There’s a certain genius to madness. That’s especially true for crafting superb survival horror that balances the irrational and bizarre with careful consideration. The Evil Within, which put players in a psychopath’s mind-made reality, was one such example. There was tension-inducing enemy encounters amid erratic pacing. Calling it a diamond in the rough is more than apt, but after a few years of polishing and cutting, the gem takes the form of a sequel. The Evil Within 2 is more refined with its changes in more ways than one – for better and for worse.
Sebastian Castellanos and his fellow cast had a lingering ambiguity about them throughout their previous outing, but in this respect, the follow-up tonally sets itself apart from the start. Our detective is a broken drunkard after giving up his attempts to expose MOBIUS, who were not only behind the Beacon Hospital event but also the kidnapping of his daughter for use with a secret STEM project. Using her mind to create an imagined world that others can inhabit, something has gone wrong inside. Now the corporation needs him to enter it and save his daughter. Their goals may align, but Sebastian is purely involved to help his daughter escape and stop MOBIUS if possible.
Motives and personalities take front and centre with each character’s introduction, and depending on their importance, others have loads of dialogue. A couple of major villains are deeply fleshed out and several allies can be optionally engaged in conversation. Instead of being a gruff conduit for random horrors, the story latches onto Sebastian’s troubled past to truly develop him. As a result, the plot is more focused and easy to follow, which largely contributes to the game’s heavy reliance on psychological horror through writing, which is delivered through some spotty voice acting and repetitive lines here and there. This can be perfectly seen with one villain, Stefano, who bears an equally unnerving story to Layers of Fear's, er, protagonist.
The stronger emphasis on characters, while much appreciated, is not only a bit overkill, but also has diminished the personality behind boss fights and level design. With the exception of the last one, the former left us exceptionally disappointed in their ease and banality. The most offending example being the build-up to confronting Father Theodore, which culminates in a series of stripped down bosses from the first game. How about some originality? Overall, a lot more time is spent on visually disturbing players with wonderfully disgusting environmental tours leading up to these encounters, but sacrificing a good amount of tense action for walking simulator spookiness isn't optimal.
On that note, we should say that the game looks and performs leagues ahead of its predecessor. We feel like there could have been more enemy types and grotesque bosses, but the environments are expertly lit and set up to unsettle players in all their decrepit, unsettling glory. The Evil Within was a bit sore on the eyes with all of its grey and sepia tones, but the sequel has a richer palette with solid displays of physics and volumetric lighting. It’s clearly more polished and grand this time around, and despite some drops upon loading up a save and roaming the open world areas, the framerate is a steady 30 frames-per-second on the standard PS4. It’s just too bad that the PS4 Pro isn’t optimised to improve upon the game at all.
Getting back on track with level design, it forgoes much of the verticality and diversity we remember in forced combat scenarios that were peppered well throughout the original title. Unfortunately, most of the combat here takes place in three, massive open world-like levels, meaning that they spoil the scariness since you can easily retreat. But we don’t mean to imply that exploring these unknown areas isn’t thrilling. On the contrary, supplies and side quests are everywhere: you can stumble upon fallen MOBIUS agents with upgrades, statues that contain keys to unlock goodies, buildings that hide new weapons and involved side missions, and more. These things necessitate exploration, and thankfully, you’ll have fun doing so.
We wish Tango Gameworks had more fully committed to this with a couple more open areas along with extra side-missions and even boss fights. We were simply left wanting more to surprise us on the open and linear fronts, but we can say that the gameplay is stellar in itself. Sebastian’s abilities and the mechanics are largely the same with notable improvements to movement. The only major addition to point out is how you can craft supplies, which speaks for how much inventory and resource management has been tweaked under the hood.
You’ll barely find as many bullets, syringes, and whatnot strewn around as before. You’ll need to rely on collecting gunpowder, herbs, and more to have enough of what you need, and since it costs more ingredients to craft away from the tables located in safehouses, that brings a bit more emphasis to the survival in survival horror. It’s also a great way to put you in control over what ammo you get instead of picking up loads for a weapon you don’t like. In addition, the inherent and passive abilities of Sebastian that you level up with Green Gel have been greatly expanded to include more nuanced improvements you can make to health recovery, stealth, and the like.
Besides all the main missions and exploring on the side, you can try your hand at two minigames that show up in your safehouse: a shooting range and a Bejeweled-esque shooting game. They feel out of place given the game’s tone, but they’re decent distractions to practice your aim and win some extra supplies. Other than that, it sounds strange for us to admit that the sequel feels shorter than the original game despite being nearly the same length. The latter packed more environments and surprises up its sleeve for every chapter at a brisk pace, whereas these chapters feel dragged out with pursuits of one villain that take up to four to six chapters.
