Gamers have been treated to a 3D platformer renaissance over the past few years. The likes of Yooka-Laylee and A Hat in Time have shown the world that 3D platformers aren’t just a genre of the past, but a formula that can still be iterated upon. Enter Square Enix and legendary game designer Yuji Naka, best known for his work on the Sonic the Hedgehog franchise. Together they set out to create a brand new 3D platformer like the world has never seen before. To that extent, they have succeeded, as the mediocrity of Balan Wonderworld stands out as one of the worst and underdeveloped platformers in recent memory.
From start to finish, Balan Wonderworld feels like a fever dream, and not in a good way. Nothing in this world makes sense, there’s no real story, and there’s nothing motivating you to keep going. The game stars Leo and Emma, two kids who feel like social outcasts, as they wander into a theater run by Balan, a mysterious being in a white hat known for his positivity. They are then transported to the Isle of Tims, a hub filled with adorable creatures that connects each of the twelve worlds. Each world is actually a troubled person’s heart, which Leo and Emma need to free from Lance, Balan’s evil counterpart. While the plot attempts some dark tones, there is little actual story outside of the opening and ending cutscenes. There is no dialogue between the inhabitants of this world, no character development, and no raised stakes to keep the player motivated. Brief interactions, such as the musical number at the end of each world attempts to add some personality to the characters, but they end up feeling as soulless as the rest of the game.
As lacklustre as the story is, the controls are easily the worst part of Balan Wonderworld. Unlike Mario and Crash Bandicoot, who have evolved their gameplay styles over the years, Balan feels as if it is a long lost PS1 game, and not in a good way. Much like the original Sonic the Hedgehog, the game only utilizes only one button. Whether you press any of the face buttons or use the adaptive triggers, every input will result in the same action. In theory, this is not necessarily a bad design philosophy, especially if you are catering the game to a younger crowd. Unfortunately, the game’s signature feature, costumes, meshes with the controls like water and oil.
There are 80 unique costumes throughout the game that give Leo and Emma different powers. These can range from the power to float in the air to shooting tornadoes as a projectile. On their own, these costumes present some great ideas to spice up the gameplay. However, since your costume’s abilities are activated with the same button that you would normally use to jump, and all buttons do the same action, this causes you to lose the ability to jump in certain costumes. If the game was built around this limitation of not being able to jump at all times, this may not have been such a huge issue, but since this is a platformer, losing the ability to jump can be the most frustrating feeling. Combine that with the slow movement speed, and you’re left with one of the least fun controlling characters in a platformer.
The problems with the game’s design don’t end there, however, as the core level design in Balan Wonderworld is incredibly basic, blocky, and boring. Each world is divided into two acts followed by a boss fight. The goal of each stage is to utilize the different costumes available to reach the purple heart at the end of the stage, while collecting Tims, gems, and Balan Trophies along the way. Each level has two to three unique costumes to find, with each one being encased in a locked crystal. Before activating one, you will need to find and use a key. These are usually within a few meters of the crystal anyway, making their inclusion feel completely arbitrary. Once collected, you will gain access to the costume’s powers. You can hold three costumes at a time, including duplicates. All additional costumes are sent to the dressing room, which can be travelled to from any checkpoint. However, the decision to not make the costumes permanent upgrades ultimately hurts the game, as costumes also function as your health. If you take any damage, that costume and its respective power will disappear until you find it again in a stage. This is incredibly frustrating when the game wants you to bring costumes back to previous worlds to find hidden collectibles like Balan Trophies. If you get hit once, it’s back to the previous level to find the costume you lost, and that gets incredibly tedious.
One of the most baffling inclusions, however, is that Balan Trophies are required to progress the story. Every few worlds, the game will require a certain amount of Balan Trophies to progress, leading to lots of backtracking to get enough to move on. There are seven Balan Trophies hidden in each world. Six of them are hidden throughout the stage, some of them requiring costumes you won’t have acquired as of yet. The seventh trophy requires you to find the Balan’s Bout minigame in each stage and complete it with an excellent rank. Each time, the minigame consists of Balan smashing debris, with the player performing four quick time events. Since they are nearly the same every time, the minigame gets old very quickly. Having the Balan Trophies be required is the epitome of padding, and it brings the pace of the game to a crawl more than it already is.
That’s not to say all of Balan Wonderworld is a complete mess. In addition to some great costume ideas, such as the Dusk Butterfly, which lets you fly at night, the game also has a pretty decent soundtrack. While not all tracks are winners, and the game tends to repeat them quite often, the music is definitely the highlight here. Additionally, on PS5, the game supports the DualSense’s adaptive triggers and haptic feedback. Each costume has a different feeling, particularly when you use the adaptive triggers instead of the face buttons. This was a pleasant surprise, but using the face buttons was still far more comfortable than the extra effort needed to use the triggers for every action. The game also supports full co-op, but there is a weird quirk where players are magnetized together and controlled as one if they get too close to one another, turning the game into an incredibly frustrating experience in multiplayer.
