Years before becoming a household name thanks to a hilarious, impassioned speech at The Game Awards, Josef Fares — alongside Starbreeze — was already releasing quality games. His first venture, Brothers: A Tale of Two Sons, is an emotional excursion that sees two brothers set out on a dire journey. Now, Avantgarden Games has taken up the task of remaking the 10-year-old game. But has it held up? In a contemporary setting, does Brothers: A Tale of Two Sons Remake still offer the same level of emotional weight and mechanical mastery that the original did all those years ago? Well, the answer to that is: sometimes.
You play as a pair of brothers — Naia and Naiee — whose father is on death's doorstep with some sort of ailment. A healer in your village tasks you with adventuring to the Tree of Life in hopes of finding the means to save your dad. Along the way, as the two siblings stray farther and farther from civilisation, you'll encounter progressively more eccentric individuals, some of whom are happy to lend a helping hand. Across this harrowing journey, Naia and Naiee must solve a collection of puzzles as they proceed on their quest of salvation. The story is a simple one, yes, but it's emotionally resonant, and the vast majority of narrative elements that were effective back in 2013 remain so today. Telling an intimate, familial story like this is an easy thing to mess up, so we're delighted to see that this is one area where the game has aged well.
Mechanically, the controls are the most unique feature of the title. You use the left stick to move and the left trigger to interact as Naia, the older brother, and the right stick and trigger to control Naiee. Naia, being older, is stronger and more adept at doing anything that requires height or strength to accomplish, whereas Naiee is more elusive and better suited to stealth or tasks that call for a smaller frame. These controls work brilliantly for the most part, but there are occasional sequences that call for greater precision than the game can muster, creating frustration.
The mechanical differences between the brothers are conveyed just fine, but there are a number of smaller details that really help things shine. The younger brother struggles mightily with levers or heavy gates and the like, whereas the older can't fit between bars or platform quite as gracefully. Most significantly, they have different walking paces, which is a wondrous subtle detail. If you move both brothers in the same direction for a while, you'll notice the gap between them widen considerably over time. Details like this really help the experience to shine, and it's part of why the game's legacy has endured as long as it has.
While the game isn't particularly challenging, this gets magnified even more by a new feature: co-op. The original versions of the title didn't have a co-op mode; the Switch release in 2019 added the feature and this carries over to the remake. But the game doesn't really adjust accordingly. To the studio's credit, it acknowledges this, saying the game is intended as a single-player experience when you open the co-op menu. Outside of a scant few moments that are easier to handle solo, the co-op mode by and large takes away from the gameplay experience. It’s a brilliant inclusion insofar as it can make the title more approachable for players who might otherwise ignore it, but on a fundamental, mechanical level, it doesn't make the game better.
Part of the problem is, ironically, the pedigree of experience that Fares and his team at Hazelight have crafted in the years since this came out. While the little gimmicky distractions littered throughout the title — a staple of both A Way Out and It Takes Two — do offer moments of characterisation by seeing how each brother handles a scenario, there's not a single co-op idea in here you can't get from the superior It Takes Two.
In happier news, all of the aesthetic changes are phenomenal. The freshly recorded score is brilliant, the art direction remains marvelous, and the graphical overhaul is substantial. Textures and animations look wonderful, though some environment interactions look, to put it charitably, janky. We came away most impressed by the changes to lighting, though. The amount of nuance the title is able to convey with its lighting is extraordinary, with errant rays of light poking through the bedrock into cavernous areas and the like. It's a genuine triumph across the entirety of the title's three hours.
We wish we could say the same about the game on a technical level, but no such luck. You'll encounter the occasional frame rate dip, though this only really occurred at the very beginning of the game. The most egregious problem, though, was the couple of hard crashes we experienced. One of these also corrupted our save data, and were it not for some fortuitous timing on a cloud save, we would have needed to start the entire game over. Fortunately, we live in an era where rough edges are often sanded away by post-release patches, and we expect the team will do just that in this case.
Conclusion
Brothers: A Tale of Two Sons Remake is a solid retread that occasionally gets in its own way. The graphical and musical overhauls are spectacular, and the emotional heft of the story is intact, but the industry has left the title behind in a lot of ways. The control scheme is still pretty unique, and a rousing success in single-player, but the co-op mode comes with an asterisk. While it's a welcome accessibility inclusion, it fundamentally alters the experience, and not really for the better. Throw in some technical woes and you’re left with a remake that doesn't quite feel up to snuff in a modern setting. However, the core game was incredible for its time, and ultimately remains a moving tale in this refreshed version.
Comments 35
'Hard crashes
Occasional performance dips
Fiddly controls in certain moments
Co-op undermines the experience'
The game is only 3 hours long. Giving it a 7 because it's a nice story, you may as well review films instead of games because those negative comments are reasons to avoid it as a game.
Co-op undermines the experience yet as a pro you put Co-op provides alternate way to play, but why is it a pro if that alternate way to play is not good.
Removed - unconstructive
I played the original last year on the Extra tier of the subscription service, and the game is a perfect example of an unnecessary remake. It held up incredibly well for a ten year old title and the graphics never distracted from the gameplay. And as much as a co-op mode seems enticing, it was the unique gameplay mechanics that really stood out. Controlling both characters with the respective joysticks was mind bending. Still, I would play it again if it also shows up on the subscription service later. Or if a really steep sale comes along.
Hopefully this one’ll have a platinum.
