A few years back, Bethesda couldn’t stop boasting about its line-up of purely single player titles. The space for solo players was never in any real danger of disappearing completely, but in the age of online looter shooters and the rise of the games as a service concept, the commitment was appreciated. Fast forward to 2019, however, and the landscape couldn’t be more different. Fallout 76 was a multiplayer disaster, RAGE 2 has already been all but forgotten about, and the publisher’s latest effort isn’t going to turn too many heads either. Wolfenstein: Youngblood is a soulless co-operative undertaking that can’t hold a candle to the boisterous adventures of B.J. Blazkowicz.
While the series’ third entry can be played by yourself, it’s worth noting just how much it contrasts and differs from Wolfenstein II: The New Colossus and the meaning behind Bethesda’s single player message. It has microtransactions for cosmetic skins. It has daily and weekly objectives to grind that award differing upgrades and materials. It has replayable missions which change on a constant basis. It has three different types of currencies. It has emotes that grant you buffs. And, last but not least, it has ammo, armour, and health boosts.
None of these aspects are particularly egregious on their own, but as a collective within a franchise that has traditionally stayed away from these sorts of things, it doesn’t sit particularly well with us. It’s a strange design choice that supports its claim as a game as a service – the very same market Bethesda was supposedly trying to avoid earlier in the generation.
Its questionable tactics always linger in the back of the mind, but if you’ve played the title’s predecessor or 2014’s Wolfenstein: The New Order, then you’ll feel at home with Youngblood – to a degree. The fast-paced gameplay loop that keeps you on your toes as you transition from one Nazi butchering to the next returns, but you’ll need to be more aware of which weapon you’re using this time around. That’s because MachineGames’ latest introduces an armour system that needs to be whittled away before blood spills.
Different types of guns deal varying amounts of damage to the two armour types, meaning that a certain firearm may be a lot more useful than another depending on the type of Nazi that stands in front of you. A shotgun is always going to be useful when it comes to close quarters action, but if the enemy in front of you is resistant to its shells, you may actually have a better time with a pistol.
It’s definitely realism breaking, and we’re not sure the game is better for it. Of course, it’s something else to think about in the heat of battle, but it also turns many enemy types into bullet sponges. You’d think the feature would encourage a more tactical approach, but in reality, it’s little more than an annoyance that brings about little in the way of depth.
Another mechanic that’ll affect firepower is your level – a new element introduced by Youngblood that contributes further to our previous point. Reaching a new level brings with it a straight-up increase in damage alongside upgrade points which can be allocated into three different basic skill trees, and it means that battling it out with higher-level Nazis becomes a chore.
This can be circumvented by grinding out levels, but is that what you come to Wolfenstein for? We think not. However, the biggest offender of all is that the game’s structure pretty much promotes this way of play. There are very few tasks that the title classes as main missions, with everything else deemed side quests. You’ll pick up numerous optional missions from NPCs within the Paris Catacombs, and they’re all as brain dead as the next. Mindless fetch quests litter your mission log, serving as nothing more than a quick XP grab that’ll take you to within reach of the next level.
You’re given the objective of eliminating three Nazi generals once you reach Paris alongside the rank you’ll need to be at to take them down, and it’s here where you begin the grind of simply levelling up enough to stand a chance against them. It’s mind-numbingly boring stuff that’ll put you on auto-pilot the majority of the time. Collect this briefcase, eliminate that Nazi, investigate a certain area – it’s mission design that belongs in the previous generation.
Fortunately, combat – outside of its armour system – is what will keep you going. There’s no better feeling than utilising your double jump and slamming into the ground to dispose of some Nazis, before sprinting up to the next set and sliding along the ground in style as you pump them full of bullets. Getting creative in engagements and giving you the tools to pull those stunts off is what Youngblood does best – one of the few motivators to head out and increase your level by one or two.
Arkane Studios, the team behind the likes of Dishonored and PREY, was brought on to work with MachineGames on its level design – and it most definitely shows. Areas and buildings often have various levels of elevation that hide secrets within and a whole host of collectibles, while main missions regularly have more than one way to get by a locked door. Be it an open vent tucked away in the corner or a certain weapon that’ll vaporise the lock, there’ll normally be a different route to progress. It’s just a shame the game it has been implemented into couldn’t have been better.
