates, hopefully adding just a bit more single player stuff, it'll likely break into 9/10 territory. Still, great fighting game whether you're a pro or not.
Im sold. All I needed was solid gameplay, and a whiff of a decent offline mode, which it sounds like it has. Ignoring story mode (on which I understand injustice 2 will take the crown for some time to come), which game would you say is the better brawler between this, injustice and guilty gear?
I never really got into mortal kombat which does put me off injustice 2 a little; and have always loved the tekken series so this title sounds perfect for what I am looking for. I am a big fan of blazblue though and know the arc system works team is extremely talented.
Thanks for the review @shogunrok, I thoroughly enjoyed reading it.
@ShogunRok Ok, thanks for the answer.
@Rob_230 Personally I'm not a fan of Mortal Kombat/Injustice's fighting systems. I also much prefer Tekken's combat to the style found in 'anime' fighters like Guilty Gear. Again though, this is really a personal preference more than anything - I can appreciate what all of these games are trying to do.
My one big issue with Guilty Gear is that the online modes are really barren. The player population seems to be tiny, whereas I'm sure Injustice 2 and Tekken will have thriving communities for a long time. If you're interested in throwing down online, then I think you need to take that into consideration.
Based on what @get2sammyb has told me, Injustice 2 really knocks it out of the park when it comes to how much content it has and how good its story mode is. Tekken 7 still has a very solid selection of modes and just enough to do offline, but it sounds like it doesn't quite measure up to Injustice 2's offering. So at the end of the day, I guess it's going to come down to which fighting system you like best.
@ShogunRok @Rob_230 If you don't like the way Mortal Kombat plays (particularly the modern ones) then you probably won't like Injustice 2 much either. It's different, but still very similar.
@get2sammyb, @shogunrok thanks both very much. I think that was the final nudge I needed to get tekken. I have some game credit burning a hole in my pocket, so will pick this up on Friday.
Still surprised / disappointed by lack of Julia or Christie, but imagine they will arrive in due course.
@Rob_230 Yeah, hopefully a few characters are added in updates. Harada did say that they wouldn't release returning characters as paid DLC, so there's some hope there.
Tekken is the best beat-em up series hands down,just note sure if its worth getting the regular version or splash out for the deluxe version?
It's a shame you mentioned this game was close to a 9; rock solid 3D combat with superb visuals, excellent roster of fighters, loads of downloadable / unlocjable content and excellent online play.
Kinda feels like it should have got a 9, especially as it seems to pummel SF5 into the ground......
But as a Tekken stalwart since Tekken 1, I'll be all over this when it arrives Friday.
With this, Horizon, GTA Online & occasional No Mans Sky, my current PS4 gaming roster is da bidness 😏
@special_donky The only problem with grabbing the season pass in the deluxe edition is that we don't yet know who the guest characters will be, so you're effectively taking a gamble.
I can't wait to get ready for the next battle. My only question is if time attack or survival are in. I can't remember if they are or not.
@DerMeister Nope, no time attack, survival, or team battle. I'd argue treasure battle kind of covers survival to some extent in the sense that the more battles you win in a row, the more money you get, but yeah, it's not a full substitute.
@ShogunRok its a bit of a head scratcher,Eddy Gordo is my fave anyhow..just not 100% clear what the season pass will consist of.The info from Namco seems a little ambiguous on purpose at this point.i think i will go with the vanilla then maybe the grab the season pass later..
Wow I thought the story would be longer then a couple of hours, even SFV's was double that length and that was a free update. Probably will have to wait for a sale.
@ShogunRok Ah, a bit of a shame. I'll still play it to death though.
@adf86 To be fair to the story mode, it's far, far better than Street Fighter V's in just about every way other than the length.
@DerMeister Well this is it. I've put about 40 hours into the game since I got it to review, and most of that time has been spent in local versus against friends or going through the single player stuff. If you love Tekken there's enough here to keep you entertained for sure, but like I said in my earlier comment, with just a little more content - a long arcade mode, a tournament mode that includes the CPU - Tekken 7 would be pushing a 9/10.
