Aliens: Dark Descent captures the sense of terror and claustrophobia made famous by the legendary horror franchise to which it belongs, despite being a tactical strategy game played from an isometric perspective. It alternates between intense tension, explosive action, and contemplative strategy, occasionally undercut by a technical hiccup or UI irritant. Deeply rewarding, with smart additions we hope to see developed by more games in the future, this Aliens outing doesn't perfectly stick the landing. Nevertheless, it remains an easy recommendation for anyone even remotely interested.
Dark Descent tells the harrowing story of deputy administer Maeko Hayes, a Weyland-Yutani exec turned unlikely strategist by desperate circumstances and extraterrestrial horrors. The action primarily takes place on the remote Colonial backwater of Lethe in the year 2198, telling an original tale set in the storied Aliens universe. After an inevitable and instantly devastating xenomorph outbreak, and thanks to a planetary containment system called Cerberus, Hayes and a small group of survivors find themselves trapped on the planet's surface with an unknown number of rapidly reproducing, extremely deadly predators.
In this endeavour of survival, she is ably assisted by a ragtag (and highly customisable) platoon of foul-mouthed Colonial Marines, with all the attitude, laconic one-liners, and heavy ordinance that comes standard issue. Without giving too much away, it tells a surprisingly verbose, well-written tale that had us engaged throughout โ and planning a series rewatch of the films to boot.
In terms of presentation, Dark Descent has clearly been a labour of love for the developers at Tindalos Interactive, and they've knocked it out of the park. The hard-sci-fi industrial look is pitch-perfect, with blood-soaked Weyland-Yutani logos emblazoned across stark and futuristic structures. The sound of roaring pulse rifles or the steady beeping of a motion tracker as it detects movement combines to make this feel like one of the most faithful licensed games we can recall playing.
A fascinating blend of genres, Dark Descent mixes interesting mechanics from other games and comes up with something simultaneously familiar and yet wholly unique in the process. Gameplay takes place within two distinct phases ala the XCOM series: a strategic layer from which players launch parties of Marines on away missions, and the tactical engagements themselves, where alien abominations relentlessly hunt your Marines in real-time, and you do what you can to prevent the inevitable for as long as possible.
Aboard the Otago โ a USCM frigate which serves as your base of operations โ you can outfit your Marines, deal with dilemmas as they arise, and direct what amounts to a hopeless war against impossible odds. This strategic layer, in our reckoning, is about a single step back from what was asked in XCOM: Enemy Unkown, which is to say, you only have to worry about your Marines. While there are some unlocks as the campaign progresses, you arenโt constructing buildings or really allocating forces or aircraft. Instead, you have to worry about a dozen or so fragile, fleshy humans whose minds can be broken as swiftly as their bones.
Missions take place on persistent maps, which bear the scars of previous encounters. Deploying a squad to one of the varied and impressively detailed settings, your troops explore blood-soaked hab buildings and abandoned labs, encountering the rare survivors not already infected or insane, scavenging for resources all the while. Doors can be welded shut, allowing a safe Shelter where the squad can rest and recuperate before grimly continuing on. To be clear, there can be no victory here: you simply get in, do what you can, and get out as quickly as possible.
Combat plays out in horrifying real-time and is quite unique, with the closest analogue to our mind being in charge of a single squad of soldiers in Company of Heroes 3 (even utilising a similar cover system). Your Marines will automatically fire upon enemies, and the action can be set either slowed to a crawl or paused entirely when activating a skill or employing some of the more specialised weaponry in the USCM arsenal. The good stuff, which ranges from automated sentry guns to portable flamethrowers, is the secret to turning the tide against overwhelming odds. Your Marines even have access to an armoured transport vehicle, which can be used to safely redeploy around the map or to extract back to the Otago once the hive begins to wake up.
Taking an elegant page out of the Darkest Dungeon playbook, the experience of being hunted by xenomorphs is a heart-pounding one for both the player and their fragile Marines. Backs to the wall, with hordes of chittering xenos pouring out of the woodwork and ammo running low, even the bravest soldiers will begin to crack.
Your enemy is smart and will actively search the map for its prey, popping out of air vents and remaining clear of sightlines, even attempting to take your screaming wounded alive. You're encouraged to avoid fights where possible; increasingly more powerful aliens will enter the map in response to a commotion, with Praetorians and Crushers eventually backing up the rank-and-file Drones, Runners, and Facehuggers.
This psychological trauma has a tangible effect on Marines in the field and needs to be managed back at the Otago. Mechanically, this forces the player to rotate fresh troops into the field, letting shell-shocked veterans recuperate while untested rookies are forced to earn their stripes. Naming, customising, and becoming more than a little emotionally attached to your troops is easy to do, and it's devastating to lose a familiar face.