One of the best things about Wolfenstein II: The New Colossus was its outrageously incredible story, an aspect that this spin-off ditches completely. Save for some decent cut scenes at the start and very end of the game, it is all but devoid of plot. Twins Jess and Soph have come to Paris in search of their Dad, series protagonist B.J. Blazkowicz, who is missing in action. After meeting up with the resistance, you’re then told to kill the three aforementioned Nazi generals in order to gain access to Lab X, and that’s it until the very end of the game.
It feels like 30 minutes of narrative that has been stretched to cover a six-hour game in order to justify a playthrough. There’s really nothing worth shouting about here, which comes as a real shame after its predecessor told one of the best stories in a first-person shooter for a very long time.
Youngblood has been designed with co-operative play in mind, so much so that purchasing the Deluxe Edition nets you a Buddy Pass that allows a friend to play with you for free. It’s a great incentive that takes advantage of the dynamic of the twins, as they’re never apart during the entire campaign. Inviting a pal along for the ride does help the experience somewhat when it comes to its grindy and repetitive nature, but that’s only because you’ll have someone to play off of.
Conclusion
Thanks to questionable tactics, a tedious and boring structure, bullet spongey enemies, and a narrative that’s completely throwaway, Wolfenstein: Youngblood is far and away the worst entry in the franchise this generation. Some of its inventive combat mechanics remain intact, but they’re completely overshadowed by throwaway side quests that we were tired of five years ago. This is a boring, tedious slog through Nazi-occupied Paris that you can probably skip.
Comments 37
Pah. I watched a video and to be fair it looked kinda fun co-op with a friend. Otherwise... nah!
Looks fun but with a new Doom coming, I can't help but let this pass by, despite the co-op element.
The desperation to pull Wolf' away from Doom in terms of playstyle has arguably cost it over the last few games.. W2 was struggling and now this, while Doom and now the upcoming Eternal, they seem to be getting it right...
Ouch confirmed my wait for a deep discount feeling. I know this is a PlayStation site but it will be on gamepass soon enough i'll wait.....
It's a shame how this series went a little downhill. Thankfully the Dishonored games ended on a high.
well thankfully after the trailers didn't really grab me i decided to wait on this one
bargain bin buy it is then
I respect the opinion here but that has to be the lowest score I have seen on this game with Metacritic on 72 (PS4 and 8 critics although this will drop that down - its on 76 for PC after 24 reviews). Not to say the reviewer here is 'wrong' or being unfair, they are perfectly right to score it as they feel. All I can say is I am surprised as 6-6.5 seems to be the lowest (until now) with 8.5 being the upper limit...
@kyleforrester87 I've played through half the game in Co-op with a good mate of mine and we are having an absolute blast. The fact that only one of us had to buy the game and both get the full game experience on different consoles with the buddy pass was a welcomed feature. I only wish more Co-op games shipped with this feature.
From what I’ve read, they took everything that I liked and went a different direction.
@theVisionTM oh yeah? That is a great feature to be fair. I’m not surprised it’s fun co-op.. it transforms certain games, like Resi 5.
Eh, really what I care about is just shooting Nazis, and I rather like the semi open world and RPG mechanics. Also helps that I have a friend who's willing to play this with me. He wants me to play A Way Out with him too, so I figure maybe I should get PS Plus so we can do it.
I have it on my switch and the worst part for me are the sisters. Who ever wrote the lines for them should be fired
Bethesda being Bethesda...
Keep preordering Bethesda games...
Played it non stop over the weekend with my cousin. A blast co-op, and came out to $16 each. 10X better than mindless RICO @$20.
Love that you get extra objectives on a map as you doing a side mission - just get extra bonus on the way. And after a few upgrades you can bring tons of pain.
The self-association with a game digital characters is insane to me. 2 Girls, an Old God, a Biker, a Dead Samurai, mute elf... has nothing to do with me. Gun Play is fun.
@whizzkidd My first shooter from Bethesda this generation. But i know what the higher ups going too say see female leads dont sell. 😆
@KnightWolf Yeah, a lot of Bethesda titles make their way to Game Pass so I wouldn’t be surprised if you’re playing it before the year is out.
I don't understand the trend of needlessly adding RPG elements into every game these days.
Bethesda aren’t the Bethesda we once knew...
@LiamCroft
I’m assuming you played this single player?
I cannot recall ever agreeing with @LiamCroft on any games he has reviewed but for once in this case I do.
