It’s been a good year for The Walking Dead fans on PlayStation VR. Having previously seen The Walking Dead: Saints & Sinners back in May by Skydance Interactive, we now have The Walking Dead Onslaught arrive as an entirely separate VR adaptation. Developed by Survios, Onslaught takes us directly into AMC’s television universe for TWD, making it a canonical entry in-between season eight and nine as Rick Grimes’ group rebuild the Alexandria safe zone.
Featuring a full story campaign around Daryl Dixon, progress is split into different chapters, but advancement is reliant on doing scavenger runs which help locate new survivors. You can play as Rick, Michonne, or Carol for these and runs involve locating new materials and food supplies, letting you create new buildings in the safe zone. This all happens whilst being chased by a Walker horde, so move fast as health slowly depletes if you fall in, like shrinking maps in battle royale games.
It holds a strong focus on both ranged and melee combat here, putting considerable focus into a Walker dismemberment system and offers 24 upgradeable and customizable weapons. Much like the TV show, Onslaught is more action than horror — offering minimal jump scares — and it works quite well. Tearing through Walkers always feels satisfying with melee weapons, more so than simply shooting them, but remain alert since they can sneak up from different directions.
There are several issues though and its biggest one regards movement, which offers three options: teleportation, swinging the PlayStation Move controller, or a smooth option reliant on button pressing. None of them click perfectly and adding to this, character models look a bit rough. If you can get past these flaws, Onslaught is ultimately enjoyable, bringing good combat and rebuilding Alexandria is quite fun. If you’re a fan of the TV series, this is worth a look.
Comments 12
Hmm... So can you use the DualShock with free movement?
@zupertramp I meant the buttons on your Move controller for smooth movement
Surprised we never got a review for Saints and Sinners! Could that be coming soon or has the time passed?
@BranJ0 The time has very much passed for that.
@LiamCroft Shame! Both for us and for you guys having to play the worse walking dead game on PSVR!
@Wormold There's a lot more to it than we just "didn't bother", but let's stay on-topic. This is about The Walking Dead Onslaught.
Saints & Sinners is top notch VR gaming but the advanced reviews for this one looked sketchy, which is interesting considering that the first doesn't use any characters from the shows or comics.
I'm glad I went with the "Until You Fall" first-day purchase this morning instead of with this game: UYF is amazing and deserves a review here.
@liamcroft @get2sammyb Shame that Onslaught didn't quite deliver. I think PSVR has had a pretty decent year for content, if Push Square does a look back or even debate on the best PSVR game this year, I do think Saints and Sinners is worth a shout, maybe even a whole article about it. Even without a review.
@LiamCroft being released phsyical so maybe a possibility to venture to get a review?
I think it would have been beneficial for many to see Push Square's take on how this compares to Saints & Sinners because the people who enjoyed would most likely want to know!
This game is super super easy and completely unbalanced. You have overpowered melee weapons (even the starter) and underpowered guns. After playing the awesome game that Saints and Sinners was, this title is a far step back.
This is like Arizona Sunshine only boring-er. No challenge and no scares and you can kill everything in one hit with a melee weapon. It definately needs some patches to get a lot better.
I mean.. you can't even hold a weapon in your left hand! What's that all about??
@LiamCroft Surely discussing another PSVR game in the same franchise is on topic. Did Push Square's recent Miles Morales, Sackboy, Demon Souls and Astrobot reviews mention previous games in their respective franchises? Of course they did. Because it's relevant.
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