Conclusion
The Evil Within 2 has fine-tuned its solid mechanical base and visuals, and even crafted some big improvements to areas such as exploration and character direction. Yet it lacks creativity and diversity with its level design and bosses. The game may be more presentable and refined than its predecessor, but it's also lost some substance in the process.
Comments 41
Thanks for the great review, Joey. I will definitely play this as I enjoyed the original, but looks like I made the right decision waiting for a price drop. Unfortunately, there are simply much better games out I want to play first.
I loved the first one, which I played earlier this year. Will get this once my long backlog is done.
I've been watching a lot of The Evil Within 2 gameplay and I have to say, I feel like some of its soul has been sucked out in favour of really banal "AAA" design. I was surprised to see it has lengthy dialogue cutscenes that you'd expect from something like Fallout, and the characters/writing seem way too crappy for how prevalent the narrative stuff is.
Still, I haven't actually played it, that's just my view as an observer. I'm sure the gameplay is pretty cool.
Great review anyway, Joey!
I just started chapter 5, it's not quite as nuts as the first game (so far, anyway) but I've spent a lot of time exploring and taking my time (8 hours so far) and I'm having more fun with it than I did the first one overall - so far. The non-linear aspect is really quite cool.
I agree the first one started strong but by around Chapter 7/8 it was falling apart.
That thing in the first screenshot looks like it came out of The Last of Us.
@Deadlyblack It does feel a lot like TLOU sometimes. But without the silly "sensing" ability to see all the enemies through the walls.
We get a sequel for this but no Bloodborne 2.. sad face.
Nice review squire. Seems like a good game to me, I really enjoyed the 1st game too so this sequel is definately on my radar.
I personally think a score of 7 is strong enough to encourage me to buy the game, it's strange how the perception of a 7 is so negative these days. I have gotten so much enjoyment from games that had middle of the road scores over the years.
@Lovespuds Yes it's very much a "straight down the middle" affair, if you enjoyed the last one or even this kind of survival horror game in general it shouldn't be missed. There have been better attempts in the past, of course, but the market is hardly saturated right now with this kind of game so I'm grateful to Tangoworks and Bethesda for getting it out.
It's a real shame Mikami just can't seem to strike gold like he did with RE4. TEW games are "good", yes, but not nearly as impactful as RE4 was when it came out. Someone needs to pick up the action/survival horror torch and give us something truly amazing.
@RedMageLanakyn
Agreed, 100%
All the same, I think people are too quick to discount these kinds of titles simply because they aren't garnering 10/10 scores.
Suda51 is another guy who's games receive middling scores but I have honestly loved them. These games often have a vibe, gameplay or story that you will never see in a mainstream AAA title but they can still be great fun to experience, despite not having the polish a bigger budget affords.
Still interested but I can get it later down the line. If Knack got a sequel, this deserved it more.
I liked the original, but I will need to wait for the sequel.
My backlog is huge and too many games are coming.
This game is a massive improvement over evil within 1 which I would rate a 7 and was a middle of the road game if I've ever seen one. I'd rate this one at least 8.5 if not 9 the open area of union because it's more silent hill than ac is fun as heck to explore with tons of optional cutscenes and enemies to encounter as well as nailing the atmosphere perfectly. The controls are really improved,you can sprint more than three seconds and the story is def better than the first especially the voice acting. I also don't see how this game is the same length as the first when every other review as stated the opposite and I've already played five hours and still on chapter 3 of 17 when the first was a max of 14 hours spread across its 15 chapters
I took the plunge hoping it would be up to snuff, but I wasn't really scared at all... I stopped playing after the first chapter and sold it to gamestop the next day
@Lovespuds Even with all the issues I had with the first game, I did at least enjoy it overall. This one looks to improve some things and stagnate on others, which means I'll pick it up eventually, but as others have said, there are other games out or upcoming that I'm more interested in before getting this one.
@get2sammyb Oh man, I know. Wolfy 2 and Odyssey are coming out over the next two weeks! Waiting for this to drop in price is a wise choice. Great game, but others to play that are going to likely be even better.
@MadAussieBloke Oh, I'd say it starts out strong! The open world level design is what the game starts out with, but from there, I began to see cracks in this with uninteresting level design and enemy encounters throughout. From what I remember, the first game never felt like that for me. In fact, I'd love to hear how exactly the first game went downhill after a few chapters for you. Didn't for me!
@ShogunRok Exactly! The narrative is undeniably stronger, but I feel like that was intentionally NOT a focus for the first game. The whole mystery of what was going on was really intriguing the first time around and kept me hooked (especially with the DLC), but the sequel feels like a series of character studies that didn't grab me. You can tell the devs tried hard to do this right, but I wish that creative energy had gone elsewhere.