Everpresent is the threat of xenomorphs and the level of difficulty we found to be challenging in the best possible way. Playing on hard difficulty with Dark Descentโs version of Ironman Mode enabled (craving a challenge), we were punished relentlessly over the course of an addictive 50 hours of campaign gameplay, and we might even go back for more on Nightmare someday. The difficulty is, thankfully, highly customisable, and if that doesnโt sound like fun to you, it can be tailored as you see fit.
The experience was only marred slightly by a few crashes and some technical hiccups (bodies bugging out, Marines getting stuck in the environment), which did, unfortunately, lead to several hours of lost progress all told. The experience of wrestling the UI on the Otago can become something of a chore as the game progresses as well, and we do wish the management side of things was a little cleaner, but these are admittedly small issues in the grand scheme.
Conclusion
Aliens: Dark Descent is easily one of the best video game adaptations of the legendary franchise to which it belongs, somehow managing to be an excellent tactical strategy game and genuinely terrifying at the same time. Tense, engaging, and extremely faithful, it stumbles only in technical execution, and even then, not enough to spoil the experience.
Comments 34
Nice write up, I am enjoying the game - if you like the franchise, get on it!
I was waiting for this. Shame the day one patch didn't sort out all the bugs, I hope they can get on top of them quick.
Still doesn't sound bad enough to hold off, time to jump in I think.
@lolwhatno It's a single player game.
Being a huge Aliens fan I just went for it and it's right up there with Isolation for me albeit a different type of game. It's incredibly faithful to all things Aliens, the score, the aesthetic, the level design etc. It really is quite terrifying considering the isometric RTS aspect. What this dev has achieved is testament to how passionate they are about the Aliens universe. There is another big console patch due any day now, they are listening to feedback through a Discord group. For $40 this game is a must if you have any interest whatsoever and a rare gem for the Aliens fans out there!
This sounds pretty interesting actually. Wasnโt that interested prior to this reviewโฆ didnโt even know what genre the game was but Iโll be keeping an eye out for a decent price on it now.
ยฃ35 seems great price.
Sadly right now I have a stack of games, but I will definitely give it a blast at some point
Hopefully getting it next week as i'm a massive Alien fan, really happy its getting good reviews.
Massive fan of the first two films, so this definitely has me interested.
Looks pretty good, is it purely singly player? looks like it would be a good co-op game
I wish there was a demo of this to try. I do enjoy a good Alien game but Iโm not sure I will enjoy the strategy style as I really couldnโt get in to xCom.
@BearsEatBeets itโs just another bug hunt boys
also recommend Alien isolation one of the best survival horror games ever
Excited to play this down the road, sounds like it hits all the marks of a great Alien game, and a great RTS game. Looking forward to stressing out in the best possible way!
@khayl Great review! Questionโplaying on hard, was it more dying and restarting missions, trial and error type gameplay, or losing marines during missions and soldiering on and barely surviving? Or a mix? Thanks!
I'm enjoying the game thus far. I only started it yesterday, so I'm not particularly far in. I'm playing on Hard (not Nightmare), and boy, it lives up to its name. It is HARD! I'm not sure whether I would have been better to play through on an easier difficulty first to get a better understanding of the game and its mechanics.
My only real gripe is the Marines constantly shouting out the same lines. I'm thinking to myself, get around the map quietly, and the Marines are shouting 'On my way!' or 'Double time!' (when in fact they're walking! ๐). Talk about stealthy.
Other than that minor gripe, which I cannot apparently turn off or have them speak less frequently, I am enjoying the game...
@BusyOlf I'm not a big strategy player, I really wanted to get into XCOM but likewise I couldn't. Aliens Dark Descent can be hard but there are custom difficulty options and a story mode if you mostly want to enjoy the atmosphere (you can't change difficulty during the game FYI). It's not crazy deep in terms of it's systems and I'm finding it quite accessible for an RTS rookie. If you're still unsure then certainly wait for that price drop but I think it's worth a look as a fan of the film.
Just watched the entire aliens saga from AVP onwards... This seems interesting but I don't have time to spend on this tipe of game ๐ฅฒ
Added to the ever increasing wanted list. Fantastic price also.
@TJ81
Youโre bang on with your assessment. Was really deep into Diablo IV and this was the game to completely pull me away from it. Love how tense it is.
@ear_wig My advice is to consider custom difficulty options. The game even warns you it's going to be tough. When you've lost all your Marines that's it, 'game over man game over!' You can extract from missions at any point (if you can get back to the vehicle safely) and come back better prepared but each time you do this you skip a day and each day the hive gets more aggressive and the game ultimately tougher. You can't change difficulty during the game and restarting means running through the tutorial prologue again (I loved it though). Things to consider.
