16-bit home computer retro games are welcome on the PlayStation 4, especially as there has not been an abundance of Commodore Amiga games available, with a few exceptions being versions of Another World, Flashback, GODS Remastered, and Shadow of the Beast. Therefore, it's particularly pleasing to have the first two classic Amiga Turrican titles presented in their original 16-bit sprite splendidness in the Turrican Flashback Collection's four game pack.
The four European-style run-and-gun games included in Turrican Flashback are early examples of Factor 5's games developed in Germany, so alongside the two aforementioned Amiga titles are two games released on 16-bit consoles — with the 1993 release of Super Turrican on the SNES, and the 1994 Mega Drive/Genesis game, Mega Turrican. While these console games have previously been available on the Wii's Virtual Console, the first two Amiga Turrican games have not been ported to modern consoles before.
The origins of Turrican as a series, and the first two games in particular, are fascinating as part of the history of the programming skills of Manfred Trenz. In hindsight, they've aged more gracefully than many Amiga games and the template for the European-style run-and-gun genre has still been influential. For example, in the way that Contra III: The Alien Wars influenced the retro modern release of Blazing Chrome, similarly the Turrican games inspired the 2019 PS4 release of Gunlord X. From the outset, it's also worth underscoring that the illustrious composer, Chris Huelsbeck, provided the outstanding soundtracks that set the tone for the series.
The first game released in 1990 and created the single-player Turrican template of run-and-gun action, plentiful power-ups, platforming, eight-way scrolling exploration, secret areas, and hidden optional bosses. The use of a manoeuvrable flash laser beam, line screen-wipes, as well as rolling into an indestructible wheel nicely complements these gameplay mechanics. The first Turrican also established the series as challenging platform games, with difficult progression through floaty jumps, blind leaps of faith, falling into instant death pits, hazardous spikes, and cheap hits, although careful players can scour the large levels for 1-ups. There's variety throughout, too, for example level 3-1 of the first game has a vertically scrolling shmup section, complete with Huelsbeck's pulsing, jaunty melody to push the player upwards.
To illustrate the impact of the original game, Issue 105 of Computer and Video Games magazine in August 1990 awarded the first Turrican a whopping 94% in their Amiga review, stating that: "The massive amount of firepower at your disposal makes this a terrifically satisfying blast, and what makes it even better are the game's great graphics and music – the sample-packed title track is particularly impressive." C&VG concluded that it was, "A treat of blasting mayhem from the makers of Denaris."
After Turrican II: The Final Fight released in 1991, the far-flung future sci-fi setting has been consistent across the series in depicting the adventures of Bren McGuire. Bren is suited and booted in a powerful armour named Turrican, and is a hero of the Freedom Forces who fights to stop a malevolent cybernetic oppressor called The Machine from reconstructing the peaceful worlds of the United Planets.
Just one year after the original's release, it's impressive to see the strides Turrican II took in improving the series’ graphical and audio presentation, while using the same Amiga hardware. Typically, visual elements like the stark bands of colour depicting sunset skies from orange through to red and pink seem quintessential to the graphics in Amiga action platformers, and it's an art style that creates instant nostalgia for anyone who owned a 16-bit computer. This is well presented in Turrican Flashback with the excellent display options of scanlines and CRT shaders, as well as optional wallpapers and the recreated curved edges of a 4:3 TV screen.
The 1993 SNES game, Super Turrican, feels the most flamboyant in the collection, as the brightly coloured visuals suit its energetic gameplay, which has extra console-fuelled scaling effects. It also has a stupendous Stage 1-3 tune, which includes a section that sounds like an awesome Huelsbeck chiptune version of the chorus from Cheap Trick's song Surrender. Following their 80% scoring review of Super Turrican, a Super Play Issue 11 interview in September 1993 detailed the eight month development cycle of Super Turrican, with Julian Eggebrecht of Factor 5 explaining that, "The big thing is that you're under much more pressure to turn in an excellent game with Nintendo – when you're working for a good Japanese company, you can't get away with the average European standard of game."