I absolutely loved the other Wolfenstein games from Return to Castle Wolfenstein to The New Colossus but this latest abomination is just that, it just doesn’t play like the other Wolfenstein games where enemies were easily gunned down making the games flow, feel fluid and fast paced. If I want bullet spongy enemies I’ll just play The Division for that, it does not feel right being in Wolfenstein because that’s not what Wolfenstein’s gameplay is about, it never has been.
Also the characters in Youngblood are completely forgettable and really annoying, I just could not relate to any of them at all. The sisters come across as really brassy and immure, I’d rather they were mutes and had no personality at all. I played this mostly in solo but also in co-op and it’s not made much difference for me, if anything it’s sometimes worse if a player is about 10 levels above you as the enemies match their level and suddenly you get slaughtered after a few shots.
Game is ok. Nothing amazing. Does what it sets out to do runs great on xbox.
I liked the first game this Gen but the second game I thought was ok'ish. So I wasn't bothered about this one really.
@MaccaMUFC I’m glad we agree for once then! 😂
DRM on Doom 2 has me mad as hell wanting my money back and I vow never to buy a Bethesda game ever again!!!
Same as EA when I see the name I think something fishy is gonna happen that will anger me if I buy it. Im so done with both of them!!!!!
You couldn't pay me to buy a new Doom game now. They don't deserve the money anymore.
Saw SkillUp's review earlier, good god the UI is atrocious.
@kyleforrester87 I watched Angry Joe's review and they were showing issues with the coop when they connected to the Bethesda server.
@Giygas_95 Buying crappy games because of friends makes no sense. There are better games to play with friends.
@GodGamer Have you played it? I bet not. I have, and I enjoyed it. Getting mediocre review scores doesn't mean I won't enjoy a game. I've enjoyed lots of games that didn't score great.
Played a bit with a friend who has the buddy pass and the 5 is about right, I can't believe this is getting an 8 in places. The RPG mechanics are terrible and ruin the gunplay and only seem to exist to justify the microtransactions. The live service approach to mission structure ruins the flow of the game and makes the game seem laughable when playing the classic Doom games and realising the level design is vastly superior in those games and all without repeating the same areas over and over again. Thinking about it that 5 is probably too generous, it's easily the worst I've played in the entire series as they seem to be more interested in stitching in whatever rubbish modern day mechanics they can and none of them add anything to the game.
"What Happened Bethesda?"...
Laziness, Greed, and microtransactions happened, nuff said.
What happened Bethesda? They have been crap for some time now. One of the more greedy anti consumer companies out. This game is trash. Poorly put together cash grab. Omg and could the sisters be any more cringe inducing obnoxious? It's only gonna get worse if more reviewers dont call them out on their microtransactions greed. Despite all the scrutiny Rockstar went and put a casino in GTA Online. Where do you think it's going from here gang?
Pushsquare is nearly always the lowest review scores for games. Its a way they stand out from other websites.
Pushsquare is becoming the dailymail of reviews bring on the hate.
From the hours I have watched on Twitch and the feedback from streamers this looks a decent game and a lot of fun in co-op. Its not expensive either anf the deluxe option is greta allowing you to play with everyone on your friends list
@hotukdeals Or maybe, just maybe, it's my own honest opinion.
Played and very much enjoyed all the Wolfenstein games on PS4 but will definitely be body swerving this game
I just finished this game last night and I too don’t care for the RPG aspects. I constantly felt like I was forced to grind XP instead of moving forward to see what was next. The hub (catacombs) completely ruins the pacing for me and I’m afraid they are now planning the same for Doom Eternal - it was announced that the Slayer will have a place that he hangs out.
All of this just screams to me that we need a 4K60 remastered Resistance Trilogy for PlayStation. That was a FPS series done right.
This game is truly awful. I got it for the Switch from a trade and everything is just terrible. Spongy enemies, terrible frickin writing, wonky looking animations, awful woke-af fan-fic-esque characters that make me cringe, I just can't. Oh man. Not alone at least. Awful.
Also a few of these comments just boil down to this:
NoPe, YoU aRe NiTpIcKiNg aNd BiAsEd, I wIn, ByE bYe.
Remember when Bethesda wanted to "Save1Player"?
That didn't last long.
@Hordak yeah this game has me worried about the new DOOM. Definitely no pre order from me.
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