My hope is that Bamco adds a few extras through updates.
I might wait until the game is a little cheaper before buying it due to the single player content. I don't play fighters online much and I don't have friends that visit very often.
Unless the story, treasure mode and crazy amount of customization options would make it worthwhile?
@Deadlyblack It's a tough one - it really comes down to how much you enjoy Tekken as a game. If you love the fighting system and the characters, you can definitely keep yourself busy with the single player stuff, but if not, things get a little shaky.
@ShogunRok That's the thing, I haven't played a Tekken since Tekken 3 and I like what I see with the 7th entry by the way of gameplay videos.
Ahh, it's a difficult choice.
@ShogunRok That's good to know. Thanks Rob!
By the way, I started a topic in the forums if anyone wants to discuss the game.
Nice review, kinda odd that there is no Survival, Time Attack, and Team Battle modes though. I definitely don't buy fighting games for there story modes but I'll take a look at it. Treasure battle will be fun and I'll definitely get in some online matches.(mostly casual) I hope Julia Chang makes the roster in DLC.
I think the last time I played Tekken was on the PS1, if it wasn't for Injustice 2 this would have been day one but I simply don't have time to play both. I'll definitely be picking it up in a few months along with Wipeout and Crash
Who is the gun wielding lady?
So Eliza have a story ending also?
I will probably wait on it. Want to see the extra characters and Arms is a couple of weeks away.
Good review.
@artemisthemp The gun wielding lady is Nina. And yeah, Eliza has a story episode if you get her as DLC.
@crazykcarter Nah, the review score is set in stone purely for consistency and because that's the score posted on sites like Metacritic. If the game really does improve over the next few months, though, I'll likely write up and article on how the game's better than ever, or at least draw attention to that fact through patch notes articles and stuff like that.
Pre ordered today!
But I have some questions: First you talked a bit about assigning a button to do the special attack, how does that work exactly? Does the button mess up with other buttons or is there any "free" button that isn't meant for anything?
Second: how are the loading times? In TTT2 the loading between fights is a bit of a chore to go through..."GET READY FOR THE NEXT BATTLE" 10 seconds of letters, 5 seconds of voice line / skip / 5 sec of voice line / skip...loading screen! It's annoying really
@AFCC You can totally remap the controller, so by default, R1, L1, R2, and L2 are all free to use however you see fit.
The load times are very reasonable - they're not super fast but they're not slow at all. Definitely not as much of a drag as TTT2. You don't have to go through a whole new loading screen when you decide to have a rematch in versus mode, either - it just loads straight into the start of the match again.
I can't wait. This will be the fighter of the year.
Played it a lot yesterday and the only thing I want to add, is that it seems to have the easiest platinum on any fighting game.
@KingofSaiyanZ VR mode is incredibly basic, but it's pretty. You just enter an endless training mode against the computer and you can shift the viewpoint based on your head movement. It's not first-person or anything - it's from the regular Tekken perspective. Barely worth writing about overall.
As for squaring up, I believe we're going to try and organise a few games here and there. Check out this forum thread: https://www.pushsquare.com/forums/ps4/calling_out_the_pushsquare_staff_community_vs_pushsquare_next_week#reply-17
@Melucine Yeah, the Platinum is very obtainable. It's quite refreshing to be totally honest!
@ShogunRok Great! That's awesome to hear. Thanks for the reply and the great review !
Hyped to play! My copy arrived today but unfortunately I'm not at my hometown...but tomorrow ALL NIGHTER!
Nice, I was a big fan of Tekken of 1, 2, 3 and 5, so I'm looking forward to playing this. Seems like a definitely step up from 6, which is what I had hoped for at the very least.
@Tasuki
I don't know, Injustice 2 might have something to say about that but different strokes for different folks.
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