1994's Mega Turrican is the natural culmination of the home computer games, as it's a Mega Drive game with links to the Amiga's third title. In this respect it feels like a hybrid of the original computer game design alongside the 16-bit console razzmatazz, including some unique features like swinging between distant platforms using a Plasma Rope.
Admittedly, gameplay across the four titles can feel repetitive when flitting from one game to another, but this is to be expected when a retro compilation focuses upon one specific genre, as repetitiveness was also experienced across the brawlers in the Capcom Beat 'Em Up Bundle. We could generalise and say that each of the four games takes on average one and a half hours to complete, but it's disingenuous to specify a game length, since it depends upon how much you explore and how many times you continue after losing all of your lives.
The use of save states and the ability to rewind mistakes is handy during difficult platforming sections and epic boss battles. Yet, perhaps surprisingly considering that Turrican Flashback was co-developed by Ratalaika Games – a company that has released run-and-gun games like Gun Crazy, which is known for its easy Platinum – this collection takes a novel approach where "Cheaters don't win trophies." This encourages you to play in its Trophy Challenge mode for a tough Platinum instead. Trophy Challenge mode necessitates that you carefully progress through each of the four games by searching for hidden areas and extra 1-ups, and it also encourages you to aim for personal high scores, since using the rewind feature, save states, or cheats won't unlock any of the collection's 19 trophies.
Overall, Turrican Flashback would have benefitted from having more than four games available, as its nearest retro run-and-gun competition is the Contra Anniversary Collection, which has ten games in its line-up. Therefore, it would have been preferable if Turrican Flashback also included the C64 versions of the first two games — or perhaps even Trenz's less well known 1992 NES Super Turrican game — in a similar way to how the Contra Anniversary Collection included two regional Probotector variants. The SNES' Super Turrican 2 is especially notable for being absent in this collection.
Turrican Flashback is also limited in chronicling the diverse history of the Turrican series, and this is exacerbated by the lack of bonus features – beyond some simple game story text and cheats. This is mainly evident after more recent retro compilations have offered extras like developer interviews, as well as art museums and development histories. The lack of a separate menu to access Chris Huelsbeck's music is an especially glaring omission.
It's also confusing for retro gamers to have two extra Anthology volumes available from Strictly Limited Games as physical PS4 releases, which are separate to a purchase of Turrican Flashback, as this spreads a greater variety of Turrican games on PS4 over different collections. Ultimately, each of the four games in PS4 Turrican Flashback Collection are classics, and excellent games in their own right, but as a compilation the way this represents the scope of the series is lacking.
Conclusion
With four games as a showcase of the exploratory level design of early 1990s European-style run-and-gun titles, Turrican Flashback's ex-Factor 5 games had an undeniable x-factor, and the first two Amiga Turrican releases are noteworthy as some of the best 16-bit computer games. Alongside the console bedazzlement of Super Turrican and Mega Turrican, there's plenty of platforming fun to be found, and the 2D visuals are well presented through varied display options. Yet, the gameplay becomes repetitive when bouncing between four titles, and Turrican Flashback feels incomplete as a collection representing the scope of the series. Still, retro gamers might not dwell on the modest number of games included, as soon as they hear Chris Huelsbeck's sublime soundtracks booming once again.
Comments 34
If anyone has any questions about Turrican Flashback, please let me know.
I’m interested in hearing anyone else's memories of gaming on home computers in the late 1980s and early 1990s, or if anyone bought an Amiga or Atari ST for retro gaming later on. As a kid I went from an Acorn Electron to a BBC Micro Model B, then to a C64 and Amiga 500, before I even bought my Mega Drive.
Therefore, I especially enjoyed revisiting the first two Turrican games for this review. As I was looking through Issue 105 of C&VG, which I mention above, I found an 80% scoring review of the Amiga's conversion of Midnight Resistance too, which was another 16-bit computer run-and-gun port that I have heaps of nostalgia towards.
