ZombiU was an innovative and genuinely scary survival horror title which hit the Wii U at launch – one that made excellent use of Nintendo's second screen GamePad to enhance the terror to all new levels. Now, three years later, the title has been ported to the PlayStation 4, complete with a control overhaul to shift everything onto a single screen. But in the transition from ZombiU to Zombi, has the horror title lost what made it so compelling and unique?
The game throws you into a post zombie apocalypse London , unprepared and confused, before a disembodied voice, calling himself The Prepper, guides you to a safe area of the Underground and encourages you to fight and survive the hordes of corpses that now infest the streets. It's a vague introduction but a compelling one; you'll crave answers and follow The Prepper's advice without question, primarily because facing the unknown alone is such a terrifying prospect.
Indeed, Zombi creates a powerfully eerie atmosphere, and its zombie menace is aggressive, strong, and numerous. The dark, debris filled interiors and misty streets are home to dozens of threats, and with only a cricket bat and six bullets to defend yourself with initially, you'll find engaging just a couple of the undead a very risky and challenging endeavour.
Zombies will swarm around you, scratching, biting, and grabbing, rapidly consuming your health bar. In the early stages a cheap one-hit kill from a corpse's lunge is a common occurrence, although you do find a counter a few hours in. However, despite death being a constant companion, it seldom becomes frustrating. When you die you respawn back in the safe house as another survivor, with your previous self now a zombie skulking in the area that you died. Borrowing inspiration from Dark Souls, the title gives you the opportunity to reacquire any equipment from your undead self, but if you die before you collect everything then it's lost forever. It's a great risk/reward system; weapons and ammo are hard to come by, and losing a pump-action shotgun can be a devastating thing. Subsequently, this all adds to the tension marvellously.
Aiding you in survival is your tablet, which acts as your inventory screen, map, and sonar, and a method of interacting with the world. By scanning CCTV junction boxes you unlock a map viewable in the bottom right corner of the screen; additionally you can scan items and enemies which will then stick out due to a helpful circle. Changing weapons, using items, and looting is done through the tablet's screen, blocking your view as you rummage around, although there are a set of limited quick commands on the d-pad that you can assign items for swift switching.
Inventory management was the crux of the experience on the Wii U, forcing you to look away from the TV screen and down at your GamePad instead. Here the blocking of your view by the tablet works similarly, lending to the terrifying impact of returning to your first-person view and seeing a zombie moments away from taking a bite. It's not quite as fear-inducing as in the original, but it's close enough to produce some great scares.
Your sonar works similarly to the famed Aliens device, showing up red dots and beeping for every moving thing that the pulse finds; this ranges from birds and rats to the undead. The familiar and dreaded beep of a new, moving entity in your area forces your focus to your map, and while the Wii U's trick of shifting your attention between the TV and GamePad is far from mirrored here, it's still an effective way to build tension.
The lack of a second-screen doesn't compromise the experience too severely, then, and Zombi's atmosphere is still as strong as ever. Detailed textures, flickering lights, and areas of utter darkness do a great job of making you paranoid of every corner. Where there is lighting, its bloom effect is just a little too intense, but fumbling through the darker sections with your torch is hugely immersive and results is some terrifying moments. However, the cherry on the top of Zombi's atmosphere comes from its brilliant audio. The bloodcurdling cries of the infected will send a shiver down your spine as you explore and fight, while the up-tempo music that accompanies danger will get your heart racing. It all comes together to immerse you in the world and heighten the fear exceptionally.
Conclusion
Zombi has transitioned to the PS4 rather well: the fear-inducing aspects of the second screen are re-created well enough to achieve similar scares, the loading times are greatly improved, and – three years later – it's still a unique survival title that never compromises its horror for action. It's a bit of a shame that its multiplayer mode is absent – a casualty of losing the second screen. Still, there's enough of an intense experience here to consider rising from your grave for.
Comments 35
Great review, Greg. It does sound like my cup of tea this, but it's just a little too steep for me. I'll probably get it when it's included in a PSN sale down the line.
Yep a definite Sale game for me too, Volume will keep me busy up to MGSV
@BrianC how is Volume ? tempted to pick this up.
This sounds much better than I was expecting actually. Missed a trick though by not making it possible to use the Vita to mimic the controller/second screen functionality of the Wii U!
Is there Vita support? - sounds like the major issue
Plus the second screen function needs more love than just a map or Blazkowicz head
Bought this for €5 about a week ago on the Wii U, I was actually surprised how much I liked it! But I certainly didn't expect that the ps4 port would get a 8/10 with such a crucial element of the game missing. I thought it would do even more harm to Ubisoft's image by making this available, but it seems they did make an effort after all, which I really appreciate.
