It’s been close to three years since All Elite Wrestling’s first video game was officially announced. Many performers within the company itself have long extolled the virtues of 90’s wrestling video game royalty – and in particular, WWF No Mercy – even going so far as to position AEW: Fight Forever as something of a homage. But with the game finally superkicking its way onto store shelves, is the grappling sim everything fans had been promised?
Firstly, we have to talk about the wrestlers themselves. Outside of their instantly recognisable outfits, they’re strange, stunted action figures with weird, exaggerated features. This approach isn’t inherently a negative thing given the game’s clear inspiration, but any subjective appreciation has to end at the performer's face. Instead of sticking with the cartoonish stylisation across the board, a real scan of the roster’s visages has been slapped haphazardly onto the models with varying degrees of success, and it comes off as rather cheap. CM Punk, for example, appears to have his facial hair partially bifurcated by his mouth, whereas Sammy Guevara bears a passing resemblance to a fan who might have once shared a lift with Sammy Guevara.
AEW: Fight Forever was never going to be able to hold a candle to the presentation of its big-budget contemporary WWE 2K23, and it wouldn’t be fair to compare the two. However, there were several occasions where we couldn’t quite believe how rough the wrestlers looked; ironically bearing more than a passing resemblance to the custom creations from 2K’s grappling powerhouse than anything close to the source material.
Fortunately, the moves look great, with an arcade-like fluidness to the animations that’s been missing from the wrestling game scene for some time, and an exceptional job has been done of capturing some of the more unique performers on AEW’s roster. Orange Cassidy, for example, can stick his hands in his pockets, employing his Sloth Style mannerisms as he’s prone to do IRL — we just wish we could see more of his understated entrance.
We’re really not sure why this decision was made – beyond, again, wanting to essentially remake No Mercy – but wrestlers' entrances are a handful of seconds long, and only show a pose on the stage before fading to black. What’s especially frustrating is that in multi-man matches where new participants enter once another has been eliminated, you can see the new entrant make their way to the ring, proving that full entrances were absolutely possible. There’s seemingly a stubborn desire not to iterate on Fight Forever’s apparent muse, and so we suppose it stands to reason that the gameplay also feels a bit out of time.
In its defence, the grappling itself is easy enough to pick up, and on the whole, much simpler than that seen in WWE 2K23. Triangle is kick, Square is punch, and Cross is grapple. Additional controls to taunt, run, Irish Whip (throw your opponent across the ring), and interact with objects are available, but if chucked in at the deep end with no preparation, new players can expect to button mash and get some offense in. However, the necessity of more complex controls and a lacklustre tutorial will eventually leave those same newcomers dangling. Yes, you can punch someone in the face over and over again until you pin them after being prompted to do so, but how will you block and reverse the endless punches you receive in return?
Using L1 and R1 to block grapples and strikes respectively, and triggering just before an attack to reverse, Fight Forever makes the interesting decision not to prompt you to counter offense, instead leaving it up to the player. Some will applaud this as a way to increase immersion and encourage skill development, but we can tell you for a fact that it is absolutely not a fun system to learn, and that’s when it’s actually working.
There were several situations where we found ourselves on the end of relentless offense, either because we couldn’t get the reversal timing right, or it simply wasn’t registering. In fact, across the board, we’d describe the gameplay of Fight Forever as uncooperative. In one-on-one bouts, it’s simple enough: you attack your opponent with a variety of offensive moves until you fill your momentum meter, then hit a signature or finisher, pin or submit them, and move along. Adding additional performers makes matters far more complicated, with punches and kicks being thrown with reckless abandon, and frequently not really connecting with anyone. Couple that with no clear on-screen indication of a wrestler’s health, no way to see how close to escaping a submission/tapping out someone is, and no sense of when you’ll stand up after being knocked down, and bouts can prove an exercise in frustration.
We spent one particularly irritating hardcore match desperately trying to interact with a table that only our opponent seemed to be able to move, eventually being put through that same table and being pinned shortly after. When you’re losing because the game’s actively fighting against your wishes to make full use of its array of tools, then something’s clearly not right.
Thankfully, an accessible, albeit extremely limited, creation tool is available, allowing players to construct a custom wrestler, team, or arena. Only a handful of preset faces, hair, and clothing items are on offer, but entrances, move sets, and ring announce names can be set. It’s not nearly in-depth enough to allow for the creation of one of the many, many missing roster members (including multiple current champions), and you can’t share any creations online either, but if you want to play through Fight Forever’s career mode equivalent with your very own weird little monster, at least that’s a possibility.