@Lovespuds I certainly enjoyed the game, which is why I gave it a 7/10. That stigma around this score needs to die. However, considering I'd still give the first game an 8/10, it's like TEW2 takes one step forward and two steps back.
@kyleforrester87 I was so excited when TEW2 was announced. Really glad that Bethesda has given it another chance as well since, yes, there's a dearth of survival-horror titles.
@RedMageLanakyn Quite honestly, I thought the first game was underappreciated. Really enjoyed my entire time with it and thought it had memorable chapters through and through. I don't remember a single one I didn't like, but the sequel is just...some chapters are literally just walking around some areas and doing some stealth kills. Nearly all of the boss fights are stupidly dull and spread thin. So yeah, I thought Mikami-san came close with the first game, but this one just lacks creativity in its refinement.
@dark_knightmare2 I gotcha. I just think the devs don't carry that open world philosophy forward throughout the game. After exploring those areas, I had a lot of fun, but had little reasons to return to areas except to unlock a chest or something. Really wanted to see some old areas expand with backtracking. I thought the atmosphere and improved controls were great too, but I actually miss some things like burning bodies with matches and increased sprinting. The former was really good about forcing players to take nerve-wracking risks in the middle of combat, whereas limited sprinting really upped the tension of being surrounded by enemies. Because of the increased sprinting, all of the enemies are significantly faster in this game, and I think the game takes on a more "pot shot" feel as you run around in circles killing enemies. As a result, the enemies feel more like the zombies from RE6 than RE4; I feel like it would've been better to overwhelm players with bigger groups of slower enemies than small ones with insanely fast ones. Oh, and if you choose to explore and mess around a bit, the game is about 3-5 hours longer. It took five hours for me to get to chapter 3, but starting around chapter 6, the experience picks up and moves along at a much faster pace. However, it just feels like there's less going on across all these chapters than the first game's chapters.
I've just got onto Chapter 4 and so far I'm really liking it. Runs way better, the environments make you paranoid that something will kill you, encounters are really fun, story is more engaging this time around and those damn black bars are gone.
However so far I'm not to keen on the open worldish design, level visuals aren't as interesting as the previous game. And some issues from the previous game have are still present like awful voice syncing and textures taking ages to pop in.
@DrJoeystein Honestly, all of this just makes me wish someone would buy the Dead Space franchise from EA and do a proper reboot. The first Dead Space is one of my favorite survival horror games of all time, and the first playthrough was truly something i'll never forget. Hard to replicate that feeling though....
@DrJoeystein
Yup, your review justified the score perfectly mate so I am excited to play it. Like others, there are other games on the horizon that I am interested in too so there is no real rush.
I do get the urge to support the devs when a title like this comes out though.
I have to question Bethesda's policy of allowing streams of their games whilst preventing reviews on release day. I watched a few streams and was pretty unimpressed,whereas the reviews have been fairly positive and may have led to me buying the game, had I not seen it in action. It doesn't inspire faith in their own products either!
@RedMageLanakyn The easiest thing I think, would simply be for another company to make another franchise inspired by Dead Space.
@RedMageLanakyn I love Dead Space, actually loved what they did with the second game too. But the lore in that series is pretty lame IMO.. as @ThroughTheIris56 says, better someone else make another Alien/ The Thing/Event Horizon inspired sci-fi survival horror
@Bad-MuthaAdebisi Personally I'm liking and assuming it stays good I think the franchise should continue. However I'm 100% down for new survival horror franchises.
@ThroughTheIris56 True. EA is just sitting on it though, letting it rot. I really hate how they hold onto franchises like that, and then later try to do their own reboot, and end up killing the entire franchise in the process.
@RedMageLanakyn Amen. I've only played the first, but if it's possible I prefer sequels to reboots if possible. To me reboots are a "ah we screwed up the franchise but wanna make money lets just start over". But if EA is EA, maybe a reboot from another company might be the best thing for the series.
At least it's their own franchise that they created and are leaving to rot rather than one they brought, cough Spyro and Crash with Activision .
@stevejcrow I really don't believe their policy is helping their products at all — particularly games like The Evil Within which would benefit from additional press.
But alas, they're free to do as they wish with products that they've created, so all we can do is respect their wishes and hope they'll change their mind.
@ThroughTheIris56 The first, to me, was the best. The second was also really good, but also took a heavier emphasis on turning Isaac into an unstoppable killing machine, and the third, well, just went straight action. Think of it like the way RE4, RE5, and RE6 progressed. So i think a sequel could be done, but it would have to go back to it's survival horror roots, much like RE7 did this year.
Does this one have bosses where you just have to constantly evade or run from them? That honestly ruined the first for me.
