We'd normally refuse to review a game with a hashtag in its title, but #BLUD is ultimately worth writing about. This is a top-down action adventure with a superbly realised aesthetic, evoking strong Cartoon Network vibes. If you're a fan of the highly stylised shows that helped define the 90s and 2000s for many a millennial, then #BLUD's visuals could carry the entire experience across its 12-ish hour runtime.
You play as Becky Brewster, an especially plucky girl who's just about to get started at a new school. But her first day on campus quickly goes to sh*t when vampiric energies are unleashed, plunging the small town of Carpentersville into chaos. Fortunately, Becky's got vampire-slaying blood in her veins, and armed with an all-powerful hockey stick, she sets off to smite the undead menace.
#BLUD takes place across a series of maps that cover the school, town, and a bunch of dungeons that exist below ground. It's pretty much a traditional Zelda game in terms of structure, as you steadily gain access to new tools that have uses both in and out of combat. There's some slightly tedious backtracking every now and then, when your objective isn't immediately clear, but overall, its manageable runtime results in a decently paced release.
Fights are fairly basic to begin with, but unlocking and upgrading your abilities eventually leads to a nice difficulty curve, where encounters get more and more complex without feeling convoluted. That said, there are some arenas that feel cheesy when it comes environmental hazards — the kind that'll have you questioning how you were ever supposed to avoid such dangers without prior knowledge.
Thankfully, the game's boss battles are a highlight — despite some questionable hitboxes. #BLUD's at its best when its challenge is derived from precisely-timed dodges and clever use of your abilities — and clashes with big baddies tend to bring these elements to the fore.
#BLUD's not without its drawbacks. Quest objectives can seem vague, the combat takes a while to really get going, and its dungeon design teeters into tedious territory at times. But fun boss fights, a good sense of humour, and an absolutely killer art style can make you forget all about the missteps.
Comments 12
Was hoping for a higher score, but I can live with a 7/10. I've been following this game for years, so while I wish that the gameplay could have been better, I think the animation alone might push me over the edge.
@HotGoomba It's one of those games where it's got a few frustrating elements that can drag things down, but if you really like the visuals and the charm of it all, then I think you'll still have a great time.
Not sure if I am millennial or not (born in 80' but I do have fond memories of Dexters Laboratory & the Powder Puff Girls (awesome tunes in PPG) hence I might have to pick this one up.
@ShogunRok do you know if there are any plans for physical? I know its dying but I'm old school!!
@Mostik Nah there's no physical edition as far as I know. I suppose there's a chance that it gets picked up later down the line by a company like Limited Run Games, but might be a stretch.
I watched a video of the game and it has a lot of charm to it, just seems a teensy bit rough in some areas.
I'll pick it up when it's on sale.
@Mostik An all-digital gaming landscape wouldn't exactly keep me up at night, but as long as the option is there I will always go physical.
It does look rather lovely indeed, sir Ramsey!
Tried the demo on steam and had high hopes because I loved the cartoon network aesthetic. Personally found most of the mechanics a bit clunky and was left a bit disappointed. Tails of Iron 2, Bo: Path of teal lotus and Wild Bast*rds demos were all fantastic though.
Love a next fest for informing my future purchases!
@Llamageddon Seriously, Steam's Next Fests are utterly fantastic. Being able to demo a whole slew of upcoming games is so good. I've found a lot of games I loved from downloading the demos on a whim.
My favourite demo of recent memory was Stick it to the stickman. It was so fun and addicting, can't recommend enough.
Pretty certain the demo is still available too.
The presentation looked so nice, but then I read more reviews... I could've lived with it if it was just generic combat, but it sounds like it encroached bad territory in several apsects... I'll see about when it goes on sale.
@ShogunRok LRG brought so many different games to the physical realm I would not be surprised if this one will come eventually.
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