Road To Elite is Fight Forever’s main attraction. Taking place over four sets of four weeks, you begin by picking a performer (be they male, female, custom wrestler, or real) and signing a contract with AEW. From there, players have four turns per week before their match and must manage their momentum, energy, and general well-being between matches, and this can be done in a variety of ways.
Working out will lower your energy but reward you with skill points that can be spent on upgrading your basic stats, or purchasing active or passive skills – but only for a custom character. As far as we could tell, there is nothing to spend these on if playing as an established star. To regain any lost energy, you’ll visit a restaurant and consume the local delicacy, with a fact card telling you about the miracle qualities of poutine, for example. Sightseeing can be undertaken, talk shows attended, and minigames played, all for cash, skill points, and to claw back some spent energy.
Beyond an array of minigames that truly run the gamut of quality and enjoyment, none of these excursions are interactive; you’ll just watch the same scenes unfold over and over each week. Occasionally you’ll bump into another member of the roster at these locations, but the interactions are, quite frankly, really weird, and often end with the two of you posing for a selfie to be added to an album. We found the time management concept quite endearing really, but it’s truly bizarre seeing Pénta El Zero M chowing down on pizza and then snapping a pic with Riho after a stilted conversation about the speed at which she eats toast. Yes, really.
A fresh storyline will play out during each block of four weeks, with a large-scale Pay-Per-View blow-off concluding proceedings. While Road To Elite started off the same way each time we played the mode, we were happy to see some variety in the stories presented to us. From challenging for the World and Tag Team Championships to trying to take over the company, you’ll have the option to turn down or accept invitations to join stables as you go, providing a little variation to your experience. Unfortunately, it’s here that Fight Forever’s budget-feeling nature once again rears its head.
With no voice acting or commentary across the board – save for some exposition by a barely conscious-sounding Jim Ross – be prepared to read the dialogue for yourself. While this does allow the game to randomly insert wrestlers into certain roles of the storylines, that’s hardly a silver lining when those storylines don’t make canonical sense. For example, in one playthrough we won the World Championship in our first block of weeks, only to have it not mentioned until the conclusion of the final block where it was suggested we were challenging for it and not defending it. Additionally, after winning the Tag Team championships, we were facing our tag partner in one-on-one competition just a week later and our team was never spoken of again.
With a little polish and extra attention, Road To Elite could’ve been something really special. As it stands, it’s a collection of interesting ideas executed bizarrely, and with a seeming lack of care applied to ensuring the experience is consistent throughout.
If punching strangers on the internet is more your bag, however, Fight Forever includes an online mode where you can do just that. If inclined, players can undertake ranked matches to truly test themselves and earn profile card-based rewards. While we did get disconnected a couple of times trying to join a lobby, we were pleasantly surprised to find the match-ups smooth and free of any nasty lag or performance issues.
While playing through any of the online or offline modes, you’ll frequently complete the game’s huge array of challenges. From lifetime objectives like winning a certain number of matches to daily and weekly tasks that request a number of wins as a specific wrestler, these challenges will earn you AEW Cash. Along with whatever you’ve earned from any other modes, you can spend this in the game’s shop. Thankfully nothing too devastating is locked away, with just a few attire pieces for custom performers, an array of entrance music, and taunts on offer. On the other hand, and beyond the premium price tag for unlocking Cody Rhodes, the shop is sort of redundant currently, as after just one playthrough of Road To Elite we were able to buy everything we thought looked interesting. Our hope is that the shop will update with new items, but for now players are likely to pool vast quantities of Cash and have little to tempt them to spend it.
Conclusion
AEW: Fight Forever is an incredibly faithful tribute to 90’s wrestling gaming, and it’s clear that a lot of love has gone in to ensure the presentation, gameplay, and atmosphere all harken back to that time with unyielding accuracy. But the world has moved on, and more importantly, wrestling games have moved on, and the dogged determination to honour what came before has resulted in a title that will ultimately prove incredibly divisive. Most egregiously the game feels decidedly budget while demanding a decidedly not-budget price tag, and while the product may improve with updates and time, in its current state, it’s hard to recommend Fight Forever to anyone but the most hardcore of AEW’s fans.
Comments 51
Stays true to no mercy....hmmm. maybe on deep sale I check this out.
Maybe I'm missing it, when you create a wrestler, you can customize the move set too right?
This such a massive contradiction and major red flag. "But the world has moved on, and more importantly, wrestling games have moved on". Literally every wrestling video game fan has said go back to No Mercy gameplay, and they've literally done that.