Also, what is your preference in regards to earning trophies in retro collections? Do you like to prove your skills like in Turrican Flashback’s "cheaters don’t win trophies" way, or if you put the time in to complete an old game using save states for convenience, do you think the trophy should still unlock?
Cheers everyone.
I loved playing this on my old Commodore Amiga 1500 I will probably get it soon but I just got to much to play (which is a good thing anyway) Now someone make the First Samurai game That was AMAZING to
Played a lot of Turrican (might have been the sequel, not sure) when visiting a cousin who had an Amiga 500 back in the day. At my home we had PCs since the 80s and those were not the best place for games until DOOM came along.
@Carl-G Like you mention with First Samurai, I hope that the Amiga is embraced more by publishers, so that more 16-bit computers games get released and preserved on modern consoles. Just as one example, I have such good memories of split-screen multiplayer Super Cars II, but I've not played that game in something like thirty years.
@Voltan The first time I saw DOOM was also on my cousin's PC. I couldn’t believe what I was seeing, I was astounded by the technical leap in its fast, smooth and action packed first-person perspective.
Played the first two a lot on the family Atari ST, good times. Might pick this up in a future sale for nostalgia's sake.
@JamieO
Nice one Jamie, top review as always!
I played the original Turrican on the Atari ST but never had the skill to complete it, always ran out of lives. Soon perished after the vertical scrolling part you mentioned on 3-1. Still loved it of course.
No doubt had I been a better explorer and found more lives, that would have helped a lot!
Fingers crossed we'll see Midnight Resistance on modern consoles one day, you never know! I actually did complete that once.. by the skin of my teeth, haha.
I did get to play Blazing Fury recently, very good.
In regards to trophies, I like their cheaters don't win approach. For me, if a platinum doesn't require any skill, and can be easily cheesed, I don't really see the point in getting it.
The soundtrack on Super Turrican is still one of my all time favourites. Might buy the collection purely for that.
@XinGViruS A few of the comments here remind me of just how much I used to play computer games by visiting family and friends. I got to play many more games than I would have normally on my cousin's Amiga, even after I sold mine and moved on to 16-bit consoles.
@LieutenantFatman Thanks for your response, and your thoughts on putting the time in to earn a Platinum trophy, even with challenging retro games. It's cool that the level 3-1 vertical shooter-esque section in the first Turrican still sticks in your mind, it shows how Manfred Trenz's game design was memorable through variety and by bringing an arcade flow to home computer games.
@BertMan666 I agree, a big highlight of playing these four Turrican games again is the music, I remember loving Super Turrican's soundtrack when I bought it on the Wii's Virtual Console too. Even when I wasn't playing the games, I’ve still been blasting Chris Huelsbeck's tunes while writing this review.
I think I remember playing this first on the C64 way back when?
There were so many great games on the Amiga you'd have thought that more would've been ported across? I always felt (and I don't know why) that the original Playstation was somehow the successor to the Amiga. Perhaps it was the link to companies like Sensible and Psygnosis publishing on the PS1?
Here's hoping for a port of Base Jumpers! (UNDERPANTS)
Wasn't even that good 30 years ago.....
Many happy memories of playing Turrican's 1 & 2 on C64,& also later on Amiga/emulation too. Was a technical stunner on the C64,by Manfred Trenz,but amazing work by Factor 5 at the time making the Amiga version,(among others),shine with improvements like in-level tunes all throughout the game.
Would've loved to have bought the Strictly Limited Games, Anthology edition version,but 99 pounds plus postage from Europe for both volumes was way too steep for my budget sadly.
I think that version even included an option for new music tracks or the classic originals,an option missing from the Turrican Flashback compilation...but still $40AU on psn for volume 1! I wonder what they'll be charging for Volume two?
Still keen to get it/them...but as the review points out,the pricing/value for money given the lack of content in the digital version is disappointing.
@JamieO If memory serves,didn't Rebellion get the rights to the Bitmap Bros. games? Would love to see Speedball 2 make a comeback,though in classic form based off the Amiga,not a mobile game like port!