Idk why people give this game a hard time im about 6 hrs in on the 3rd chapter. (I play without guides). It builds on the original which i enjoyed. It is and can be tense the first time one jumps from somewhere to scare you is a thrill. Id say an easy 8/10. My advice play in the dark with headphones!
@1eyedlink Weird to get rid of after chapter 1, your choice of course but the game doesn't really begin until chapter 3. 1 and 2 fly by just setting the scene.
Fair does, though.
I kind of expected this. The first one was like one part awesome and one part awful. Still a decent game. Maybe I will check this out but like @get2sammyb said, there are too many great games right now. I just can't justify spending my time playing a half baked game even though it's my favorite genre.
@RedMageLanakyn Your opinion seems to be the consensus from what I've heard, unfortunately it doesn't make me too enthusiastic about playing the other 2 games. And I haven't even played RE7 (yet) or any game in the series for that matter, but I hope devs take notice.
@Bad-MuthaAdebisi Yeah, people always disappoint me -_- Plus as sales figures often show, the correlation between sales and quality isn't very strong.
As a huge fan of open worlds and spooky "walking simulators" i get the feeling ill be pretty into this! The controls being better is icing on top.
The bosses look insane! I especially like that ghostly raggedy flowing lady.some parts seem to have a very unnerving haunted house feel. Looking forward to it!
@ThroughTheIris56 I won't lie, RE5 and RE6 were a blast to play, especially in online co op, they just felt more like action games than survival horror. If you go in with that expectation, knowing they're run and gun QTE-fests, you'll enjoy them a lot more!
@RedMageLanakyn It wont be the first great IP they let die.
@sonicmeerkat Yes, that's generally the case. And while I do agree that's a strategy you have to abide by in the first game, you actually did other things besides turning around and shooting them until they die. Some of the bosses required using the environment against them and learning a lot of patterns, whereas this one mostly has bosses with blatant weaknesses and simple movesets. Like, Stefano just teleports around, and the last part of the fight has these giant hands slam into the ground that can be easily avoided. Could've done so much more with this concept of photography! Maybe he temporarily blinds you and you have to listen to where he's coming from in order to be ready to shoot him? Maybe they could've had elements where you use his slow down time power against him? Point is that if you didn't generally like that approach to combat and bosses in the first game...I'd say this one doubles down on that for the worse. :/
@MadAussieBloke They were! But what I loved about RE4 is that the enemies were slow, yet more resilient and in greater numbers. That not only gives players more time to use their weapons effectively, but also creates the same amount of tension (if not more) than fast enemies in lower numbers. I almost couldn't stop running in most encounters without having enemies be right on my tail at all times, and that wasn't scary...it was just frustrating because I literally had to do potshots most of the time, which was something you don't encounter as much in RE4 or the first The Evil Within. Really makes me want to go back and play them to see if these memories hold up!
@DrJoeystein So I'm on chapter 9, probably close to 10. I've been on it 14 hours taking my time and doing side quests as they come up. Is that it now for the "open world" areas, do things get linear now through until the end? Or do I get back into Union? Because I'm seeing this game is 17-20 hours but with 7-8 chapters left to go I'm just wondering if these are going to fly by.
I have to say though I'm really enjoying it, it's on par with Resi 7 so far and I really liked that. I'm actually really rooting for Sebastian now haha. That cut scene in the theatre was brilliant lol
@kyleforrester87 It gets pretty linear from there on out, and yes, I'd say you have about 4-5 hours left. Those chapters go by pretty quick. I was on Chapter 2 (or 3?) for about 4 hours exploring that first area of Union, but only that second area of Union lasts that long. All the other chapters are about an hour each.
I actually enjoyed Resident Evil 7 more! Found the tension, boss fights, and overall presentation more memorable than TEW2's, but I will say that it has an edge in terms of enemy design and the way environments morph and change. That's something I loved about the first game, and at least the sequel retains that charm. And yeah, I was rooting for Sebastian, too! I was attached to him a lot more in this game than the last one.
Still haven’t finished it (chapter 13) but as far as I can tell by now the game deserves a higher rating - at least an 8 imo. Graphics and gameplay are hugely improved over the first game , controls are fluid , exploring the open levels is rewarding and tense. The story is good enough to keep going as well - and the constant unexpected scenery changes and surprises make progression always intriguing because you never know what will happen next. Brilliant horror Game!
This is one of the few times I've myself disagreeing with a Push Square review. I'd say a 7 is very harsh considering it improves on the first game in pretty much every way. The first game, although I liked it, felt like Resident Evil 4 part 2m whereas this game has more of its own identity, and I would say seems inspired by TLOU and Silent Hill. The graphics are fantastic which I didn't expect and the new sem-open world structure definitely works in its favour.
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