For me I still play No Mercy and it's still the gold standard. Wrestling games haven't moved on. WWE games are far more 'realistic' in their gameplay, which comes across as quite stiff, and not enjoyable.
Stays true to WWF No Mercy
Great. The best wrestling games ever got. Wrestlemania 2000 and No Mercy still play great today.
Extremely limited creation suite
God dammit. So close. No interest in wrestling these days, so I would need to create all the wrestlers from the late 80’s to early 2000’s.
It sounds like the game has about the same quality of storytelling as AEW itself...
Thanks for the review Ben!
So much like the show a complete clusterf- 😉.
At least they got the move animations right, so that’s something to build on. Not interested in this iteration, but they might put out a good game in 3-4 years.
Also X for grapple?? Should be ⭕️ or R2. Absolute mad men. Hope you can change the buttons.
Is wrestling still a thing? Everyone I know stopped watching 2002-2005. That John Cena guy was a slap to the face
Wait, am I the only person who absolutely detests the WWE 2K games and wants to play modern wrestling games that feel like how they did in the late 90s and early to mid 2000s? Wrestling games might have "moved on", but they haven't moved on for the better in my opinion!
@Reprise I agree 100%. I definitely prefer the arcade style wrestling games than the simulation type ones like WWE 2k.
Oh no Ben, I know this one was on your radar for a couple years. Still going to play it on stream though?
@Triumph741 Very much so. AEW have got a show at Wembley in August & are expecting 60000+.
WWE just got bought by UFC parent company & are making more money than ever.
Less people might be tuning in each week live, but in many ways wrestling has never been bigger.
Also the current WWE champ is well over 1000 days as champ.
Just FYI purexbox are giving it a 7.
I haven't enjoyed the WWE games for years. This looks like it's got issues but it's also more in line with what I want from wrestling games. This is also coming from me, who enjoyed Wrestling Empire more than any other wrestling game in the last 10 years.
Ah gutted.
Had this in my fantasy league and all the previews suggested a 7 at least, especially cause of how much fun everyone was having with it.
@Triumph741 WWE literally makes record profits,more money than back then.
Also 2006 had higher ratings than 2003-2005.
@Zisssou the sales will show how much this isn’t actually true. Most 20 somethings never even played no mercy, they grew up on the PS2 games.
@Shad361 Wrong. Ratings have been declining since 2001. There are no more stars
@Triumph741 ratings have declined but they have fluctuated and not gone straight down. They rose again in 2005-6, then started to decline again slowly in 2007.
More people stopped watching from 2000-2 then the rest of the entire decade combined. 2006 was their best rated year since 2002.
This review is kind of hilarious. "This is a fun game but it's not fun"
@Shad361 When you already lose the interest of millions I guess that you can comfort yourself by saying 'Well at least that can't happen again'
Like I said before, publishers don't release a great game during a month when several other blockbusters are. This is NOT a great game, in fact, it's horrible. It harkens back to the awful WCW wrestling games from the 90's.
@Triumph741 Ratings don’t matter anymore in this day & age. It all streaming, on demand & catch up. Nobody watches live tv anymore unless it’s live sports.
WWE makes more money than ever & have nearly 100million YouTube subscribers.
Anyways getting off topic…
@Triumph741 A good chunk of the people who watched wrestling during the attitude era were not actually wrestling fans. They watched because it was trendy and once the trend ended, they left. (UFC became the new trend)
Remember how limp bizkit was the most popular band in the world at one point? Basically the same thing. people got off the bandwagon.
I wanted to support this day one but saw this coming. I'll still probably get it cheap down the road.
The gameplay looks okay but everything else looks underwhelming. Having an extremely limited creation suite for a wrestling game in 2023 is just terrible.
I saw so many videos and posts about the hype surrounding this game and I felt like this would be crap from day one. Always looked bad lol
I knew it would turn out like this, not because of anything about AEW in particular, but because people underestimate how difficult and expensive it is to make a game from scratch these days. The WWE games have a much bigger budget and get to iterate on work they've built up over a decade.
Chances are, a sequel would do much better (although it would still probably lack polish)
This was massively overhyped and it was always going to underwhelm given some expected this to rival WWE 2K games despite how that has been around since the 90s and this is a first attempt. I was never expecting much out of this, I’ll wait until it’s on PS+.
My favorite ever was "here comes the Pain" fun and fluid plus easy to play lots of customization. I still remember my favorite character Ultimo Dragon I loved it.