Some great memories of the Amiga...you mention First Samurai, Superfrog,Robocod,James Pond Underwater Agent,
Cannon Fodder, X-out,SWIV,Pang,Toki, Populous II, Flashback, a lot of Point & Click adventure games,Cinemaware stuff like It Came From the Desert,Paradroid 90,Rainbow Islands etc...& I haven't even talked about C64! Good times!
@sanderson72 Yes, there’s a good possibility that you played the original 1990 Turrican first on the C64. Manfred Trenz developed it on C64 before the Amiga version, and I noticed while researching this review that C&VG's C64 review was published three months earlier than the coverage of the Amiga version, where Paul Rand scored C64 Turrican with 93% in the May 1990 Issue 102.
You make a really intriguing point about how you view the original PlayStation as a spiritual successor to the Amiga, as well. When I think about it, the Amiga had a long lifespan, so the C64's bedroom coders in the UK who joined development teams to create Amiga games may have sometimes skipped the 16-bit consoles, and went straight to PS1 development in 1995.
Just using Psygnosis as an example, they released numerous games in the first few years of the PS1, from WipEout to Destruction Derby, and G-Police.
Sony must have been conscious that the PlayStation was a newcomer in the console hardware business in 1995, so they actively encouraged smaller developers with welcoming ideas like the PS1's Net Yaroze software development kit, which was accessible to hobbyist coders. This would have made the PS1 attractive to Amiga developers, too.
Playing Turrican 2 on my friends Amiga and having what felt like full 360 degree firing control was the moment I KNEW gaming wasn't a fad for me. Hyped for this.
@Robocod Like you mention, I remember a lot of Amiga era games were given a graphical overhaul and released on PS3, for example Speedball 2 Evolution was an October 2011 PS Mini release. I've just watched its PSP trailer and it refers to The Bitmap Brothers, Tower Studios and Vivid Games all being involved. I'm not up-to-date with who holds the rights to the Speedball franchise now, though.
As you know, GODS was a Bitmap Brothers Amiga game, and GODS Remastered was published in 2019 on PS4 by a team called Robot Riot Games.
Both of Team17's Alien Breed and Superfrog HD were released on PS3 in 2013, but as you’ve also suggested, there was a tendency during the PS3 generation for developers to update the graphics of Amiga games.
From memory, I played Robocod as the PSone Classic version on my PS3, I think
I agree completely, I really hope that Turrican Flashback encourages publishers to release Amiga games in their pure pixelated, original 2D form. The Amiga days were good times indeed!
Turrican or Turrican’t. That is the question.
Has anyone noticed issues with the sound? I'm on base PS4, and the music for the two Amiga titles cuts out every now and then. It's like a stutter, but only with the sound, not with the graphics or framerate. It's very distracting when it happens. Sometimes the music will play fine for a minute or two, lulling me into a false sense of security, and then another stutter.
Mega Turrican and Super Turrican don't suffer from this issue.
Fond memories of turrican 2 on the c64, used to make me feel better about not having a console or 16 bit computer.
The size of the levels, and the bosses, I remember one in particular was a big spaceship or something that was like 4 times the size of the screen.
Kinda disappointed that the c64 version didn't get a show on these compilations, even if they are (i assume) inferior vwrsions of the amiga ones.
Disappointing that in a Turrican collection they don't include the original C64 versions. Maybe it would seem less palatable to the modern gamer but it remains a very-programmed game and has a faster, more hectic feeling than the Amiga version as well as a SID soundtrack. I guess it was just too much hassle to emulate and it's easier to fob off physical trinkets.
@JamieO if we are bringing back amiga games then i'd go for an online mega-lo-mania. Used to dream about how cool that'd be cool in multiplayer back then.
Chris Huelsbeck music is perfect. I also really like his work in Jim Power on the SNES.
Anyways, my only Turrican experience as a kid was with Mega Turrican.
As a Canadian, C64 and Amiga are mostly still exotic to me. Most of my exposure is from the british retro video games community on youtube.