Conclusion
Balan Wonderworld stands out as easily one of the worst 3D platformers in the past decade. There was no good reason for Square Enix and Yuji Naka to salvage this train wreck and it's an embarrassment that this game was allowed to be released at all in its current state. When the game’s only redeeming qualities are some good music and neat DualSense features, something clearly went wrong here. There is no doubt that Balan Wonderworld should've remained locked up in the game design vault it was conceived in twenty years ago.
Comments 58
It's over, Yuji.
The writing has been on the wall for a while, I think.
What a disaster.
I still don't understand the mindset behind pricing this at $60. For all the grief I give Sony over pricing Returnal at $70, that's a genius decision compared to what Square pulled with Balan.
I'm afraid this will be the end of Yuji Naka.
How tragic. It has been freefall since his Sega times.
This game really did have that Sega charm, but the mechanics and level design are atrocious. Whoever is responsible for those did not make a good job.
There was potencial here, but it was squandered.
I expected something like 5/10.
3/10 is brutal)))
But I kinda get it. - 2 score for being annoying and not fun))
Square Enix is stupid for publishing this abomination.
Won't play this sh*t even if it was the last game on earth.
@Nem He did it to himself, honestly. From Sonic to whatever this pile of sh*t is, he done fall from grace to the point that he shouldn't be allowed to make games forever.
I guess this review was just copy/pasted from Nintendolife.
Ridiculous, the game is good. Don't listen to this review , people.
Oh wow I think I signed up to potentially review this one. Looks like I dodged a bullet.
After reading this, I'm left wondering if we played the same game. I'm about halfway through Balan Wonderworld and have really enjoyed it. It's not a flawless game, but it is full of the kind of odd charm that is frankly lacking in most modern games. I can understand complaining about the single button control scheme, but honestly I find no fault with it. It distills the action of each costume to its essence and makes it easy for just about anyone to enjoy the game without worrying about managing a controller-full of button combinations.
What I really take issue with, even more than the hyperbolic claim that this is one of the "worst platformers in recent memory", is calling Balan Wonderland "soulless." The story does a fine job of communicating emotion without words. This is a low context game, and I love that about it. It doesn't waste time explaining the Tims or the statues. Instead, it asks that that you engage with it and go with the flow.
I usually appreciate reading different takes on media. It helps me find the positive in things I may have initially dismissed, or to see flaws that I may have turned a blind eye to. But that's just not the case here. I can't find anything to appreciate in this review.
For anyone looking for a more nuanced take on Balan, I found both the Eurogamer and Famitsu reviews to be good reads.
@johncalmc God knows what you would have given it, John!
Don't forget that some of the costumes have a near similar fiction as the other but much better, making that costume rather superfluous.
What I find weird are the user scores. They're weirdly positive and a lot of them are broken english. Spams I guess? Or someone with dozens of multiple accounts? Either way, is weird, especially when the game got easily forgotten.
Wow this review is a travesty, I don't even know if the reviewer even lives on the same planet as me. This game is not perfect by any means, but is a solid game imo. I've seen actual dumpster fires get a 7/10 here, but this 7/10 game gets a 3/10 SMDH.
This can join Left Alive and Quiet Man in the "wtf was square enix thinking" category.
I appreciate your sacrifice.
@Nintendo4Sonic Oh no the Square Enix Metacritic bots infiltrated the website!
Square Enix needs to stay in their JRPG wheelhouse, everything else tends to be constant dissapointment
Another good example of when a big name being involved with a game doesn't always bring good results.
It sounds like Blizzard trying to make racing game situation.
@johncalmc You think you're relieved? Imagine how Balan Wonderworld feels
Well shoot, if Square Enix and Yuji don’t care about this game why should we?
Not gonna lie, reviews like this kind of make me want to play it more than I might've otherwise.
Still thinking to play The Quiet Man because of the articles about it on here 😂
@Jayslow now im thinking of AVGN lol
Square do seem to put their names on some rubbish dont they. Yet Deus Ex sits quietly in the corner
Sounds like the kind of game that clicks for a few people and they really enjoy it but everyone else thinks it’s bad. I probably will give it a shot at some stage but certainly not whilst it’s full price.
I appreciate they released a demo for this awhile back. I played it, had no fun with it, saved my time and money, thanks Square
I would rather play with the UI of my console than this.
The cover art tells you everything you need to know - “dis game crazy!”
Balan Wonderworld is no masterpiece but some parts of this review are baffling. The reviewer claims that the Balan statues are "the epitome of padding", apparently having completely missed the fact that this is a collectathon where seeking out said statues is in fact the main point of the game. I'm actually struggling to fathom how they didn't understand this basic concept upon finding out that the game expects you to collect them to progress.
And while this isn't exclusive to this review, I also find the common complaints about the game's story and characters to be strange, as though the 3D platformer is a genre well known for making complete sense and having deep stories with thought provoking characters. It's a game where you play as kids with emotional trauma running around a magical dream land with a flying jester guy while fighting his evil twin. No one seemed to have an issue with this premise when it was called NiGHTS.
I wouldn’t say it’s trash but it’s not good either just average with clunky controls and basic level design, I seen worse games getting better scores here
I found the levels quite colorful and the varied costumes cool in the demo. Knew this would struggle to find an audience though. Oh well maybe I'll try it on the gamepass in 6 months.