Wasn't even on my radar, now it's a must have.
I've been having a blast with it, fantastic game, especially for ยฃ35.
@TJ81 Thanks for the info. Iโm definitely not afraid of tough games, just curious about the overall vibe of the difficulty. Sounds like it can be pretty punishing, which certainly fits the franchise!
I'm really interested on this one but since there are bigger games on my list + I'll wait until they release a couple of patch + price drop to jump in.
@ear_wig Yeah it's the only 'realistic' Alien(s) game along with Isolation in that respect. I'm a wimp/I don't have as many gaming hours in my middle age though so I'm employing custom difficulty settings to make certain aspects less brutal. It's still challenging regardless.
@TJ81 Yep canโt grind away the hours like we used to when we were kids! I appreciate that some modern games have these custom difficulty options. Last of Us 2 did a fantastic job with that.
@lolwhatno in fairness there's still quite a lot of surprising (couch) co-op games (on console) so it's not that farfetched. Where have you been btw, missed you for like a year ๐ญ๐ญ
This looks great ,I have a feeling it'll reduce in price quite quickly ,my backlog is huge so gonna wait a few weeks before picking it up,hopefully by then, it'll be patched and bug free.
@MattSilverado I love them all ,watched them multiple times ,alien 3 doesn't get the love it deserves ,its superb.
@lolwhatno
That's all good brother, mental health is underrated and whether it's related or not I'm glad you took the decision to focus on yourself, still missed ya though buddy, ever a ray of sunshine ๐ฅน
I've been swell.
Ayooo you just made me realize I've been postponing buying that ***** for over a year now ๐
Ngl they have been adding a lot of stuff over the year, and it looks as neat as ever but atm I'm just waiting for the new forza to scratch that sim itch.
I almost forgot btw, you're big on fromsoft right? Your pfp reminded me of it ๐
I've recently dug more into their library, finished sekiro, bloodborne and the demon's souls remake.
Been thinking about digging into dark souls (1 or 2, 3 I've already done for the most part) as well but I don't really wanna go into it alone ๐ฎโ๐จ
May your ventures be bountiful, happy eid โฅ๏ธ๐
@tallythwack I've recently taken the time to watch the alien & predator movies, liked some, disliked some. But alienยณ stands as the only movie I haven't watched of the lot because when I read of it, it all goes both ways, which version did you watch (or would you recommend)? I prefer Aliens over Alien*
Just bought this, looks like a really good time.
@tallythwack this is what I should have done but the 40 was burning a hole in my pocket lol
The bugs dont ruin the game. It is hard at times but really fun.
@Cherip-the-Ripper if your gonna watch one, its gotta be the directors cut of alien 3 ,nothing wrong with liking aliens over alien,both totally different movies ,and it's down to personal preference.
@lolwhatno
Ah man I hope I don't manage to negatively influence your opinion of me all that much now given that I have to answer that question ๐ญ๐
I quite liked Sekiro, for context I suck at parrying, whenever a game gives you the option to use parry and it's not anywhere near to vital, so really just optional, I never use it, I just dodge or block in games.
So Sekiro is a game I never wanted to try out because it was as parry heavy as it is.
I had however, prior to trying Sekiro, completed Nioh 2 & Demon's Souls and was left wanting more so I checked it out, went on to play Bloodborne as well afterwards which was as recent as last month.
If I had to rank them (best to worst), Elden Ring (basically my first fromsoft game), sekiro, ds3 (even though I haven't completed it), bloodborne or demon's souls remake.
Demon's Souls was just plain annoying, it did look nice but in every possible facet of a game it was sadly the progenitor to all of the other soulslikes, which just made it plain inferior imo. Some boss fights were cool though, some pretty cool standout moments in general but wouldn't recommend it to anyone (lest you be a soulsfan).
Bloodborne was majorly disappointing I've always heard it was more atmospherical than the other games, more aggressive as well and I was looking forward to the lovecraft influences, but it sadly wasn't all that much. I've read a few HPL novels prior to playing so I had certain expectations, they just weren't met.
Also of note, I did originally try playing bb some 4/5 years back but never got past Gascoigne, this time around I didn't die more than 5 times a boss, got to go through most bosses first time and didn't have much of a problem navigating the areas either, it was all just a bit lacklustre, and I had a constant feeling the game was a bit small in size.
I did however not play the DLC, which I have read and seen enough about to know it probably is worthwhile.
So yeah you can probably notice I'm not a regular fromsoft fan lol
Sekiro was great though, I've always read playing it was like dancing, which when you try it and get to Genichiro will probably become very evident.
It had some ***** design here and there but overall a great game, boss fights were very neat and gangsta.
This looks nifty Iโll get it down the line
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