@JamieO Found a link,sadly Rebellion haven't done a thing with the Bitmap's back catalogue since! 🤔
https://www.eurogamer.net/amp/2019-11-25-rebellion-acquires-the-bitmap-brothers-classic-games-portfolio
Yep,the C64 version of Turrican was the original with the other versions coming after. I think I'd read somewhere of there being some personality issues between Mr Trenz & members of Factor 5 (possibly with the aborted 3D game with THQ), that might’ve contributed to the c64 games being missing...but Factor 5 can make a sequel if they want to.
@JamieO I still have my Amiga 500, 600 and 1200 and many, many game discs, including Turrican II.
Next.....Chaos Engine?
@JamieO We were the family that the whole neighbourhood came to to play games. I remember our living room being full of like 10 kids or more (and sometimes a dad or two), all watching while someone played things like Dungeon Master, Bubble Bobble, Turrican, King's Quest, Super Cars II, Hostages, Nebulous, Buggy Boy, Lemmings, Rainbow Islands, Sensible Soccer, Double Dragon, Populous, Cannon Fodder, Mega Lo Mania and so so so much more...
Surprisingly there never really were fights about whose turn it was to play, there was a natural order to it and many simply enjoyed to watch instead of playing themselves. While typing this out I realize this was basically an IRL version of Twitch.
@Loki7T1 In preparation for this review I spent many hours of repeated play of both Turrican and Turrican II on my launch model, base PS4, but I didn't have any problems with the music. Since then I’ve downloaded the Version 1.01 update file, and played Turrican Flashback on my PS5 too, and the music sounds great on my standard PS4 and PS5. I predominantly played Trophy Challenge mode on default settings, with no wallpapers. This doesn't really help you, but I hope you can sort it out, because stuttering sound must be frustrating, especially as the music in both Amiga games is fantastic.
@Balosi and @hi_drnick I agree with you both, they should have found a way to include the C64 games in this collection, especially since the origins of the series come from Manfred Trenz's C64 game design.
Also, when Balosi refers to real time strategy games like Amiga Mega-Lo-Mania – which had a nice, detailed art style, as Sensible Software were great at drawing tiny sprite characters – it made me start to reminisce about Bullfrog's Syndicate too. I always thought that Syndicate looked much better on the Amiga than the SNES version.
@Robocod Cheers for the Eurogamer link about Rebellion acquiring The Bitmap Brothers' portfolio in November 2019, I like learning about retro news like this. It sounds like it's been just over a year since they made the acquisition, so fingers crossed that we get to learn about Rebellion releasing some classic Amiga Bitmap Brothers games soon. I looked up more about the March 2019 PS4 release of GODS Remastered on Robot Riot Games' website, and it says that it was made "In cooperation with Mike Montgomery, owner of The Bitmap Brothers, and Sound of Games." I wonder if Mike Montgomery is still involved now that Rebellion owns Bitmap Brothers' classic library, although the Eurogamer article has a quote saying that he passed the torch to Rebellion.
@Vorlon Great stuff, it's good to hear that you still have access to different Amiga computers, and all of your discs. I have a boxed A500 here, but it's not my original computer, I got it later on. Sadly, the way my retro collection is stored, I don't have easy access to my Amiga, I'm afraid.
@XinGViruS Memories of gaming with friends and family, like what you've shared with a cracking list of 16-bit computer games, is one the reasons why I enjoy retro gaming so much. It's not just about remembering playing the old games, it's remembering who you were playing the games with back in the day that makes the nostalgia so strong.
@JamieO I too play Trophy Challenge mode with no wallpapers, and mostly default settings except for button mapping.
When the 1.01 update dropped last Friday I was SO hoping that would fix the sound issue, but it didn't. I eventually uninstalled this in disgust, because as you say if I can't enjoy the music of the Amiga games then what's the point? $30 wasted, I guess.
Yes, I have a base PS4 bought in 2015, but I've never had a sound issue like this with any other game. This is a simple collection of emulated 16-bit games and frankly everything should "just work". It vexes me even more that somehow no one else is observing this sound issue - which makes it seem like I'm crazy. And it's just the Amiga games, not Mega or Super, that are affected this way for me - that's a very specific issue, but again no reviews out there mention it.
