These days, arcade racers are few and far between, so it's refreshing to see one as bright-eyed and original as Trailblazers launching on PS4. Supergonk's unique racing game has looked promising from the start, with a core mechanic that separates it from its stablemates. With an emphasis on cooperation, and a surprising amount of story, this is one racing game that's truly doing its own thing, but is any of it going to keep people playing?
Let's start with Trailblazers' main hook. Each anti-gravity vehicle can lay down a trail of colour as they race around the track, and any teammates can then use these strips of paint to boost. You and your allies should try to coat the course in your colour, as this not only gives you more opportunity to travel faster, but also means opposing teams will have to spend less time boosting and more time painting. It's a clever system that opens up a strategic way of thinking; if you're out in front, you should be painting as much as possible to help your team, but also to hinder the others. If you've fallen behind, you can catch up by driving over your team's colour, while also making sure to paint over opposing colours to slow down the competition.
The push and pull that this system creates means that you're always engaged, and are always making decisions in the heat of the moment. In the game's main 3v3 mode, the team with the most points will claim victory, which doesn't just include race position. Practically any activity on the track will contribute to your team's total, encouraging you to keep the points ticking no matter whether you're leading the pack or bringing up the rear. You can attack opponents if you have a full paint meter, which also nets you points, so even playing dirty has advantages.
Trailblazers works hard to ensure you're familiar with all of its intricacies via a lengthy Story Mode. The cast of eight partaking in these races are introduced one by one, and their stories intertwine as you progress. The narrative isn't great, but there's an effort to give context to the action, and it's all pretty harmless. More importantly, the Story Mode provides a thorough introduction to the game's ten tracks and their variants, as well as the five race types on offer, which we'll get to shortly.
Each of the eight characters has different stats: some of them are all-rounders, while others specialise in boosting, or have particularly large paint meters. Their matching vehicles all handle a little differently, too, but generally speaking, the driving is well done. Drifting, however, takes a bit of getting used to. A simple tap of the break when turning will cause you to drift, but it's imprecise and kills your momentum, making it difficult to stay on course, especially on narrower tracks. Colliding with walls or other obstacles cancels your current points combo and can stop you completely, which doesn't marry well with the iffy drifting.
Hitting other vehicles can be problematic as well, which occurs all too often after executing a paint attack. Rather than the spun-out opponent be cast to the side, they stay right in your freshly painted path, which more often than not means you shunt straight into them and grind to a halt yourself. Some erratic AI behaviour doesn't help, with even your teammates getting in the way occasionally.
These gameplay problems are more obvious in certain modes. The Partner Battle (three teams of two) and self-explanatory All vs All modes are the main offenders, as there are more opposing vehicles that'll try and do you in, while the 3v3 team racing, Time Trial, and Gate Chase modes fare better. Gate Chase prohibits the use of your paint meter, and instead litters the track with dozens of gates that send out a streak of your team's colour when you pass through. All the modes are enjoyable enough, but with AI drivers that can easily throw you off, you'll suffer some very frustrating losses.
Given the game's cooperative nature, multiplayer will play a large part in its success. While we've yet to sample the online multiplayer due to deserted pre-launch servers, split-screen racing for up to four players is included. Unfortunately, split-screen feels quite cramped, and it exacerbates the performance issues found in single player. Having said that, playing with other humans rather than some haphazard AI does allow you to better communicate tactics, and if you're longing for old school, offline split-screen racing, this will still entertain for a while.
Speaking of old school, Trailblazers has a late nineties/early noughties feel that we quite enjoy. The vibrant aesthetic lends a very unique, stylised look, while the soundtrack reminds us of Jet Set Radio. It's all presented with a fun, lighthearted tone that we don't often see any more.
Conclusion
Trailblazers is an ambitious and entertaining arcade racer with a great core concept that gives races a very dynamic edge. The added strategy that the track-painting system provides makes for an excellent ebb and flow to the racing, and the presentation is well executed. Some gameplay hang-ups do occasionally spoil the fun, however, with stubborn AI drivers that cause lots of unwanted collisions -- including your teammates. Some performance issues aside, this remains an engaging, and rather different, racing game that just about overcomes its problems to offer some good old fashioned fun.
Comments 8
It sounds good but the big issue for all of these multiplayer-focused "indie" games is that they rarely ever garner an online community. For every Rocket League there are probably 100 others that never get more than 10 people on their servers.
@get2sammyb My thoughts exactly. This will be fun with friends, but after everyone moved to another game, the servers will be deserted.
In my opinion, these games die out so quickly, that I have to choose between buying at release or a complete pass.
@get2sammyb That's definitely the problem this game will face going forward. The gameplay is decent enough, but that's no guarantee Trailblazers will be able to uphold an active base of players. Hopefully it does, but as you allude, there's too much competition.
@Stephen So can you play all the modes in single-player as well? Just how lengthy or substantial is the Story Mode?
@get2sammyb Plus it's a racing game, most people only play them on a seasonal basis, when the next big "hit" arrives. The media has a critical role to play in a game's multiplayer success, with their support any multipayer game can become a hit.
@Bonbonetti You can play everything single player, and the rest of your team will be AI-controlled. The story mode is surprisingly long - there's plenty of single player stuff to do.
@SMKpaladin I had no problem finding full multiplayer rooms even pre-release. Yes I got an early press code, but servers should be active for at least the first month or two. I do suggest getting this at or near launch if you want to play the game online. Also Trailblazers actually runs smoother on my Slim than it does on father's Pro. If you have a slim two-player multiplayer runs quite smoothly.
This is one of the very few four player splitscreen racegames on the PlayStation 4 and along with Trackmania, one of the best. It's a shame it's just a sidenote this review, whereas it should be the headline. Just like the excellent Blur on the PS3, it will be the reason for people to buy this game. Sorry - I don't think this review nails it by looking at the singleplayer mostly.
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