It's always great to see a game being remade just to use modern technology and then having problems due to using modern technology
This was an essential buy for me but I’m a little wary now. I didn’t even realize they were including a co-op mode so that’s a non issue for me but the apparent technical problems are pretty disappointing. The original is still great so, I don’t know, might just reluctantly give this one a pass.
This might be the first time where I think a remake is completely unnecessary
Oof, sounds like it needs a bloody massive patch.
@UltimateOtaku91 Graham weighs up his thoughts on the co-op mode in the review text.
@UltimateOtaku91 I think the choice of words here is important. Co-op does in fact provide an alternate way to play, which is a neat option, but the nature of the gameplay automatically means that co-op undermines what makes the game unique (its dual stick multi protagonist controls). Further, the review explains that nothing has been added or adjusted to make co-op anything more than just an alternate way to play.
I enjoyed it when it first came out but it’s hardly a game that was in need of a remake.
@riceNpea "Graphical overhaul is excellent
Novel control scheme still works well
Emotional elements remain impactful
Personalities of brothers shine brilliantly
Co-op provides alternate way to play"
Those are all good reason to play the game. The only big sin of the negatives is the hard crashes, which will hopefully be fixed in a patch. I'd probably wait for it, but the original game was a quite unique and great experience.
So remaking it to make it worse than the original? 200 IQ move.
@riceNpea
Dude there's an endless amount of games and sometimes you just want to be done with it and move on as opposed to Ubisoft games who overstate their welcome (never were welcome in the first place, but anyway).
I remember playing this game years and years ago and wanting to rush it, because it didn't hook me
I really enjoyed this first time round but, without spoiling anything, there is a story beat that i think folks wouldnt feel as hard in the new version if played that way.
Trying to be cryptic and possibly failing 😂
@RicebinBernacky @Nightcrawler71 Much as I like this game (well the original more, but still) I don't disagree haha.
@itsfoz I don't know about a huge one, but it definitely needs a patch haha. I may have run into substantial issues, but they should be things that are relatively easy fixes!
@Jimmer-jammer The technical issues are the type of thing the team should hopefully be able to square away pretty quick, so if you're that passionate about the game, you shouldn't have to wait too long!
@Stevemalkpus Honestly that mindset to grabbing the game feels right haha. A steep sale, if you enjoyed the original, it may still be worth a go 'round!
I played Brothers on the PS4 and it’s a truly unique experience, both gameplay and story. Admittedly it was just as short and buggy then.
I question how improving the graphics make it any better than it was, because that really isn’t what the game was about.
@UltimateOtaku91 So, @Quintumply @Jimmer-jammer have already chimed in, but just to elaborate beyond the review! The co-op is on both sides of the fence for the score because it is a fun way to play the game and does offer a different approach to the experience, but it's also decidedly not the, let's call it "authentic" way to play! And there weren't any efforts made to distinguish the co-op from the core experience beyond offering a different way to play. So it ends up both good and bad!
@Weebleman Nah I think you nailed it! For anyone who hasn't played, I don't think they'd be able to infer!
Do we know the price for this
Seemed pointless to buy this at full price.
Really? even indie games are getting remake now, even though the original game graphics isn't that bad. They only need port it to ps5.
@RicebinBernacky Don't know about it being the first, but it was surely unnecessary. Who was asking for this game to be remade? It was only ever a couple of quid on Steam, for what was a nice-enough-but-not-really-worth-repeating experience.
@dark_knightmare2 $19.99 / £15.99, it is slightly discounted right now though, 20% I believe
@gbanas92 that’s not too bad thanks for the heads up
@dark_knightmare2 Happy to help!
@colonelkilgore It does!
@gbanas92 🫶
The hard crash that corrupted your data sounds like this is a hard avoid. Your lucky auto save means this got a 7. If it would have meant restarting the game would that score be lower?
@BaronSqwelch I was personally on the fence between giving the game a 6 or a 7 for the vast majority of playing it. Luckily it's a short game, but even so, hard crashes and corrupted save data are big no-nos haha. If I fully had to start over, I may ended up coming down closer to 6, yeah!
@gbanas92 Thanks for that! Yeah, it’s one of my favourite games, so I guess I was hoping to read about all the love and care that was poured into this. Instead, it’s sounding a little sterile. I’ll likely pick it up eventually but not at full price. I appreciate the honest review!
I wasn't expecting this to be so cheap. I thought it was going to be at least £24.99, so I was pleasantly surprised. I had some money in my wallet thanks to PlayStation Stars, so it barely cost me anything. I'm looking forward to playing it with my friend tomorrow night.
@Bentleyma I actually know exactly what you mean! When I was trying to find pricing info (which was non-existent before launch) I fully expected it to be $29.99, not $19.99. I do appreciate the restraint on their part not trying to get too greedy with the remake!
@Jimmer-jammer yeah, since it's one of your favorites, I'm sure you'll be able to enjoy it! The core experience is still there, but it coulda been much more!
@gbanas92. I know this question is a little late, but I just realized that the game is only twenty dollars, so it might be worth it to replay in co-op with my son. Do you know if both players get trophies in couch co-op or only player one?
@Stevemalkpus Apologies for the equally late reply! Sadly no, only the primary account holder/game owner gets credit for any of the trophies. If you try and start up co-op mode in the main menu, after the players select their character, there's even a pop-up window that says "so-and-so will be unable to earn any trophies" or something to that effect!
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