So frustrating!
@JamieO Also, did you notice there are no trophies for Super Turrican, just for 1, 2, and Mega?
@Loki7T1 Yes, I thought it was unusual that Turrican Flashback has no trophies at all for Super Turrican. In some respects, I think that many people will play a lot of Super Turrican most of all, because the SNES game is so colourful and action packed, with arcade-like gameplay.
I completely understand why you feel so frustrated with the sound issues in your game, like I said, it doesn't really help you to hear things have been fine for me.
In your comment you mentioned that you have the same settings as me, but that you changed the button mapping.
If it helps, I could boot up the first two Amiga Turrican games in Turrican Flashback on my standard PS4 now, and if you tell me the changes to your button set-up, I could change the controls in my game to see if it triggers anything my end to make the sound stutter.
@JamieO It would be very odd if a settings combination would cause my issue, but I appreciate that you're willing to try it!
To save you the trouble, I went ahead and installed the game again, opened it with a fresh save, and this time left all settings (including controls) at default except for no wallpaper. And... sound still drops out. I test by starting Turrican or Turrican 2 and immediately walking to the left and shooting. By the time I get to the cliff with a few enemies and hidden power-up box and 1up at the very end, I've usually already heard the first instance of music drop-out/stutter. Music will be fine for a while, maybe 30 seconds, maybe a minute, before it happens again. Repeat until insane, or all lives are lost due to the distraction.
(Previously, I had tried messing with the "Paula Stereo" option, as it's the only sound-related one. I noticed that when set to 0, there seemed to be less occurrences of the music/sound issue, but maybe that's my imagination. Anyway, 0 is essentially mono and not how I want to hear these tunes.)
I guess I could leave the game installed and wait for another patch, but given no one else seems to be observing my issue, I'm not confident it will ever get fixed.
At least I can console myself with Gunlord X.
@Loki7T1 It is a shame that you’ve been having so much trouble with the sound, mate.
The only reason I brought up the control settings is because from my memory of playing Amiga games they were predominantly controlled with a joystick with one or two buttons. Sometimes you even had to hold upwards on the joystick to make a character jump in an Amiga game.
This means that to release the first two Amiga Turrican titles on PS4 the developers would have had to remap all of the controls for the extra buttons on the DualShock 4. I think they did a great job with the new control scheme, especially with separate buttons for jumping, the manoeuvrable laser, turning into the wheel, bombs and the line attack.
I just wondered if this would have created difficulties in the emulation process, so I was troubleshooting if changing the controls may have disrupted the emulation.
The only other thing I can think of is that in the UK when I first got into 16-bit consoles it was a big issue that our PAL TV system was only 50Hz, so our games ran slowly, and the music sounded slowed down. Therefore, we would import consoles from Japan and the US, or modify our UK consoles to play games faster in NTSC 60Hz, as they were originally created.
However, the first two Amiga Turrican games were made in Germany, and created to run at 50Hz for Europe, so this may have made it harder for the developers to recreate the Amiga's output for modern PS4 consoles. I don't know if this would affect the sound, though.
Like I said, I'm just speculating and troubleshooting ideas.
Fingers crossed there's a patch soon that fixes it for you, because if you're experiencing sound issues, it's likely someone else playing it must be, too.
In the meantime, enjoy Gunlord X!
@JamieO Yeah, one of the reasons I was jazzed for this collection was that I could finally play the Amiga games with a discrete jump button and all other functions also mapped as desired. My favorite setup is fire on RT, whip on LT, jump on X, the rest spread amongst the remaining buttons. I think the recent update added a "classic jump" option (unless I missed it before), which I presume is up-to-jump like the Amiga original.
You're right that the odds would seem to dictate that someone else is seeing this besides me, so I will indeed keep my fingers crossed for a sound fix.
The amiga versions of turrican and silkworm were some of my best childhood memories.
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