@Cutmastavictory Same. As with most sports and wrestling games, I wait. I can't pay $60 knowing that25% of the games rosters is outdated.
Horrible review. Definitely, and at least, an 8 out of 10! Must be payed by Vince McMahon to review the game.
YOU FAIL!
I'm buying this, Day 1, for my Nintendo Switch OLED!
I can’t wait to play this. Went with the switch version but I am so glad to read it plays like no mercy and that it has the feel of old games. I DONT want to play anything other than that.
@AG_Awesome Awesome, same here! I feel it belongs on Nintendo Switch.
You rated the Wrong games. Anything 2K puts out are a 5 or below. Wwe2k23 was so boring, I will never waste my time nor money on 2k again.
I would have bought the game if they had added the dumpster match, Blood and Guts, and Maki Itoh.
This review doesn't make much sense, the pros far outweigh the cons.
As a big AEW fan, even though it unfortunately doesn't have a MyGM mode, I probably was going to get this at some point. I may still, but if they never update the roster (I have a hard time believing they won't), then I won't ever get it. I'll have to keep an eye out for that more than a sale because the roster being so outdated is a dealbreaker. Too many people that I am fans of are missing for no reason like Jamie Hayter, Toni Storm, and Saraya, with others locked behind special editions and such. It's absurd how outdated the roster is, or just flat out missing probably half the roster, with some factions being incomplete.
I'll get the bad out of the way first. The creation suite leaves a lot to be desired, the mini games are mostly pointless, and overall the package at launch feels kind of half baked. I'll hold off on criticizing the roster, as I'm sure it'll be built upon with time (most of the heavy hitters are present at least). But we play games for the gameplay, right? And man, this game knocks the gameplay out of the park. It isn't trying too hard to be a simulation (looking at you 2k23) and slight bugs aside, this is the most fun I've had with a wrestling game in years (sorry Fire Pro). Assuming they build on this game in a positive way, this has the makings of a fantastic wrestling game. If you're a fan of fun wrestling gameplay or AEW, this is 100% worth a purchase. If you're looking for a create your own wrestling fed/universe type deal, you're probably better off with 2k23, Fire Pro, or one of the many MDickie games.
I’ve been enjoying it for what it is (a half baked, but fun game), but it’s way overpriced. I hope they add a lot of wrestlers over time or it will wear out its welcome rather quickly for most people. New wrestlers added now and again should keep it entertaining for die hard Aew fans and/or people who enjoy the arcadey gameplay.
I will say that I remapped the controls somewhat as they weren’t intuitive for me at all.
Simple enough to pick up and play but frustrating and clunky controls.
Might pick up on a sale, but I’ll stick with WWE 2K23 for the time being.
This sounds up my alley, because I feel like the WWE 2k games try way to hard to be a casual game.
I'm really enjoying it, it's funny and very much in the vibe of the product.
I will definitely be checkin this one out soon.
@Zisssou the gameplay in this isn't fit to lace No Mercy's boots!
Despite not being a fan of most of the AEW product, I am a wrestling fan in general and initial previews looked promising. All I can say now is I agree completely with this review! the gameplay is nowhere near that in No Mercy, career mode is repetitive and even the various matches themselves all get dull after the first couple of attempts. It's a 5 max from me too alas and only conselation is I didn't buy the elite edition!
@morrisseymuse know your role and shut your mouth
@SoulChimera I’ve already sunk a lot of hours in this game. If you are a wrestling fan this game isn’t a 5. It’s extremely fun to play. That’s the main thing.
However the CAW suite is almost criminal. I was so confused. It’s so limited it’s baffling. It’ll be tough to create complex old school guys as there are no custom logos or morphing.
If they wore plain trunks and had standard looking hair you might be ok. I’ve only made three so far and all new guys (not 80s) as no one in roster fits in with them. I’ll wait for Others to create some and do some old school copying. I made an old school arena and it kinda works. Again no logos but you can remove screens and lights and just have a black stage and metal barriers and red white blue ropes. So if they add stuff to Caw like they promised it could be great. For now youd have to find enjoyment from the guys on the roster and any basic old school guys you can make. The faces won’t be good though.
@PsBoxSwitchOwner 7 is the right score for sure. It’s a fun game and the gameplay is good. Not perfect at all but enough to be fun.
@Stocksy Thanks for the detailed info. Sounds like I’ll wait to see if they improve the creation suite before I buy it.
Who plays these games? 🤦♀️🤦♀️🤦♀️
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