Here's to finally making money of off it Ubi! Zombi2 is allegedly as good as finished, so if this does well, Zombi2 can spook us next summer.
@Haruld Sadly there's no Vita support.
Not sure any game can tempt me away from Bloodborne now I've finally started it!
Very generous score, I played it on Wii U and wouldn't score that version an 8. The first few hours are the best but unfortunately it loses most of its atmosphere in the latter stages when it goes down the route of giving you fantasy zombies with electrical charges and other such nonsense. Also I'd deduct a point because they couldn't be bothered to try and implement the second screen onto Vita.
Ooh,looks not bad then -i'll probably add it to the stupidly large backlog at some point..Not bragging but i seriously need to get through a lot of titles at the moment..Better make some excuses for some free time!
Loved ZombiU... Defo criminally underrated by the twerps at Gamespot n IGN.
nice!!! ive always wanted to play this but never owed a wii. ive read some semi poor reviews/comments about it in hopes that they just didnt know what they were talking about as i had always thought it looked pretty cool. so this is great! WOOOHOOOOO more zombies!!!!
@carlos82 Seems to be quite a divisive game. Even reviews for this one have been mixed.
@get2sammyb it was when it first came out from what I remember and don't get me wrong I enjoyed it and wouldn't want to put anyone off. I just think they need to be aware that the later stages turn into a generic zombie game after a really good opening and the score certainly surprised me ☺
Sounds like a pretty lazy port to me. They could probably have used the Vita as a second screen, but it looks like they're just trying to make money off of this while putting in as little effort as possible.
£15.99 in UK Store.. tempted...
Is it not out in the US I can only find it in the Eu store?
Are the graphics upgraded at all compared to the original?
I bought this at launch with my Wii U. It was a great game then, and of course it's still a great game now.
One game that would benefit greatly from Vita support, regardless I wasn't a fan and this is the only Wii U game I got rid of so far.
surprised by the score since even the Wii U version didn't get good reviews
I am so glad this got a good score. I thought it was super underrated as a survival horror game and I am happy more people will get to experience it.
@Ralizah
The devs have already said why they never added the Vita & Microsoft thing what ever its called, one of the reasons was in-put lag with Microsoft thing, the other was the most obvious one. Not everyone owns a Vita or Microsoft thing, they wanted the game so everyone could play it.
I got zombiU for $15, I wouldn't recommend paying more than that for it, it's not terribly fun.
Its a really good game but its so rough around the edges than anything more than $25 feels like too much.
I really really like it, but its not worth $50-$60
I picked this up today as I'm a sucker for Zombie games. Don't know when I'll get around to playing it with Madden 16 and Metal Gear coming out soon. I just had to get it. Hope it's good as I'm going in blind on this one. I've never owned a Nintendo system...so hoping for the best here. Great review!
@Haruld bang on Vita support is a must with this game.
@get2sammyb @Haruld
I hate to say it, but even if there was a Vita port, what are the chances the time and effort would be put in to make it playable?
So we can't use the Playstation vita as the tablet like I had assumed.
Jim Sterling has a great "lets play" if people are still on the fence. After watching that, I felt that I would have definitely bought it if budget allowed. Dishonoured and Metal Gear are too close though...
At this price it's hard to say no, cheap as chips for a reasonable well put together survival horror game. I was surprised it came out so quickly after the announcement.
I LOVED ZombiU and picked it up on launch day along with my Wii U. While the game is a lot of fun, this does look like an extremely sloppy port. From what I've seen in comparison videos, the graphics are pretty much identical (while I have no problems with the Wii U's graphical abilities, it was a launch title that's been ported to a MUCH more powerful console after 3 years; they shouldn't look the same). Add to that the loss of the second screen which, in my opinion, made the game stand out from the crowd and added a great, unique charm to it; as well as the local multiplayer - arguably the best part of the game in terms of replay value - and I'm left asking "What's the point?"
Don't get me wrong, for those who only have a PS4 or an Xbox One, I'm glad they get to the play the game, but the Wii U is definitely going to shine through as the best console to play this on. Hardware superiority or not, the game was designed specifically for Wii U; a sloppy port to another system can't top the original.
@glassmusic
No. It's Ubisoft's typically sloppy launch-title graphics.
Its the only game I liked on my WiiU and i'm very happy with the port to the PS4.
owned the WiiU Version and I admit the off screen inventory management on the pad was extremely annoying imo - it gave the game more tension, but honestly lookin away from the TV all the time was the worst part for me.
I might get this once it is on sale in the future - the atmosphere and overall gameplay was really good!
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