Barren Blunderbland more like.
The game looks just awful. It's pretty much in line with other Yuji Naka games, as far as I'm concerned. The only game of his that I have liked is Girl's Garden. Sonic and Nights are two of the most overrated properties ever, imo.
I tried the demo with my wife. I'm not sure if we hated it or loved it. Probably loved to hate it. Trying to play this game in coop is a true test of any friendship. That said, something about it was intriguing. I'd probably pick it up at a deep....deep discount some day.
It's...different. It's not really a game I run home to play tbh. I have played worse though. Some things are very irritating. Like the costumes- once you get one it should be permanently unlocked. If you lose one, you have to go ALL the way back to wherever it was you got it. The Balan Bouts are annoying. If you fail- you should be able to immediately try again. It's almost like the released an unfinished product of the game. I honestly feel like I wasted the $60 it's honestly only worth about $20
And also, I am no longer interested in achieving the platinum. Which, speaks volumes for me. I may honestly just delete it and play something that is actually fun
Plays like a PS1 game hmmm🤔
I’d rather play a new PS1 game than the casual hand holding garbage we’ve been getting since the PS360 days
I was looking forward to this after first seeing the trailer. But that demo! What an absolute mess! I might buy a copy of this to keep sealed in my collection when it hit around a fiver. Word up son!
Yuji Naka has a lot of cred because he played a major role in creating the first Sonic. But honestly - has he done anything truly good within the past 25 years?
He seems like a "golden child" of the industry and he probably doesn't deserve that status. Maybe he'd be a great addition to a team, but with more competent people running the show.
I honestly don't understand how games like this get made in this day and age. Surely modern game engines and basic 3D platform designs have evolved enough that things like this shouldn't happen.
@Popcorn_Chicken "No one seemed to have an issue with this premise when it was called NiGHTS." That's kind of the problem. This is a throwback to a time when that's the best that video games could manage. Now though? Tough sell. It doesn't even have the benefit of nostalgia to float it. If this had been a $20 indie game I think it would find its audience and maybe even be lauded as a retro revival. But it's a full price release from a major publisher. I don't think people are wrong to expect better.
Wait, this can't be true. Metacritic reviews say "It really good platformer. You have fun time for long time."
@Amnesiac Thank you for sharing this.
@TowaHerschel7 Came here to say the same thing. The score given here is obvious "expectation bias." It's definitely not a good game but I agree, I've seen extremely horrible games that got a 6 or a 7. Seems downright dishonest to me.
Oh no, not the lack of character development!
Now that's some biased review right there...it's a platformer for young gamers...what do you expect from it?? Raytracing with TombRaider mechanics? So far, i've only played the demo, liked it...nice piece of casual time-passer. Inability to jump with certain costumes? hallo?? DOOM anyone? Backtracking seen as negative?? Wake up! Remember Crash Bandicoot hunting for Gems/Relics?? Seriously...
@tselliot Trust me, it's awful
@tofuman86 We expect a good game...which this is not.
Started playing it recently on PS5 and it certainly isn't a 10/10 game but gosh 3/10? I guess most of the audience here and Nintendo Life are young and used to modern games with photorealistic graphics and explosions.
Everytime I see someone express positivity towards the game I see people trying to shove their negativity down their throat. If you don't like it that's ok but just accept the fact there are people that like it as well, no need to be so toxic.
@Popcorn_Chicken You took the words right out of my mouth. Well said.
@JoeyTS That's up to him to decide not you. I left Nintendo Life to escape from people like you. If you don't like it sure but just because someone has a positive view doesn't make them a bot 🙄
@RubyCarbuncle I mean the reviewer seems to agree with me by giving it that score! Sorry you disagree but the clear and general consensus around this game spells it out!
@JoeyTS The Reviewer has played it. Even though I disagree with him he's in a position to form an opinion, most people hating on it including most people commenting here haven't even played it so tbh they're not in a position to form an opinion at all.
@RubyCarbuncle Did you forget about the lengthy demo? A lot of people played that!
@JoeyTS I'm talking about the final retail product not the demo. Look I can see this conversation isn't going to go anywhere so I'll leave it at this. The biggest issue I have with people on here is the way they go around hating on a game having only played an unfinished demo or they let others decide for them.
I'd be curious what everyone here would have done back in the day when there was no Internet and our only source of information came from magazines we bought from Newsagents? they might have had a demo disc with them but that was rare.
@RubyCarbuncle Let's leave it at this. Demos are released for a reason, to give the player an idea as to what the game is. If a demo sucks and practically every review out there says the game sucks, why would I spend $60 to get the full game? The demo that I played and that many others played shows that this game is simply not worth $60.
@JoeyTS I understand. But bear in mind there are those that like it. quite a lot too and it isn't fair when people go around and try to shove their negativity down their throat.
Regardless not worth arguing about.
A shame. I remember seeing the initial trailer and just shaking my head. I never liked Nights much in visual design or gameplay and this seemed to double down on some aspects but with characters that just aren't compelling at all.
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